Games
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Contents
Old school games
Steam using linux emu
YouTube Video: Linux Steam Client on FreeBSD?
If you want to run steam using linux emu install games/linux-steam-utils and follow the instructions in the pkg-message.
A non-wheel account is required or recommended.
Homura: Windows Games Launcher
Homura is a launcher that puts together games in a wine environment with all the necessary tweaks.
Homura can be installed by using the software station or traditionally via the commandline.
YouTube Video: Homura Windows Games Launcher for FreeBSD
Installing and Setting up Linux Steam on GhostBSD
See How To#Installing and Setting up Linux Steam on GhostBSD
List of Games on GhostBSD
0 - A
App/Package | Abstract | Addition or Link |
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0ad | 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. | https://play0ad.com/ |
0verkill | Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need graphic mode if you wanna take on your friends in a bloody deathmatch.
Finally you can taste elaborate shoot-em-up action in 16 glorious colors on your plain old text terminal. You never thought that ASCII letters are capable of network-game action in such a massive manner. |
http://artax.karlin.mff.cuni.cz/~brain/0verkill/ |
2048-qt | A cross platform clone of 2048, implemented in Qt. | https://github.com/xiaoyong/2048-Qt |
2048 | Command line version of 2048 | https://github.com/Tiehuis/2048-cli |
3dc | 3-Dimensional Chess for X. Three boards, 96 pieces and 26 directions. 3Dc is played with three chess boards arranged one above another. | -Adam <adam-ports@blacktabby.org> |
3dpong | 3D Pong is an X Window game for 1 or 2 players. It's a 3D game based on the first arcade game, "Pong." Like "Pong," it's a game played with
a ball and paddles. The object is to hit the ball and get it in the other player's goal. Use your paddle to deflect the ball and keep it from getting in your goal. |
http://www.newbreedsoftware.com/3dpong/ |
3omns | 3omns is an old-school arcade-style tile-based bomb-dropping deathmatch game.
The name is a bastardization of the word Bombs (and you should pronounce it however you want). |
https://github.com/chazomaticus/3omns |
54321 | 54321 is five games in four-, three-, or two-dimensions for one player.
54321 takes five classic two-dimensional puzzle games and extends them into three and four dimensions. For more information, see the help within the game. 54321 was created for the 1mb SDL Game Programming Contest sponsored by: Linux Journal (http://www.linuxjournal.com/), Loki Software (http://www.lokigames.com/), and No Starch Press (http://www.nostarch.com/). |
http://old.nklein.com/products/54321/ |
7kaa | This is a GPL release of the Seven Kingdoms: Ancient Adversaries
thanks to Enlight Software which granted the ability to license the game under a free and open source license in 2009. See the file "COPYING" for the details of the license. We are indebted to Enlight for making the 7kfans project possible and giving a new chance to build a community for fans of the game. |
https://7kfans.com/ |
90secondportraits | 90 Second Portraits is a silly speed painting game developed for
Ludum Dare 31 Jam competition. Time is money and you have neither! In 90 SECOND PORTRAITS you're paying the bills by speed painting portraits of bypassing customers! You have 90 seconds to paint the customer and his/her prefered background! Your work day ends after 5 customers! |
https://tangramgames.dk/games/90secondportraits/ |
CaribbeanStud | Caribbean Stud is a Motif based gambling game for X Window System. | Please direct comments, suggestions, and patches to: Qun Zhang
qzhang@oucsace.cs.ohiou.edu |
DDNet | DDraceNetwork (DDNet) is an actively maintained version of DDRace,
a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. The official servers are located in Germany, Poland, Russia, Turkey, Iran, USA, Canada, China, Korea, Japan, Singapore, Chile, Brazil, Argentina, South Africa and Australia. All ranks made on official servers are available worldwide and you can collect points! |
https://ddnet.tw/ |
HeroesOfMightAndMagic | "Heroes of Might and Magic III" is a Roleplay Linux game by Loki games
commercially available on CD. It seems to run only under x86. You will need the CD, this port only helps you install and deinstall the game and get it to run under FreeBSD. |
http://www.lokigames.com/products/heroes3/ |
KnightCap | KnightCap is a chess program.
The principal differences between KnightCap and other chess programs are:
|
http://samba.anu.edu.au/KnightCap/ |
NBlood | Reverse-engineered ports of Build games using EDuke32 engine technology and development principles. | https://github.com/nukeykt/NBlood |
OpenDiablo2 | OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform. | https://github.com/OpenDiablo2/OpenDiablo2 |
OpenTomb | OpenTomb is an open-source engine reimplementation project intended to
play levels from all classic-era Tomb Raider games (TR 1-5) and custom TRLE levels. The project does not use any old Tomb Raider source code, because all attempts to retrieve sources from Eidos / Core were in vain. |
https://opentomb.github.io/ |
abbayedesmorts | In the 13th century, the Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found
an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil. A style close to Spectrum ZX, with its dark background and bright colors, proper fit with the story, because it does look old and somewhat horrifying. Also, the gameplay is direclty inspired by Manic Miner and Jet Set Willy. |
https://github.com/nevat/abbayedesmorts-gpl |
abe | A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,
vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed. |
http://abe.sourceforge.net/ |
abstreet | A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. | https://github.com/dabreegster/abstreet |
abuse_sdl | Abuse-SDL is a port of Abuse by Crack Dot Com to Linux using the Simple
DirectMedia Layer library. This allows Abuse to run at screen depths greater than 8bpp as well as fullscreen. Abuse-SDL has the following extra features over the original Abuse:
|
http://abuse.zoy.org/ |
ace-of-penguins | The Ace of Penguins is a set of Unix/X solitaire games based on the
ones available for Windows(tm) but with a number of enhancements. The latest version includes clones of freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei (with editor!), and thornq (by Martin Thornquist). |
http://www.delorie.com/store/ace/ |
acm | ACM is a LAN-oriented, multiplayer aerial combat simulation. My main
design objective was to provide source code that could be easily compiled and executed on a wide variety of platforms. To that end, acm is written entirely in C, exploiting the programming features of Unix, X11, and the BSD socket interface. Players engage in air to air combat against one another using heat seeking missiles and cannons. ACM is implemented as two programs. The first, named "acm", is a small program that, when invoked, starts a flight session on a given workstation. The second component, named "acms", is a server process that manages the multiplayer environment. It also manages the flight simulation and display management that is required. Most players will prefer to run the acms process on a back-end server system on their local area network. Players at client workstations can then invoke the acm program to begin play. |
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adonthell-wastesedge | Waste's Edge game for the Adonthell engine
As a loyal servant of the elven Lady Silverhair, you arrive at the remote trading post of Waste's Edge, where she is engaged in negotiations with the dwarish merchant Bjarn Fingolson. But not all is well at Waste's Edge, and soon you are confronted with circumstances that are about to destroy your mistress' high reputation. And you are the only one to avert this ... |
http://adonthell.nongnu.org/ |
adonthell | Adonthell is the combined effort of like-minded people to create a free
role playing game for various operating systems. The project's goals are the creation of an engine (currently going by the codename adonthell), a set of tools and an actual, playable game driven by that engine and built with those tools. |
http://adonthell.nongnu.org/ |
aestats | AEstats reads game log files for just about all shooters, converts them into
platform independent log format (meta log format), and generates meaningful (and very pretty!) stats and ranking pages in HTML form. Overall features:
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affenspiel | Shift the puzzle pieces around so that the monkey becomes complete, that means, move the big piece through the other pieces to the bottom of the playfield, so that the monkey picture gets complete. | * http://www.artsoft.org/affenspiel/ |
afternoonstalker | Afternoonstalker is a clone of the Intellivision game Night Stalker.
You are in a two-dimensional maze in which you are attacked by robots that shoot at you and that you must shoot down. You must pick up a gun somewhere in the maze in order to have a few bullets to shoot. Avoid the spiders and the bats, which can paralyze you long enough for a robot to come and shoot you. The bunker in the center is your only protection. |
http://sarrazip.com/dev/afternoonstalker.html |
agame | A simple tetris-like game. The objective of the game is to keep the level of
colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get. |
http://zevv.nl/play/code/game/ |
ags | Adventure Game Studio (AGS) is an open source development tool that is
primarily used to create graphic adventure games like e.g.
This port provides the runtime only and can be used for running games created with AGS. |
http://www.adventuregamestudio.co.uk/ |
aisleriot | Aisleriot (also known as Solitaire or sol) is a collection of card games
which are easy to play with the aid of a mouse. The rules for the games have been coded for your pleasure in the GNOME scripting language (Scheme). Aisleroit contains over 80 card games. |
https://wiki.gnome.org/Apps/Aisleriot |
aklabeth | Aklabeth is effectively Ultima 0. This is a port of original version,
written in Basic for the Apple II. It's a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott). |
http://reconstruction.voyd.net/index.php?event=project&typeKeyword=remakes |
alephone-data | This port installs the official, released Bungie's Marathon data files for the
Aleph One port:
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http://source.bungie.org/ |
alephone-scenarios | Free and complete third party scenarios for the Aleph One engine:
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http://source.bungie.org/get/ |
alephone | Aleph One is the open source version of Bungie's Marathon game.
Marathon is a three-part, first-person shooter series that was published by Bungie Software. The complete Marathon trilogy consists of "Marathon", "Marathon 2: Durandal", and "Marathon Infinity". The hallmark of the series is the detailed story-line that unfolds throughout the game. After Bungie released the source code to the Mac OS version of Marathon, the Aleph One project was created to enhance the software and port it to other operating systems. As AlephOne has matured, so have the user-contributed scenarios, some which far surpass the original Marathon game scenarios themselves. Aleph One is OpenGL-accelerated, but performs well without OpenGL if you do not have a graphics card with the appropriate functionality (you need to use the -g/--nogl option). |
http://source.bungie.org/ |
alex4 | In the latest installment of the series Alex travels through the jungle
in search of his kidnapped girlfriend. Plenty of classic platforming in four nice colors guaranteed! |
http://allegator.sourceforge.net/ |
alienarena-data | Alien Arena 2008 is a free standalone deathmatch game based on source code
released by id Software. Begun by COR Entertainment in 2004, the game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online multiplayer action, although it does contain single player campaigns against bots. Alien Arena has been released for Microsoft Windows, Linux and FreeBSD. Alien Arena has been free-to-play since its inception, and there are currently no plans to change it to pay-to-play. Note: this port only contains the data needed to run Alien Arena, shared by the Linux and native ports of the game engine. To play Alien Arena you have to install one of "games/alienarena" or "games/linux-alienarena". |
http://red.planetarena.org/ |
alienarena | Alien Arena 2008 is a free standalone deathmatch game based on source code
released by id Software. Begun by COR Entertainment in 2004, the game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online multiplayer action, although it does contain single player campaigns against bots. Alien Arena has been released for Microsoft Windows, Linux and FreeBSD. Alien Arena has been free-to-play since its inception, and there are currently no plans to change it to pay-to-play. |
http://red.planetarena.org/ |
alienblaster | Your mission is simple: stop the invasion of the aliens and blast them!
Features:
|
http://www.schwardtnet.de/alienblaster/ |
alienwave | A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can. |
http://www.alessandropira.org/alienwave/aw.html |
allacrost | Hero of Allacrost is a game inspired by the likes of SNES-era RPGs
such as Chrono Trigger and the Final Fantasy series. In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system. |
http://allacrost.org/ |
amoebax | Amoebax is a cute and addictive action-puzzle game. Due to an awful
mutation, some amoeba's species have started to multiply until they take the world if you can't stop them. Fortunately the mutation made then too unstable and lining up four or more will make them disappear. Follow Kim or Tom through 6 levels in their quest to prevent the cute multiplying amoebas to take the world and become the new Amoeba Master. Watch out for the cute but amoeba's controlled creatures that will try to put and end to your quest. Amoebax is designed with levels for everyone, from children to adults. With the training mode everybody will quickly become a master and the tournament mode will let you have a good time with your friends. There is also catchy music, funny sound effects, and beautiful screens that sure appeal to everyone in the family. |
http://www.emma-soft.com/games/amoebax/ |
an | Generates anagrams for a phrase supplied by the user, the words
used in the anagram are taken from a specified dictionary which should contain one word per line (default:/usr/share/dict/words). It understands accented characters and should work with any alphabetic language. |
https://packages.debian.org/unstable/games/an |
angband | A roguelike game derived from Moria, based loosely on the books of J.R.R.
Tolkien. The ultimate aim of the game is to advance in skill and strength, collecting better and more powerful magical items until you are ready to face the Master of the dungeon: Morgoth himself! Your character, the dungeon, and all the monsters are represented on the screen using ASCII characters. Game also provides graphical tiles mode. |
http://rephial.org/ |
anki | Anki is a program designed to help you remember facts (such as words and
phrases in a foreign language) as easily, quickly and efficiently as possible. To do this, it tracks how well you remember each fact, and uses that information to optimally schedule review times. With a minimal amount of effort, you can greatly increase the amount of material you remember, making study more productive, and more fun. While Anki can be used for studying anything, it also ships with special features designed to make studying Japanese and English easier: integrated dictionary lookups, missing kanji reports, and more. Sample decks are also provided for Russian. |
https://apps.ankiweb.net/ |
antipolix | This game is played in a parallelepipede containing PxNxN little
cubes. You can first consider this 3D board as P 2D checkerboards of NxN squares. From 2 up to 10 players can confront each other. Each player begins with a certain number of pieces (or armies) that he has to move and make attack. One of his pieces represents him-self (or the chief, or the king, or anything you want). If this piece die, the player is eliminated. The last player staying alive wins. Messages can be sent to the other players , so that alliances can be implemented. A special timer assures that the game remains dynamic. |
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aop | Aop (Ambassador Of Pain) is a curses based arcade game for UNIX with only 64
lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level into the 'at' sign (@) and reach as much points as possible by reducing the number of moves and don't losing any time. Lost lifes (0) can easily be picked up by simply drive over them. |
http://aop.raffi.at/ |
apoolGL | Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem. |
https://www.planetjahn.de/apool/ |
apricots | Despite the name, it has nothing to do with apricots. It's a game
where you fly a little plane around the screen and shoot things and drop bombs on enemy targets, and it's meant to be quick and fun. There can be up to 6 planes, at most two human-controlled. All others will be computer-controlled. Network support is in to do list. You must shoot at another's planes, destroy others' base and try to keep alive. You may return to your base to refill your ammo. The scenery is randomly generated. Currently the game has no menus. You run it, play it, and it exits at end. To fix this is also in to do list. Please take a look at apricots.cfg file. You will found some good options there. (currently this is the only way of changing game options) |
http://www.fishies.org.uk/apricots.html |
aquaria | The game follows Naija, a mermaid-like woman, as she explores the
underwater world of Aquaria. Along her journey, she learns about both the history of the world and her own past. The gameplay focuses on a combination of swimming, singing and combat, through which Naija can interact with the world. Naija's songs can move items, affect plants and animals, and change her physical appearance into other forms. These forms have different abilities, such as firing projectiles at hostile creatures or passing through barriers inaccessible to her in her natural form. -- Wikipedia This package provides only game engine. Proprietary game data files have to be obtained separately. |
https://github.com/AquariaOSE/Aquaria |
armagetron | ||
armagetronad | Armagetron is a multiplayer game in 3d that attempts to emulate and expand on
the lightcycle sequence from the movie Tron. It's an old school arcade game slung into the 21st century. Highlights include a customizable playing arena, HUD, unique graphics, and AI bots. For the more advanced player there are new game modes and a wide variety of physics settings to tweak as well. |
http://www.armagetronad.org/ |
arx-libertatis | Arx Libertatis is a cross-platform, open source port of Arx Fatalis,
a 2002 first-person role-playing game developed by Arkane Studios. |
http://arx-libertatis.org |
ascii-invaders | An ASCII-art game like Space Invaders using Curses. | https://github.com/macdice/ascii-invaders |
asciiquarium | Asciiquarium is an aquarium/sea animation in ASCII art.
Enjoy the mysteries of the sea from the safety of your own terminal! |
http://www.robobunny.com/projects/asciiquarium/ |
assaultcube | AssaultCube, formerly ActionCube, is a free first-person-shooter based on the
game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. |
https://assault.cubers.net/ |
asteroids3d | A simple first person shooter of blowing up asteroids in 3D space.
The codebase also serves as an introduction to trigonometry and OpenGL. |
https://sourceforge.net/projects/a3d/ |
astromenace | AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalin
rush of a fierce space battle against relentless swarms of alien invaders. Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival. AstroMenace shines with stunning special effects which in combination with superb 3d graphics guarantee that the game will feast the eyes of even most experienced arcade players. The quality of visuals ensures that the demonstration of your superior power and new weaponry will look really impressive and awesome, so the destruction of foes is a truly amazing sight. The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction. |
http://www.viewizard.com/ |
asylum | SDL Asylum is a C port of the computer game Asylum, which was
written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain. "Young Sigmund has a few problems. To help him resolve his mental instability you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells which are causing him these problems." -- Instructions file from original game |
http://sdl-asylum.sourceforge.net/ |
atanks | This is a port of Atomic Tanks, a 2D tank game where small tanks use
cartoonishly large weapons to blow up each other. Atomic Tanks is loosely based on the classic DOS game, Scorched Earth. The game is very flexible, allowing anywhere from two to ten players, variable environments and a wide range of weapons and other items. To work, this game requires that the Allegro graphics library be installed. |
http://atanks.sourceforge.net/ |
atomix | Atomix is a little mind game where you have to build molecules
out of single atoms. These are laying around between the walls and obstacles on the playfield. Once you have pushed an atom in one direction it moves until it hits an obstacle or another atom. It needs some thinking how to construct complex molecules with this atom behaviour. |
https://wiki.gnome.org/Apps/Atomix |
atr3d | Avoid The Roid 3D is a 3D asteroids-like multiplayer game. The
player flies around in a three dimensional space, shooting asteroids and other ships while trying to avoid running into any of them or being shot. |
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atris-sounds | Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
systems. It includes multi-player support, user-extensible color, shape and sound styles, can use TCP/IP networking and features a few different AI opponents. It was written using the SDL Library. |
http://www.wkiri.com/projects/atris/ |
atris | Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
systems. It includes multi-player support, user-extensible color, shape and sound styles, can use TCP/IP networking and features a few different AI opponents. It was written using the SDL Library. |
http://www.cs.virginia.edu/~weimer/atris/ |
auralquiz | Auralquiz is a simple music quiz game for GNU/Linux, using your own
music files. The game plays short pieces of music files from your folders (in Ogg Vorbis, FLAC, Opus or MP3 formats), and presents a question and several answers about the current song. The fastest the answer, the more points you receive. Up to 8 people can play in a turn-based mode. In the highest difficulty level there are no answer buttons, and instead, you have to type the answer yourself. |
https://jancoding.wordpress.com/auralquiz/ |
avanor | Avanor is a roguelike game with a easy ADOM-like user interface, it
has countryside and subterranean areas to explore, a quest system, and some original features. |
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avoision | Avoision is a straightforward, yet captivating distillation of vintage arcade
entertainment requiring strategy, precision, and perseverance with a singular objective: capture the red square while evading innumerable cruel, spiteful white squares. |
http://avsn.sourceforge.net/ |
avp | An open source re-implementation of Alien versus Predator.
You need a copy of Alien versus Predator to play this. One can be acquired e.g. at GoG. |
https://icculus.org/avp |
awale | Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official board game of Africa. Wikipedia Oware |
http://www.nongnu.org/awale/ |
awele | The game of Awele is a popular african game, also known as "Sungo"
or "Ubao". It is made of a wooden board with 12 holes containing some kind of stones. The aim is to capture as many stones as possible. There exist varieties of rules. I implemented the one I know, which is one of the most popular (in Ivory Coast at least). |
Send comments, suggestions, claims to: jean-paul.berroir@inria.fr |
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App/Package | Abstract | Addition or Link |
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ballerburg | Ballerburg SDL is a classical castle combat game. Two castles, separated by a
mountain, try to defeat each other with their cannonballs, either by killing the opponent's king or by weakening the opponent enough so that the king capitulates. Ballerburg was originally written 1987, for the Atari ST machines. |
http://baller.tuxfamily.org/ |
banihstypos | Banihstypos (yes, that is the name) is a simple game to teach you
typing, FAST. It helps you improve your typing by letting you type in a randomly selected word which scrolls by on the screen at an increasing speed. If the word hits the laser, you'll loose points. |
http://www.vanheusden.com/banihstypos/ |
barbie_seahorse_adventures | ||
barony | Barony is a 3D, first-person roguelike. The goal of the game is
to descend to the bottom of a dark dungeon known as the Devil's Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the grave. To aid you in your quest are friendly humans who have been eeking out a rough life within the dungeon for generations, as well as any friends you can bring with you in real life: Barony is the first of its kind as a first-person roguelike in that it fully supports cooperative multiplayer for up to four players. |
http://www.baronygame.com/ |
barrage | Barrage is a rather violent action game with the objective to kill and destroy
as many targets as possible within 3 minutes. |
http://lgames.sourceforge.net/index.php?project=Barrage |
bass | "Beneath a Steel Sky is a 2D point-and-click science fiction thriller set in a
bleak vision of the future, originally published for DOS and the Amiga. ..." Now playable on FreeBSD, thanks to the help of Tony Warriner at Revolution Software Ltd and the developers of scummvm. This game is distributed by the scummvm project. |
https://www.scummvm.org/games/#sky |
bastet | Have you ever thought Tetris(R) was evil because it wouldn't send you
that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience! |
http://fph.altervista.org/prog/bastet.html |
battalion | Monsters, explosions, destruction game for X Window System.
You are a giant monster in a small city, being attacked by the military. |
https://www.evl.uic.edu/aej/AndyBattalion.html |
battletanks | ||
belooted | Belote is a popular 32-card trick-taking game played in France.
It derived around 1920, probably via Clobyosh, from Klaverjassen, a game played since at least the 1600s in the Netherlands. Closely related games are played throughout the world. |
http://gnomefiles.org/content/show.php/Belooted?content=131848 |
beret | Beret is a 2D puzzle-platformer game about a scientist named Beret
who has gained telekinetic abilities through his research at the Evil Corporation. He decides that the Evil Corporation is too evil for his liking, and begins his solitary quest to overthrow the corporation and punish the evil deeds of his employers. Beret has:
|
http://kiwisauce.com/beret/ |
billardgl | BillardGL is an OpenGL pool billiard simulation, which was developed
within the scope of our course "Computergraphics" at the University of Freiburg (Germany). BillardGL is puplished under the GPL and is available for download for Windows and Linux. |
http://www.billardgl.de/index-en.html |
biloba | Biloba is a turn-based game for 2 to 4 players. Each player moves
pawns on a hexagonal board and attempts to eliminate opponents' pawns. Biloba includes an AI opponent, and supports local or network play. |
http://biloba.sourceforge.net/ |
biniax2 | Biniax-2 is original and entertaining game. Takes a minute to learn
and gives you hours and hours of gameplay. Discover the different Biniax-2 faces - for action heroes or careful strategists. Biniax-2 has three game modes (two singleplayer and one multiplayer), hall of fame, dynamic music and nice cartoon look. |
http://biniax.com/index2.html |
biorythm | This program calculates a simple biorythm plot based on the given date
of birth. The plot starts at the given first day of plot, and includes the number of days indicated on the command line. Dates must be entered according to ISO date format, that is: YYYY-MM-DD, four digit year, two digit month, and two digit day of month. The default plot includes emotional, intellectual and physical curves. This may be overridden by command line options. The author has no idea how to interpret the plot, so please don't ask him about it. |
http://shh.thathost.com/pub-unix/#biorythm |
bitefusion | A snake game with 8 levels. Great if you need to shut off your brain
for a few minutes and occupy your hands in the meantime. Guaranteed no adrenaline rush! |
http://www.junoplay.com/ |
black-box | There's a black box. You can shoot in and watch, where the shot
leaves the box. In the box, crystals are reflecting the shots. You have to guess where the crystals are hidden, by watching your shots. |
http://www.linux-games.com/black-box/ |
black-hole-solver | This is a solver, written in C, to solve Golf solitaire, the Solitaire variant
called "Black Hole" and the one called "All in a Row". It provides a portable C library, and a command line application that after being fed with a layout will emit the cards to move. |
https://www.shlomifish.org/open-source/projects/black-hole-solitaire-solver |
blackjackclient | ||
blackshadeselite | Black Shades Elite is an action game that is more or less similar
to the original Black Shades "Psychic Bodyguard FPS". Kill anyone that tries to kill the VIP (the white guy). The psychic part is seeing blue lines when bad guys line up on the VIP (when the line is red they are about to shoot). Other powers (slow down, and visions) are available - press F1 for how to use. It has a few more user friendly options (in the ~/blackshades.config file) as well as a help menu. Aside from that the internals have had some major changes, but there is still a lot more to do. Other options include 3rd person (which was in the original game, just disabled). The other change that I enjoy is the lack of a busy loop - now cpu usage isn't 100% - on any recent system it should be less than 25%. Feature and bug reports are encouraged. I'm sure it's buggy. Enjoy. |
http://home.gna.org/blackshadeselite/ |
blinken | Blinken is the KDE version of the well-known game Simon Says.
Follow the pattern of sounds and lights as long as you can! Press the start game button to begin. Watch the computer and copy the pattern it makes. Complete the sequence in the right order to win. |
http://edu.kde.org/blinken |
blinkensisters | Blinkensisters is a new Parallax-style 2D scrolling gaming system for Windows,
MacOSX, Linux and POSIX-compatible Unix-Systems (every platform that can run SDL). You can even make your own levels with a simple text-editor. |
https://sourceforge.net/projects/blinkensisters/ |
blobby | Blobby2 is the official continuation of the famous Blobby
Volley 1.x arcade game |
http://blobby.sourceforge.net |
bloboats | ||
blobwars | Blob Wars : Metal Blob Solid is a platform game, not unlike those found on
the Amiga and SNES. The object of the game is to take on the role of solider Blob, Bob, and play through the various levels and attempt to rescue as many MIA (Missing In Action) Blobs as possible. This is not quite as straight forward as it sounds, since the MIAs will often be not directly reachable and will require some extra thought. Bob also has to contend with environmental hazards, alien invaders and assimilated Blobs. |
https://www.parallelrealities.co.uk/p/blob-wars-metal-blob-solid.html |
block | Blocks - a small tty based games using ncurses
Written by marc welz (rather : kluged by marc welz) - Redistribution is subject to the GNU public license. Notes
Thanks A big THANK YOU goes to Joey Hess (jeh22@conell.edu) who contributed the pyramid level, wrote the man pages for the game and pointed out a couple of minor bugs. |
|
blockattack | Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired
by Nintendo's Tetris Attack (or "Panel de Pon") for the Super Nintendo. It might seem like any other match-3 style game but it is generally much faster. The game requires fast decisions compared to other puzzle games. While you can setup the perfect chain it is much more likely that you will construct chains while blocks are still dropping around you. In addition to traditional game types like endless, time trial and stage clear the game does also feature a VS-mode. The VS mode is a dual like you rarely see in a puzzle game. Features:
|
https://blockattack.net/ |
blockout | BlockOut II is an adaptation of the original Blockout DOS game
edited by California Dreams(1989). It uses Direct3D on Win32 and OpenGL on Linux/Unix. BL II has the same features than the original game. Score calculation is also nearly similar to the original. |
https://sourceforge.net/projects/blockout/
|
blockrage | Block Rage is falling blocks game with a 2-player hotseat mode,
detailed graphics and animated plasmatic backgrounds. It is a remake of the awesome DOS classic Xixit. |
http://blockrage.sourceforge.net/ |
blokish | Clone of the strategy board game 'Blokus'. Four players must place
as many of their 21 pieces on the board as possible while preventing others from doing the same. This is made difficult by the fact that a piece played by a player must touch another of the player's pieces, but only at their corners (a player's first piece must touch a board corner). The game is over when no player can play any new pieces. The winner is the player with the fewest & smallest pieces remaining. Bonus points are awarded for playing all pieces. Features a tweakable AI to take the place of any human players. |
http://blokish.sourceforge.net/
|
bloodfrontier | Single-player and multi-player first-person shooter, built as a
total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. |
http://www.bloodfrontier.com/ |
bluemoon | bluemoon - Blue Moon card solitaire
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. |
http://www.catb.org/~esr/bluemoon/ |
bomber | Bomber is a single player arcade game. The player is invading
various cities in a plane that is decreasing in height. The goal of the game is to destroy all the buildings and advance to the next level. Each level gets a bit harder by increasing the speed of the plane and the height of the buildings. |
http://www.kde.org/applications/games/bomber/ |
bomberclone | This game is a clone of the game Atomic Bomber Man.
Supports single user and network multiplayer mode. |
http://bomberclone.sourceforge.net/
|
bomberinstinct | BomberInstinct is a multiplayer-only Bomberman-like game. It plays only on a
single computer at the moment, with keyboard or joystick. It's part like Bomberman, because you must kill the other players with bombs that throw flames vertically and horizontally, but it's much more strategical because you have to do with the elements of a maze (arrows, tunnels, teleportations, and many more...), and with the special powers of each character. |
http://bomberinstinct.sf.net/ |
bombherman | ||
bomns | Bomns is by far the greatest game to ever grace the face of the earth. It has
a HUGE cult following (largely based in Asheville, NC) because of its immense fun factor and its unique ability to increase your sex appeal and significantly lengthen your life. Originally conceived by Charles Lindsay, it has taken many forms since the first "Bomns". |
https://github.com/keithfancher/Bomns-for-Linux |
boswars | ||
bovo | Bovo is a Gomoku (from Japanese "five points") like game for two
players, where the opponents alternate in placing their respective pictogram on the game board. (Also known as: Connect Five, Five in a row, X and O, Naughts and Crosses) |
http://www.kde.org/applications/games/bovo/ |
braincurses | BrainCurses is a clone of the Mastermind game implemented in ncurses. | http://freshmeat.net/projects/braincurses/ |
brainparty | Brain Party is a fun, free puzzle game for all the family that's
made up of 36 minigames designed to push your brain to its limits by testing memory, logic, mathematics, reaction time and more! Brain Party is split into two modes: test mode gives you five minigames in a row and adds up your brain weight to see how smart you are, and practise mode lets you play your favourite minigames as often as you want. If you do well enough, there are six extra minigames that can be unlocked as well as a new game mode designed to keep you playing and enjoying your favourite games even longer. |
http://www.tuxradar.com/brainparty |
brainworkshop | What if a simple mental exercise could improve your memory and
intelligence? A recent study published in PNAS, an important scientific journal, shows that a particular memory task called Dual N-Back actually improves working memory (short term memory) and fluid intelligence. This finding is important because fluid intelligence was previously thought to be unchangeable. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. In addition to its ability to closely replicate the conditions of the original study by Jaeggi et al. (2008), Brain Workshop includes optional extended game modes such as Triple N-Back and Arithmetic N-Back. It also includes features such as statistics tracking, graphs and easy configurability. |
https://github.com/samcv/brainworkshop |
brickout | "Brickout" is a ball-and-paddle game where it's your objective to
destroy bricks on the screen. It's available for Agenda, Zaurus and iPAQ PDAs running Linux, and for Linux desktop systems. |
http://www.newbreedsoftware.com/brickout/ |
brickshooter | brickshooter is a small puzzle game for Linux, where you'll have
to clear the central area from different colored bricks. Three or more same colored bricks that touch will vanish. You can shoot bricks into the playing field from the fringes. |
http://bilious.homelinux.org/~paxed/brickshooter/ |
brikx | A small puzzle game in which your goal is to remove all tiles from
the table. You are held up by other tiles, gravity walls, and other things, and you can even redesign the level while playing! |
https://sourceforge.net/projects/brikx/ |
briquolo | Briquolo is a breakout with 3D representation based on OpenGL. | http://briquolo.free.fr/en/ |
brumbrumrally | Brum Brum Rally is a 2D racing game with a new track each time you
play and support for up to 8 players. The cars can be controlled using keyboard, mouse or game controllers. The tracks are autogenerated on the fly which means you never have to be bored playing the same tracks over and over again. There are three game modes to choose from:
|
http://dataapa.net/brumbrumrally/ |
brutalchess | Brutal Chess features full 3D graphics, an advanced particle engine,
and several different levels of intelligent AI, inspired by the once popular "Battle Chess" released by Interplay circa 1988. |
http://brutalchess.sourceforge.net/ |
bs | Battleships solitaire game with a color point-and-shoot interface
in the style of blue and galaxis games (for console). This program allows you to play the familiar Battleships game against the computer on a 10x10 board. The interface is visual and largely self-explanatory; you place your ships and pick your shots by moving the cursor around the `sea' with the rogue/hack motion keys hjklyubn. |
http://www.catb.org/~esr/bs/ |
bsdgames | This is a port of the BSD "standard" games from Dragonfly BSD which
includes many improvements and cleanups from NetBSD and OpenBSD. Sail is pulled from NetBSD sources, since the Dragonfly version wasn't working. |
|
bsdtris | The tetris command runs a display-based game. The object is to fit
shapes together to form complete rows, which then vanish. When the shapes fill up to the top, the game ends. You can optionally select a level of play or custom-select control keys. This port is made of OpenBSD's tetris games. It got there from NetBSD... |
|
bsp | BSP is one of the best node builders for Doom.
What are Nodes? Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. So tools to build the BSP tree are known as node builders. Before you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level. BSP is one of several node builders that can do this. |
http://doombsp.sourceforge.net/ |
bstone | A source port of game Blake Stone: Aliens of Gold and Blake Stone: Planet Strike
Features:
Supported games:
|
https://github.com/bibendovsky/bstone |
bubble-chains | ||
bubbros | ||
bugsquish | In Bug Squish, you must defend your arm from an onslaught of
blood-sucking insects. Use your fly-swatter to squish them before they suck you dry. Bug Squish is based on the shareware game "Blood Suckers" for MacOS, by Brian Greenstone of Pangea Software. |
http://www.newbreedsoftware.com/bugsquish/
|
bugsx | Bugsx is a program which draws biomorphs based on parametric plots of
Fourier sine and cosine series and let's you play with them using the genetic algorithm. |
|
bumprace | In BumpRace, 1 player or 2 players (team or competitive) choose
among 4 vehicles and race through a multi-level maze. The players must acquire bonuses and avoid traps and enemy fire in a race against the clock. |
http://www.linux-games.com/bumprace/ |
burgerspace | Burgerspace is a BurgerTime clone. You are a chef and must walk over
hamburger ingredients (buns, meat and lettuce) to make them fall from floor to floor, until they end up in the plates at the bottom of the screen. |
http://sarrazip.com/dev/burgerspace.html |
burrtools | This (set of) program(s) will help you solve a certain kind of puzzle. Namely
puzzles that are made out of square or dice shaped units, spheres or prisms with an equilateral triangle as base and where the pieces are also aligned along those grids in the solutions. |
http://burrtools.sourceforge.net/ |
bygfoot | Bygfoot is a football (a.k.a. soccer) management game. Bygfoot allows you to
manage a team by training the players, buying and selling them, contracting loans, maintaining the stadium, etc. You can be promoted or relegated, even become a champion. It includes a "team editor" which you can use to create your own teams or edit the existing ones. The game is deliberately kept simple (though not easy): you only have to keep one eye at your players and another at your stadium. |
http://bygfoot.sourceforge.net/ |
bzflag-server | BZFlag is a free online multiplayer 3D tank battle game. The name
originates from "Battle Zone Capture The Flag". It runs on Windows, Mac OSX, Linux, BSD, and other platforms. It was one of the most popular games ever on Silicon Graphics machines and continues to be developed and improved to this day. At its heart, the game is a 3D first person tank simulation where opposing teams battle for dominance. |
http://bzflag.org/ |
bzflag | BZFlag is a free online multiplayer 3D tank battle game. The name
originates from "Battle Zone Capture The Flag". It runs on Windows, Mac OSX, Linux, BSD, and other platforms. It was one of the most popular games ever on Silicon Graphics machines and continues to be developed and improved to this day. At its heart, the game is a 3D first person tank simulation where opposing teams battle for dominance. |
http://bzflag.org/ |
Back to ![]() |
C
App/Package | Abstract | Addition or Link |
---|---|---|
cake | Cake is powerful 3D game engine and (as a reference application) map viewer
for id Software's Quake III Arena maps. It currently features:
|
|
caph | It is a sandbox game, based on physics. The game aim is to make
contact red object with green object. You can use various objects, solid, wire (rope), and bendable objects. Gravitation will help you. |
http://caphgame.sourceforge.net/ |
capicity | ||
cardpics | Cardpics is a set of free cards sets.
If you are programming a card game and are looking for free cards, Cardpics was made for you! Get a set of cards and include them in your project, as soon as your project is free. |
http://www.nongnu.org/cardpics/ |
cataclysm-dda-tiles | Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
While some have described it as a "zombie game", there's far more to Cataclysm than that. Struggle to survive in a harsh, persistant, procedurally generated world. Scavenge the remnants of a dead civilization for for food, equipment, or, if you're lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have... |
https://cataclysmdda.org |
cataclysm-dda | Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
While some have described it as a "zombie game", there's far more to Cataclysm than that. Struggle to survive in a harsh, persistant, procedurally generated world. Scavenge the remnants of a dead civilization for for food, equipment, or, if you're lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have... |
https://cataclysmdda.org |
catesc | Escape of the cat - hardcore oldschool platformer on INSTEAD engine | https://github.com/gl00my/catesc |
cave9 | cave9 is a gravity cave-exploration game.
Use only two buttons to activate the thrust jets of your ship in this first-person 3D version of the classic SF-Cave game. |
https://github.com/bart9h/cave9 |
cavezofphear | Boulder Dash / Digger-like game written using ncurses. The game has
support for custom levels / maps, and a level editor is included. |
http://www.x86.no/cavezofphear/ |
cdogs-sdl | C-Dogs SDL is a classic overhead run-and-gun game, supporting up to 4 players
in co-op and deathmatch modes. Customize your player, choose from many weapons, and blast, slide and slash your way through over 100 user-created campaigns. Have fun! |
https://github.com/cxong/cdogs-sdl |
ceferino | ||
cgoban | Cgoban (Complete Goban) is for Unix systems with X11. It has the
ability to be a computerized go board, view and edit smart-go files, and connect to go servers on the Internet. |
http://cgoban1.sourceforge.net/ |
chapping | Turn based board football game. | https://chapping.wordpress.com/ |
chessx | ChessX is an open source chess database based on Qt5. With ChessX you
can operate on your collection of chess games in many ways: browse, edit, add, organize, analyze, etc. Additionally ChessX can interface with chess engines via UCI and Winboard protocol. |
https://chessx.sourceforge.io/ |
childsplay | ||
chocolate-doom | Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS executable as possible. This includes emulating all the different versions, playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode that works on newer operating systems while still behaving the same as "vanilla" Doom. Additionally, Heretic, Hexen as well as Strife are also supported. |
http://chocolate-doom.org |
chroma | Chroma is an abstract puzzle game. A variety of colourful shapes
are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially so straightforward that anyone can pick it up and begin to play, yet gradually becoming difficult enough to tax even the brightest of minds. Features:
Have you got what it takes to solve Chroma? |
http://www.level7.org.uk/chroma/ |
chromium-bsu | Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter. | http://chromium-bsu.sourceforge.net/ |
circuslinux | "Circus Linux!" is a clone of the Atari 2600 game "Circus Atari",
produced by Atari, Inc. (which is itself a clone of an earlier arcade game named, simply "Circus"). The object is to move a teeter-totter back and forth across the screen to bounce clowns up into the air. When they reach the top, they pop rows of balloons and then fall back down. The gameplay is similar to the classics "Breakout" and "Arkanoid". |
http://www.newbreedsoftware.com/circus-linux/ |
cockatrice | ||
coffeebreak | coffeebreak is a a fake FreeBSD installer.
It's friday. Do you need to pretend to be working? Do you have FreeBSD systems? Here you go! coffeebreak is the tool you always wanted to make your machine as if it is very busy doing important stuff. |
https://github.com/0mp/coffeebreak |
colobot | Colobot is an educational real-time strategy video game featuring 3D graphics.
The objective of the game is to find a planet for colonization by the human race by establishing a basic infrastructure on the surface and eliminating any alien life forms endangering the expedition You can program your units (bots) in a language called CBOT, which is similar to C++ and Java. Your mission is to find a new planet to live and survive. You can save the humanity and get programming skills! |
https://colobot.info/ |
colorcode | ColorCode is a free advanced MasterMind clone with lots of different
game variants, from the very easy up to really challenging ones. You can combine any color count from 2-10 with any column count from 2-5 and allow or not pegs of the same color. Or you may select one of the 5 predefined levels of difficulty. ColorCode has also a rather intelligent built-in MasterMind solver. |
http://colorcode.laebisch.com/ |
columns | Columns is a nice little implementation of columns, the game we all
used to play on our Game Gears... If you like it, play it. If you find any bugs, go ahead and fix them. If you have some nice ideas concerning the game, well, just implement them. The source is in the public domain, so you may do everything you like with it. If you have any questions or suggestions, don't hesitate to drop me a line. |
|
concentration | The classic memory game has some new life in this recreation for
the Linux platform. Your object is to find all matching pairs of icons in the fastest time possible. |
http://www.shiftygames.com/concentration/concentration.html |
connectagram | Connectagram is a word unscrambling game. The board consists of several
scrambled words that are joined together. You can choose the length of the words, the amount of words, and the pattern that the words are arranged in. The game provides a hint option for times when you are stuck, and features an online word lookup that fetches the definitions of each word from www.wiktionary.org. Your current progress is automatically saved. Note that this game involves a large and varied word list, some of which may be considered inappropriate for children. You can edit the file containing the word list if you wish to remove words from your game. The location of this file varies by platform. |
https://gottcode.org/connectagram/ |
connectfive | Place five pieces in a row on a 3d board
A 3d version of gomoku. Similar to connect four, but it is played in 3D on a 19x19 board and a play is allowed on any location of the board. |
https://sourceforge.net/projects/connectfive/ |
conquest | ||
construo | Construo is a simple 2D construction programm (it is currently not
a real game) for objects which consist of rods and springs and let them react on physical forces. You can currently construct buildings and objects like bridges, towers, spaceshuttles, etc. and you let them fall to ground and see seem smash and break. Sound like fun, doesn't it =;-) The game is similar to Bridge Builder and heavily inspired from the Gamasutra article Collision Response: Bouncy, Trouncy, Fun. Its covered under the GNU General Public License, thats means source code is availabel and you are allowed to modify it. |
http://www.nongnu.org/construo/ |
coronapoker | Texas Holdem poker game written in Java. | https://tonikelope.github.io/coronapoker/ |
corsix-th | This project aims to reimplement the game engine of Theme Hospital, and be
able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the the project will serve as a base from which extensions and improvements to the original game can be made. |
https://github.com/CorsixTH/CorsixTH |
cosmo | This is the cosmo gang the puzzle for X Window System.
The cosmo gang the puzzle is a tetris-like puzzle game. You can erase cosmo with ball, falling once of several blocks. The star is the bonus charactor to erase all cosmos in the screen but you may also get bonus score without taking an effect. KEYBOARD: Up block rotation |
|
cosmosmash | Cosmosmash is a game where you control a base that must destroy
rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash(TM) video game by Mattel Electronics(TM). |
http://sarrazip.com/dev/cosmosmash.html |
cowsay | cowsay is a configurable talking ASCII cow (and other characters),
written in Perl. It operates much as the figlet program does, and is written in the same spirit of silliness. |
https://github.com/tnalpgge/rank-amateur-cowsay |
crack-attack | A free OpenGL game for Windows and UNIX, based on the Super Nintendo
classic Tetris Attack. Stack of blocks grows from the bottom, and you have got to make sure it will never reaches the top. To add to the excitement, chunks of red garbage will fall from above. For single player game use crack-attack --solo |
http://www.nongnu.org/crack-attack/ |
craft | Craft is a Minecraft clone.
Just a few thousand lines of C using modern OpenGL (shaders). Online multiplayer support is included using a Python-based server. This version is adapted to build, install and run on FreeBSD. Craft was created by Michael Fogleman. |
http://www.michaelfogleman.com/craft/ |
crafty | Crafty is a rapidly developing chess engine with more and more features
being added regularly. It can play, analyze, and even annotate games for you. Crafty can utilize tablebases; these are available for FreeBSD in the related ports. The files bitmaps.tgz and sound.tgz are available in your doc directory, usually /usr/local/share/doc/crafty. The bitmaps are for html annotations performed by crafty - they should be unpacked into the directory you normally analyze games into, and all should be fine... The sounds are for move announcements. Unpack the archive somewhere, and have a look at the 'speak' script to customize for your use, if desired. 22.1 -> New "skill" command that can be used to "dumb down" crafty. "skill <n>" where n is a number between 1 and 100. 100 is max (default) skill. Skill 70 will drop the playing Elo by about 200 points. Skill 50 will drop it about 400 points. The curve is not linear, and the closer you get to 1, the lower the rating. |
|
crashtest | Crashtest simulates car crashes. This is an educational tool that
can be used to acquire much insight into this complex process. The user can learn about the relation between speed, reaction-time and stopping distance. Also, many physical properties can be studied. |
http://www.stolk.org/crashtest/ |
cre | CRE, which stands for Corewars Redcode Evolver, is an open-source program that
automatically generates programs for the game Corewars by using Charles Darwin's theories on natural selection. When you start CRE, here's what happens: 1. A population of warriors is created by randomly selecting instructions. 2. Each warrior's fitness is tested by battling with other warriors in the population. 3. The fittest warriors reproduce and replace less fit warriors. 4. The previous two steps are repeated indefinitely. |
http://cre.sourceforge.net/ |
cretan-hubris | You are the master architect Daedalus. You have just finished building
the Labyrinth; a massive, elaborate maze on the Isle of Crete. Unfortunately, boasts about your accomplishment have drawn the wrath of jealous gods. They have sent a burning energy wave rippling through your creation... |
http://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html |
crimson | Crimson Fields is a tactical war game in the tradition of Battle Isle. While
not being an exact clone, it tries to keep closer to the very first part of the series than to the later ones, especially with regard to a rather simple rule set and straight forward game play. Right now, the game can only be played by two human adversaries in hot-seat mode or via e-mail. There is no AI player code yet. |
http://crimson.seul.org/
|
crispy-doom | Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. |
https://github.com/fabiangreffrath/crispy-doom |
criticalmass | An SDL/OpenGL space shoot'em up game | http://criticalmass.sourceforge.net/ |
critterding | Critterding is a "Petri dish" universe in 3D that demonstrates
evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills. |
http://critterding.sourceforge.net/ |
crossfire-client | Crossfire is an open-source, cooperative multi-player graphical RPG and
adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre. |
http://crossfire.real-time.com/ |
crrcsim | Crrcsim is a model-airplane flight simulation program. Using it,
you can learn how to fly model aircraft, test new aircraft designs, and improve your skills by practicing on your computer. It rules! The flight model is very realistic. The flight model parameters are calculated based on a 3D representation of the aircraft. Stalls are properly modelled as well. Model control is possible with your own rc transmitter, or any input device such as joystick, mouse, keyboard. |
https://sourceforge.net/projects/crrcsim/ |
cryptoslam | Cryptoslam is a curses-based tool for creating and solving the simple pencil-
and-paper cryptograms found in newspapers and puzzle magazines. It is a tool that aids in analyzing, examining, and trying possible decodings of simple substitution cyphers. |
|
csmash | CannonSmash is a 3D tabletennis game. The goal of this project is to
represent various strategy of tabletennis on computer game. |
http://cannonsmash.sourceforge.net/ |
ctris | ctris is a colorized, small and flexible Tetris(TM)-clone for the console.
It also has some small special features. (e.g. a highscore-list) |
https://github.com/dominikhackl/ctris |
cube | Cube is a 3D First Person Shooter that uses OpenGL and SDL. It features:
|
http://www.cubeengine.com/ |
cultivation | Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. |
http://cultivation.sourceforge.net/ |
cursive | Cursive is a program for generating cursive signatures and text.
Do not be fooled by inferior immitations (like the figlet font which doesn't connect letters right). This is the one and only original cursive program. |
https://www.unixpapa.com/cursive.html |
cutemaze | CuteMaze is a simple, top-down game in which mazes are randomly generated using
one of a choice of several different algorithms. You move the character through the maze while hunting for targets (cheese, by default) the game is won once all of these targets have been picked up. |
https://gottcode.org/cutemaze/ |
cuyo | Cuyo is a tetris-like game which is suprisingly innovative,
sometimes challenging, and has a very nice look. |
https://www.karimmi.de/cuyo/ |
Back to ![]() |
D
App/Package | Abstract | Addition or Link |
---|---|---|
d2x | D2X is a Unix port of game Descent made by Parallax software.
You need to own orignal game or download shareware datafiles. |
http://www.icculus.org/d2x/ |
dMagnetic | dMagnetic is a Magnetic Scrolls Interpreter. It allows to play classic text
adventures such as "The Pawn", "The Guild of Thieves", "Fish!", "Jinxter", "Myth", "Corruption" and "Wonderland" in a terminal window. The beautiful graphics are being rendered in glorious ANSI art. |
https://www.dettus.net/dMagnetic/ |
dangen | Dangen is a shoot 'em up game that attach importance to accuracy
of shooting. With the combination of the cursor key and the shot button, you can shoot at your side or even at your back. Get the bonus point by hitting the enemy without a miss. You can choose stages of different difficulty. |
http://www.interq.or.jp/libra/oohara/dangen/index.html |
dangerdeep-data | The Danger From the Deep data files | http://dangerdeep.sourceforge.net/ |
dangerdeep | Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. |
http://dangerdeep.sourceforge.net/ |
darkplaces | Dark Places is a Quake modification I have built over the course of 6 years on
and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It cannot easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal Quake modifications. |
http://icculus.org/twilight/darkplaces/ |
defendguin | Defendguin is a clone of the arcade game "Defender," but with a Linux theme.
Your mission is to defend little penguinoids from being captured and mutated. |
http://www.newbreedsoftware.com/defendguin/ |
devilutionX | Open-Source implementation of the Diablo(TM) game engine for X. This port
requires a file from the original game to work. |
https://github.com/diasurgical/devilutionX |
dhewm3 | dhewm 3 is a Doom 3 GPL source port, know to work on at least
Windows, Linux, Mac OS X and FreeBSD. The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms. Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original gameplay. |
https://dhewm3.org/ |
diaspora | Diaspora: Shattered Armistice is a single and multiplayer space fighter
combat game set in the reimagined Battlestar Galactica universe. It is based on FreeSpace 2 Open Source Code Project engine. |
http://diaspora.hard-light.net |
digger-vgl | FreeBSD graphics console (VGL) version of the famous Digger game.
HISTORY Digger was originally created by Windmill software in 1983 and released as a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT. As it requires a genuine CGA card, it didn't work on modern PCs. In 1998 a new version was created by Andrew Jenner which runs on all PCs with CGA or better and, whilst retaining all the atmosphere and playability of the original, has many new features. In 2000 it was ported to several Unix-like architectures by Maxim Sobolev. Currently it supports FreeBSD, using either VGL or SDL library, and Linux using SDL library. |
http://www.digger.org/ |
divide-and-succeed | Divide and succeed is a slicing cake game :-D
You have to cut a Polygon in a specific number of equal parts using a specific number of lines. Levels consists of a list of Polygons, a number of parts and a number of slices. Maximum width allowed for a level is 600, Maximum height is 400. There is no level editor at the moment, so it's text-editor style. |
http://projects.haxx.es/p/divide-and-succeed/ |
dmjava | Dungeon Master Java is a remake of the classic FTL game Dungeon Master.
It is written entirely in Java, and is designed to run as a stand-alone application rather than an applet in a web browser. It has high-resolution graphics that simulate a 3D environment. Most of the graphics are rendered in the free ray-tracer Pov-Ray. Item graphics and character portraits are done by hand with a paint program, though many are simply taken from the original and its sequels and touched-up. Gameplay is very similar to the original, with real-time action, 90-degree turns, and step-by-step movement. One major change from the original is that monsters are not "stuck" in groups: they are completely free to wander, sometimes occupying a square with other monsters and sometimes not. |
http://homepage.mac.com/aberfield/dmj/ |
dodgindiamond2 | This is a little shot'em up arcade game for one or two players. It
aims to be an 'old school' arcade game with low resolution graphics, top-down scroll action, energy based gameplay and different weapons with several levels of power. |
https://www.usebox.net/jjm/dd2/ |
domination | Domination is a board game that is a bit like the well known game Risk.
Domination is a game that is a bit like the well known board game of Risk or RisiKo. It has many game options and includes many maps. Written in java it includes a map editor, a simple map format, multiplayer network play, single player, hotseat, 5 user interfaces and many more features, it works in all OSs that run java. |
http://domination.sourceforge.net/ |
dontspace | Dontspace is a solitaire game for X11. It's modeled after
the game ``Free Space distributed with Microsoft Windows NT. Dontspace emphasizes a clean user interface and point-based scoring. |
|
doom-data | This port provides shareware data files for games of Doom, Doom II, Hexen,
Heretic, and Strife. These are typically required to play various source ports of original id Software games and their spin-offs. To be able to play full game of any aforementioned, one is still required to have legitimate (also called registered) copy of appropriate IWAD game data files. |
|
doom-freedoom | Freedoom is a project to create a complete Doom II-compatible IWAD file which
is Free Software. The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc.). While the Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom. Freedoom aims to create a Free alternative. Combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game. |
https://freedoom.github.io/ |
doom-hacx | Hacx is a full Total Conversion using the Doom II engine and created by Banjo
Software. You need the Doom II WAD file to play it. |
http://www.sonic.net/~nostromo/hacx/index.html |
doom-hr | Hell Revealed is a megawad, a 32-level replacement for DooM II, created by
Yonatan Donner and Haggay Niv. In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge. Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch). The new musics are currently taken from Rise of the Triad - we might release an updated version with original musics soon. |
|
doom-hr2 | Hell Revealed II is a megawad, a 32-level replacement for DooM II. | http://www.doomworld.com/hr2/ |
doom-wolfendoom | I have ported the Wolfenstein missions to DOOM II, creating what is
essentially an improved and updated Wolfenstein. Each scenario is painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein textures, objects, sounds, and enemies. The result is a total conversion, a complete Wolfenstein experience which takes full advantage of the DOOM engine. There are even ambient sounds. In addition to recreating the original missions, I have also created brand new scenarios which go beyond the original scope and concept of Wolfenstein. Scenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the Astrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone before, immersing the player in adventures not possible with the original Wolfenstein. |
http://www.doomworld.com/wolfendoom/ |
doom | Here it is, at long last. The DOOM source code is released for your
non-profit use. You still need real DOOM data to work with this code. If you don't actually own a real copy of one of the DOOMs, you should still be able to find them at software stores. |
|
doomlegacy | Doom Legacy is a source port of Doom available for various operating systems
which was originally written as a fork of DOSDoom introducing lots of useful improvements yet retaining original feel of the game. It currently features:
|
http://doomlegacy.sourceforge.net/
|
doomsday | The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id Software's DOOM and Raven Software's Heretic and Hexen.
|
http://www.dengine.net/ |
dopewars | ||
dose-response | Dose Response is a roguelike game where you play an addict. Avoid the
dangers threatening your mind and body while desperately looking for the next fix. |
https://tryjumping.com/dose-response-roguelike/ |
dreamchess | DreamChess is an open source chess game.
It features 3D OpenGL graphics and provides various chess board sets, ranging from classic wooden to flat figurine. Other features include music, sound effects, on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. It comes with its own engine called Dreamer. DreamChess can be controlled with the mouse and/or the keyboard. |
https://www.dreamchess.org |
drm | This is very simple tetris-like game. You kill "bugs" by dropping the
right combination of blocks on them. |
|
duel | A simple, easy to understand game. From an overhead perspective, pilot your
little ship around with the arrow keys, shooting your way (with the space bar) through about twenty levels of action and gorgeous (_cough_) 3d graphics. In theory, all you windows folks need to do is extract the archive, and double click the exe. In theory. Sorry, I never got round to adding sound - but look on the bright side, at least you can use it at work without anyone noticing. :) |
|
dunelegacy | Dune Legacy is an effort by a handful of developers to revitalize the
first-ever real-time strategy game. It tries to be as similar as possible to the original gameplay but to integrate user interface features most modern realtime-strategy games have like selecting multiple units |
http://dunelegacy.sourceforge.net/website/ |
dungeon | Dungeon was the most famous text type adventure game.
Zork I, II, III of Infocom were based on it. You can also read the articles about the history of the Zork in ``The New Zork Times there. This port requires both Fortran and C source zipped archives, however the program is built only from the C source. The Fortran source archive includes useful information to solve the myth, which you should look at. |
http://www.csd.uwo.ca/Infocom/dungeon.html |
dungeoncrawl | Linley's Dungeon Crawl is a free and portable roguelike molded in the
tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the surface world. Easier said than done, but fun all the same. |
http://www.dungeoncrawl.org/ |
dustrac | Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing
game written in Qt. Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks'n Slide. |
http://dustrac.sourceforge.net/ |
dxx-rebirth | DXX-Rebirth is a source port of the Descent and Descent 2 engines
for Windows, Mac OS, Linux (most *NIX systems), offering OpenGL graphics and effects, advanced multiplayer, many improvements and new features. Descent and Descent 2 are pretty old games so you usually run into problems running it on more recent hardware and operating systems. DXX-Rebirth will also take care about this for you. |
https://www.dxx-rebirth.com/ |
Back to ![]() |
E
App/Package | Abstract | Addition or Link |
---|---|---|
easyrpg-player | EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003
and EasyRPG games. It uses the LCF parser library (liblcf) to read RPG Maker game data. EasyRPG Player is part of the EasyRPG Project. |
https://easyrpg.org/ |
eboard | eboard is a GTK+ chess interface. It provides a chess board
interface to ICS (Internet Chess Servers) like FICS and chessd, and to chess engines like GNU Chess, Sjeng and Crafty. |
http://www.bergo.eng.br/eboard/ |
ecwolf | ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code. Most importantly you will no longer need to replace entire data sets. With ECWolf you could for example add a weapon without needing to distribute every sprite in the game along with it. Mods will be neatly packaged into a single file just like they are for Doom. |
https://maniacsvault.net/ecwolf/ |
edge | The EDGE project is a programming project to develop a DOOM style engine aimed
at the Total Conversion developer, but still able to play the original DOOM games. This project started with the DOOM source released by id software. Note that it currently does not support playing the original MIDI music, but supports OGG Vorbis audio files. |
For Total Conversions using Edge see:
http://www.wadsinprogress.info/ For high resolution textures see: http://forums.yaa.dk/viewtopic.php?f=32&t=69 |
editss | Editss is an utility for designing XPilot shipshapes. | |
eduke32 | EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging
it with EDuke to provide many new features for mod authors. Built on the foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine author Ken "Awesoken" Silverman's badass Polymost renderer) combined with Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it even comes with Mapster32, the enhanced Build editor. The EDuke32 and Mapster32 development team is lead by Richard "TerminX" Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC demo for EDuke 2.0, and Mapster, the original Build editor enhancement. Features
|
http://eduke32.com/ |
egl | Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
over the original, including, but not limited to:
|
http://bfeared.com/library/quake/archive/quakedev/egl/ |
egoboo | The Egoboo Development team aims to create a fully free, 3D, Rogue
and Zelda-like in the spirit of Nethack. We continue to add new features into the game, such as new levels, classes, items, monsters, etc. The game is now in a stable and very playable state, but still there are a lot of things to do before it reaches out of it's beta stages. The aim of the game is to build up your character in the World of Bishopia and to find the five Sporks of Power. You have to vanquish devious monsters, deadly traps, solve mindboggeling puzzles and continuously build up a stronger and stronger character. |
http://egoboo.sourceforge.net/ |
eif | eif - a Wolfpack Empire text-based client
Empire is a classic strategy wargame played by a number of people. Eif is an improved version of the original text-based client. This version works with Wolfpack Empire version 4.2.11 (+ipv6+highlight) |
http://www.stack.nl/~marcolz/empire/ |
eights | Eights is a text based card game. The objective is to get rid of all your
cards before the computer does. You must play the same number or suit as what is discarded. Eights are wild and are worth 50 points. You want the least amount of points. |
http://dxkelly.freeshell.org/games.html |
einstein | Einstein puzzle is cross-platform open source remake of old DOS
game Sherlock which was inspired by Albert Einstein's puzzle. Einstein said that only those with an intelligence quotient of 98 percentile and higher should be able to solve it. See the WWW site for the rules of the game. |
http://games.flowix.com/en/ |
el-data | The Eternal Lands data and sounds files. | http://www.eternal-lands.com/ |
el | Eternal Lands is a FREE 3D MMORPG (massive multiplay online role playing game)
currently under development. There are 9 skills, total character development freedom, many quests, religion, a lot of NPCs, animals and monsters. |
http://www.eternal-lands.com/ |
ember | ||
emptyepsilon | EmptyEpsilon places you in the roles of a spaceship's bridge officers, like
those seen in Star Trek. While you can play EmptyEpsilon alone or with friends, the best experience involves 6 players working together on each ship. Each officer fills a unique role: Captain, Helms, Weapons, Relay, Science, and Engineering. Except for the Captain, each officer operates part of the ship through a specialized screen. The Captain relies on their trusty crew to report information and follow orders. |
http://daid.github.io/EmptyEpsilon/ |
endgame-singularity-music | Music tracks by Max McCracken written for endgame-singularity. They are
released under the same BY-SA 3.0 license as the Psycle source files for the tracks, which can be found in the main Endgame: Singularity distribution. |
http://emhsoft.com/singularity/ |
endless-sky-high-dpi | This is a collection of double-resolution sprites for Endless Sky.
These sprites will only be used if:
|
https://github.com/endless-sky/endless-sky-high-dpi |
endless-sky | Explore other star systems. Earn money by trading, carrying passengers,
or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own... Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer. |
http://endless-sky.github.io/ |
enigma | Enigma is a reimplementation of Oxyd, a puzzle game that was very
popular on the Atari ST and later on the PC. Equipped with a little black marble, your objective is to locate and uncover matching pairs of Oxyd stones. |
http://www.nongnu.org/enigma/ |
ensemblist | Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris. In this game, you have to put together several simple geometric primitives to build a given shape. For this, you can move, rotate and compose the primitives with the boolean operators union, intersection and minus. This is building what is called a C.S.G, for Constructive Solid Geometry. |
http://www.nongnu.org/ensemblist/index_en.html |
entombed | Entombed! is a one- or two-player maze game based on the classic Atari 2600
game "Entombed", 1982 U.S. Games. Wikipedia "Entombed (video game)" You and your team of archeologists have fallen into the "catacombs of the zombies". There's no time for research, though; the walls are closing in, and the zombies have sprung to life! Fortunately, you've discovered an ancient mystical potion which allows you to create and destroy walls. Bottles of this potion are strewn about the catacombs. Grab them, and you can break through walls when you get stuck, or create a wall behind you, if you're being chased. The longer you survive, the faster you have to move. |
http://www.newbreedsoftware.com/entombed/ |
enygma | Enigma is a puzzle game involving falling blocks, exploding bombs, and pushing
stuff around. It has elements of Boulderdash and elements of Sokoban, and anybody old enough to remember XOR on the Spectrum will see large elements of that in it. The port and executable have been named 'enygma' to avoid a name collision. |
https://www.chiark.greenend.org.uk/~sgtatham/enigma/
|
epiar | ||
epiphany-game | Epiphany is a multiplatform clone of Boulderdash.
The player must collect all valuable minerals scattered in levels, avoiding being hit by a falling boulder, or (worst) by a bomb. |
http://epiphany.sourceforge.net/ |
etracer | Extreme Tux Racer, the latest fork of the classic Tux Racer, involves
racing downhill as Tux. Extreme Tux Racer contains many new courses, cups and other features. |
https://sourceforge.net/projects/extremetuxracer/ |
euchre | Euchre is a card game played with the 9s, 10s, Jacks, Queens, Kings,
and Aces of all 4 suits. Each player is dealt 5 cards, leaving 4 cards in the deck. The top card of the remaining 4 is then turned over and this is the trump candidate. |
https://sourceforge.net/projects/euchre/ |
eureka | Eureka is a map (WAD etc.) editor (based on Yadex) for the classic
DOOM games, and a few related games such as Strife, Harmony, HACX, Heretic, and Hexen. It features multiple-level undo and redo, a 3D preview, texture and thing browsers, a built-in nodes builder, panels for directly editing the properties of map objects, a flexible key binding system, and low system requirements (e.g. a 3D card is not required). |
http://eureka-editor.sourceforge.net/ |
evilfinder | Evilfinder shows you whether things are evil. By default, the port will
install a wrapper called "evilfinder," but you can define WITH_WRAPPER to build the web-oriented default binary only. https://svnweb.freebsd.org/ports/head/games/evilfinder/pkg-descr?revision=HEAD Thus, "The FreeBSD Project" is 33362. Add 1947, the year Aleister Crowley paid a longer visit to Hell. The result is 35309. Turn the number backwards, and add 1945 - the year Mussolini was executed for the first time. The number is now 92298. Add 9981 to it - this is the year "Scrabble" was invented to promote violence and anger, written backwards - you will get 102279. Subtract 23, the symbol of death. The result will be 102256. Divide the number by 83 - this is the symbol of slavery, backwards. It gives 1232. This number, read as octal, gives 666 - the number of the Beast. This is truly evil. QED. |
https://lcamtuf.coredump.cx/evilfinder/ef.shtml |
evq3 | The Marriage of XreaL and Icculus.org Q3 w/ Improvements!
Evolution Q3 uses the advanced XreaL OpenGL 2.0 renderer for advanced GLSL powered effects. |
http://evolution.quakedev.com/ |
excido | old school|arcadey) gameplay
with 3D OpenGL graphics and OpenAL positional audio. Excido is not a highly complex experience, but you may enjoy it as a small diversion. Excido was developed under GNU/Linux, and has also been found to work on MacOS X. It should also work with minimal porting effort on the other platforms supported by SDL/OpenAL. |
http://icculus.org/excido/ |
exhaust-doc | The `exhaust' project is a redcode simulator that is (hopefully)
easy to embed into your applications, as an alternative to pMARS. The documentation contains the following: README - Instructions to embed exhaust in a program. test.pl - Perl script to check for differences between exhaust and pMARS. src/ - The C source code of exhaust (highly commented). warriors/ - Test warriors. The "warriors" subdirectory contains Redcode assembly files (.red) and parsed Redcode assembly files (.rc). The last ones can be loaded into exhaust, the others have to be parsed, for example with pMARS. NOTE: this documentation is only useful for developers. |
http://corewar.co.uk/pihlaja/exhaust/ |
exhaust-ma | The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
into your applications, as an alternative to pMARS. By M Joonas Pihlaja. Exhaust-ma is exhaust with some of my optimizations. The interface is exactly the same, but the sourcecode contains heavy optimations in the simulator core. |
http://corewar.co.uk/ankerl/exhaust-ma.htm |
exhaust | The `exhaust' project is a redcode simulator that is (hopefully)
easy to embed into your applications, as an alternative to pMARS. |
http://corewar.co.uk/pihlaja/exhaust/ |
exult | Exult is an engine built for running Ultima VII usecode. With Exult
you can play both "The Black Gate" and "Serpent Isle" parts of the game. However, the original ORIGIN's Ultima VII data is required as Exult is just the engine. Refer to README file for details. |
http://exult.sourceforge.net |
ezquake | Combining the features of all modern QuakeWorld clients, ezQuake makes
QuakeWorld easier to start and play. The immortal first person shooter Quake in the brand new skin with superb graphics and extremely fast gameplay. Features:
|
https://www.ezquake.com/ |
Back to ![]() |
F
App/Package | Abstract | Addition or Link |
---|---|---|
f1spirit-remake | The F-1 Spirit remake is mostly identical to the original Konami
classic F-1 Spirit game in that you first have to clear tracks in a top-down view with stock cars, rally cars and so on by accumulating points given for finishing in the first places until you actually get to play the Formula 1 tracks. Otherwise there are quite some enhancements, namely improved graphics, improved music, more realistic physics, real shape shown in the maps, camera rotation and zoom, split screen for up to four players, (online) highscore tables and replay saving. |
http://www.braingames.getput.com/f1spirit/default.asp |
fairymax | fairy-Max is a version of micro-Max that reads the piece description
from a file fmax.ini, so that arbitrary fairy pieces can be implemen- ted. This version supports up to 15 piece types, and board sizes upto 12x8 board. A Linux port exists in the format of a debian package. You can use it e.g. with games/xboard/: e.g.: xboard -boardSize Middling -variant courier -fcp fairymax |
GIT: http://hgm.nubati.net/cgi-bin/gitweb.cgi/fairymax.git WWW: http://www.chessvariants.org/index/msdisplay.php?itemid=MSfairy-max
|
falconseye | Falcon's Eye is nethack.
With a graphical interface. With sound. This port features per-user config: when you first start Falcon's Eye, it creates $HOME/.falcon and copie default configuration files there, that you can then edit. |
http://falconseye.sourceforge.net/ |
fargoal | This game is a remake of the classic roguelike game "Sword of
Fargoal", created by Jeff McCord for the Commodore 64 in 1983. This remake was written for the 2003 remakes.org competition. |
http://squidfighter.sourceforge.net/fargoal/
chris_pressey@yahoo.ca
|
fbg2 | Falling Block Game is a free, open source block stacking game available for
Windows and Linux. The object of the game is to move and rotate pieces in order to fill in complete rows. The more rows you clear at once, the more points you score! |
http://fbg.sourceforge.net/ |
fightorperish | Fight or Perish (FOP) is a dungeon-crawling game based on Jack Pavelich's
Atari 8-bit computer game "Dandy", which was in turn the influence for Atari Games arcade game "Gauntlet". Wikipedia "Gauntlet (1985 video game)" FOP uses concepts from both games, providing one- to four-player action in dungeons filled with creeping enemies. Collect and use bombs to wipe out screenfuls of enemies, keys to unlock doors, and gather food and treasure along the way to stay alive. Choose from four characters, each with different abilities and weaknesses. (The one with the strongest weapon also has the weakest health, the fastest one cannot shoot diagonally, etc.) |
http://www.newbreedsoftware.com/fop/ |
fillets-ng | Fish Fillets NG is strictly a puzzle game. The goal in every of the
seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. |
http://fillets.sourceforge.net/ |
filters | A collection of command line filters, including B1FF and the Swedish Chef.
No personal, racial, societal slurs are intended. For amusement only. All the filters read input from stdin, change it, and write the filtered text to stdout. |
http://joeyh.name/code/filters/ |
fishsupper | Fish Supper is a simple arcade/puzzle game, loosely based on the
retro classic Frogger. Guide a cat across a series of rivers, jumping from log to log to reach a tasty fish supper on the other side. Make sure you've got a crystal the same colour as the log before you land on it, though, or you'll be zapped back to the beginning. |
https://sourceforge.net/projects/fishsupper/ |
five-or-more | Five or More is the GNOME port of the once popular Windows game called
Color Lines. The game's objective is to align as often as possible five or more objects of the same color and shape causing them to disappear. |
https://wiki.gnome.org/Five%20or%20more |
fkiss | This software fkiss - French-KISS! is a sample implementation of
KISekae Set system (KISS) for X Window System. KISS is a software for playing Paper-doll on any computers. "Kisekae" means "changing clothes". For example, type % fkiss /usr/local/share/examples/fkiss/frkismi4.lzh |
http://www2s.biglobe.ne.jp/~yav/soft/index.html#fkiss |
flare-engine | Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl. |
https://flarerpg.org/
|
flare-game | Flare is a a single-player 2D action RPG with fast-paced action and
a dark fantasy style. It is built on the FLARE engine (Free/Libre Action Roleplaying Engine). |
https://flarerpg.org/ |
flightgear-aircraft | This port installs a selection of additional aircraft which are available on
the FlightGear web site but not included in the games/flightgear-data port. |
https://www.flightgear.org/ |
flightgear-data | The FlightGear flight simulator project is an open-source,
multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas. |
https://www.flightgear.org/ |
flightgear-mb339-pan | The MB-339 PAN package simulates the jet used by the aerobatic team of the
Italian Air Force, and is provided as an aircraft for the FlightGear flight simulator. It is developed by the University of Udine's Human-Computer Interaction Laboratory, in collaboration with the Italian Aerobatic team. |
http://hcilab.uniud.it/pan/ |
flightgear-terragear | TerraGear is a collection of tools for building scenery for the
FlightGear project. Generally, the process is done in two steps: 1. Preprocess the original raw data. This chops up the data into the FG tiling scheme and saves it in a simple, intermediate format. 2. Collect all the different pieces of intermediate data and assemble them into a 3d model of the terrain. |
https://github.com/FlightGear/terragear |
flightgear | The FlightGear flight simulator project is an open-source,
multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas. |
https://www.flightgear.org/ |
flobopuyo | Puyos are fancy smiling bubbles... But they can really be invading
sometimes! Your goal is to make groups of colored puyos to make them explode and send bad ghost Puyos to your oponent. You win the game if your oponent reaches the top of the board. You can play against computer or an other human. |
http://www.ios-software.com/?page=projet&quoi=29&lg=AN |
flyhard | This is a game similar to Thrust - you pick things up with your
ship, carry them off, and drop them somewhere. Exactly why this needs to be done is not well explained. Features realistic(ish) physics: Explosions toss things around, some weapons knock enemies back, and of course gravity is a constant companion. Improved weapons are available to replace the pathetic peashooter that the player starts out with. |
http://www.markboyd.me.uk/games/flyhard/flyhard.html |
flying | Flying is pool, snooker, carrom, hockey + curling with nice animated spinning
balls for pool. |
|
fmars | fmars is Fast Memory Array Redcode Simulator
A specialized simulator for the game of Corewars. It's designed to be of particular use in automated redcode optimizers and evolvers. fmars borrows the idea from Martin Ankerl's qmars and pushes it to the extreme. It generates source code with special case for every possible opcode/addressing mode combination. This allows some optimizations that aren't possible in other simulators. fmars is compatible with pMARS with an exception for p-space, which is not yet implemented. |
http://corewar.co.uk/janeczek/ |
foobillard | Foobillard is a free OpenGL-billard game for Unix with realistic physics,
AI-player and many gametypes like pool carambol or snooker. |
http://foobillard.sourceforge.net/ |
formido | Formido is one of those games, where you are loaded with some guns
and you go shooting different things. 'Things' in this case are big, ugly, - not green though - alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters. |
http://www.mhgames.org/oldies/formido/ |
fortunate | Fortunate displays a quotation in a window. Fortunate is a Cocoa/Objective-C
graphical front-end to the command-line BSD fortune which, since the dawn of time, has been providing countless seconds of fun each time a user logs in. LICENSE: Public Domain |
http://www.orange-carb.org/~csaldanh/software.html |
fotaq | Flight of the Amazon Queen is an irrevent pastiche of the adventure
serials that were popular in the 1940's. |
https://www.scummvm.org/ |
four-in-a-row | The objective of Four-in-a-row is to build a line of four of your marbles
while trying to stop your opponent (human or computer) building a line of his or her own. A line can be horizontal, vertical or diagonal. |
https://wiki.gnome.org/Apps/Four-in-a-row |
freeblocks | FreeBlocks is a puzzle game with similar gameplay to Tetris Attack. | https://github.com/dorkster/freeblocks |
freecell-solver | This is Freecell Solver - a program that automatically solves layouts of
Freecell and similar variants of Card Solitaire such as Eight Off, Forecell, and Seahaven Towers, as well as Simple Simon boards. |
http://fc-solve.shlomifish.org/ |
freeciv-nox11 | Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the ultimate goal: to become the greatest civilization. Players of the Civilization series by Microprose should feel at home, since one aim of Freeciv is to have optional modes (called rulesets) with compatible rules. Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there! That also means it has very extensive multilanguage support, something rare in games. |
http://www.freeciv.org/ |
freeciv | Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the ultimate goal: to become the greatest civilization. Players of the Civilization series by Microprose should feel at home, since one aim of Freeciv is to have optional modes (called rulesets) with compatible rules. Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there! That also means it has very extensive multilanguage support, something rare in games. |
http://www.freeciv.org/ |
freecol | The FreeCol team aims to create an Open Source version of
Colonization (released under the GPL). At first we'll try to make an exact clone of Colonization. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. Examples of modern features are: an isometric map and multiplayer support. |
http://freecol.org/ |
freedink-data | Dink Smallwood is an adventure/role-playing game, similar to Zelda,
made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short. This package contains architecture-independent data for the original game, along with free sound and music replacements. |
|
freedink-dfarc | DFArc2 makes it easy to play and manage the Dink Smallwood game and
it's numerous Dink Modules (or D-Mods). |
|
freedink-engine | Dink Smallwood is an adventure/role-playing game, similar to Zelda,
made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short. GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms. This package contains the game engine alone. |
http://www.gnu.org/software/freedink/ |
freedink | Dink Smallwood is an adventure/role-playing game, similar to Zelda,
made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short. GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms. This is a meta-port to install all the other freedink ports. |
http://www.gnu.org/software/freedink/ |
freedoko | FreeDoko lets you play the card game Doppelkopf. | http://free-doko.sourceforge.net/ |
freedroid | Freedroid is a clone of the game "Paradroid" which was released on Commodore
64 in 1985. In this game, you control a robot located within an interstellar spaceship consisting of several decks connected by elevators. The aim of the game is to destroy all enemy robots by either shooting them or seizing control over them by creating connections in a short subgame of electric circuits. The graphics are designed to be a fairly faithful reproduction of the original game, but a modern set of tiles is also available. |
http://www.freedroid.org/ |
freedroidrpg | The Freedroid RPG is an extension/modification of the classical Freedroid
engine into an RPG. The main differences to the classical version are as follows:
|
http://www.freedroid.org/ |
freeminer-default | Default game for freeminer | http://freeminer.org/ |
freeminer | Freeminer is a Minecraft-inspired sandbox game. | http://freeminer.org/ |
freeorion | FreeOrion is a free, open source, turn-based space empire and
galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game. |
http://www.freeorion.org/ |
freera | This is a rebuild of the (westwood) red alert game engine (based
on FreeCNC). It is a real time strategy game. To play the game with this engine you need the original game (mix files). The only game supported is red alert 1 ;) |
http://freera.sourceforge.net/ |
freesweep | Minesweeper-type game for text-mode terminals. Features include boards up to
1024x1024, saving and loading of boards, shared and individual "best times" files, and color. |
https://github.com/rwestlund/freesweep |
freesynd | FreeSynd is a cross-platform, GPLed reimplementation of the classic
Bullfrog game, Syndicate. |
http://freesynd.sourceforge.net/ |
freetennis | Free Tennis is a tennis simulation. The most notable features of Free Tennis
are:
|
http://freetennis.sourceforge.net/ |
fretsonfire-data | The Frets on Fire data files | http://louhi.kempele.fi/~skyostil/uv/fretsonfire/ |
fretsonfire | Frets on Fire is a game of musical skill and fast fingers. The aim of the game
is to play guitar with the keyboard as accurately as possible. |
http://fretsonfire.sf.net |
frikqcc | FrikQCC was started few months before the Quake engine source was released.
Originally based off of FastQCC, it was widely (well, among the people at MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back in March 2000, many of its features and ideas found their way into FrikQCC. The result was FrikQCC 2.0, which has been updated many times since then. It currently supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features. |
http://www.inside3d.com/frikbot/frikqcc/ |
frogatto | Frogatto is a "platformer", or "jump-and-run" videogame. Like many classic
games, the world is viewed as a cross-section seen from the side, and your character walks and jumps between solid platforms, whilst avoiding monsters. Frogatto is not a clone of any specific game; although, being a platformer, it is impossible not to have something in common with titles like Mario or Sonic, but authors are trying to innovate a bit. Frogatto is also the protagonist's name. It's eponymous. |
http://www.frogatto.com/ |
frotz | An interpreter for all Infocom games. Complies with standard
1.0 of Graham Nelson's specification. Frotz runs text adventures which come in so-called story files: ZORK1.DAT, TRINITY.DAT, CURSES.Z5, JIGSAW.Z8, ARTHUR.ZIP etc. It is possible to play Atari ST, Amiga or Macintosh games on your computer once you manage to transfer the story files. There is an increasing number of new games available on the Internet. Check the if-archive at http://ifarchive.org/ |
https://gitlab.com/DavidGriffith/frotz |
frozen-bubble | Frozen Bubble is a game in which you throw colorful bubbles and build
groups to destroy the bubbles. In 1p mode, destroy all the bubbles to access the next level. In 2p mode, have your opponent die before you. |
http://www.frozen-bubble.org |
fs2open | FS2Open is an open source port for Windows, OS X and Linux. It features
improved graphics, mod support, mutli-platform support, improved mission scripting, lua scripting, optimizations, and various bug fixes. |
http://scp.indiegames.us |
funnyboat | Trip on the Funny Boat is side scrolling arcade shooter game on a
steamboat equipped with a cannon and the ability to jump. The player will need to take advantage of waves to defeat the enemies and dodge hazards. This game was originally made for the second PyWeek competition during the week from 25.3.2006 to 2.4.2006. |
https://funnyboat.sourceforge.net/ |
Back to ![]() |
G
App/Package | Abstract | Addition or Link |
---|---|---|
galaxis | GALAXIS for UNIX
Lifeboats from a crippled interstellar liner are adrift in a starfield. To find them, you can place probes that look in all eight compass directions and tell you how many lifeboats they see. If you drop a probe directly on a lifeboat it will be revealed immediately. Your objective: find the lifeboats as quickly as possible, before the stranded passengers run out of oxygen! This is a UNIX-hosted, curses-based clone of the nifty little Macintosh freeware game Galaxis. It doesn't have the super-simple, point-and-click interface of the original, but compensates by automating away some of the game's simpler deductions. |
http://www.catb.org/~esr/galaxis/
|
galaxyhack | GalaxyHack allows you to design a fleet of spaceships which can then be tested
in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes before hand, both in writing short AI scripts in a simple scripting language, and also in the set up and selection of your fleet. You don't actually have any control over your units at all mid-battle, but rather use the time to see where the set up of your fleets is working, where your fleets' weaknesses lie and changes are needed, and perhaps also to learn from the strategy of your opponent. The game revolves around very large capital ships, from which smaller ships are launched. To win a battle you must destroy of all of your opponent's capital ships before they destroy yours. There can be hundreds of units in any one battle, but there is no harvesting, resource management or base building. |
http://galaxyhack.sourceforge.net/ |
garden-of-coloured-lights | Garden of coloured lights is an old school 2D vertical shoot-em-up
with some innovative elements. Innovative graphics, soundtrack and game concept. The game itself is very challenging and as you progress, you will understand that you are dealing with a true piece of art... |
http://garden.sourceforge.net/ |
gbrainy | Gbrainy is a brain teaser game and trainer to have fun and to
keep your brain trained. |
http://live.gnome.org/gbrainy |
gcompris-qt | Gcompris is educational software and includes over 50 activites and games
for kids ages from 2 to 10. Some activities are game oriented, but always educational. You will find activities in the following topics: computer discovery: keyboard, mouse, different mouse gesture algebra: table memory, enumeration, double entry table, mirror image science: the canal lock, the water cycle, the submarine geography: place the country on the map games: chess, memory reading: reading practice other: learn to tell time, puzzle of famous paintings, vector drawing |
http://gcompris.net/ |
gcompris | Gcompris is educational software and includes over 50 activites and games
for kids ages from 2 to 10. Some activities are game oriented, but always educational. You will find activities in the following topics: computer discovery: keyboard, mouse, different mouse gesture algebra: table memory, enumeration, double entry table, mirror image science: the canal lock, the water cycle, the submarine geography: place the country on the map games: chess, memory reading: reading practice other: learn to tell time, puzzle of famous paintings, vector drawing |
http://gcompris.net/ |
gdado | ||
gemdropx | "Gem Drop X" is an interesting one-player puzzle game using the
Simple DirectMedia Layer (SDL) libraries. It is a direct port of "Gem Drop," an Atari 8-bit game written in Action! (a very fast C- and Pascal-like compiled language for the Atari). It was originally ported to X11, using SDL for sound and music. Eventually, the Xlib graphics calls were removed and replaced with SDL calls. The concept of the game "Gem Drop" is based on an arcade game for the NeoGeo system called "Magical Drop III" by SNK. If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris, this game is similar to them all. I consider it closest to Klax. Some people have compared it to "Tetris meets Space Invaders." |
http://www.newbreedsoftware.com/gemdropx/ |
gemrb | ||
genact | genact is a nonsense terminal activity generator.
It is described in the following way by its authors: Pretend to be busy or waiting for your computer when you should actually be doing real work! Impress people with your insane multitasking skills. Just open a few instances of genact and watch the show. genact has multiple scenes that pretend to be doing something exciting or useful when in reality nothing is happening at all. genact can load modules, which produce different activity. Currently, it comes with the following set of modules: bootlog, cargo, cc, composer, cryptomining, simcity, download, memdump, kernel_compile, weblog. |
https://github.com/svenstaro/genact |
ggz-gtk-games | ||
gigalomania | Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania.
The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. |
http://gigalomania.sourceforge.net/ |
gillo | Two player game in a 3D ellipsoid playground. Players are cars with a
magnetic director, able to attract or reject a ball in order to throw it through a goal placed in the center of the playing field. It sounds easy... but remember that reality is fuzzy! |
https://sourceforge.net/projects/gillo/ |
gl-117 | GL-117 is an action flight simulator. Enter the Eagle Squadron and succeed in
several challanging missions leading though different landscapes. Five predefined levels of video quality and an amount of viewing ranges let you perfectly adjust the game to the performance of your system. |
http://www.heptargon.de/gl-117/gl-117.html |
glaxium | Glaxium is an OpenGL-based space-ship "shoot-em-up" styled game.
It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects. |
http://xhosxe.free.fr/glaxium/ |
glbsp | glBSP is a node builder specially designed to be used with OpenGL
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. |
http://glbsp.sourceforge.net/ |
glest-data | The glest data files.
This port install the data files needed to run glest a free 3d real-time customizable strategy game |
http://www.glest.org/ |
glest | Glest is a project for making a free 3d real-time
customizable strategy game. Current version is fully playable, includes single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps. |
http://www.glest.org/ |
glightoff | GLightOff is a simple (but not so easy to solve!) puzzle game.
The goal is to switch off all the lights on the 5x5 board. |
http://glightoff.sourceforge.net/ |
glmaze | glMaze is a multiplayer maze game based on the opengl 3d graphics engine.
If a command line argument is present, glmaze tries to interpret this as the server name to connect to. If no argument was given, glmaze becomes the master client and starts a local server. Up to six players can join a session. Only the master client can start the session. Other players can join a running game. The game stops when the first player reaches ten kills. The player with the top score at this moment is the winner. |
http://glmaze.sourceforge.net/ |
glob2 | Globulation 2 is an innovative high quality Real-Time Strategy [RTS],
which minimizes micro-management by automatically assigning tasks to the units. The player has to choose the number of units he wants for the different tasks, and the units will do their best to satisfy the requests. This allows to manage more units and to focus on the strategy. It can be played alone, through your Local Area Network [LAN], or through Internet thanks to Ysagoon Online Game [YOG], a meta-server. It also features a scripting language for versatile gameplay or tutorials and an integrated map editor. |
http://globulation2.org/ |
glsfcave | GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls. You have only one control: when you hold the mouse button, the ribbon goes up. Otherwise the ribbon goes down. The game uses OpenGL for drawing two-dimensional frames. This is for portability(for MacOS X) and to offload CPU. |
http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ |
gltron | Objective for game is not to drive into a wall. | https://sourceforge.net/projects/gltron/ |
gmastermind | The well-known mastermind game.
Drag-and-drop colors from the palette or from the board itself. The object is to determine the hidden combination of four colors. The game may be played in two modes: with replacement, which means that colors may repeat, and without replacement, which means that colors are unique. The user selects a choice of four colors and "commits" them. The program replies with an evaluation -- a black peg for a color that is placed correctly, and a white peg for a color that is in the wrong position. The user may make a total of eight queries. LICENSE: GPL2 or later |
http://gap.nongnu.org/gmastermind/ |
gmines | GMines
The well-known minesweeper game. Left-click to uncover, right-click to mark. The look is inspired by the KDE minesweeper program. LICENSE: GPL2 or later |
http://gap.nongnu.org/gmines/ |
gno3dtet | ||
gnome-2048 | Move the tiles until you obtain the 2048 tile | https://wiki.gnome.org/Apps/2048 |
gnome-chess | Gnome chess game with optional 3D graphics. | https://wiki.gnome.org/Apps/Chess |
gnome-games | The GNOME Desktop Enviroment's games applications "meta" package. | |
gnome-klotski | This game is a clone of the Klotski game. The objective is to move the
patterned block to the area bordered by green markers. |
https://wiki.gnome.org/Apps/Klotski |
gnome-mahjongg | Mahjongg is a solitaire (one player) version of the classic Eastern tile
game, Mahjongg. The objective is to select pairs of similar tiles. |
https://wiki.gnome.org/Apps/Mahjongg |
gnome-mines | Mines (or gnomine) is a puzzle game where you locate mines floating in an
ocean using only your brain and a little bit of luck. |
https://wiki.gnome.org/Apps/Mines |
gnome-nibbles | Nibbles is a game where the user controls a snake. The snake moves around
the board, eating diamonds while avoiding the walls placed around it. Nibbles also features network multiplayer, and up to six evil AI worms! |
https://wiki.gnome.org/Apps/Nibbles |
gnome-robots | The classic robots game where you have to avoid a hoard of robots who are
trying to kill you. Each step you take brings them closer toward you. Fortunately they aren't very smart and you also have a helpful teleportation gadget. |
https://wiki.gnome.org/Apps/Robots |
gnome-sudoku | Gnome Sudoku is a logic game with a Japanese name that has recently exploded
in popularity. Originally developed by Thomas Hinkle, now included in gnome-games. Gnome Sudoku is written in Python. GNOME Sudoku is meant to have as simple, unobstrusive an interface as possible while still providing features that make playing difficult Sudoku more fun. |
https://wiki.gnome.org/GnomeSudoku |
gnome-taquin | Taquin is a computer version of the 15-puzzle and other sliding puzzles. The
object of Taquin is to move tiles so that they reach their places, either indicated with numbers, or with parts of a great image. |
https://wiki.gnome.org/Apps/Taquin/ |
gnome-tetravex | Tetravex is a simple puzzle where pieces must be positioned so that the
same numbers are touching each other. Your game is timed, these times are stored in a system-wide scoreboard. |
https://wiki.gnome.org/Apps/Tetravex |
gnomebreakout | ||
gnomekiss | ||
gnubg | GNU Backgammon (gnubg) is for playing and analysing backgammon
positions, games and matches. It's based on a neural network. Though it already plays on a very high level, it's still work in progress. You may play GNU Backgammon using the command line or a graphical interface (based on GTK+). |
https://www.gnu.org/software/gnubg/ |
gnubik | The GNUbik program is an interactive, graphical, single player
puzzle. Yes, this is another implementation of the classic game like that invented by Erno Rubik. You have to manipulate the cube using the mouse. When each face shows only one colour, the game is solved. |
https://www.gnu.org/software/gnubik/ |
gnuchess | Gnuchess plays a game of chess against the user or it plays against itself.
Gnuchess is an updated version of the GNU chess playing program. It has a simple alpha-numeric board display. |
https://savannah.gnu.org/projects/chess |
gnudoku | ||
gnugo | This plays a competent beginner's game of Go (the development line has
achieved a rating of 17 kyu on the No Name Go Server, nngs.cosmic.org 9696), and operates both in plain ASCII and using the Go Modem Protocol. For a nice graphical interface, cgoban's Go Modem feature can operate as a front-end for gnugo (cgoban is available as a port/package). |
Steve Coltrin spcoltri@code.cs.unm.edu
|
gnujump | GNUjump is a clone of the simple yet addictive game Xjump, adding
new features like multiplaying, unlimited FPS, smooth floor falling, themable graphics, sounds, replays, ... The goal in this game is to jump to the next floor trying not to fall down. As you go upper in the Falling Tower the floors will fall faster. Try to survive longer get upper than anyone. It might seem too simple but once you've tried you'll realize how addictive this is. |
http://gnujump.es.gnu.org/index.php/Main_Page |
gnurobbo | GNU Robbo is a free open source reimplementation of LK Avalon's
Robbo for the Atari XE/XL from the late 1980s. The gameplay of the original is faithfully reproduced with a few modifications :-
|
http://gnurobbo.sourceforge.net/ |
gnurobots | GNU Robots is a game/diversion where you construct a program for a
little robot, then set him loose and watch him explore a world on his own. The robot program is written in Scheme, and is implemented using GNU Guile. --from GNU robots README |
http://www.gnu.org/software/gnurobots/ |
gnushogi | GNU version of Shogi, a game of Japanese chess.
Gnushogi is an updated version of the gnuchess program. It has a simple alpha-numeric board display, or it can be compiled for use with the chesstool program on a SUN work- station or with the xshogi program under X-windows. The program gets its opening moves from the file gnushogi.book which is located in a directory specified in the makefile. To invoke the program type: gnushogi |
http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html |
gnustep-ladder | This is a graphically pleasing implementation of Go. It uses gnugo as its
engine. LICENSE: GPL2 or later |
http://www.nongnu.org/gap/ladder/ |
gnustep-sudoku | Create any number of Sudokus and solve them. Store Sudokus for in-depth study.
Solvability guaranteed. Drag digits from the palette or click on the board and wait for the desired digit to appear. Neither method will let you place double digits. Includes automatic markup. You can input external sudokus for solution. LICENSE: GPL2 or later |
http://gap.nongnu.org/sudoku/index.html |
gogrepo | A Python-based tool for downloading your GOG.com game collections and
extras to your local computer for full offline enjoyment. It is a clean standalone python script that can be run from anywhere. It requires a typical Python 2.7 or 3.x installation and html5lib. By default, game folders are saved in the same location that the script is run in. You can also specify another directory. Run gogrepo.py -h to see help or read more below. Each game has its own directories with all game/bonus files saved within. |
https://github.com/eddie3/gogrepo |
gogui | GoGui is a graphical interface to programs that play the game of Go.
This is a GitHib fork of a long-abandoned SourceForge project GoGui. |
https://github.com/lemonsqueeze/gogui |
golddig | Golddig is a fast action game designed for use with the X window
system. Makelev is used to create and edit new levels which can be used by golddig. The goal in golddig is to pick up all the gold pieces and then go to the next level without getting eaten by one of the bad guys. The gold pieces are distinctive small circular coins. After picking up all of the gold, the player must get to an open door or the top row of the level. After accomplishing this, the game will start the next level. |
|
golly | Golly is an open source, cross-platform application for exploring
Conway's Game of Life and other cellular automata. |
http://golly.sourceforge.net/ |
gomoku | Gomoku.app is an extended TicTacToe game for GNUstep.
You win the game if you are able to put 5 of your pieces in a row, column or diagonal. You loose if the computer does it before you. You can play the game on boards of different size; the default size is 8 but 10 is also nice to play. Pass the size of the board as argument of Gomoku.app. For example, to play on a 10x10 board, you can start Gomoku with: openapp Gomoku.app 10 Warning: board size must be >= 8. BUGS: Please mail them to <n.pero@mi.flashnet.it> LICENSE: GPL2 or later |
http://www.gnustep.it/nicola/Applications/Gomoku/ |
goonies | Welcome to the Brain Games remake of the 8 bit classic game 'The
Goonies'. This game was made by Konami in 1986. There were both a NES version and an MSX version of the game; this remake is based on the MSX version. This remake was made for the 2006 competition organized by Retro Remakes. After having participated in 2003 (with Road Fighter, which finished on the 7th place out of 83 entries), and in 2004 (with F-1 Spirit, gaining the 13th place amongst the 73 contestants), we decided to give another go at the first prize! And, who knows.... |
https://goonies.jorito.net/ |
gottet | Gottet is a tetris clone. | https://gottcode.org/gottet/ |
gracer | GRacer is a 3D motor sport simulator. It's state of the art physical
simulation engine creates realistic behavior including drift, wheel spin, and even accel turn. Current Feature
( network play is not implemented in this release ) developed by Takashi Matsuda <matsu@arch.comp.kyutech.ac.jp> [seems to work only partly now, some get wrong colours, some only get a blank screen :( ] |
http://gracer.sourceforge.net/ |
granatier | Granatier is a clone of the classic Bomberman game, inspired by the
work of the Clanbomber clone. |
http://www.kde.org/applications/games/granatier/ |
greed | Greed is a unique text puzzle game where the object is to move around
the game field clearing the most numbers. |
http://catb.org/~esr/greed/ |
gretools | ||
griels-quest | "Griel's Quest for the Sangraal" is a game released for MSX2 systems
in the year 1990 (only on Japan). In 2005 was ported to MSX1 systems by Karoshi Corp. This version is a port of MSX1 version of the game to the GNU/Linux systems. Featuring all the levels, objects and enemies. The program is written in C language with the help of SDL 1.2 libraries. |
https://github.com/nevat/griels-quest |
grubik | GRubik is a virtual 3D Rubik's cube for you to solve. It features:
variety of programming techniques. Left-click for clockwise, right-click for counterclockwise rotation. LICENSE: GPL2 or later |
|
gshisen | The object of the game is to remove all tiles from the field. Only two
matching tiles can be removed at a time. Two tiles can only be removed if they can be connected with at most three connected lines. Lines can be horizontal or vertical but not diagonal. Remember that lines may cross the empty border. If you are stuck, you can use the Hint feature to find two tiles which may be removed. |
http://gap.nongnu.org/gshisen/index.html |
gtetrinet | ||
gti | It's a program that displays a badly made ASCII-art animation to
punish you for your typing error - and after that magically launches the command you meant to launch. The code is available under an MIT-like license on github - though of course anybody can write his or her own version in a couple of minutes. This whole thing is heavily inspired by sl, which displays a steam locomotive. However, gti is actually nicer than sl as it at least executes git after the animation. :-) |
http://r-wos.org/hacks/gti |
gtkatlantic | GtkAtlantic is a game like Monopoly(tm). GtkAtlantic is a network client
that works with the monopd (http://unixcode.org/monopd/) server. |
http://gtkatlantic.gradator.net/ |
gtkballs | It's an old game of balls where your goal is to remove as many
balls from the game field as you can. |
http://gtkballs.antex.ru/ |
gtkevemon | An EVE Online skill monitoring standalone application. | http://gtkevemon.battleclinic.com |
gtkpool | ||
gtkradiant | GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games. GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool, which was a Windows-only application. Two major things are different in GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac OS X, and it's also game engine-independent, with functionality for new games added as game packs. GtkRadiant is an Open Source application. Source code is publicly available from id Software's Subversion repository and new additions to the code are covered under open source licenses. The core Q3Radiant code, however, was originally under id Software's proprietary license. The license for both the editor and toolset (notably Q3Map2, the BSP compiler) was changed in February 2006, and publicly released under the GPL on February 17. More up-to-date fork, NetRadiant, is available as `games/netradiant' port. |
http://www.qeradiant.com/ |
gtktetcolor | ||
gturing | ||
gtypist | GNU typist is a typing tutor package built using curses(3). The
package contains a number of tutorials, drills and practise sessions to help with mastering touch typing on the standard computer keyboard. |
http://www.gnu.org/software/gtypist/ |
gunfudeadlands | GunFu Deadlands is a Far West themed 2D action shooter featuring
bullet time a la Max Payne and the Matrix movies. |
http://gunfudeadlands.sourceforge.net/ |
gzdoom | GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
engine. It is based on the source code of id Software's DOOM. GZDoom boasts enhanced modding support, as well as support for the following games:
|
https://zdoom.org/ |
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H
App/Package | Abstract | Addition or Link |
---|---|---|
hangman | Challenge your spelling skills in the old western style. Get it
right and we'll let you try again, until you get it wrong. But we will give you another chance if you get it wrong. |
http://www.shiftygames.com/hangman/hangman.html |
hedgewars-server | ||
hedgewars | Each player controls a team of several hedgehogs. During the course
of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. A large variety of tools and weapons are available for players during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic pick, Parachute. Most weapons, when used, cause explosions that deform the terrain, removing circular chunks. The landscape is an island floating on a body of water, or a restricted cave with water at the bottom. A hedgehog dies when it enters the water (either by falling off the island, or through a hole in the bottom of it), it is thrown off either side of the arena or when its health is reduced, typically from contact with explosions, to zero (the damage dealt to the attacked hedgehog or hedgehogs after a player's or CPU turn is shown only when all movement on the battlefield has ceased). |
http://www.hedgewars.org |
help_hannahs_horse | An arcade game best described as a cross between pacman and fastfood.
Collect the pills and carrots while avoiding the ghosts! Cute and colourful! Basically, it's pacman with a fast food twist. You have to get the pills, pacman style, while also collecting the carrots that move around the mazes. There are also different styles of gates to make things trickier. These are:
There are some command line switches you can use:
|
https://sourceforge.net/projects/hannah/ |
heretic | This is the "Linux" port of the great Heretic game
by id Software. It is an addicting game of sorcery with blood and gore that reminds people of the old Doom and Wolfenstein 3D games. |
|
heroes | Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many
graphical improvements and new game features. In it, you must maneuver a small vehicle around a world and collect powerups while avoiding obstacles. |
http://heroes.sourceforge.net/ |
hex-a-hop | Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time
limit and no real-time elements. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting (hopefully). |
http://hexahop.sourceforge.net/ |
hexalate | Hexalate is a color matching game. The goal of the game is to rotate
and position the circles so that each touching line matches in color. You rotate circles by right clicking, and you move circles by dragging them. The game stores the positions and rotations of the circles across runs. |
https://gottcode.org/hexalate/ |
hexxagon | Hexxagon is a Ataxx clone. The goal of the game is to conquer as much of the
board as possible, which is done by capturing the opponent's pieces or by cloning your own. |
http://www.nesqi.se/hexxagon/ |
highmoon | HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place
in the universe. There is a planet system between two flying saucers. The gravitational fields of the planets and moons change inevitably each ballistic curve. It is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker. HighMoon can be played against a computer or a human opponent in many planet systems. |
http://highmoon.gerdsmeier.net/ |
hinversi | Hinversi is a version of Reversi or Othello, a board game. It was written
from the beginning thinking on modularity, to ease the process of changing and improving the AI engine. |
http://asturio.gmxhome.de/software/hinversi/i.html |
hitori | Hitori is a small application written to allow one to play the eponymous
puzzle game, which is similar in theme to more popular puzzles such as Sudoku. |
https://wiki.gnome.org/Apps/Hitori |
hllib | HLLib is a package library for Half-Life that abstracts several package
formats and provides a simple interface for all of them. HLLib is written in native C++ but exposes both a C and C++ interfaces which can be used in any C or C++ application (additional languages may also use the library with standard C imports). HLLib works natively in both Windows and *nix. BSP, GCF, NCF, PAK, SGA, VPK, WAD, XZP, and ZIP (store/deflate) package formats are supported. |
http://nemesis.thewavelength.net/index.php?p=35 |
holotz-castle | Holotz's Castle is a platform game with high dosis of mistery.
A great mistery is hidden beyond the walls of Holotz's Castle. Will you be able to help Ybelle and Ludar to escape alive from the castle? Test your dexterity with this tremendously exciting platform game! |
http://web.archive.org/web/20130606213511/http://mainreactor.net/ |
homura | Homura is a launcher that makes it easy to run Windows games/launcher easily on
FreeBSD by providing the required fixes and workarounds. The Windows emulation is provided by Wine. |
https://gitlab.com/Alexander88207/Homura |
hoverboard-sdl | Standalone version of xkcd 1608 "Hoverboard" game originally available | https://github.com/AMDmi3/hoverboard-sdl |
hs-scroll | In scroll, you're a bookworm that's stuck on a scroll. You have to dodge
between words and use spells to make your way down the page as the scroll is read. Go too slow and you'll get wound up in the scroll and crushed. |
http://joeyh.name/code/scroll/ |
hypatia_engine | ||
hyperrogue | You are a lone adventurer in a strange world, where geometry does
not work in the expected way. Gather as much treasure as you can before the nasty monsters get you. Explore several different worlds, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures. The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice, and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguelike genre (although in a very minimalist way), works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death. |
http://roguetemple.com/z/hyper/ |
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I
App/Package | Abstract | Addition or Link |
---|---|---|
iagno | Iagno is a computer version of the game Reversi, more popularly called
Othello. Iagno is a two player strategy game similar to Go. |
https://wiki.gnome.org/Iagno |
icbm3d | ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation. The game ends when your cities have all been destroyed. You only gain replacement cities by acheiving certain score thresholds during each attack (level). The main difference between this game and Missile Command is that ICBM3D, as the name suggests, provides a 3D perspective. You take advantage of X-Window's 3-button mouse to control your firing sight ("cross-hair") in 3-dimensions, and change your viewpoint. |
http://www.newbreedsoftware.com/icbm3d/ |
icebreaker | IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of
penguins on an iceberg in Antarctica. You have been selected to catch them so they can be shipped to Finland, where they are essential to a secret plot for world domination. In order to trap the penguins, you'll need to break the iceberg into small chunks. (They're afraid of water, for no apparent reason.) You do this by melting lines in the ice with Special High-Tech GNU Tools. If a penguin hits a line in progress, however, it vanishes with a loud noise, and you lose a life. (Yes, a life. This story is really breaking down, isn't it? But never fear -- I'll keep going until it's completely dead.) Once 80% or more of the iceberg is gone, the remaining chunks are small enough for shipping. Of course, if you manage to get rid of more than that, you'll save on postage, thus earning you exponential amounts of Geek Cred (a.k.a. "score"). After you ship off one batch of penguins, it's time to move on to the next. Each subsequent 'berg will have one more penguin, and you'll have one more life. This will continue until you lose, or until you exceed level one hundred or so, which Ain't Gonna Happen. |
http://www.mattdm.org/icebreaker/ |
iceicepenguin | Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket.
Two to four players try to steer penguins from the safety of the central igloo to the player's water hole. To do this, each player can place up to three of the five random direction arrows assigned to him on the gamefield. Arrows can be chosen using the control cursor in the lower part of the screen, and be placed on any free field using the field cursor and the action key. Each arrow will disappear after after a given time (15 seconds by default) and a new arrow will automagically appear in the control field. Bears eat penguins (at least in this game). If a bear enter a player's target area, the player loses up to 15 points (the score cannot become negative) Special penguins, marked by a colored ring, score 10 points and launch a 10 second long special event. See below for a list of events. The game ends when the ice on the right side of the screen has reached the bottom (after 3 minutes by default) Winner is the player who gathered the most penguins. |
https://sourceforge.net/projects/iceicepenguin/ |
impossible_mission_puzzle | This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set of 4 makes a solid block. Clicking on the tiles on the left toggles them. A tile can't be turned on if it overlaps with any existing on tiles. The lone rectangle on the right is the combination of all the on tiles. Clicking on that is an easy way to turn all tiles off. When 4 tiles combine to make a solid block, they vanish. The goal is to get rid of all the tiles. There is no score or timer. Just do it for the intellectual exercise. |
http://www.linuxmotors.com/puzzle |
inform7 | Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming
language and environment by Graham Nelson. Inform is a design system for interactive fiction (IF) based on natural language. |
http://www.inform7.com/ |
instead | INSTEAD was designed to interpret the games that are the mix of visual novels,
text quests and classical 90'ss quests. |
https://instead.syscall.ru/ |
interlogic | InterLOGIC is a logic/puzzle game based on an old Amiga game Balls.
The object of the game is to move a differently colored balls through the maze, connecting it with the other same colored balls. |
https://sourceforge.net/projects/interlogic/ |
ioquake3-server | This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. |
http://ioquake3.org/ |
ioquake3 | This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. |
http://ioquake3.org/ |
iortcw | Return to Castle Wolfenstein is a military- and occult-themed
first-person shooter game in a Second World War setting, originally released in 2001. It is a sequel to Wolfenstein 3D. This port contains the iortcw game engines for the single-player campaign and multiplayer, based on ioquake3 and the GPL source releases of RtCW. Return to Castle Wolfenstein requires non-distributable game data files, which you have to install manually (see pkg-message). |
https://github.com/iortcw/iortcw |
iourbanterror | ||
iqpuzzle | iQPuzzle is a diverting I.Q. challenging pentomino puzzle. Pentominos are used
as puzzle pieces and more than 300 different board shapes are available, which have to be filled with them. |
https://elth0r0.github.io/iqpuzzle/ |
irrlamb | irrlamb is a 3D game that probably involves a lot of physics and
frustrating gameplay |
https://github.com/jazztickets/irrlamb |
ishido | A tile game which challenges you to place tiles of six colors and six
shapes onto a 12x8 grid. |
|
ivan | Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
currently runs in Linux, Windows, and DOS. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay. From developer's website: Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you. |
http://ivan.sourceforge.net/ |
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J
App/Package | Abstract | Addition or Link |
---|---|---|
jag | ||
jaggedalliance2 | This is a source port of Jagged Alliance 2, in which the player controls
mercenaries to liberate the small country of Arulco. You need an original game CD and installation to use this port. |
https://ja2-stracciatella.github.io/
|
java-games-suite | Simple Java games collection developed by Greg Cawthorne
Current game list is: Tetris: Tetris, currently in beta MM: MasterMind Reversi: Commonly known as Othello. Mine: MineSweeper RT: Reaction Tester Number: Number guessing game |
https://sourceforge.net/projects/javagamessuite/ |
jchessboard | JChessBoard is a chess game and PGN viewer/editor written in Java that can be
connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. |
http://jchessboard.sourceforge.net/ |
jfk | Jfk is a 2d shooting game. It consists of a server and a client which uses SDL
for displaying graphics. Your goal is to get a high score by shooting your enemies. |
http://hop.at/jfk/ |
jfsw | This is JonoF's Shadow Warrior port. | http://www.jonof.id.au/jfsw |
jigsaw | Simulates a jigsaw puzzle and illustrates the use of clipping paths.
You need a medium-sized TIFF file to play this game. Left-click and drag to move a piece or cluster. Ctrl-left-click and drag to connect knobs to slots. Right-click to disassemble a cluster. Ctrl-right-click to extract a piece from a cluster. |
http://gap.nongnu.org/jigsaw/ |
jigzo | jigzo (formerly glpuzzle) is a jigsaw puzzle game. Choose from 12
puzzles of various difficulties (4 to 25 pieces), and move the pieces around to create the desired picture. gigzo uses OpenGL for smooth movement and anti-aliased display. |
http://www.resorama.com/jigzo/ |
jin | Jin is an open source, cross platform, graphical client (interface)
for chess servers. It currently supports these servers:
A short list of Jin's main features:
|
http://www.jinchess.com/ |
jinput | Java Game Controller API | https://github.com/jinput/jinput |
joequake | JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
effects included. JoeQuake's main aim is to provide pleasant demo watching for .dem files. JoeQuake also supports better graphical quality including 32bit textures, colored lights, smoother animations, etc. |
http://runecentral.com/joequake/ |
jtans | The Tangram is a (not so) ancient puzzle. The object is to put seven
geometric shapes together so as to form a given outline. All the pieces must be used and are laid next to one another. |
http://jtans.sourceforge.net/ |
julius | Julius is an open source re-implementation of Caesar III.
The aim of this project is to create an open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that is able to be played on multiple platforms. The same logic means that the saved games are 100% compatible, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius. UI enhancements include:
|
https://github.com/bvschaik/julius |
jumpnbump | This is a game for the whole family. You play cute fluffy little
bunnies and hop on each other's heads. At the beginning you are in the menu, where you have to let each active player jump over the tree trunk to enter the play area, and then walk to the right. You will then enter the arena. The aim is to jump on the other bunnies' heads... Jump 'n Bump was originally a DOS game by Brainchild Design, which was open sourced under the GPL license and ported to SDL, and then SDL2. |
https://gitlab.com/LibreGames/jumpnbump |
jutils | A set of APIs utilized by the Java Game Technology Group. | https://github.com/jinput/jutils |
jvgs | JVGS is a free, minimalistic platform game that runs on Windows,
OS X, Linux and most other obscure systems out there. Some elements are loosely based on xkcd. The Ghosts album by Nine Inch Nails was chosen as soundtrack. |
http://jvgs.sourceforge.net/ |
jzip | This software interprets Infocom text-adventure games. This port
does not install any games; you can install them yourself if you own the games, or you can legally obtain the Zork series from: |
http://www.csd.uwo.ca/~pete/Infocom/download.html |
Back to ![]() |
K
App/Package | Abstract | Addition or Link |
---|---|---|
kajaani-kombat | ||
kanagram | Kanagram is a game based on anagrams of words: the puzzle is solved
when the letters of the scrambled word are put back in the correct order. There is no limit on either time taken, or the amount of attempts to solve the word. FEATURES
|
http://www.kde.org/applications/education/kanagram |
kanatest | ||
kapman | Kapman is a clone of the well known game Pac-Man.
You must run through the maze to eat all pills without being captured by a ghost. By eating an energizer, Kapman gets the ability to eat ghosts for a few seconds. When a stage is cleared of pills and energizer the player is taken to the next stage with slightly increased game speed. |
http://www.kde.org/applications/games/kapman/ |
kartofel | Kartofel is a game of skill and logic. The objective is to connect
the numbered dots in order, without crossing over yourself. |
http://kartofel.jfedor.org/ |
katomic | KAtomic is a fun educational game built around molecular geometry.
It employs simplistic two-dimensional looks at different chemical elements. |
http://www.kde.org/applications/games/katomic/ |
kblackbox | KBlackbox is a game of hide and seek played on a grid of boxes where
the computer has hidden several balls. The position of the hidden balls can be deduced by shooting beams into the box. |
http://www.kde.org/applications/games/kblackbox |
kblocks | KBlocks is the classic falling blocks game. The idea is to stack
the falling blocks to create horizontal lines without any gaps. When a line is completed it is removed, and more space is available in the play area. When there is not enough space for blocks to fall, the game is over. |
http://www.kde.org/applications/games/kblocks/ |
kbounce | KBounce is a single player arcade game with the elements of puzzle.
It is played on a field, surrounded by wall, with two or more balls bouncing around within the walls. The object of the game is to build new walls to decrease the size of the active field. |
http://www.kde.org/applications/games/kbounce/ |
kbreakout | KBreakout is a Breakout-like game. Its object is to destroy as
many bricks as possible without losing the ball. |
http://www.kde.org/applications/games/kbreakout/ |
kdegames | KDE provides an integrated X11 based environment, much like CDE.
This port provides a set of games for your entertainment. |
http://www.kde.org/applications/games/ |
kdegames4 | ||
kdiamond | KDiamond is a single player puzzle game. The object of the game
is to build lines of three similar diamonds. |
http://www.kde.org/applications/games/kdiamond/ |
keeperrl | Take the role of an evil wizard and seek the ultimate knowledge of destruction.
Explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes. When you control your minions the game becomes a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players. |
https://keeperrl.com/ |
kevedit | KevEdit is a ZZT editor that is more powerful than the built-in world editor,
including some features necessary for any serious ZZT work, such as the full range of colours and an improved ZZT-OOP editor. |
https://github.com/cknave/kevedit |
kfourinline | KFourInLine is a board game for two players based on the Connect-Four
game. The players try to build up a row of four pieces using different strategies. |
http://www.kde.org/applications/games/kfourinline/ |
kgoldrunner | KGoldrunner is an action game where the hero runs through a maze,
climbs stairs, dig holes and dodges enemies in order to collect all the gold nuggets and escape to the next level. Your enemies are also after the gold. Worse still, they are after you! |
http://www.kde.org/applications/games/kgoldrunner/ |
khangman | KHangMan is a game based on the well-known hangman game. It is aimed
at children aged six and over. The game has several categories of words to play with, for example: animals (animals words) and three difficulty categories: easy, medium and hard. A word is picked at random, the letters are hidden, and you must guess the word by trying one letter after another. Each time you guess a wrong letter, part of a picture of a hangman is drawn. You must guess the word before being hanged! You have 10 tries. |
http://edu.kde.org/khangman |
kigo | Kigo is an open-source implementation of the popular Go game. Go
is a strategic board game for two players. It is also known as igo (Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean). Go is noted for being rich in strategic complexity despite its simple rules. The game is played by two players who alternately place black and white stones (playing pieces, now usually made of glass or plastic) on the vacant intersections of a grid of 19x19 lines (9x9 or 13x13 for easier games). |
http://www.kde.org/applications/games/kigo/ |
killbots | Killbots is a simple game of evading killer robots. Who created
the robots and why they have been programmed to destroy, no one knows. All that is known is that the robots are numerous and their sole objective is to destroy you. Fortunately for you, their creator has focused on quantity rather than quality and as a result the robots are severely lacking in intelligence. Your superior wit and a fancy teleportation device are your only weapons against the never- ending stream of mindless automatons. |
http://www.kde.org/applications/games/killbots/ |
kiriki | Kiriki is an addictive and fun dice game, designed to be played by
as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn. |
http://www.kde.org/applications/games/kiriki/ |
kjumpingcube | KJumpingCube is a simple dice driven tactical game. The playing
area consists of squares containing points. Players move by clicking on either a vacant square, or on own square. |
http://www.kde.org/applications/games/kjumpingcube/ |
klavaro | Klavaro is just another free touch typing tutor program. We felt like
to do it because we became frustrated with the other options, which relied mostly on some few specific keyboards. Klavaro intends to be keyboard and language independent, saving memory and time (and money). |
http://klavaro.sourceforge.net/ |
klickety | Klickety is a kind of solitary game that takes place on a Tetris-like board.
This game is also known under the name "clickomania" .... |
http://www.kde.org/applications/games/ |
klines | KLines is a simple but highly addictive one player game. The player
has to move the colored balls around the game board, gathering them into the lines of the same color by five. Once the line is complete it is removed from the board, therefore freeing precious space. In the same time the new balls keep arriving by three after each move, filling up the game board. |
http://www.kde.org/applications/games/klines/ |
klondike | Klondike is a solitaire game for X11. It's strongly influenced
by the user interface of Klondike for the Macintosh. Features of klondike include:
|
|
kmahjongg | In KMahjongg the tiles are scrambled and staked on top of each other
to resemble a certain shape. The player is then expected to remove all the tiles off the game board by locating each tile's matching pair. |
http://www.kde.org/applications/games/kmahjongg/
|
kmines | KMines is a classic Minesweeper game. The idea is to uncover all
the squares without blowing up any mines. When a mine is blown up, the game is over. |
http://www.kde.org/applications/games/kmines/ |
knavalbattle | Naval Battle is a Battle Ship game for KDE. Ships are placed on a
board which represents the sea. Players try to hit each others ships in turns without knowing where they are placed. The first player to destroy all ships wins the game. |
http://www.kde.org/applications/games/navalbattle/ |
knetwalk | KNetWalk is a small game where you have to build up a computer
network by rotating the wires to connect the terminals to the server. When the network is build, a highscore-list comes up where competitions can be fought out. |
http://www.kde.org/applications/games/knetwalk/ |
knights | Knights is a simple chess board for KDE 4.
It is a rewrite of the KDE3 Knights, but it net yet feature-complete compared to the old one. Supports playing againts computer engines that support the XBoard protocol or against player at the same computer. It has automatic rule checking and some nice animations. |
https://github.com/KDE/knights |
kobodeluxe | Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. It adds
sound, smoother animation, high resolution support, OpenGL acceleration (optional), an intuitive menu driven user interface, joystick support and other features. Kobo Deluxe uses SDL for graphics, sound and input, which makes it possible to run the game on pretty much anything. |
http://www.olofson.net/kobodl/ |
kolf | Kolf is a miniature golf game. The game is played from an overhead
view, with a short bar representing the golf club. Kolf features many different types of objects, such water hazards, slopes, sand traps, and black holes (warps), among others. |
http://www.kde.org/applications/games/kolf/ |
kollision | Kollision is a simple ball dodging game. | http://www.kde.org/applications/games/kollision/ |
konquest | Konquest is the KDE version of Gnu-Lactic Konquest. Players conquer
other planets by sending ships to them. The goal is to build an interstellar empire and ultimately conquer all other player's planets. |
http://www.kde.org/applications/games/konquest/ |
kpat | KPatience is a relaxing card sorting game. To win the game a player
has to arrange a single deck of cards in certain order amongst each other. |
http://www.kde.org/applications/games/kpatience/ |
krank | A game of dexterity, being somewhere between Breakout and billiard,
where the aim of each level is to shove floating stones towards compatible static stones. You control a short chain of stones with your mouse to achieve that. |
http://krank.sourceforge.net/ |
kreversi | KReversi is a simple one player strategy game played against the
computer. If a player's piece is captured by an opposing player, that piece is turned over to reveal the color of that player. A winner is declared when one player has more pieces of his own color on the board and there are no more possible moves. |
http://www.kde.org/applications/games/kreversi/ |
kshisen | KShisen is a solitaire-like game played using the standard set of
Mahjong tiles. Unlike Mahjong however, KShisen has only one layer of scrambled tiles. |
http://www.kde.org/applications/games/kshisen/ |
ksirk | KsirK is a computerized version of the well known strategic board
game Risk. The goal of the game is simply to conquer the world by attacking your neighbors with your armies. |
http://www.kde.org/applications/games/ksirk/ |
ksnakeduel | KSnakeDuel is a simple Tron-Clone You can play KSnakeDuel against
the computer or a friend. The aim of the game is to live longer than your opponent. To do that, avoid running into a wall, your own tail and that of your opponent. |
http://www.kde.org/applications/games/ksnakeduel/ |
kspaceduel | In KSpaceDuel each of two possible players control a satellite
spaceship orbiting the sun. As the game progresses players have to eliminate the opponent's spacecraft with bullets or mines. |
http://www.kde.org/applications/games/kspaceduel/ |
ksquares | KSquares is a game modeled after the well known pen and paper based
game of Dots and Boxes. Each player takes it in turns to draw a line between two adjacent dots on the board. The objective is to complete more squares than your opponents. |
http://www.kde.org/applications/games/ksquares/ |
ksudoku | KSudoku is a logic-based symbol placement puzzle. The player has
to fill a grid so that each column, row as well as each square block on the game field contains only one instance of each symbol. |
http://www.kde.org/applications/games/ksudoku/ |
ktuberling | KTuberling a simple constructor game suitable for children and
adults alike. The idea of the game is based around a once popular doll making concept. |
http://www.kde.org/applications/games/ktuberling/ |
kubrick | Kubrick is a game based on the Rubik's Cube (TM) puzzle. The cube
sizes range from 2x2x2 up to 6x6x6, or you can play with irregular "bricks" such as 5x3x2 or "mats" such as 6x4x1 or 2x2x1. The game has a selection of puzzles at several levels of difficulty, as well as demos of pretty patterns and solution moves, or you can make up your own puzzles. |
http://www.kde.org/applications/games/kubrick/ |
kuklomenos | Kuklomenos is a simple but challenging abstract shoot-em-up game. Defend
yourself and the Nodes from encroaching Evil. Control and destroy the Nodes before Evil can extract enough from them to destroy all. |
http://mbays.freeshell.org/kuklomenos/ |
kye | ||
Back to ![]() |
L
App/Package | Abstract | Addition or Link |
---|---|---|
ladder | A port of the old and known "ladder" game. | |
lander | This is a Lunar Lander clone written in C++ and OpenGL. Use the
arrow keys to move the ship and avoid crashing into obstacles. Collect all the spinning keys and then land the ship on one of the landing pads. The levels are randomly generated and become progressively harder. |
http://www.doof.me.uk/lunar-lander/ |
lapispuzzle | LapisPuzzle is a tetris-like game which challenges the player by making
the opposing team's victories count doubly against the player and vice versa. Play it and find out! LICENSE: GPL2 or later |
http://www.nongnu.org/gap/lapispuzzle/ |
lbreakout | LBreakout is a classical Breakout game and this means (if you like Breakout ;-)
it is a lot of fun to play! If you never ever played such a game you can check out the manual for more information and last but not least... play it! This is a list of LBreakout's features:
|
http://lgames.sourceforge.net/index.php?project=LBreakout |
lbreakout2 | The polished successor to LBreakout offers you a new challenge in more
than 50 levels with loads of new bonuses (goldshower, joker, explosive balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...) and special bricks (growing bricks, explosive bricks, regenerative bricks, indestructible bricks, chaotic bricks). And if you're through with all the levels you can create complete new levelsets with the integrated easy-to-use level editor! |
http://lgames.sourceforge.net/index.php?project=LBreakout2 |
ldmud | LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source body and out-of-the-box support for the major mudlibs, of which the commented source body has been pretty much completed. During the course of work a lot of bug fixes and improvements found their way into the driver - much more than originally expected, and definitely enough to make LDMud a driver in its own right. |
http://www.ldmud.eu/ |
leela-zero | A Go program with no human provided knowledge. Using MCTS (but without Monte
Carlo playouts) and a deep residual convolutional neural network stack. This is a fairly faithful reimplementation of the system described in the Alpha Go Zero paper "Mastering the Game of Go without Human Knowledge". For all intents and purposes, it is an open source AlphaGo Zero. |
https://github.com/leela-zero/leela-zero |
legend-of-edgar | The Legend of Edgar is a platform game, not unlike those found on the Amiga and
SNES. Edgar must battle his way across the world, solving puzzles and defeating powerful enemies to achieve his quest. A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp. Donning his armour, Edgar sets off to rescue him, but his quest will not be easy... |
https://www.parallelrealities.co.uk/games/edgar/ |
legends | ||
legesmotus | Leges Motus is a networked, team-based, 2D shooter set in zero-gravity.
Using only the force from jumping off of walls and the recoil from their guns, players must travel across the arena to lower their opponent's gate |
http://legesmotus.cs.brown.edu/ |
lexter | Lexter is a real-time word puzzle for text terminals. Arrange the
falling letters into words to score points. It has support for multiple languages and dictionaries. The package contains English and French dictionaries, but needs a French gettext translation for the in game text. |
http://www.kyne.com.au/~mark/software/lexter.php |
lgeneral | LGeneral is a turn-based strategy engine heavily inspired by Panzer
General. You play single scenarios or whole campaigns turn by turn against a human player or the AI. Entrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game. |
http://lgames.sourceforge.net/index.php?project=LGeneral |
lianliankan | ||
libgnome-games-support | libgnome-games-support is a small library intended for internal use by
GNOME Games, but it may be used by others. |
https://git.gnome.org/browse/libgnome-games-support |
libkdegames | Libraries used by kde games. | http://www.kde.org/applications/games/ |
libkmahjongg | In KMahjongg the tiles are scrambled and staked on top of each other to
resemble a certain shape. The player is then expected to remove all the tiles off the game board by locating each tile's matching pair. |
http://www.kde.org/applications/games/kmahjongg/ |
liblcf | liblcf is a library to handle RPG Maker 2000 and 2003 game data.
It can read and write LCF and XML files. liblcf is part of the EasyRPG Project. |
https://easyrpg.org/ |
libmaitretarot | MaitreTarot is a Tarot card game. Understand a game like freecell or
poker, nothing to do with astrology. Tarot is rather a French game. This library is the core of MaitreTarot. |
http://www.nongnu.org/maitretarot/ |
libmt_client | MaitreTarot is a Tarot card game. Understand a game like freecell or
poker, nothing to do with astrology. Tarot is rather a French game. This library is the client side of MaitreTarot. |
http://www.nongnu.org/maitretarot/ |
libretro-2048 | Port of 2048 puzzle game to the libretro API. | https://github.com/libretro/libretro-2048
|
libretro-beetle_bsnes | Standalone port of Mednafen bSNES to libretro, itself a fork of bsnes 0.59. | https://github.com/libretro/beetle-bsnes-libretro |
libretro-beetle_gba | Standalone port of Mednafen GBA to libretro. | https://github.com/libretro/beetle-gba-libretro |
libretro-beetle_lynx | Standalone port of Mednafen Lynx to libretro, itself a fork of Handy. | https://github.com/libretro/beetle-lynx-libretro |
libretro-beetle_ngp | Standalone port of Mednafen NGP to the libretro API, itself a fork of Neopop. | https://github.com/libretro/beetle-ngp-libretro |
libretro-beetle_pce_fast | Standalone port of Mednafen PCE Fast to libretro. | https://github.com/libretro/beetle-pce-fast-libretro |
libretro-beetle_pcfx | Standalone port of Mednafen PCFX to libretro. | https://github.com/libretro/beetle-gba-libretro |
libretro-beetle_psx | Standalone port/fork of Mednafen PSX to the Libretro API. | https://github.com/libretro/beetle-psx-libretro |
libretro-beetle_supergrafx | Standalone port of Mednafen supergrafx to libretro | https://github.com/libretro/beetle-supergrafx-libretro |
libretro-beetle_vb | Standalone port of Mednafen VB to libretro. | https://github.com/libretro/beetle-vb-libretro |
libretro-beetle_wswan | Standalone port of Mednafen WonderSwan to libretro, itself a fork of Cygne. | https://github.com/libretro/beetle-wswan-libretro |
libretro-bluemsx | Port of blueMSX to the libretro API. | https://github.com/libretro/blueMSX-libretro |
libretro-cap32 | Amstrad CPC computers emulator core for libretro API | https://github.com/libretro/libretro-cap32 |
libretro-core-info | Collection of libretro core info files.
These files contain metadata that allows frontends such as RetroArch to discover supported games and know what firmware files might be required. |
https://github.com/libretro/libretro-core-info |
libretro-desmume2015 | Port of Desmume to libretro based on Desmume SVN circa 2015. | https://github.com/libretro/desmume2015 |
libretro-dosbox | Port of DOSBox (upstream) to the libretro API. | https://github.com/libretro/dosbox-libretro |
libretro-emux | Emux is a cross-platform emulator project supporting various machines. | https://github.com/libretro/emux |
libretro-fbalpha | Final Burn Alpha port for libretro. | https://github.com/libretro/libretro-fbalpha |
libretro-fbneo | Final Burn Alpha fork for libretro. | https://github.com/libretro/FBNeo |
libretro-fceumm | Unofficial build of FCEU Ultra by CaH4e3 that supports more mappers | https://github.com/libretro/libretro-fceumm |
libretro-fmsx | Port of fMSX to the libretro API. | https://github.com/libretro/fmsx-libretro |
libretro-fuse | A port of the Fuse Unix Spectrum Emulator to libretro | https://github.com/libretro/fuse-libretro |
libretro-gambatte | Libretro implementation of libgambatte, a Game Boy Color emulator. | https://github.com/libretro/gambatte-libretro |
libretro-genesis_plus_gx | An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator | https://github.com/libretro/Genesis-Plus-GX |
libretro-gpsp | gpSP for libretro. | https://github.com/libretro/gpsp |
libretro-gw | A libretro core for Game & Watch simulators | https://github.com/libretro/gw-libretro |
libretro-handy | K. Wilkins' Atari Lynx emulator Handy for Libretro. | https://github.com/libretro/libretro-handy |
libretro-hatari | Hatari is an Atari ST/STE/TT/Falcon emulator | https://github.com/libretro/hatari |
libretro-mame2000 | MAME 0.37b5 for libretro | https://github.com/libretro/mame2000-libretro |
libretro-mame2003 | MAME 0.78 for libretro. Compatible with MAME 0.78 romsets. | https://github.com/libretro/mame2003-libretro |
libretro-mame2003_plus | Updated MAME 0.78 for libretro with added game support | https://github.com/libretro/mame2003-plus-libretro |
libretro-mgba | mGBA Game Boy Advance Emulator for libretro. | https://github.com/libretro/mgba |
libretro-mu | Palm OS emulator for libretro API | https://github.com/libretro/Mu |
libretro-nestopia | Nestopia emulator with libretro interface | https://github.com/libretro/nestopia |
libretro-nxengine | Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine clone | https://github.com/libretro/nxengine-libretro |
libretro-o2em | Port of O2EM to the libretro API, an Odyssey 2 / VideoPac emulator. | https://github.com/libretro/libretro-o2em |
libretro-opera | 3DO libretro core. | https://github.com/libretro/opera-libretro |
libretro-paralleln64 | Improved Nintendo 64 core for libretro. | https://github.com/libretro/parallel-n64 |
libretro-pcsx_rearmed | Fork of PCSX with ARM optimizations | https://github.com/libretro/pcsx_rearmed |
libretro-picodrive | Fast MegaDrive/MegaCD/32X emulator | https://github.com/libretro/picodrive |
libretro-play | Play! is a PlayStation 2 emulator for Windows, macOS, UNIX,
Android & iOS platforms. Game capability tracker: https://github.com/jpd002/Play-Compatibility/issues |
https://purei.org/ |
libretro-prboom | Port of prboom to libretro | https://github.com/libretro/libretro-prboom |
libretro-prosystem | Port of ProSystem to the libretro API. | https://github.com/libretro/prosystem-libretro |
libretro-quicknes | NES emulator core for libretro | https://github.com/libretro/QuickNES_Core |
libretro-scummvm | ScummVM with libretro backend. | https://github.com/libretro/scummvm |
libretro-shaders-glsl | The official collection of GLSL shaders for libretro frontends
such as RetroArch. |
https://github.com/libretro/glsl-shaders |
libretro-shaders-slang | Vulkan GLSL RetroArch shader system | https://github.com/libretro/slang-shaders |
libretro-snes9x | Snes9x - Portable Super Nintendo Entertainment System (TM) emulator | https://github.com/libretro/snes9x |
libretro-snes9x2005 | Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.43) | https://github.com/libretro/snes9x2005 |
libretro-snes9x2010 | Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.52) | https://github.com/libretro/snes9x2010 |
libretro-stella2014 | Port of Stella (Atari 2600) to libretro (2014). | https://github.com/libretro/stela2014-libretro |
libretro-tgbdual | TGB Dual is an open source (GPLv2) GB/GBC emulator with game link cable support. | https://github.com/libretro/tgbdual-libretro |
libretro-tyrquake | Libretro port of Tyrquake (Quake 1 engine) | https://github.com/libretro/libretro-tyrquake |
libretro-uae | Libretro port of UAE. | https://github.com/libretro/libretro-uae |
libretro-vbanext | Optimized port of VBA-M to Libretro, a Game Boy Advance emulator. | https://github.com/libretro/vba-next |
libretro-vecx | Vectrex Emulator for libretro. | https://github.com/libretro/libretro-vecx |
libretro-virtualjaguar | Port of Virtual Jaguar for Libretro. | https://github.com/libretro/virtualjaguar-libretro |
libretro-yabause | Saturn Emulator for libretro. | https://github.com/libretro/yabause |
libretro | Meta-port to install libretro cores. | http://www.libretro.com |
libshhcards | shhcards is a library for displaying game cards on X11.
It provides pixmaps for card games, and functions for using the cards in X11 programs. |
http://shh.thathost.com/pub-unix/#shhcards |
libtmcg | LibTMCG is a C++ library for creating secure and fair online card games. The
library provides a sort of useful classes, algorithms, and high-level protocols to support an application programmer in writing such software. The most remarkable feature is the absence of a trusted third party (TTP), i.e. neither a central game server nor trusted hardware components are necessary. Thus, with the present library there is no need for an independent referee, because the applied protocols provide a basic level of confidentiality and fairness by itself. Consequently, the library is well-suited for peer-to-peer (P2P) environments where no TTP is available. Of course, we cannot avoid that malicious players share information about their private cards, but the protocols ensure that the shuffle of the deck is performed randomly (presumed that at least one player is honest) and thus the cards will be distributed uniformly among the players. Further, no coalition can learn the private cards of a player against his will (except for trivial conclusions). The corresponding cryptographic problem, actually called Mental Poker, has been studied since 1979 (Shamir, Rivest, and Adleman) by many authors. LibTMCG provides the first practical implementation of such protocols. |
https://www.nongnu.org/libtmcg/ |
lightsoff | Turn off the light. | https://wiki.gnome.org/Lightsoff |
lincity-ng | LinCity-NG is a City Simulation Game. It is a polished and improved
version of the classic LinCity game. Within the scope of the GoTM project at happypenguin.org we have created a new iso-3d graphics engine together with a completely redone and modern gui. |
http://lincity-ng.berlios.de |
lincity | LinCity is an SVGALIB and X based city/country simulation game for Linux.
(Solaris 2.5, FreeBSD, HP_UX, AIX and IRIX are ALPHA at this time, but have been reported to work - sometimes needing a tweak to the Makefile[s].) You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time. |
http://lincity.sourceforge.net/ |
linux-defcon | ||
linux-doom3-demo | Science has unlocked the gates to the unknown, and now only one man
stands between Hell and Earth. A sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created. |
http://www.doom3.com/ |
linux-doom3 | Doom 3 is a sci-fi horror first-person shooter computer game developed by id
Software and published by Activision. Set in 2145 in the Union Aerospace Corporation (UAC) research center on Mars, it is a reimagining of the original Doom, with completely new graphics and game engine. |
http://www.doom3.com/ |
linux-dwarffortress | Dwarf Fortress is a single-player fantasy game. You can control a dwarven
outpost or an adventurer in a randomly generated, persistent world. |
http://www.bay12games.com/dwarves/ |
linux-enemyterritory-jaymod | Jaymod is an add-on modification to RTCW: Enemy Territory.
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has long been out of date and unsupported, and with the instability issues that come with Shrubmod, something had to be done to get a Shrub-like server-side mod that would provide most of Shrub's features, be stable, and be supported. This mod has, obviously, outgrown the original objective of being server-side only. Some of the ideas I wanted to implement could not be done with server code only, so the decision was made to start working on the client end as well. I wanted this to be as easy as possible for end users, and now only one pak needs to be downloaded (on the fly) to be able to play this mod. |
https://jaymod.clanfu.org/ |
linux-enemyterritory-shrub | The shrub mod is a server-side mod for Wolfenstein: Enemy Territory. | http://www.planetwolfenstein.com/shrub/ |
linux-enemyterritory-tce | Based on the popular Quake3 modification, "True Combat", TC:E provides
a realistic combat simulator set against the backdrop of modern urban warfare. The player can expect thrilling shootouts, an emphasis on tactical team play, engaging close quarter fighting and some of the best weapons of modern warfare. Being accessible to both veteran players and those new to the world of tactical simulators is only one of TC:E's many strengths. Map authors can customize weapon load outs, skins, objectives and even the voice chats for each of their maps. Key features:
|
http://www.truecombat.com/intro.php |
linux-enemyterritory | Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
game. The game was originally going to be a retail expansion pack for Return To Castle Wolfenstein but the project was cancelled and the good folks at Activision decided to give it to us for free! It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others. The game is unique in that it has moving objectives that makes the gameplay a lot of fun! WWW: https://www.splashdamage.com/games/wolfenstein-enemy-territory/ | |
linux-etqw-demo-server | Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter:
an objective-driven, class-based first person shooter set in the Quake universe. |
http://www.enemyterritory.com/ |
linux-etqw-server | Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter:
an objective-driven, class-based first person shooter set in the Quake universe. |
http://www.enemyterritory.com/ |
linux-nerogame | Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!. New features in NERO 2.0 include an interactive game mode called territory capture, as well as a new user interface and more extensive training tools. |
http://www.nerogame.org/ |
linux-nwnclient | This is the Neverwinter Nights Linux based client. It runs
under FreeBSD using the Linux emulation mode. |
http://www.neverwinternights.info/ |
linux-quake3-demo | Welcome to the Arena, where high-ranking warriors are transformed into
spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished. |
http://quake3arena.com/ |
linux-quake3 | Quake III Arena for Linux.
This port includes the Linux version of Quake III Arena. It also has an option to install PunkBuster, and includes the Linux FAQ and README. |
http://www.quake3arena.com/ |
linux-quake4-demo | This package contains Quake 4 for Linux (Demo version) by id Software. | http://www.quake4game.com/ |
linux-quake4 | This package contains Quake 4 for Linux by id Software.
In order to play this game, you need to add the data files that are available on the Quake 4 CD's or DVD. |
http://www.quake4game.com/ |
linux-ssamtfe | Serious Sam is a high-adrenaline action-arcade shooter heavily focused
on frantic arcade-style single player action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through the beautiful world of ancient Egypt and several diverse planets, confronting countless Mental's minions on his way to the Mental's base. You need an original game CD to use this port. |
http://www.croteam.com/ |
linux-ssamtse | Serious Sam: Second Encounter introduces three worlds where cyberpunk
once again meets fantasy fiction, and features frantic action in 12 massive single player levels. The Second Encounter includes three new episodes based in beautifully detailed ancient civilizations: South America, Babylon, and The Medieval Age. With fourteen total weapons at his disposal, three brand new, Sam is more serious than ever. He battles against hordes of old enemies and seven adversarial species in an effort to reach the Mental once and for all. Having successfully defeated the Mental forces in ancient Egypt, Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade to finally assassinate the great evil Mental, our hero's spaceship suddenly tumbles into the South American Mountains - Sam seems destined to stay on Earth. He must fight the tougher, now more experienced members of Mental's destructive forces and find a new way to reach the notorious Mental himself. You need an original game CD to use this port. |
http://www.croteam.com/ |
linux-steam-utils | A set of workarounds for running the Linux Steam client under FreeBSD. | https://github.com/shkhln/linuxulator-steam-utils |
linux-unigine-heaven | Heaven Benchmark immerses a user into a magical steampunk world of
shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece. This port includes the linux-binaries of the basic (free-to-use) version of the benchmark. |
https://benchmark.unigine.com/heaven |
linux-unigine-valley | Valley Benchmark is a new GPU stress-testing tool from the developers
of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird's-eye view and is extremely detailed down to every leaf and flower petal. This non-synthetic benchmark powered by the state-of-the art UNIGINE Engine showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes available to the end user. This port includes the linux-binaries of the basic (free-to-use) version of the benchmark. |
https://benchmark.unigine.com/valley
|
linux-unrealgold | Your ship has just crashed on an unknown planet. Your best friend has just been
eaten by an alien. And all you have got is a desire to go home. This can't be real, you tell yourself. This can't be real. It's not. It's Unreal! Unreal Gold contains the original Unreal game as well as the mission pack, Return to Na Pali. You need an original game CD to use this port: Unreal Gold CD Unreal Anthology DVD Unreal Gold CD for Linux by ravage Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed and working. |
http://icculus.org/~ravage/unreal/unrealgold/ |
linux-ut | Unreal Tournament, the ultimate challenge of competitive game-play.
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine, the benchmark of 3-D graphical excellence and immersive gameplay. This stand-alone game brings you never before, richly-textured and thrilling environments. In single player mode with "bots" (virtual customizeable team mates) or in multiplayer mode with up to 16 bots and/or humans. Step into the Unreal arena and stake your life in the pursuit of victory as the Unreal Grand Master. Or suffer the agonizing death of defeat. |
For information about the Linux patch/installer (436 and 451 respectively):
For more information about UT visit: |
linux-ut2003-demo | Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. The game is part of the Unreal franchise's series of games and is a the sequel to 1999's Unreal Tournament. Unreal II: The Awakening was released as a sister product to the game, however, was developed for single-player only. Later, Unreal II would receive an add-on that would enable a multiplayer mode. UT 2003 was followed by Unreal Tournament 2004 released in March of 2004. |
|
linux-virtual-jay-peak | Virtual Jay Peak is a simulation of snowboarding at the Jay Peak
resort in Vermont. The terrain is based on geological survey data of the mountain and surrounding area, with the addition of signature trails and buildings. The software is based on the extreme backcountry snowboarding game Soul Ride. |
http://www.soulride.com/products/jay_peak.html |
linwarrior | LinWarrior 3D targets to be a somewhat classical open source
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific classic title. Feel-of-control should *not* be FPS-like but may still be arcade-like and surrealistic. Classical means that the primary target of development is single player campaigns and not realistic graphics or physics. |
http://www.hackcraft.de/games/linwarrior_3d/index.htm |
liquidwar | ||
lizzie | Lizzie is a graphical interface allowing the user to analyze Go games in real
time using Leela Zero. |
https://github.com/featurecat/lizzie |
lm-solve | This program is a front end for the LM-Solve Perl modules that can be
used to solve any of the number of Logic Mazes present on the Logic Mazes site (http://www.logicmazes.com/) and similar sites. |
|
lmarbles | LMarbles is a game similar to Atomix and was heavily inspired by it.
The goal is to arrange a figure out of single marbles within a time limit to reach the next level. Your goal in the puzzle game marbles is to create a more or less complex figure out of single marbles within a time limit to reach the next level. Sounds easy? Well, there is a problem: If a marble starts to move, it will not stop until it hits a wall or another marble. |
http://lgames.sourceforge.net/index.php?project=LMarbles |
lmpc | LMPC is a tool to manipulate games recordings (demos). Supported games are
DOOM, DOOM II, Heretic, Hexen, Strife (LMP files), Duke Nukem 3D, Redneck Rampage (DMO files), Quake (DEM), QuakeWorld (QWD), Quake II (DM2, client recorded, server recorded, relay files), and Quake III Arena (DM3 files, or dm_68 more precisely). It also includes DEM file cutter tool (DEMcut), DEM text file analyser (DEMA), demo broadcasting server (DBS), and DM2 file concatenator (DM2cat). |
http://demospecs.half-empty.de/lmpc-alpha/ |
lolcat | This is a high performance implementation of lolcat, which does
the same as the unix "cat" programm, but in fancy rainbow colors. |
https://github.com/jaseg/lolcat |
lordsawar | A turn-based strategy game where up to 8 players strive for control
of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities. Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer. |
http://www.nongnu.org/lordsawar/ |
lpairs | LPairs is a classical memory game. This means you have to find pairs
of identical cards which will then be removed. Your time and tries needed will be counted but there is no highscore chart or limit to this. |
http://lgames.sourceforge.net/index.php?project=LPairs |
lskat | Lieutnant Skat (from German "Offiziersskat") is a fun and engaging
card game for two players, where the second player is either live opponent, or a built in artificial intelligence. |
http://www.kde.org/applications/games/lskat/ |
ltris | LTris is just another clone of Tetris but IMHO a good one, so if you like
Tetris, download and play it! Features:
Two game modes? Yes. The "normal" mode is the one everbody knows well. You play as long as you can while the blocks are getting faster. The second one called "advanced" has some additional features. First there is a new figure in each new level and second later on there are suddenly appearing tiles and rows. |
http://lgames.sourceforge.net/index.php?project=LTris |
lucidlife | ||
lugaru | 3D arcade with unique fighting system and anthropomorphic characters.
Lugaru's primary feature is its unique combat system. Instead of relying on confusing button combinations to perform moves, Lugaru's moves are all logical and context sensitive. For example, if an opponent aims a roundhouse kick at Turner's head, you can crouch and then stand up under the attack to grab your assailant's leg and kick him away. If you try and punch an opponent and he tries to throw you over his shoulder, you can crouch to roll painlessly out of the throw. This new combat system makes fights look and feel much more intense and believable than in any other game. You can see it in action with the gameplay movies above. |
https://bitbucket.org/osslugaru/lugaru/wiki/Home |
luola | Luola is a 2D arcade game where you fly a small V shaped ship in
different kinds of levels. It's genre "Luolalentely" (Cave-flying) is (or was) very popular here in Finland. Though cavern-flying games are not originally Finnish, nowdays most of them are. Features
|
http://www.luolamies.org/software/luola/
|
lwjgl | The Lightweight Java Game Library | http://legacy.lwjgl.org |
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M
App/Package | Abstract | Addition or Link | |||
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macopix | macopix - Mascot Constructive Pilot for X
a window sitter program for X11 |
http://rosegray.sakura.ne.jp/macopix/index-e.html | |||
madbomber | "Mad Bomber" is a clone of Activision's classic Atari 2600 console game,
"Kaboom!," by Larry Kaplan, with spruced-up graphics and sound effects, and music |
http://www.newbreedsoftware.com/madbomber/ | |||
maelstrom | A port of the high resolution, fast action Asteroids-style
Mac game Maelstrom originally written by Ambrosia Software. Unique to this port is a kick-butt network play mode. |
http://slouken.libsdl.org/projects/Maelstrom/ | |||
magiccube4d | MagicCube4D is a four-dimensional Rubik's cube. It is an exact analogy in
four dimensions to the original plastic three dimensional puzzle, but with some useful features - such as a "reset" button - which the original puzzle lacked. |
http://www.superliminal.com/cube/cube.htm | |||
magicmaze | Magic Maze is a simple and low-tech monster-bashing maze game.
It was originally inspired by playing Gauntlet II on the Atari ST. |
https://web.archive.org/web/20130902083902/http://magicmaze.rubyforge.org/ | |||
magicor | |||||
mahjong | This is a set of three programs which provide a networked Mah Jong
program, together with a computer player. Thus the game can be played by four humans, by a human and three computer players, or any other combination. There is a server program, which handles the game. An X client to allow humans to play naturally, and a computer player. |
http://mahjong.julianbradfield.org/ | |||
maitretarot | MaitreTarot is a Tarot card game. Understand a game like freecell or
poker, nothing to do with astrology. Tarot is rather a French game. This is the server side of the game. Check the port games/mt_gtk_client for a GTK+ client. |
http://www.nongnu.org/maitretarot/ | |||
manaplus | ManaPlus is a 2D MMORPG client for games running on tmwAthena, evol or
eathena servers. It fully supports Evol Online, The Mana World and Land Of Fire. |
http://www.manaplus.org/ | |||
mancala | Implementation of the simple board game called Mancala. Contains both a user
unfriendly character based interface, and a nice, user friendly X11 interface. Be warned: If you just bother to read the rules, you may get hooked on this! |
https://shh.thathost.com/pub-unix | |||
mangband | MAngband is a free online multiplayer real-time roguelike game,
derived from the single player game Angband. |
http://mangband.org/ | |||
mari0 | Mari0 is a fan-made video game that combines
the Super Mario Bros and Portal games. I introduces itself with these features:
|
https://stabyourself.net/mari0/ | |||
marsnomercy | |||||
masterserver | LASANGE aims at creating a mostly-automated LAN session administration and
management system. It will provide game server management (instant deployment of game servers) and tournament management in a more advanced and automated way than other systems. It will also consist of basic tools for LAN sessions such as a generic modular Masterserver, IRC bot, etc. |
http://lasange-system.sourceforge.net/ | |||
maxr | M.A.X.R. (Mechanized Assault and Exploration Reloaded) is a fanproject
by the community of MaxTheGame.de. It was founded by MM (Michael Monch) around 2006 and became OpenSource at the end of 2007. MAXR is based on the old M.A.X. (Mechanized Assault and Exploration) by Interplay from 1996. |
https://www.maxr.org/ | |||
meandmyshadow | Me and My Shadow is a puzzle/platform game written by Luka Horvat.
The author has given us permission to gpl the game, and develop it further. It has an interesting concept and rather unique gameplay. |
https://acmepjz.github.io/meandmyshadow/ | |||
megaglest-data | |||||
megaglest | MegaGlest is an open source 3D-real-time strategy game, where you control
the armies of one of seven different factions: Tech, Magic, Egyptians, Indians, Norsemen, Persian or Romans (Beta). The game is setup in one of 14 naturally looking settings, which -like the unit models- are crafted with great appreciation for detail. MegaGlest is heavily based on the widely known Glest, which it forked from in early 2010. |
http://megaglest.org/ | |||
megamario | |||||
memonix | Brain teasers, puzzle and memory games for kid's in one pack!
Memonix is the latest version of a wonderful collection of four brain twisters, including Mosaic, Builder, Pair and Jig-Saw. While being amazingly addictive and fun to play, these games can be used to improve your child's memory, thinking and reaction. Five difficulty levels from normal to obscene plus the timer mean that the challenge will never run away. Joyful music and brightly-colored visuals maximize the excitement from the gameplay. |
https://www.viewizard.com/ | |||
meqcc | |||||
meritous | Far below the surface of the planet is a secret. A place of limitless
power. Those that seek to control such a utopia will soon bring an end to themselves. Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers. |
http://www.asceai.net/meritous/ | |||
mindfocus | |||||
mindguard | |||||
minecraft-client | This is the popular block building game Minecraft. | https://minecraft.net/ | |||
minecraft-server | This is the dedicated server for the popular block building game Minecraft. | http://www.minecraft.net/ | |||
minerbold | |||||
minetest | Minetest is a near-infinite-world block sandbox game and a game engine,
inspired by InfiniMiner, Minecraft, and the like. |
https://www.minetest.net/ | |||
minetest_game | The main game for the Minetest game engine. | https://www.minetest.net/ | |||
minilens | A thousand years into post-apocalyptic Earth, many forms of life
have gone extinct, including humans. An alien robot series, called Minilens, is cleaning up the Earth and collecting the surviving flora for research purposes. The robots' duty is to destroy all radioactive barrels and to collect all flora. Aliens forgot that Earth has gravity, therefore Minilens can't jump. |
http://kobuge-games.github.io/minilens/ | |||
mirrormagic | This is a nice little game with color graphics and sound for your
Unix system with color X11. You need an 8-Bit color display or better. It is not recommended on black&white systems, and maybe not on gray scale systems. It was first released as "Mirror Magic" in the year 1989 on the Amiga (with ports on other computer systems). |
http://www.artsoft.org/mirrormagic/ | |||
miscom | In miscom you must defend cities from missile attack. You do this by
launching missiles of your own (in a point-and-blast fashion) to destroy the enemy missiles before they land. Miscom is a curses-based game, so it should work on any terminal. (You'll need 9600 baud or better for it to be playable.) It supports colour and sound. |
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mkhexgrid | mkhexgrid is a small command-line program which generates hexagonal grids
of the sort used for strategy games. Hex grids can be created as PNG or SVG images, and as PostScript. Virtually every aspect of the output can be be adjusted.from grid line thickness and color, to style and size of hex centers, to the style and position of hex coordinates. mkhexgrid makes it simple to create whatever hex grid you need. |
http://www.nomic.net/~uckelman/mkhexgrid/ | |||
moagg | Moagg stands for "Mother of all gravity games".
In this game you are pilot of a small space ship and have to navigate it through different caves by using the thrusters and rotating the ship. But besides gravity there are many other difficulties you have to master. The game is strongly influenced by some classical cave flyers from the C64 and Amiga era such as "Space Taxi" or "Gravity Force". But Moagg is supposed to be more than just a clone of these games. |
http://moagg.sourceforge.net/ | |||
monkeybubble | |||||
monster-masher | Monster Masher is an action game for the Gnome desktop environment.
The basic idea is that you, as levitation worker gnome, has to clean the caves for monsters that want to roll over you. You do the cleaning by mashing the monsters with stone blocks. |
http://people.iola.dk/olau/monster-masher/ | |||
monsterz | Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or
Zookeeper. The goal of the game is to create rows of similar monsters, either horizontally or vertically. The only allowed move is the swap of two adjacent monsters, on the condition that it creates a row of three or more. When alignments are cleared, pieces fall from the top of the screen to fill the board again. Chain reactions earn you even more points. This game is mostly about luck, but it remains highly addictive. You have been warned. Currently two modes are available: |
* Classic - play against the clock and clear a given number of each monster type to reach next level. | * Puzzle - clear lines of monsters to move pieces around and put together the puzzle. | * Training - play against the clock in a neverending level, chose the timer difficulty and number of monsters for infinite fun. | http://sam.zoy.org/monsterz/ |
moon-buggy | Moon-buggy is a simple character graphics game, where you drive
some kind of car across the moon's surface. Unfortunately there are dangerous craters there. Fortunately your car can jump over them! |
http://www.seehuhn.de/comp/moon-buggy | |||
moonlander | Moon Lander is a 2D game of gravity. Land your ship on the landing pad.
Don't go too fast, or you will crash. |
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moonlight-embedded | Moonlight Embedded is an open source implementation of NVIDIA's
GameStream, as used by the NVIDIA Shield. Moonlight Embedded allows you to stream your full collection of games from your powerful Windows desktop to your FreeBSD system. |
https://github.com/irtimmer/moonlight-embedded | |||
mopesnake | |||||
moria | The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a character, and then `run' that character over a period of days, weeks, even months, attempting to win the game by defeating the Balrog which lurks in the deeper levels. The player will begin his adventure on the town level where he may acquire supplies, weapons, armor, and magical devices by bartering with various shop owners. After preparing for his adventure, the player can descend into the dungeons of moria where fantastic adventures await his coming! |
http://remarque.org/~grabiner/moria.html | |||
motogt | MotoGT is 2D top-viewed game where you drive a MotoGP bike, and you
want to win races. In career mode you start with a regular bike, but when you win races you get experience, and experience let's you improve your bike. If you win championships, you can also unlock hidden features. |
http://motogt.sourceforge.net/ | |||
mrboom | Mr.Boom is an 8 players Bomberman clone. | http://mrboom.mumblecore.org/ | |||
mt_dolphin_ia | MaitreTarot is a Tarot card game. Understand a game like freecell or
poker, nothing to do with astrology. Tarot is rather a French game. This is a basic AI to play against your machine. Check the port games/mt_gtk_client for a GTK+ client. |
http://www.nongnu.org/maitretarot/ | |||
mt_gtk_client | MaitreTarot is a Tarot card game. Understand a game like freecell or
poker, nothing to do with astrology. Tarot is rather a French game. This is the GTK+ client of the game. |
http://www.nongnu.org/maitretarot/ | |||
mtaserver | Multi Theft Auto is a modification for
Grand Theft Auto: Vice City and Grand Theft Auto: GTA3 for PC that allows you to play it online against players around the world. |
http://www.mtavc.com/ | |||
mudmagic | |||||
multimc | |||||
mvdsv | MVDSV is popular QuakeWorld server with new amazing possibilities, most
notably, of course, being multi-view demos. MVD demos are probably the biggest step in QuakeWorld since Qizmo release. MVDSV is also the best server to use with KTeams Pro deathmatch mod, and in fact is required for the latter's full functionality. |
https://github.com/deurk/mvdsv | |||
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App/Package | Abstract | Addition or Link |
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ufoai-data | ||
ufoai | ||
uhexen2-extra | ||
uhexen2 | ||
uhexen | ||
ultimatestunts | ||
umark | ||
unknown-horizon | ||
unnethack | ||
untahris | ||
uqm | ||
unbanterror-data | ||
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App/Package | Abstract | Addition or Link |
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valyriatear | ||
vamos | ||
vavoom-extra | ||
vavoom | ||
vectoriods | ||
veloren | ||
violetland | ||
viruskiller | ||
vitetris | ||
vkquake | ||
vms-empire | ||
voadi | ||
volleyball | ||
vor | ||
vulteres-eye | ||
VVVVVV | ||
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X
Y
App/Package | Abstract | Addition or Link |
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yadex | ||
yahtzee | ||
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