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| [https://www.youtube.com/watch?v=6B1h0F4rIs4I YouTube Video: Homura Windows Games Launcher for FreeBSD] | | [https://www.youtube.com/watch?v=6B1h0F4rIs4I YouTube Video: Homura Windows Games Launcher for FreeBSD] |
| | | |
− | [https://codeberg.org/Alexander88207/Homura Codeberg] | + | [https://gitlab.com/Alexander88207/Homura GitLab] |
| | | |
| ==Installing and Setting up Linux Steam on GhostBSD== | | ==Installing and Setting up Linux Steam on GhostBSD== |
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| |- | | |- |
| |hexxagon | | |hexxagon |
− | |Hexxagon is a Ataxx clone. The goal of the game is to conquer as much of the | + | | |
− | board as possible, which is done by capturing the opponent's pieces or by
| + | | |
− | cloning your own.
| + | |
− | | + | |
− | |http://www.nesqi.se/hexxagon/ | + | |
− | | + | |
| |- | | |- |
| |highmoon | | |highmoon |
− | |HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place | + | | |
− | in the universe. There is a planet system between two flying saucers.
| + | | |
− | The gravitational fields of the planets and moons change inevitably each
| + | |
− | ballistic curve. It is not easy to eliminate an enemy. If you miss it,
| + | |
− | the shoots can change their direction and become dangerous to the attacker.
| + | |
− | | + | |
− | HighMoon can be played against a computer or a human opponent in many
| + | |
− | planet systems.
| + | |
− | | + | |
− | |http://highmoon.gerdsmeier.net/ | + | |
− | | + | |
| |- | | |- |
| |hinversi | | |hinversi |
− | |Hinversi is a version of Reversi or Othello, a board game. It was written | + | | |
− | from the beginning thinking on modularity, to ease the process of changing
| + | | |
− | and improving the AI engine.
| + | |
− | | + | |
− | |http://asturio.gmxhome.de/software/hinversi/i.html | + | |
− | | + | |
| |- | | |- |
| |hitori | | |hitori |
− | |Hitori is a small application written to allow one to play the eponymous | + | | |
− | puzzle game, which is similar in theme to more popular puzzles such as Sudoku.
| + | | |
− | |https://wiki.gnome.org/Apps/Hitori | + | |
− | | + | |
| |- | | |- |
| |hllib | | |hllib |
− | |HLLib is a package library for Half-Life that abstracts several package | + | | |
− | formats and provides a simple interface for all of them. HLLib is written
| + | | |
− | in native C++ but exposes both a C and C++ interfaces which can be used in
| + | |
− | any C or C++ application (additional languages may also use the library with
| + | |
− | standard C imports). HLLib works natively in both Windows and *nix. BSP,
| + | |
− | GCF, NCF, PAK, SGA, VPK, WAD, XZP, and ZIP (store/deflate) package formats
| + | |
− | are supported.
| + | |
− | | + | |
− | |http://nemesis.thewavelength.net/index.php?p=35 | + | |
− | | + | |
| |- | | |- |
| |holotz-castle | | |holotz-castle |
− | |Holotz's Castle is a platform game with high dosis of mistery. | + | | |
− | | + | | |
− | A great mistery is hidden beyond the walls of Holotz's Castle. Will
| + | |
− | you be able to help Ybelle and Ludar to escape alive from the
| + | |
− | castle?
| + | |
− | | + | |
− | Test your dexterity with this tremendously exciting platform game!
| + | |
− | | + | |
− | |http://web.archive.org/web/20130606213511/http://mainreactor.net/ | + | |
− | | + | |
| |- | | |- |
| |homura | | |homura |
− | |Homura is a launcher that makes it easy to run Windows games/launcher easily on | + | | |
− | FreeBSD by providing the required fixes and workarounds.
| + | | |
− | | + | |
− | The Windows emulation is provided by Wine.
| + | |
− | |https://gitlab.com/Alexander88207/Homura | + | |
− | | + | |
| |- | | |- |
| |hoverboard-sdl | | |hoverboard-sdl |
− | |Standalone version of xkcd 1608 "Hoverboard" game originally available | + | | |
− | at http://xkcd.com/1608/
| + | | |
− | | + | |
− | |https://github.com/AMDmi3/hoverboard-sdl | + | |
− | | + | |
| |- | | |- |
| |hs-scroll | | |hs-scroll |
− | |In scroll, you're a bookworm that's stuck on a scroll. You have to dodge | + | | |
− | between words and use spells to make your way down the page as the scroll
| + | | |
− | is read. Go too slow and you'll get wound up in the scroll and crushed.
| + | |
− | |http://joeyh.name/code/scroll/ | + | |
− | | + | |
| |- | | |- |
| |hypatia_engine | | |hypatia_engine |
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| |- | | |- |
| |hyperrogue | | |hyperrogue |
− | |You are a lone adventurer in a strange world, where geometry does | + | | |
− | not work in the expected way. Gather as much treasure as you can
| + | | |
− | before the nasty monsters get you. Explore several different worlds,
| + | |
− | each with its own unique treasures, enemies, and terrain obstacles.
| + | |
− | Your quest is to find the legendary treasure, the Orbs of Yendor.
| + | |
− | Collect one of them to win! Or just ignore your quest and collect
| + | |
− | smaller treasures.
| + | |
− | | + | |
− | The twist is the unique, unusual geometry of the world: it is one
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− | of just few games which takes place on the hyperbolic plane. Witness
| + | |
− | a grid composed of hexagons and heptagons, straight lines which
| + | |
− | seem to be parallel, but then they diverge and never cross, triangles
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− | whose angles add up to less than 180 degrees, how extremely unlikely
| + | |
− | is it to reach the same place twice, and how the world seems to be
| + | |
− | rotated when you do return. All this matters for the gameplay. The
| + | |
− | game is inspired by the roguelike genre (although in a very minimalist
| + | |
− | way), works of M. C. Escher, and by puzzle games such as Deadly
| + | |
− | Rooms of Death.
| + | |
− | | + | |
− | |http://roguetemple.com/z/hyper/ | + | |
− | | + | |
| |- | | |- |
| !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' | | !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' |
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| |- | | |- |
| |iagno | | |iagno |
− | |Iagno is a computer version of the game Reversi, more popularly called | + | | |
− | Othello. Iagno is a two player strategy game similar to Go.
| + | | |
− | | + | |
− | |https://wiki.gnome.org/Iagno | + | |
− | | + | |
| |- | | |- |
| |icbm3d | | |icbm3d |
− | |ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense. | + | | |
− | | + | | |
− | Like the original "Missile Command" and its clones, this game places you in
| + | |
− | control of Anti-ICBM weapons which you use to destroy an onslaught of
| + | |
− | missiles (and other nasties) which are dropping onto your nation.
| + | |
− | | + | |
− | The game ends when your cities have all been destroyed. You only gain
| + | |
− | replacement cities by acheiving certain score thresholds during each attack
| + | |
− | (level).
| + | |
− | | + | |
− | The main difference between this game and Missile Command is that ICBM3D,
| + | |
− | as the name suggests, provides a 3D perspective. You take advantage of
| + | |
− | X-Window's 3-button mouse to control your firing sight ("cross-hair")
| + | |
− | in 3-dimensions, and change your viewpoint.
| + | |
− | | + | |
− | |http://www.newbreedsoftware.com/icbm3d/ | + | |
− | | + | |
| |- | | |- |
| |icebreaker | | |icebreaker |
− | |IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of | + | | |
− | penguins on an iceberg in Antarctica. You have been selected to catch them so
| + | | |
− | they can be shipped to Finland, where they are essential to a secret plot for
| + | |
− | world domination.
| + | |
− | | + | |
− | In order to trap the penguins, you'll need to break the iceberg into small
| + | |
− | chunks. (They're afraid of water, for no apparent reason.) You do this by
| + | |
− | melting lines in the ice with Special High-Tech GNU Tools.
| + | |
− | | + | |
− | If a penguin hits a line in progress, however, it vanishes with a loud noise,
| + | |
− | and you lose a life. (Yes, a life. This story is really breaking down, isn't
| + | |
− | it? But never fear -- I'll keep going until it's completely dead.)
| + | |
− | | + | |
− | Once 80% or more of the iceberg is gone, the remaining chunks are small enough
| + | |
− | for shipping. Of course, if you manage to get rid of more than that, you'll
| + | |
− | save on postage, thus earning you exponential amounts of Geek Cred (a.k.a.
| + | |
− | "score").
| + | |
− | | + | |
− | After you ship off one batch of penguins, it's time to move on to the next.
| + | |
− | Each subsequent 'berg will have one more penguin, and you'll have one more
| + | |
− | life. This will continue until you lose, or until you exceed level one hundred
| + | |
− | or so, which Ain't Gonna Happen.
| + | |
− | | + | |
− | |http://www.mattdm.org/icebreaker/ | + | |
− | | + | |
| |- | | |- |
| |iceicepenguin | | |iceicepenguin |
− | |Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket. | + | | |
− | | + | | |
− | Two to four players try to steer penguins from the safety of the central igloo
| + | |
− | to the player's water hole. To do this, each player can place up to three of the
| + | |
− | five random direction arrows assigned to him on the gamefield.
| + | |
− | Arrows can be chosen using the control cursor in the lower part of the screen,
| + | |
− | and be placed on any free field using the field cursor and the action key.
| + | |
− | Each arrow will disappear after after a given time (15 seconds by default) and
| + | |
− | a new arrow will automagically appear in the control field.
| + | |
− | | + | |
− | Bears eat penguins (at least in this game). If a bear enter a player's target
| + | |
− | area, the player loses up to 15 points (the score cannot become negative)
| + | |
− | Special penguins, marked by a colored ring, score 10 points and launch a
| + | |
− | 10 second long special event. See below for a list of events.
| + | |
− | | + | |
− | The game ends when the ice on the right side of the screen has reached
| + | |
− | the bottom (after 3 minutes by default)
| + | |
− | | + | |
− | Winner is the player who gathered the most penguins.
| + | |
− | | + | |
− | |https://sourceforge.net/projects/iceicepenguin/ | + | |
− | | + | |
| |- | | |- |
| |impossible_mission_puzzle | | |impossible_mission_puzzle |
− | |This is a puzzle from the old C64 Impossible Mission game. | + | | |
− | The idea is to combine the 36 tiles in sets of 4, such that each set
| + | | |
− | of 4 makes a solid block. Clicking on the tiles on the left toggles
| + | |
− | them. A tile can't be turned on if it overlaps with any existing on
| + | |
− | tiles. The lone rectangle on the right is the combination of all
| + | |
− | the on tiles. Clicking on that is an easy way to turn all tiles off.
| + | |
− | | + | |
− | When 4 tiles combine to make a solid block, they vanish. The goal is
| + | |
− | to get rid of all the tiles. There is no score or timer. Just do it
| + | |
− | for the intellectual exercise.
| + | |
− | | + | |
− | |http://www.linuxmotors.com/puzzle | + | |
− | | + | |
| |- | | |- |
| |inform7 | | |inform7 |
− | |Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming | + | | |
− | language and environment by Graham Nelson. Inform is a design system
| + | | |
− | for interactive fiction (IF) based on natural language.
| + | |
− | | + | |
− | |http://www.inform7.com/ | + | |
− | | + | |
| |- | | |- |
| |instead | | |instead |
− | |INSTEAD was designed to interpret the games that are the mix of visual novels, | + | | |
− | text quests and classical 90'ss quests.
| + | | |
− | | + | |
− | |https://instead.syscall.ru/ | + | |
− | | + | |
| |- | | |- |
| |interlogic | | |interlogic |
− | |InterLOGIC is a logic/puzzle game based on an old Amiga game Balls. | + | | |
− | The object of the game is to move a differently colored balls through
| + | | |
− | the maze, connecting it with the other same colored balls.
| + | |
− | | + | |
− | |https://sourceforge.net/projects/interlogic/ | + | |
− | | + | |
| |- | | |- |
| |ioquake3-server | | |ioquake3-server |
− | |This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for | + | | |
− | short) aims to build upon id Software's Quake 3 source code release. The
| + | | |
− | source code was released on August 20, 2005 under the GPL. Since then, we have
| + | |
− | been cleaning up, fixing bugs, and adding features. Our permanent goal is to
| + | |
− | create the open source Quake 3 distribution upon which people base their games
| + | |
− | and projects. We also seek to have the perfect version of the engine for
| + | |
− | playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
| + | |
− | the engine has been ported to many new platforms and has had a slew of new
| + | |
− | features added, along with massive bug extermination.
| + | |
− | | + | |
− | |http://ioquake3.org/ | + | |
− | | + | |
| |- | | |- |
| |ioquake3 | | |ioquake3 |
− | |This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for | + | | |
− | short) aims to build upon id Software's Quake 3 source code release. The
| + | | |
− | source code was released on August 20, 2005 under the GPL. Since then, we have
| + | |
− | been cleaning up, fixing bugs, and adding features. Our permanent goal is to
| + | |
− | create the open source Quake 3 distribution upon which people base their games
| + | |
− | and projects. We also seek to have the perfect version of the engine for
| + | |
− | playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
| + | |
− | the engine has been ported to many new platforms and has had a slew of new
| + | |
− | features added, along with massive bug extermination.
| + | |
− | | + | |
− | |http://ioquake3.org/ | + | |
− | | + | |
| |- | | |- |
| |iortcw | | |iortcw |
− | |Return to Castle Wolfenstein is a military- and occult-themed | + | | |
− | first-person shooter game in a Second World War setting, originally
| + | | |
− | released in 2001. It is a sequel to Wolfenstein 3D.
| + | |
− | | + | |
− | This port contains the iortcw game engines for the single-player
| + | |
− | campaign and multiplayer, based on ioquake3 and the GPL source
| + | |
− | releases of RtCW.
| + | |
− | | + | |
− | Return to Castle Wolfenstein requires non-distributable game data
| + | |
− | files, which you have to install manually (see pkg-message).
| + | |
− | | + | |
− | |https://github.com/iortcw/iortcw | + | |
− | | + | |
| |- | | |- |
| |iourbanterror | | |iourbanterror |
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| |- | | |- |
| |iqpuzzle | | |iqpuzzle |
− | |iQPuzzle is a diverting I.Q. challenging pentomino puzzle. Pentominos are used | + | | |
− | as puzzle pieces and more than 300 different board shapes are available, which
| + | | |
− | have to be filled with them.
| + | |
− | | + | |
− | |https://elth0r0.github.io/iqpuzzle/ | + | |
− | | + | |
| |- | | |- |
| |irrlamb | | |irrlamb |
− | |irrlamb is a 3D game that probably involves a lot of physics and | + | | |
− | frustrating gameplay
| + | | |
− | | + | |
− | |https://github.com/jazztickets/irrlamb | + | |
− | | + | |
| |- | | |- |
| |ishido | | |ishido |
− | |A tile game which challenges you to place tiles of six colors and six | + | | |
− | shapes onto a 12x8 grid.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |ivan | | |ivan |
− | |Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which | + | | |
− | currently runs in Linux, Windows, and DOS. It features advanced
| + | | |
− | bodypart and material handling, multi-colored lighting and, above
| + | |
− | all, deep gameplay.
| + | |
− | | + | |
− | From developer's website:
| + | |
− | | + | |
− | Fellow adventurer, turn back while you can! For here begins the
| + | |
− | roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you
| + | |
− | choose to travel along it, you will dive into countless exciting
| + | |
− | adventures to gain items of great magic, attain powerful equipment
| + | |
− | made of mysterious materials, bathe in the blessings of mighty gods
| + | |
− | and recruit loyal allies of various shapes and sizes. Unfortunately,
| + | |
− | along the way you will also often be dangerously injured, poisoned,
| + | |
− | catch numerous diseases, lose several limbs and transform into
| + | |
− | manifold different kinds of pitiful creatures in the darkest depths
| + | |
− | of hostile dungeons. And, at the end of the road, you are bound to
| + | |
− | perish in a most gruesome and painful way. Don't say we didn't warn
| + | |
− | you.
| + | |
− | | + | |
− | |http://ivan.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' | | !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' |
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| |jaggedalliance2 | | |jaggedalliance2 |
− | |This is a source port of Jagged Alliance 2, in which the player controls | + | | |
− | mercenaries to liberate the small country of Arulco.
| + | | |
− | | + | |
− | You need an original game CD and installation to use this port.
| + | |
− | | + | |
− | |https://ja2-stracciatella.github.io/ | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |java-games-suite | | |java-games-suite |
− | |Simple Java games collection developed by Greg Cawthorne | + | | |
− | | + | | |
− | Current game list is:
| + | |
− | | + | |
− | Tetris: Tetris, currently in beta
| + | |
− | MM: MasterMind
| + | |
− | Reversi: Commonly known as Othello.
| + | |
− | Mine: MineSweeper
| + | |
− | RT: Reaction Tester
| + | |
− | Number: Number guessing game
| + | |
− | | + | |
− | |https://sourceforge.net/projects/javagamessuite/ | + | |
− | | + | |
| |- | | |- |
| |jchessboard | | |jchessboard |
− | |JChessBoard is a chess game and PGN viewer/editor written in Java that can be | + | | |
− | connected to another JChessBoard via a direct TCP/IP connection. No Internet
| + | | |
− | Chess Server is required for playing.
| + | |
− | | + | |
− | |http://jchessboard.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |jfk | | |jfk |
− | |Jfk is a 2d shooting game. It consists of a server and a client which uses SDL | + | | |
− | for displaying graphics. Your goal is to get a high score by shooting your
| + | | |
− | enemies.
| + | |
− | | + | |
− | |http://hop.at/jfk/ | + | |
− | | + | |
| |- | | |- |
| |jfsw | | |jfsw |
− | |This is JonoF's Shadow Warrior port. | + | | |
− | | + | | |
− | |http://www.jonof.id.au/jfsw | + | |
− | | + | |
| |- | | |- |
| |jigsaw | | |jigsaw |
− | |Simulates a jigsaw puzzle and illustrates the use of clipping paths. | + | | |
− | | + | | |
− | You need a medium-sized TIFF file to play this game.
| + | |
− | Left-click and drag to move a piece or cluster.
| + | |
− | Ctrl-left-click and drag to connect knobs to slots.
| + | |
− | Right-click to disassemble a cluster.
| + | |
− | Ctrl-right-click to extract a piece from a cluster.
| + | |
− | | + | |
− | |http://gap.nongnu.org/jigsaw/ | + | |
− | | + | |
| |- | | |- |
| |jigzo | | |jigzo |
− | |jigzo (formerly glpuzzle) is a jigsaw puzzle game. Choose from 12 | + | | |
− | puzzles of various difficulties (4 to 25 pieces), and move the
| + | | |
− | pieces around to create the desired picture. gigzo uses OpenGL for
| + | |
− | smooth movement and anti-aliased display.
| + | |
− | | + | |
− | |http://www.resorama.com/jigzo/ | + | |
− | | + | |
| |- | | |- |
| |jin | | |jin |
− | |Jin is an open source, cross platform, graphical client (interface) | + | | |
− | for chess servers. It currently supports these servers:
| + | | |
− | | + | |
− | * The Internet Chess Club (aka ICC)
| + | |
− | * The Free Internet Chess Server (aka FICS)
| + | |
− | | + | |
− | A short list of Jin's main features:
| + | |
− | | + | |
− | * Graphical chess board with many board patterns and piece sets to choose from. You can also create your own
| + | |
− | * Chat/Command console with (customizable) color-coding for different types of chat/text
| + | |
− | * A seek graph, showing the currently sought games in a visual manner
| + | |
− | * Flexible game logger, which saves your finished games to your hard disk (doesn't work in JinApplet)
| + | |
− | * A scripter, which allows you to define automatic responses to certain events
| + | |
− | * A list of common actions, which can be quickly executed at the press of a button
| + | |
− | | + | |
− | |http://www.jinchess.com/ | + | |
− | | + | |
| |- | | |- |
| |jinput | | |jinput |
− | |Java Game Controller API | + | | |
− | | + | | |
− | |https://github.com/jinput/jinput | + | |
− | | + | |
| |- | | |- |
| |joequake | | |joequake |
− | |JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical | + | | |
− | effects included. JoeQuake's main aim is to provide pleasant demo watching for
| + | | |
− | .dem files. JoeQuake also supports better graphical quality including 32bit
| + | |
− | textures, colored lights, smoother animations, etc.
| + | |
− | | + | |
− | |http://runecentral.com/joequake/ | + | |
− | | + | |
| |- | | |- |
| |jtans | | |jtans |
− | |The Tangram is a (not so) ancient puzzle. The object is to put seven | + | | |
− | geometric shapes together so as to form a given outline. All the pieces
| + | | |
− | must be used and are laid next to one another.
| + | |
− | | + | |
− | |http://jtans.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |julius | | |julius |
− | |Julius is an open source re-implementation of Caesar III. | + | | |
− | | + | | |
− | The aim of this project is to create an open-source version of Caesar 3,
| + | |
− | with the same logic as the original, but with some UI enhancements,
| + | |
− | that is able to be played on multiple platforms. The same logic means that
| + | |
− | the saved games are 100% compatible, and any gameplay bugs present in
| + | |
− | the original Caesar 3 game will also be present in Julius.
| + | |
− | | + | |
− | UI enhancements include:
| + | |
− | * Support for widescreen resolutions
| + | |
− | * Windowed mode support for 32-bit desktops
| + | |
− | * Julius requires the original assets (graphics, sounds, etc) from Caesar 3 to run.
| + | |
− | | + | |
− | |https://github.com/bvschaik/julius | + | |
− | | + | |
| |- | | |- |
| |jumpnbump | | |jumpnbump |
− | |This is a game for the whole family. You play cute fluffy little | + | | |
− | bunnies and hop on each other's heads.
| + | | |
− | | + | |
− | At the beginning you are in the menu, where you have to let each
| + | |
− | active player jump over the tree trunk to enter the play area, and
| + | |
− | then walk to the right. You will then enter the arena. The aim is
| + | |
− | to jump on the other bunnies' heads...
| + | |
− | | + | |
− | Jump 'n Bump was originally a DOS game by Brainchild Design, which
| + | |
− | was open sourced under the GPL license and ported to SDL, and then
| + | |
− | SDL2.
| + | |
− | |https://gitlab.com/LibreGames/jumpnbump | + | |
− | | + | |
| |- | | |- |
| |jutils | | |jutils |
− | |A set of APIs utilized by the Java Game Technology Group. | + | | |
− | | + | | |
− | |https://github.com/jinput/jutils | + | |
− | | + | |
| |- | | |- |
| |jvgs | | |jvgs |
− | |JVGS is a free, minimalistic platform game that runs on Windows, | + | | |
− | OS X, Linux and most other obscure systems out there. Some elements
| + | | |
− | are loosely based on xkcd. The Ghosts album by Nine Inch Nails was
| + | |
− | chosen as soundtrack.
| + | |
− | |http://jvgs.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |jzip | | |jzip |
− | |This software interprets Infocom text-adventure games. This port | + | | |
− | does not install any games; you can install them yourself if you
| + | | |
− | own the games, or you can legally obtain the Zork series from:
| + | |
− | |http://www.csd.uwo.ca/~pete/Infocom/download.html | + | |
− | | + | |
| |- | | |- |
| !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' | | !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' |
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| |kajaani-kombat | | |kajaani-kombat |
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| |- | | |- |
| |kanagram | | |kanagram |
− | |Kanagram is a game based on anagrams of words: the puzzle is solved | + | | |
− | when the letters of the scrambled word are put back in the correct
| + | | |
− | order. There is no limit on either time taken, or the amount of
| + | |
− | attempts to solve the word.
| + | |
− | | + | |
− | FEATURES
| + | |
− | * Several word lists included.
| + | |
− | * Hints and cheat help system.
| + | |
− | * Word lists editor.
| + | |
− | * Word lists distribution via KNewStuff.
| + | |
− | * Scalable user interface appropriate for children.
| + | |
− | | + | |
− | |http://www.kde.org/applications/education/kanagram | + | |
− | | + | |
| |- | | |- |
| |kanatest | | |kanatest |
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| |- | | |- |
| |kapman | | |kapman |
− | |Kapman is a clone of the well known game Pac-Man. | + | | |
− | | + | | |
− | You must run through the maze to eat all pills without being captured
| + | |
− | by a ghost. By eating an energizer, Kapman gets the ability to eat
| + | |
− | ghosts for a few seconds. When a stage is cleared of pills and
| + | |
− | energizer the player is taken to the next stage with slightly
| + | |
− | increased game speed.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kapman/ | + | |
− | | + | |
| |- | | |- |
| |kartofel | | |kartofel |
− | |Kartofel is a game of skill and logic. The objective is to connect | + | | |
− | the numbered dots in order, without crossing over yourself.
| + | | |
− | | + | |
− | |http://kartofel.jfedor.org/ | + | |
− | | + | |
| |- | | |- |
| |katomic | | |katomic |
− | |KAtomic is a fun educational game built around molecular geometry. | + | | |
− | It employs simplistic two-dimensional looks at different chemical
| + | | |
− | elements.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/katomic/ | + | |
− | | + | |
| |- | | |- |
| |kblackbox | | |kblackbox |
− | |KBlackbox is a game of hide and seek played on a grid of boxes where | + | | |
− | the computer has hidden several balls. The position of the hidden
| + | | |
− | balls can be deduced by shooting beams into the box.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kblackbox | + | |
− | | + | |
| |- | | |- |
| |kblocks | | |kblocks |
− | |KBlocks is the classic falling blocks game. The idea is to stack | + | | |
− | the falling blocks to create horizontal lines without any gaps.
| + | | |
− | When a line is completed it is removed, and more space is available
| + | |
− | in the play area. When there is not enough space for blocks to
| + | |
− | fall, the game is over.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kblocks/ | + | |
− | | + | |
| |- | | |- |
| |kbounce | | |kbounce |
− | |KBounce is a single player arcade game with the elements of puzzle. | + | | |
− | It is played on a field, surrounded by wall, with two or more balls
| + | | |
− | bouncing around within the walls. The object of the game is to
| + | |
− | build new walls to decrease the size of the active field.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kbounce/ | + | |
− | | + | |
| |- | | |- |
| |kbreakout | | |kbreakout |
− | |KBreakout is a Breakout-like game. Its object is to destroy as | + | | |
− | many bricks as possible without losing the ball.
| + | | |
− | | + | |
− | |http://www.kde.org/applications/games/kbreakout/ | + | |
− | | + | |
| |- | | |- |
| |kdegames | | |kdegames |
− | |KDE provides an integrated X11 based environment, much like CDE. | + | | |
− | This port provides a set of games for your entertainment.
| + | | |
− | | + | |
− | |http://www.kde.org/applications/games/ | + | |
− | | + | |
| |- | | |- |
| |kdegames4 | | |kdegames4 |
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| |- | | |- |
| |kdiamond | | |kdiamond |
− | |KDiamond is a single player puzzle game. The object of the game | + | | |
− | is to build lines of three similar diamonds.
| + | | |
− | | + | |
− | |http://www.kde.org/applications/games/kdiamond/ | + | |
− | | + | |
| |- | | |- |
| |keeperrl | | |keeperrl |
− | |Take the role of an evil wizard and seek the ultimate knowledge of destruction. | + | | |
− | Explore the world, murder innocent villagers and burn their homes. Build your
| + | | |
− | dungeon, lay traps and prepare for an assault of angry heroes.
| + | |
− | | + | |
− | When you control your minions the game becomes a classic roguelike, with
| + | |
− | turn-based and very tactical combat. You can also play as an adventurer and
| + | |
− | assault dungeons made by you or other players.
| + | |
− | | + | |
− | |https://keeperrl.com/ | + | |
− | | + | |
| |- | | |- |
| |kevedit | | |kevedit |
− | |KevEdit is a ZZT editor that is more powerful than the built-in world editor, | + | | |
− | including some features necessary for any serious ZZT work, such as the full
| + | | |
− | range of colours and an improved ZZT-OOP editor.
| + | |
− | | + | |
− | |https://github.com/cknave/kevedit | + | |
− | | + | |
| |- | | |- |
| |kfourinline | | |kfourinline |
− | |KFourInLine is a board game for two players based on the Connect-Four | + | | |
− | game. The players try to build up a row of four pieces using
| + | | |
− | different strategies.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kfourinline/ | + | |
− | | + | |
| |- | | |- |
| |kgoldrunner | | |kgoldrunner |
− | |KGoldrunner is an action game where the hero runs through a maze, | + | | |
− | climbs stairs, dig holes and dodges enemies in order to collect all
| + | | |
− | the gold nuggets and escape to the next level. Your enemies are
| + | |
− | also after the gold. Worse still, they are after you!
| + | |
− | |http://www.kde.org/applications/games/kgoldrunner/ | + | |
− | | + | |
| |- | | |- |
| |khangman | | |khangman |
− | |KHangMan is a game based on the well-known hangman game. It is aimed | + | | |
− | at children aged six and over. The game has several categories of
| + | | |
− | words to play with, for example: animals (animals words) and three
| + | |
− | difficulty categories: easy, medium and hard. A word is picked at
| + | |
− | random, the letters are hidden, and you must guess the word by trying
| + | |
− | one letter after another. Each time you guess a wrong letter, part of
| + | |
− | a picture of a hangman is drawn. You must guess the word before being
| + | |
− | hanged! You have 10 tries.
| + | |
− | | + | |
− | |http://edu.kde.org/khangman | + | |
− | | + | |
| |- | | |- |
| |kigo | | |kigo |
− | |Kigo is an open-source implementation of the popular Go game. Go | + | | |
− | is a strategic board game for two players. It is also known as igo
| + | | |
− | (Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean). Go is
| + | |
− | noted for being rich in strategic complexity despite its simple
| + | |
− | rules. The game is played by two players who alternately place
| + | |
− | black and white stones (playing pieces, now usually made of glass
| + | |
− | or plastic) on the vacant intersections of a grid of 19x19 lines
| + | |
− | (9x9 or 13x13 for easier games).
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kigo/ | + | |
− | | + | |
| |- | | |- |
| |killbots | | |killbots |
− | |Killbots is a simple game of evading killer robots. Who created | + | | |
− | the robots and why they have been programmed to destroy, no one
| + | | |
− | knows. All that is known is that the robots are numerous and their
| + | |
− | sole objective is to destroy you. Fortunately for you, their creator
| + | |
− | has focused on quantity rather than quality and as a result the
| + | |
− | robots are severely lacking in intelligence. Your superior wit and
| + | |
− | a fancy teleportation device are your only weapons against the
| + | |
− | never- ending stream of mindless automatons.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/killbots/ | + | |
− | | + | |
| |- | | |- |
| |kiriki | | |kiriki |
− | |Kiriki is an addictive and fun dice game, designed to be played by | + | | |
− | as many as six players. Participants have to collect points by
| + | | |
− | rolling five dice for up to three times per single turn.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kiriki/ | + | |
− | | + | |
| |- | | |- |
| |kjumpingcube | | |kjumpingcube |
− | |KJumpingCube is a simple dice driven tactical game. The playing | + | | |
− | area consists of squares containing points. Players move by clicking
| + | | |
− | on either a vacant square, or on own square.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kjumpingcube/ | + | |
− | | + | |
| |- | | |- |
| |klavaro | | |klavaro |
− | |Klavaro is just another free touch typing tutor program. We felt like | + | | |
− | to do it because we became frustrated with the other options, which
| + | | |
− | relied mostly on some few specific keyboards. Klavaro intends to be
| + | |
− | keyboard and language independent, saving memory and time (and money).
| + | |
− | | + | |
− | |http://klavaro.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |klickety | | |klickety |
− | |Klickety is a kind of solitary game that takes place on a Tetris-like board. | + | | |
− | This game is also known under the name "clickomania" ....
| + | | |
− | | + | |
− | |http://www.kde.org/applications/games/ | + | |
− | | + | |
| |- | | |- |
| |klines | | |klines |
− | |KLines is a simple but highly addictive one player game. The player | + | | |
− | has to move the colored balls around the game board, gathering them
| + | | |
− | into the lines of the same color by five. Once the line is complete
| + | |
− | it is removed from the board, therefore freeing precious space. In
| + | |
− | the same time the new balls keep arriving by three after each move,
| + | |
− | filling up the game board.
| + | |
− | |http://www.kde.org/applications/games/klines/ | + | |
| |- | | |- |
| |klondike | | |klondike |
− | |Klondike is a solitaire game for X11. It's strongly influenced | + | | |
− | by the user interface of Klondike for the Macintosh.
| + | |
− | | + | |
− | Features of klondike include:
| + | |
− | * time-based and Casino-style scoring
| + | |
− | * persistent high score list
| + | |
− | * on-line help
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |kmahjongg | | |kmahjongg |
− | |In KMahjongg the tiles are scrambled and staked on top of each other | + | | |
− | to resemble a certain shape. The player is then expected to remove
| + | | |
− | all the tiles off the game board by locating each tile's matching
| + | |
− | pair.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kmahjongg/ | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |kmines | | |kmines |
− | |KMines is a classic Minesweeper game. The idea is to uncover all | + | | |
− | the squares without blowing up any mines. When a mine is blown up,
| + | | |
− | the game is over.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kmines/ | + | |
− | | + | |
| |- | | |- |
| |knavalbattle | | |knavalbattle |
− | |Naval Battle is a Battle Ship game for KDE. Ships are placed on a | + | | |
− | board which represents the sea. Players try to hit each others
| + | | |
− | ships in turns without knowing where they are placed. The first
| + | |
− | player to destroy all ships wins the game.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/navalbattle/ | + | |
− | | + | |
| |- | | |- |
| |knetwalk | | |knetwalk |
− | |KNetWalk is a small game where you have to build up a computer | + | | |
− | network by rotating the wires to connect the terminals to the server.
| + | | |
− | When the network is build, a highscore-list comes up where competitions
| + | |
− | can be fought out.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/knetwalk/ | + | |
− | | + | |
| |- | | |- |
| |knights | | |knights |
− | |Knights is a simple chess board for KDE 4. | + | | |
− | | + | | |
− | It is a rewrite of the KDE3 Knights, but it
| + | |
− | net yet feature-complete compared to the old
| + | |
− | one. Supports playing againts computer engines
| + | |
− | that support the XBoard protocol or against
| + | |
− | player at the same computer. It has automatic
| + | |
− | rule checking and some nice animations.
| + | |
− | | + | |
− | |https://github.com/KDE/knights | + | |
− | | + | |
| |- | | |- |
| |kobodeluxe | | |kobodeluxe |
− | |Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. It adds | + | | |
− | sound, smoother animation, high resolution support, OpenGL acceleration
| + | | |
− | (optional), an intuitive menu driven user interface, joystick support and
| + | |
− | other features. Kobo Deluxe uses SDL for graphics, sound and input, which
| + | |
− | makes it possible to run the game on pretty much anything.
| + | |
− | | + | |
− | |http://www.olofson.net/kobodl/ | + | |
− | | + | |
| |- | | |- |
| |kolf | | |kolf |
− | |Kolf is a miniature golf game. The game is played from an overhead | + | | |
− | view, with a short bar representing the golf club. Kolf features
| + | | |
− | many different types of objects, such water hazards, slopes, sand
| + | |
− | traps, and black holes (warps), among others.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kolf/ | + | |
− | | + | |
| |- | | |- |
| |kollision | | |kollision |
− | |Kollision is a simple ball dodging game. | + | | |
− | | + | | |
− | |http://www.kde.org/applications/games/kollision/ | + | |
− | | + | |
| |- | | |- |
| |konquest | | |konquest |
− | |Konquest is the KDE version of Gnu-Lactic Konquest. Players conquer | + | | |
− | other planets by sending ships to them. The goal is to build an
| + | | |
− | interstellar empire and ultimately conquer all other player's
| + | |
− | planets.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/konquest/ | + | |
− | | + | |
| |- | | |- |
| |kpat | | |kpat |
− | |KPatience is a relaxing card sorting game. To win the game a player | + | | |
− | has to arrange a single deck of cards in certain order amongst each
| + | | |
− | other.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kpatience/ | + | |
− | | + | |
| |- | | |- |
| |krank | | |krank |
− | |A game of dexterity, being somewhere between Breakout and billiard, | + | | |
− | where the aim of each level is to shove floating stones towards
| + | | |
− | compatible static stones.
| + | |
− | You control a short chain of stones with your mouse to achieve that.
| + | |
− | | + | |
− | |http://krank.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |kreversi | | |kreversi |
− | |KReversi is a simple one player strategy game played against the | + | | |
− | computer. If a player's piece is captured by an opposing player,
| + | | |
− | that piece is turned over to reveal the color of that player. A
| + | |
− | winner is declared when one player has more pieces of his own color
| + | |
− | on the board and there are no more possible moves.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kreversi/ | + | |
− | | + | |
| |- | | |- |
| |kshisen | | |kshisen |
− | |KShisen is a solitaire-like game played using the standard set of | + | | |
− | Mahjong tiles. Unlike Mahjong however, KShisen has only one layer
| + | | |
− | of scrambled tiles.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kshisen/ | + | |
− | | + | |
| |- | | |- |
| |ksirk | | |ksirk |
− | |KsirK is a computerized version of the well known strategic board | + | | |
− | game Risk. The goal of the game is simply to conquer the world by
| + | | |
− | attacking your neighbors with your armies.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/ksirk/ | + | |
− | | + | |
| |- | | |- |
| |ksnakeduel | | |ksnakeduel |
− | |KSnakeDuel is a simple Tron-Clone You can play KSnakeDuel against | + | | |
− | the computer or a friend. The aim of the game is to live longer
| + | | |
− | than your opponent. To do that, avoid running into a wall, your
| + | |
− | own tail and that of your opponent.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/ksnakeduel/ | + | |
− | | + | |
| |- | | |- |
| |kspaceduel | | |kspaceduel |
− | |In KSpaceDuel each of two possible players control a satellite | + | | |
− | spaceship orbiting the sun. As the game progresses players have
| + | | |
− | to eliminate the opponent's spacecraft with bullets or mines.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kspaceduel/ | + | |
− | | + | |
| |- | | |- |
| |ksquares | | |ksquares |
− | |KSquares is a game modeled after the well known pen and paper based | + | | |
− | game of Dots and Boxes. Each player takes it in turns to draw a
| + | | |
− | line between two adjacent dots on the board. The objective is to
| + | |
− | complete more squares than your opponents.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/ksquares/ | + | |
− | | + | |
| |- | | |- |
| |ksudoku | | |ksudoku |
− | |KSudoku is a logic-based symbol placement puzzle. The player has | + | | |
− | to fill a grid so that each column, row as well as each square block
| + | | |
− | on the game field contains only one instance of each symbol.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/ksudoku/ | + | |
− | | + | |
| |- | | |- |
| |ktuberling | | |ktuberling |
− | |KTuberling a simple constructor game suitable for children and | + | | |
− | adults alike. The idea of the game is based around a once popular
| + | | |
− | doll making concept.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/ktuberling/ | + | |
− | | + | |
| |- | | |- |
| |kubrick | | |kubrick |
− | |Kubrick is a game based on the Rubik's Cube (TM) puzzle. The cube | + | | |
− | sizes range from 2x2x2 up to 6x6x6, or you can play with irregular
| + | | |
− | "bricks" such as 5x3x2 or "mats" such as 6x4x1 or 2x2x1. The game
| + | |
− | has a selection of puzzles at several levels of difficulty, as well
| + | |
− | as demos of pretty patterns and solution moves, or you can make up
| + | |
− | your own puzzles.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kubrick/ | + | |
− | | + | |
| |- | | |- |
| |kuklomenos | | |kuklomenos |
− | |Kuklomenos is a simple but challenging abstract shoot-em-up game. Defend | + | | |
− | yourself and the Nodes from encroaching Evil. Control and destroy the Nodes
| + | | |
− | before Evil can extract enough from them to destroy all.
| + | |
− | | + | |
− | |http://mbays.freeshell.org/kuklomenos/ | + | |
− | | + | |
| |- | | |- |
| |kye | | |kye |
Line 5,287: |
Line 4,758: |
| | | |
| |ladder | | |ladder |
− | |A port of the old and known "ladder" game. | + | | |
| | | | | |
| |- | | |- |
| |lander | | |lander |
− | |This is a Lunar Lander clone written in C++ and OpenGL. Use the | + | | |
− | arrow keys to move the ship and avoid crashing into obstacles.
| + | | |
− | Collect all the spinning keys and then land the ship on one of the
| + | |
− | landing pads. The levels are randomly generated and become
| + | |
− | progressively harder.
| + | |
− | | + | |
− | |http://www.doof.me.uk/lunar-lander/ | + | |
− | | + | |
| |- | | |- |
| |lapispuzzle | | |lapispuzzle |
− | |LapisPuzzle is a tetris-like game which challenges the player by making | + | | |
− | the opposing team's victories count doubly against the player and vice
| + | | |
− | versa. Play it and find out!
| + | |
− | | + | |
− | LICENSE: GPL2 or later
| + | |
− | | + | |
− | |http://www.nongnu.org/gap/lapispuzzle/ | + | |
− | | + | |
| |- | | |- |
| |lbreakout | | |lbreakout |
− | |LBreakout is a classical Breakout game and this means (if you like Breakout ;-) | + | | |
− | it is a lot of fun to play! If you never ever played such a game you can check
| + | | |
− | out the manual for more information and last but not least... play it!
| + | |
− | | + | |
− | This is a list of LBreakout's features:
| + | |
− | | + | |
− | * Sound
| + | |
− | * HighScore
| + | |
− | * A menu with mouse support
| + | |
− | * Mouse or keyboard can be used for playing
| + | |
− | * Controls can be redefined
| + | |
− | * Mouse can be kept in window while playing
| + | |
− | * Your starting level can be chosen
| + | |
− | * A difficulty can be selected (easy, medium, hard)
| + | |
− | * Various backgrounds
| + | |
− | * A lot of collectable extras
| + | |
− | * Nice graphics
| + | |
− | * Cool effects
| + | |
− | * Own levels can be created
| + | |
− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LBreakout | + | |
− | | + | |
| |- | | |- |
| |lbreakout2 | | |lbreakout2 |
− | |The polished successor to LBreakout offers you a new challenge in more | + | | |
− | than 50 levels with loads of new bonuses (goldshower, joker, explosive
| + | | |
− | balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
| + | |
− | magnet ...) and special bricks (growing bricks, explosive bricks,
| + | |
− | regenerative bricks, indestructible bricks, chaotic bricks).
| + | |
− | | + | |
− | And if you're through with all the levels you can create complete new
| + | |
− | levelsets with the integrated easy-to-use level editor!
| + | |
− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LBreakout2 | + | |
− | | + | |
| |- | | |- |
| |ldmud | | |ldmud |
− | |LDMud started as a project to clean up and modernize Amylaar's LPMud | + | | |
− | gamedriver. Primary goals are full documentation, a commented source
| + | | |
− | body and out-of-the-box support for the major mudlibs, of which the
| + | |
− | commented source body has been pretty much completed. During the
| + | |
− | course of work a lot of bug fixes and improvements found their way
| + | |
− | into the driver - much more than originally expected, and definitely
| + | |
− | enough to make LDMud a driver in its own right.
| + | |
− | | + | |
− | |http://www.ldmud.eu/ | + | |
− | | + | |
| |- | | |- |
| |leela-zero | | |leela-zero |
− | |A Go program with no human provided knowledge. Using MCTS (but without Monte | + | | |
− | Carlo playouts) and a deep residual convolutional neural network stack.
| + | | |
− | | + | |
− | This is a fairly faithful reimplementation of the system described in the Alpha
| + | |
− | Go Zero paper "Mastering the Game of Go without Human Knowledge". For all
| + | |
− | intents and purposes, it is an open source AlphaGo Zero.
| + | |
− | | + | |
− | |https://github.com/leela-zero/leela-zero | + | |
− | | + | |
| |- | | |- |
| |legend-of-edgar | | |legend-of-edgar |
− | |The Legend of Edgar is a platform game, not unlike those found on the Amiga and | + | | |
− | SNES. Edgar must battle his way across the world, solving puzzles and defeating
| + | | |
− | powerful enemies to achieve his quest.
| + | |
− | | + | |
− | A 2D platform game with a persistent world.
| + | |
− | When Edgar's father fails to return home after venturing out one dark and stormy
| + | |
− | night, Edgar fears the worst: he has been captured by the evil sorcerer who
| + | |
− | lives in a fortress beyond the forbidden swamp.
| + | |
− | | + | |
− | Donning his armour, Edgar sets off to rescue him, but his quest will not be
| + | |
− | easy...
| + | |
− | | + | |
− | |https://www.parallelrealities.co.uk/games/edgar/ | + | |
− | | + | |
| |- | | |- |
| |legends | | |legends |
Line 5,391: |
Line 4,794: |
| |- | | |- |
| |legesmotus | | |legesmotus |
− | |Leges Motus is a networked, team-based, 2D shooter set in zero-gravity. | + | | |
− | Using only the force from jumping off of walls and the recoil from
| + | | |
− | their guns, players must travel across the arena to lower their
| + | |
− | opponent's gate
| + | |
− | | + | |
− | |http://legesmotus.cs.brown.edu/ | + | |
− | | + | |
| |- | | |- |
| |lexter | | |lexter |
− | |Lexter is a real-time word puzzle for text terminals. Arrange the | + | | |
− | falling letters into words to score points. It has support for
| + | | |
− | multiple languages and dictionaries. The package contains English
| + | |
− | and French dictionaries, but needs a French gettext translation
| + | |
− | for the in game text.
| + | |
− | | + | |
− | |http://www.kyne.com.au/~mark/software/lexter.php | + | |
− | | + | |
| |- | | |- |
| |lgeneral | | |lgeneral |
− | |LGeneral is a turn-based strategy engine heavily inspired by Panzer | + | | |
− | General. You play single scenarios or whole campaigns turn by turn
| + | | |
− | against a human player or the AI. Entrenchment, rugged defense,
| + | |
− | defensive fire, surprise contacts, surrender, unit supply, weather
| + | |
− | influence, reinforcements and other implementations contribute to the
| + | |
− | tactical and strategic depth of the game.
| + | |
− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LGeneral | + | |
− | | + | |
| |- | | |- |
| |lianliankan | | |lianliankan |
Line 5,425: |
Line 4,810: |
| |- | | |- |
| |libgnome-games-support | | |libgnome-games-support |
− | |libgnome-games-support is a small library intended for internal use by | + | | |
− | GNOME Games, but it may be used by others.
| + | | |
− | | + | |
− | |https://git.gnome.org/browse/libgnome-games-support | + | |
− | | + | |
| |- | | |- |
| |libkdegames | | |libkdegames |
− | |Libraries used by kde games. | + | | |
− | | + | | |
− | |http://www.kde.org/applications/games/ | + | |
− | | + | |
| |- | | |- |
| |libkmahjongg | | |libkmahjongg |
− | |In KMahjongg the tiles are scrambled and staked on top of each other to | + | | |
− | resemble a certain shape. The player is then expected to remove all the tiles
| + | | |
− | off the game board by locating each tile's matching pair.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/kmahjongg/ | + | |
− | | + | |
| |- | | |- |
| |liblcf | | |liblcf |
− | |liblcf is a library to handle RPG Maker 2000 and 2003 game data. | + | | |
− | It can read and write LCF and XML files.
| + | | |
− | | + | |
− | liblcf is part of the EasyRPG Project.
| + | |
− | | + | |
− | |https://easyrpg.org/ | + | |
− | | + | |
| |- | | |- |
| |libmaitretarot | | |libmaitretarot |
− | |MaitreTarot is a Tarot card game. Understand a game like freecell or | + | | |
− | poker, nothing to do with astrology. Tarot is rather a French game.
| + | | |
− | | + | |
− | This library is the core of MaitreTarot.
| + | |
− | | + | |
− | |http://www.nongnu.org/maitretarot/ | + | |
− | | + | |
| |- | | |- |
| |libmt_client | | |libmt_client |
− | |MaitreTarot is a Tarot card game. Understand a game like freecell or | + | | |
− | poker, nothing to do with astrology. Tarot is rather a French game.
| + | | |
− | | + | |
− | This library is the client side of MaitreTarot.
| + | |
− | | + | |
− | |http://www.nongnu.org/maitretarot/ | + | |
− | | + | |
| |- | | |- |
| |libretro-2048 | | |libretro-2048 |
− | |Port of 2048 puzzle game to the libretro API. | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-2048 | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_bsnes | | |libretro-beetle_bsnes |
− | |Standalone port of Mednafen bSNES to libretro, itself a fork of bsnes 0.59. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-bsnes-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_gba | | |libretro-beetle_gba |
− | |Standalone port of Mednafen GBA to libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-gba-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_lynx | | |libretro-beetle_lynx |
− | |Standalone port of Mednafen Lynx to libretro, itself a fork of Handy. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-lynx-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_ngp | | |libretro-beetle_ngp |
− | |Standalone port of Mednafen NGP to the libretro API, itself a fork of Neopop. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-ngp-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_pce_fast | | |libretro-beetle_pce_fast |
− | |Standalone port of Mednafen PCE Fast to libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-pce-fast-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_pcfx | | |libretro-beetle_pcfx |
− | |Standalone port of Mednafen PCFX to libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-gba-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_psx | | |libretro-beetle_psx |
− | |Standalone port/fork of Mednafen PSX to the Libretro API. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-psx-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_supergrafx | | |libretro-beetle_supergrafx |
− | |Standalone port of Mednafen supergrafx to libretro | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-supergrafx-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_vb | | |libretro-beetle_vb |
− | |Standalone port of Mednafen VB to libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-vb-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-beetle_wswan | | |libretro-beetle_wswan |
− | |Standalone port of Mednafen WonderSwan to libretro, itself a fork of Cygne. | + | | |
− | | + | | |
− | |https://github.com/libretro/beetle-wswan-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-bluemsx | | |libretro-bluemsx |
− | |Port of blueMSX to the libretro API. | + | | |
− | | + | | |
− | |https://github.com/libretro/blueMSX-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-cap32 | | |libretro-cap32 |
− | |Amstrad CPC computers emulator core for libretro API | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-cap32 | + | |
− | | + | |
| |- | | |- |
| |libretro-core-info | | |libretro-core-info |
− | |Collection of libretro core info files. | + | | |
− | These files contain metadata that allows frontends such as RetroArch to
| + | | |
− | discover supported games and know what firmware files might be required.
| + | |
− | | + | |
− | |https://github.com/libretro/libretro-core-info | + | |
− | | + | |
| |- | | |- |
| |libretro-desmume2015 | | |libretro-desmume2015 |
− | |Port of Desmume to libretro based on Desmume SVN circa 2015. | + | | |
− | | + | | |
− | |https://github.com/libretro/desmume2015 | + | |
− | | + | |
| |- | | |- |
| |libretro-dosbox | | |libretro-dosbox |
− | |Port of DOSBox (upstream) to the libretro API. | + | | |
− | | + | | |
− | |https://github.com/libretro/dosbox-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-emux | | |libretro-emux |
− | |Emux is a cross-platform emulator project supporting various machines. | + | | |
− | | + | | |
− | |https://github.com/libretro/emux | + | |
− | | + | |
| |- | | |- |
| |libretro-fbalpha | | |libretro-fbalpha |
− | |Final Burn Alpha port for libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-fbalpha | + | |
− | | + | |
| |- | | |- |
| |libretro-fbneo | | |libretro-fbneo |
− | |Final Burn Alpha fork for libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/FBNeo | + | |
− | | + | |
| |- | | |- |
| |libretro-fceumm | | |libretro-fceumm |
− | |Unofficial build of FCEU Ultra by CaH4e3 that supports more mappers | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-fceumm | + | |
− | | + | |
| |- | | |- |
| |libretro-fmsx | | |libretro-fmsx |
− | |Port of fMSX to the libretro API. | + | | |
− | | + | | |
− | |https://github.com/libretro/fmsx-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-fuse | | |libretro-fuse |
− | |A port of the Fuse Unix Spectrum Emulator to libretro | + | | |
− | | + | | |
− | |https://github.com/libretro/fuse-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-gambatte | | |libretro-gambatte |
− | |Libretro implementation of libgambatte, a Game Boy Color emulator. | + | | |
− | | + | | |
− | |https://github.com/libretro/gambatte-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-genesis_plus_gx | | |libretro-genesis_plus_gx |
− | |An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator | + | | |
− | | + | | |
− | |https://github.com/libretro/Genesis-Plus-GX | + | |
− | | + | |
| |- | | |- |
| |libretro-gpsp | | |libretro-gpsp |
− | |gpSP for libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/gpsp | + | |
− | | + | |
| |- | | |- |
| |libretro-gw | | |libretro-gw |
− | |A libretro core for Game & Watch simulators | + | | |
− | | + | | |
− | |https://github.com/libretro/gw-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-handy | | |libretro-handy |
− | |K. Wilkins' Atari Lynx emulator Handy for Libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-handy | + | |
− | | + | |
| |- | | |- |
| |libretro-hatari | | |libretro-hatari |
− | |Hatari is an Atari ST/STE/TT/Falcon emulator | + | | |
− | | + | | |
− | |https://github.com/libretro/hatari | + | |
− | | + | |
| |- | | |- |
| |libretro-mame2000 | | |libretro-mame2000 |
− | |MAME 0.37b5 for libretro | + | | |
− | | + | | |
− | |https://github.com/libretro/mame2000-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-mame2003 | | |libretro-mame2003 |
− | |MAME 0.78 for libretro. Compatible with MAME 0.78 romsets. | + | | |
− | | + | | |
− | |https://github.com/libretro/mame2003-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-mame2003_plus | | |libretro-mame2003_plus |
− | |Updated MAME 0.78 for libretro with added game support | + | | |
− | | + | | |
− | |https://github.com/libretro/mame2003-plus-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-mgba | | |libretro-mgba |
− | |mGBA Game Boy Advance Emulator for libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/mgba | + | |
− | | + | |
| |- | | |- |
| |libretro-mu | | |libretro-mu |
− | |Palm OS emulator for libretro API | + | | |
− | | + | | |
− | |https://github.com/libretro/Mu | + | |
− | | + | |
| |- | | |- |
| |libretro-nestopia | | |libretro-nestopia |
− | |Nestopia emulator with libretro interface | + | | |
− | | + | | |
− | |https://github.com/libretro/nestopia | + | |
− | | + | |
| |- | | |- |
| |libretro-nxengine | | |libretro-nxengine |
− | |Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine clone | + | | |
− | | + | | |
− | |https://github.com/libretro/nxengine-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-o2em | | |libretro-o2em |
− | |Port of O2EM to the libretro API, an Odyssey 2 / VideoPac emulator. | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-o2em | + | |
− | | + | |
| |- | | |- |
| |libretro-opera | | |libretro-opera |
− | |3DO libretro core. | + | | |
− | | + | | |
− | |https://github.com/libretro/opera-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-paralleln64 | | |libretro-paralleln64 |
− | |Improved Nintendo 64 core for libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/parallel-n64 | + | |
− | | + | |
| |- | | |- |
| |libretro-pcsx_rearmed | | |libretro-pcsx_rearmed |
− | |Fork of PCSX with ARM optimizations | + | | |
− | | + | | |
− | |https://github.com/libretro/pcsx_rearmed | + | |
− | | + | |
| |- | | |- |
| |libretro-picodrive | | |libretro-picodrive |
− | |Fast MegaDrive/MegaCD/32X emulator | + | | |
− | | + | | |
− | |https://github.com/libretro/picodrive | + | |
− | | + | |
| |- | | |- |
| |libretro-play | | |libretro-play |
− | |Play! is a PlayStation 2 emulator for Windows, macOS, UNIX, | + | | |
− | Android & iOS platforms.
| + | | |
− | | + | |
− | Game capability tracker: https://github.com/jpd002/Play-Compatibility/issues
| + | |
− | | + | |
− | |https://purei.org/ | + | |
− | | + | |
| |- | | |- |
| |libretro-prboom | | |libretro-prboom |
− | |Port of prboom to libretro | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-prboom | + | |
− | | + | |
| |- | | |- |
| |libretro-prosystem | | |libretro-prosystem |
− | |Port of ProSystem to the libretro API. | + | | |
− | | + | | |
− | |https://github.com/libretro/prosystem-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-quicknes | | |libretro-quicknes |
− | |NES emulator core for libretro | + | | |
− | | + | | |
− | |https://github.com/libretro/QuickNES_Core | + | |
− | | + | |
| |- | | |- |
| |libretro-scummvm | | |libretro-scummvm |
− | |ScummVM with libretro backend. | + | | |
− | | + | | |
− | |https://github.com/libretro/scummvm | + | |
− | | + | |
| |- | | |- |
| |libretro-shaders-glsl | | |libretro-shaders-glsl |
− | |The official collection of GLSL shaders for libretro frontends | + | | |
− | such as RetroArch.
| + | | |
− | | + | |
− | |https://github.com/libretro/glsl-shaders | + | |
− | | + | |
| |- | | |- |
| |libretro-shaders-slang | | |libretro-shaders-slang |
− | |Vulkan GLSL RetroArch shader system | + | | |
− | | + | | |
− | |https://github.com/libretro/slang-shaders | + | |
− | | + | |
| |- | | |- |
| |libretro-snes9x | | |libretro-snes9x |
− | |Snes9x - Portable Super Nintendo Entertainment System (TM) emulator | + | | |
− | | + | | |
− | |https://github.com/libretro/snes9x | + | |
− | | + | |
| |- | | |- |
| |libretro-snes9x2005 | | |libretro-snes9x2005 |
− | |Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.43) | + | | |
− | | + | | |
− | |https://github.com/libretro/snes9x2005 | + | |
− | | + | |
| |- | | |- |
| |libretro-snes9x2010 | | |libretro-snes9x2010 |
− | |Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.52) | + | | |
− | | + | | |
− | |https://github.com/libretro/snes9x2010 | + | |
− | | + | |
| |- | | |- |
| |libretro-stella2014 | | |libretro-stella2014 |
− | |Port of Stella (Atari 2600) to libretro (2014). | + | | |
− | | + | | |
− | |https://github.com/libretro/stela2014-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-tgbdual | | |libretro-tgbdual |
− | |TGB Dual is an open source (GPLv2) GB/GBC emulator with game link cable support. | + | | |
− | | + | | |
− | |https://github.com/libretro/tgbdual-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-tyrquake | | |libretro-tyrquake |
− | |Libretro port of Tyrquake (Quake 1 engine) | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-tyrquake | + | |
− | | + | |
| |- | | |- |
| |libretro-uae | | |libretro-uae |
− | |Libretro port of UAE. | + | | |
− | | + | | |
− | |https://github.com/libretro/libretro-uae | + | |
− | | + | |
| |- | | |- |
| |libretro-vbanext | | |libretro-vbanext |
− | |Optimized port of VBA-M to Libretro, a Game Boy Advance emulator. | + | | |
− | | + | | |
− | |https://github.com/libretro/vba-next | + | |
− | | + | |
| |- | | |- |
| |libretro-vecx | | |libretro-vecx |
− | |Vectrex Emulator for libretro. | + | | |
− | |https://github.com/libretro/libretro-vecx | + | | |
− | | + | |
| |- | | |- |
| |libretro-virtualjaguar | | |libretro-virtualjaguar |
− | |Port of Virtual Jaguar for Libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/virtualjaguar-libretro | + | |
− | | + | |
| |- | | |- |
| |libretro-yabause | | |libretro-yabause |
− | |Saturn Emulator for libretro. | + | | |
− | | + | | |
− | |https://github.com/libretro/yabause | + | |
− | | + | |
| |- | | |- |
| |libretro | | |libretro |
− | | + | | |
− | |Meta-port to install libretro cores. | + | | |
− | | + | |
− | |http://www.libretro.com | + | |
− | | + | |
| |- | | |- |
| |libshhcards | | |libshhcards |
− | |shhcards is a library for displaying game cards on X11. | + | | |
− | It provides pixmaps for card games, and functions for
| + | | |
− | using the cards in X11 programs.
| + | |
− | | + | |
− | |http://shh.thathost.com/pub-unix/#shhcards | + | |
− | | + | |
| |- | | |- |
| |libtmcg | | |libtmcg |
− | |LibTMCG is a C++ library for creating secure and fair online card games. The | + | | |
− | library provides a sort of useful classes, algorithms, and high-level protocols
| + | | |
− | to support an application programmer in writing such software. The most
| + | |
− | remarkable feature is the absence of a trusted third party (TTP), i.e. neither a
| + | |
− | central game server nor trusted hardware components are necessary. Thus, with
| + | |
− | the present library there is no need for an independent referee, because the
| + | |
− | applied protocols provide a basic level of confidentiality and fairness by
| + | |
− | itself. Consequently, the library is well-suited for peer-to-peer (P2P)
| + | |
− | environments where no TTP is available. Of course, we cannot avoid that
| + | |
− | malicious players share information about their private cards, but the protocols
| + | |
− | ensure that the shuffle of the deck is performed randomly (presumed that at
| + | |
− | least one player is honest) and thus the cards will be distributed uniformly
| + | |
− | among the players. Further, no coalition can learn the private cards of a player
| + | |
− | against his will (except for trivial conclusions). The corresponding
| + | |
− | cryptographic problem, actually called Mental Poker, has been studied since 1979
| + | |
− | (Shamir, Rivest, and Adleman) by many authors. LibTMCG provides the first
| + | |
− | practical implementation of such protocols.
| + | |
− | | + | |
− | |https://www.nongnu.org/libtmcg/ | + | |
− | | + | |
| |- | | |- |
| |lightsoff | | |lightsoff |
− | |Turn off the light. | + | | |
− | | + | | |
− | |https://wiki.gnome.org/Lightsoff | + | |
− | | + | |
| |- | | |- |
| |lincity-ng | | |lincity-ng |
− | |LinCity-NG is a City Simulation Game. It is a polished and improved | + | | |
− | version of the classic LinCity game. Within the scope of the GoTM project at
| + | | |
− | happypenguin.org we have created a new iso-3d graphics engine together with a
| + | |
− | completely redone and modern gui.
| + | |
− | | + | |
− | |http://lincity-ng.berlios.de | + | |
− | | + | |
| |- | | |- |
| |lincity | | |lincity |
− | |LinCity is an SVGALIB and X based city/country simulation game for Linux. | + | | |
− | (Solaris 2.5, FreeBSD, HP_UX, AIX and IRIX are ALPHA at this time, but have
| + | | |
− | been reported to work - sometimes needing a tweak to the Makefile[s].)
| + | |
− | | + | |
− | You are required to build and maintain a city. You must feed, house,
| + | |
− | provide jobs and goods for your residents. You can build a sustainable
| + | |
− | economy with the help of renewable energy and recycling, or you can go for
| + | |
− | broke and build rockets to escape from a pollution ridden and resource
| + | |
− | starved planet, it's up to you. Due to the finite resources available in any
| + | |
− | one place, this is not a game that you can leave for long periods of time.
| + | |
− | | + | |
− | |http://lincity.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |linux-defcon | | |linux-defcon |
Line 5,898: |
Line 5,094: |
| |- | | |- |
| |linux-doom3-demo | | |linux-doom3-demo |
− | |Science has unlocked the gates to the unknown, and now only one man | + | | |
− | stands between Hell and Earth. A sci-fi horror masterpiece, DOOM 3 is
| + | | |
− | like nothing you have experienced. Dramatic storyline, pulse-pounding
| + | |
− | action, incredible graphics, and revolutionary technology combine to
| + | |
− | draw you into the most frightening and gripping first person gaming
| + | |
− | experience ever created.
| + | |
− | | + | |
− | |http://www.doom3.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-doom3 | | |linux-doom3 |
− | |Doom 3 is a sci-fi horror first-person shooter computer game developed by id | + | | |
− | Software and published by Activision. Set in 2145 in the Union Aerospace
| + | | |
− | Corporation (UAC) research center on Mars, it is a reimagining of the original
| + | |
− | Doom, with completely new graphics and game engine.
| + | |
− | | + | |
− | |http://www.doom3.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-dwarffortress | | |linux-dwarffortress |
− | |Dwarf Fortress is a single-player fantasy game. You can control a dwarven | + | | |
− | outpost or an adventurer in a randomly generated, persistent world.
| + | | |
− | | + | |
− | |http://www.bay12games.com/dwarves/ | + | |
− | | + | |
| |- | | |- |
| |linux-enemyterritory-jaymod | | |linux-enemyterritory-jaymod |
− | |Jaymod is an add-on modification to RTCW: Enemy Territory. | + | | |
− | | + | | |
− | The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
| + | |
− | long been out of date and unsupported, and with the instability issues that
| + | |
− | come with Shrubmod, something had to be done to get a Shrub-like server-side
| + | |
− | mod that would provide most of Shrub's features, be stable, and be supported.
| + | |
− | | + | |
− | This mod has, obviously, outgrown the original objective of being server-side
| + | |
− | only. Some of the ideas I wanted to implement could not be done with server
| + | |
− | code only, so the decision was made to start working on the client end as
| + | |
− | well. I wanted this to be as easy as possible for end users, and now only one
| + | |
− | pak needs to be downloaded (on the fly) to be able to play this mod.
| + | |
− | | + | |
− | |https://jaymod.clanfu.org/ | + | |
− | | + | |
| |- | | |- |
| |linux-enemyterritory-shrub | | |linux-enemyterritory-shrub |
− | |The shrub mod is a server-side mod for Wolfenstein: Enemy Territory. | + | | |
− | | + | | |
− | |http://www.planetwolfenstein.com/shrub/ | + | |
− | | + | |
| |- | | |- |
| |linux-enemyterritory-tce | | |linux-enemyterritory-tce |
− | |Based on the popular Quake3 modification, "True Combat", TC:E provides | + | | |
− | a realistic combat simulator set against the backdrop of modern urban
| + | | |
− | warfare. The player can expect thrilling shootouts, an emphasis on
| + | |
− | tactical team play, engaging close quarter fighting and some of the
| + | |
− | best weapons of modern warfare. Being accessible to both veteran
| + | |
− | players and those new to the world of tactical simulators is only one
| + | |
− | of TC:E's many strengths. Map authors can customize weapon load outs,
| + | |
− | skins, objectives and even the voice chats for each of their maps.
| + | |
− | | + | |
− | Key features:
| + | |
− | * A full game completely free for download
| + | |
− | * Mission-based online multiplayer game
| + | |
− | * Soft player class system (assault, recon, sniper)
| + | |
− | * Rounds with skill-based "Armament Availability System"
| + | |
− | * Voice Communication System designed in collaboration with real SWAT Members
| + | |
− | * Iron sight aiming system with ACOG and reflex sights
| + | |
− | * Still in development: mission system - future versions will integrate various objectives into the game
| + | |
− | | + | |
− | |http://www.truecombat.com/intro.php | + | |
− | | + | |
| |- | | |- |
| |linux-enemyterritory | | |linux-enemyterritory |
− | |Wolfenstein: Enemy Territory is a full free multiplayer first person shooter | + | | |
− | game. The game was originally going to be a retail expansion pack for Return
| + | | |
− | To Castle Wolfenstein but the project was cancelled and the good folks at
| + | |
− | Activision decided to give it to us for free!
| + | |
− | | + | |
− | It's a team game; you will win or fall along with your comrades. The only way
| + | |
− | to complete the objectives that lead to victory is by cooperation, with each
| + | |
− | player covering their teammates and using their class special abilities in
| + | |
− | concert with the others.
| + | |
− | | + | |
− | The game is unique in that it has moving objectives that makes the gameplay a
| + | |
− | lot of fun!
| + | |
− | | + | |
− | WWW: https://www.splashdamage.com/games/wolfenstein-enemy-territory/
| + | |
| |- | | |- |
| |linux-etqw-demo-server | | |linux-etqw-demo-server |
− | |Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter: | + | | |
− | an objective-driven, class-based first person shooter set in the Quake universe.
| + | | |
− | | + | |
− | |http://www.enemyterritory.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-etqw-server | | |linux-etqw-server |
− | |Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter: | + | | |
− | an objective-driven, class-based first person shooter set in the Quake universe.
| + | | |
− | | + | |
− | |http://www.enemyterritory.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-nerogame | | |linux-nerogame |
− | |Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer | + | | |
− | game that lets you play with adapting intelligent agents hands-on. Evolve your
| + | | |
− | own robot army by tuning their artificial brains for challenging tasks,
| + | |
− | then pit them against your friends' teams in online competitions!.
| + | |
− | | + | |
− | New features in NERO 2.0 include an interactive game mode called territory
| + | |
− | capture, as well as a new user interface and more extensive training tools.
| + | |
− | |http://www.nerogame.org/ | + | |
− | | + | |
| |- | | |- |
| |linux-nwnclient | | |linux-nwnclient |
− | |This is the Neverwinter Nights Linux based client. It runs | + | | |
− | under FreeBSD using the Linux emulation mode.
| + | | |
− | | + | |
− | |http://www.neverwinternights.info/ | + | |
− | | + | |
| |- | | |- |
| |linux-quake3-demo | | |linux-quake3-demo |
− | |Welcome to the Arena, where high-ranking warriors are transformed into | + | | |
− | spineless mush. Abandoning every ounce of common sense and any trace of doubt,
| + | | |
− | you lunge onto a stage of harrowing landscapes and veiled abysses. Your new
| + | |
− | environment rejects you with lava pits and atmospheric hazards as legions of
| + | |
− | foes surround you, testing the gut reaction that brought you here in the first
| + | |
− | place. Your new mantra: Fight or be finished.
| + | |
− | |http://quake3arena.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-quake3 | | |linux-quake3 |
− | |Quake III Arena for Linux. | + | | |
− | | + | | |
− | This port includes the Linux version of Quake III Arena. It also has an option
| + | |
− | to install PunkBuster, and includes the Linux FAQ and README.
| + | |
− | | + | |
− | |http://www.quake3arena.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-quake4-demo | | |linux-quake4-demo |
− | |This package contains Quake 4 for Linux (Demo version) by id Software. | + | | |
− | | + | | |
− | |http://www.quake4game.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-quake4 | | |linux-quake4 |
− | |This package contains Quake 4 for Linux by id Software. | + | | |
− | | + | | |
− | In order to play this game, you need to add the data files
| + | |
− | that are available on the Quake 4 CD's or DVD.
| + | |
− | | + | |
− | |http://www.quake4game.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-ssamtfe | | |linux-ssamtfe |
− | |Serious Sam is a high-adrenaline action-arcade shooter heavily focused | + | | |
− | on frantic arcade-style single player action. In a world where cyberpunk
| + | | |
− | meets fantasy-fiction and advanced technology is mixed with black magic
| + | |
− | and psycho-powers, Sam travels through the beautiful world of ancient Egypt
| + | |
− | and several diverse planets, confronting countless Mental's minions on his way
| + | |
− | to the Mental's base.
| + | |
− | | + | |
− | You need an original game CD to use this port.
| + | |
− | | + | |
− | |http://www.croteam.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-ssamtse | | |linux-ssamtse |
− | |Serious Sam: Second Encounter introduces three worlds where cyberpunk | + | | |
− | once again meets fantasy fiction, and features frantic action in
| + | | |
− | 12 massive single player levels. The Second Encounter includes three
| + | |
− | new episodes based in beautifully detailed ancient civilizations: South America,
| + | |
− | Babylon, and The Medieval Age. With fourteen total weapons at his disposal,
| + | |
− | three brand new, Sam is more serious than ever. He battles against hordes of
| + | |
− | old enemies and seven adversarial species in an effort to reach the Mental
| + | |
− | once and for all.
| + | |
− | | + | |
− | Having successfully defeated the Mental forces in ancient Egypt,
| + | |
− | Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade
| + | |
− | to finally assassinate the great evil Mental, our hero's spaceship suddenly
| + | |
− | tumbles into the South American Mountains - Sam seems destined to stay on Earth.
| + | |
− | He must fight the tougher, now more experienced members of Mental's destructive
| + | |
− | forces and find a new way to reach the notorious Mental himself.
| + | |
− | | + | |
− | You need an original game CD to use this port.
| + | |
− | | + | |
− | |http://www.croteam.com/ | + | |
− | | + | |
| |- | | |- |
| |linux-steam-utils | | |linux-steam-utils |
− | |A set of workarounds for running the Linux Steam client under FreeBSD. | + | | |
− | | + | | |
− | |https://github.com/shkhln/linuxulator-steam-utils | + | |
− | | + | |
| |- | | |- |
| |linux-unigine-heaven | | |linux-unigine-heaven |
− | |Heaven Benchmark immerses a user into a magical steampunk world of | + | | |
− | shiny brass, wood and gears. Nested on flying islands, a tiny village
| + | | |
− | with its cozy, sun-heated cobblestone streets, an elaborately crafted
| + | |
− | dirigible above the expanse of fluffy clouds, and a majestic dragon
| + | |
− | on the central square gives a true sense of adventure. An interactive
| + | |
− | experience with fly-by and walk-through modes allows for exploring
| + | |
− | all corners of this world powered by the cutting-edge UNIGINE Engine
| + | |
− | that leverages the most advanced capabilities of graphics APIs and
| + | |
− | turns this benchmark into a visual masterpiece.
| + | |
− | | + | |
− | This port includes the linux-binaries of the basic (free-to-use)
| + | |
− | version of the benchmark.
| + | |
− | | + | |
− | |https://benchmark.unigine.com/heaven | + | |
− | | + | |
| |- | | |- |
| |linux-unigine-valley | | |linux-unigine-valley |
− | |Valley Benchmark is a new GPU stress-testing tool from the developers | + | | |
− | of the very popular and highly acclaimed Heaven Benchmark. The
| + | | |
− | forest-covered valley surrounded by vast mountains amazes with its
| + | |
− | scale from a bird's-eye view and is extremely detailed down to every
| + | |
− | leaf and flower petal. This non-synthetic benchmark powered by the
| + | |
− | state-of-the art UNIGINE Engine showcases a comprehensive set of
| + | |
− | cutting-edge graphics technologies with a dynamic environment and
| + | |
− | fully interactive modes available to the end user.
| + | |
− | | + | |
− | This port includes the linux-binaries of the basic (free-to-use)
| + | |
− | version of the benchmark.
| + | |
− | | + | |
− | |https://benchmark.unigine.com/valley | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |linux-unrealgold | | |linux-unrealgold |
− | |Your ship has just crashed on an unknown planet. Your best friend has just been | + | | |
− | eaten by an alien. And all you have got is a desire to go home. This can't be
| + | | |
− | real, you tell yourself. This can't be real. It's not. It's Unreal!
| + | |
− | | + | |
− | Unreal Gold contains the original Unreal game as well as the mission pack,
| + | |
− | Return to Na Pali.
| + | |
− | | + | |
− | You need an original game CD to use this port:
| + | |
− | | + | |
− | Unreal Gold CD
| + | |
− | Unreal Anthology DVD
| + | |
− | Unreal Gold CD for Linux by ravage
| + | |
− | | + | |
− | Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
| + | |
− | and working.
| + | |
− | | + | |
− | |http://icculus.org/~ravage/unreal/unrealgold/ | + | |
− | | + | |
| |- | | |- |
| |linux-ut | | |linux-ut |
− | |Unreal Tournament, the ultimate challenge of competitive game-play. | + | | |
− | Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
| + | | |
− | the benchmark of 3-D graphical excellence and immersive gameplay.
| + | |
− | This stand-alone game brings you never before,
| + | |
− | richly-textured and thrilling environments.
| + | |
− | In single player mode with "bots" (virtual customizeable team mates) or
| + | |
− | in multiplayer mode with up to 16 bots and/or humans.
| + | |
− | Step into the Unreal arena and stake your life in the pursuit of victory
| + | |
− | as the Unreal Grand Master. Or suffer the agonizing death of defeat.
| + | |
− | | + | |
− | |For information about the Linux patch/installer (436 and 451 respectively): | + | |
− | * http://liflg.org/?catid=6&gameid=51
| + | |
− | * http://www.utpg.org/
| + | |
− | | + | |
− | For more information about UT visit:
| + | |
− | * http://www.unrealtournament.com/
| + | |
− | | + | |
| |- | | |- |
| |linux-ut2003-demo | | |linux-ut2003-demo |
− | |Unreal Tournament 2003 is a first-person shooter computer game designed mainly | + | | |
− | for multiplayer gaming although the game had a built in single-player mode
| + | |
− | that mimics multiplayer gaming by featuring AI-bots. The game is part of the
| + | |
− | Unreal franchise's series of games and is a the sequel to 1999's Unreal
| + | |
− | Tournament. Unreal II: The Awakening was released as a sister product to the
| + | |
− | game, however, was developed for single-player only. Later, Unreal II would
| + | |
− | receive an add-on that would enable a multiplayer mode. UT 2003 was followed
| + | |
− | by Unreal Tournament 2004 released in March of 2004.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |linux-virtual-jay-peak | | |linux-virtual-jay-peak |
− | |Virtual Jay Peak is a simulation of snowboarding at the Jay Peak | + | | |
− | resort in Vermont. The terrain is based on geological survey data of
| + | | |
− | the mountain and surrounding area, with the addition of signature
| + | |
− | trails and buildings. The software is based on the extreme backcountry
| + | |
− | snowboarding game Soul Ride.
| + | |
− | | + | |
− | |http://www.soulride.com/products/jay_peak.html | + | |
− | | + | |
| |- | | |- |
| |linwarrior | | |linwarrior |
− | |LinWarrior 3D targets to be a somewhat classical open source | + | | |
− | Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
| + | | |
− | classic title. Feel-of-control should *not* be FPS-like but may
| + | |
− | still be arcade-like and surrealistic. Classical means that the
| + | |
− | primary target of development is single player campaigns and not
| + | |
− | realistic graphics or physics.
| + | |
− | | + | |
− | |http://www.hackcraft.de/games/linwarrior_3d/index.htm | + | |
− | | + | |
| |- | | |- |
| |liquidwar | | |liquidwar |
Line 6,203: |
Line 5,198: |
| |- | | |- |
| |lizzie | | |lizzie |
− | |Lizzie is a graphical interface allowing the user to analyze Go games in real | + | | |
− | time using Leela Zero.
| + | | |
− | |https://github.com/featurecat/lizzie | + | |
− | | + | |
| |- | | |- |
| |lm-solve | | |lm-solve |
− | |This program is a front end for the LM-Solve Perl modules that can be | + | | |
− | used to solve any of the number of Logic Mazes present on the Logic
| + | |
− | Mazes site (http://www.logicmazes.com/) and similar sites.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |lmarbles | | |lmarbles |
− | |LMarbles is a game similar to Atomix and was heavily inspired by it. | + | | |
− | The goal is to arrange a figure out of single marbles within a time
| + | | |
− | limit to reach the next level.
| + | |
− | | + | |
− | Your goal in the puzzle game marbles is to create a more or less complex
| + | |
− | figure out of single marbles within a time limit to reach the next
| + | |
− | level. Sounds easy? Well, there is a problem: If a marble starts to
| + | |
− | move, it will not stop until it hits a wall or another marble.
| + | |
− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LMarbles | + | |
− | | + | |
| |- | | |- |
| |lmpc | | |lmpc |
− | |LMPC is a tool to manipulate games recordings (demos). Supported games are | + | | |
− | DOOM, DOOM II, Heretic, Hexen, Strife (LMP files), Duke Nukem 3D, Redneck
| + | | |
− | Rampage (DMO files), Quake (DEM), QuakeWorld (QWD), Quake II (DM2, client
| + | |
− | recorded, server recorded, relay files), and Quake III Arena (DM3 files, or
| + | |
− | dm_68 more precisely). It also includes DEM file cutter tool (DEMcut), DEM
| + | |
− | text file analyser (DEMA), demo broadcasting server (DBS), and DM2 file
| + | |
− | concatenator (DM2cat).
| + | |
− | | + | |
− | |http://demospecs.half-empty.de/lmpc-alpha/ | + | |
− | | + | |
| |- | | |- |
| |lolcat | | |lolcat |
− | |This is a high performance implementation of lolcat, which does | + | | |
− | the same as the unix "cat" programm, but in fancy rainbow colors.
| + | | |
− | | + | |
− | |https://github.com/jaseg/lolcat | + | |
− | | + | |
| |- | | |- |
| |lordsawar | | |lordsawar |
− | |A turn-based strategy game where up to 8 players strive for control | + | | |
− | of as many cities as possible. Produce new armies in cities to
| + | | |
− | conquer nearby cities. Using the income from those cities, make
| + | |
− | more armies to take more cities. Send a hero to a temple to get a
| + | |
− | quest, or maybe search a nearby ruin instead. Play with others or
| + | |
− | against the computer.
| + | |
− | | + | |
− | |http://www.nongnu.org/lordsawar/ | + | |
− | | + | |
| |- | | |- |
| |lpairs | | |lpairs |
− | |LPairs is a classical memory game. This means you have to find pairs | + | | |
− | of identical cards which will then be removed. Your time and tries
| + | | |
− | needed will be counted but there is no highscore chart or limit to
| + | |
− | this.
| + | |
− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LPairs | + | |
− | | + | |
| |- | | |- |
| |lskat | | |lskat |
− | |Lieutnant Skat (from German "Offiziersskat") is a fun and engaging | + | | |
− | card game for two players, where the second player is either live
| + | | |
− | opponent, or a built in artificial intelligence.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/lskat/ | + | |
− | | + | |
| |- | | |- |
| |ltris | | |ltris |
− | |LTris is just another clone of Tetris but IMHO a good one, so if you like | + | | |
− | Tetris, download and play it!
| + | | |
− | | + | |
− | '''Features:'''
| + | |
− | * Tetris clone using SDL
| + | |
− | * Sound
| + | |
− | * Menu
| + | |
− | * Controls can be redefined
| + | |
− | * Block preview
| + | |
− | * Starting level between 0 and 9
| + | |
− | * Various backgrounds
| + | |
− | * HighScores
| + | |
− | * Nice graphics
| + | |
− | * Smooth gameplay
| + | |
− | * Cool effects (transparency, animations)
| + | |
− | * Two player mode
| + | |
− | * Two game modes
| + | |
− | | + | |
− | Two game modes? Yes. The "normal" mode is the one everbody knows well. You
| + | |
− | play as long as you can while the blocks are getting faster. The second one
| + | |
− | called "advanced" has some additional features. First there is a new figure in
| + | |
− | each new level and second later on there are suddenly appearing tiles and rows.
| + | |
− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LTris | + | |
− | | + | |
| |- | | |- |
| |lucidlife | | |lucidlife |
Line 6,307: |
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| |- | | |- |
| |lugaru | | |lugaru |
− | |3D arcade with unique fighting system and anthropomorphic characters. | + | | |
− | | + | | |
− | Lugaru's primary feature is its unique combat system. Instead of relying
| + | |
− | on confusing button combinations to perform moves, Lugaru's moves are all
| + | |
− | logical and context sensitive. For example, if an opponent aims a roundhouse
| + | |
− | kick at Turner's head, you can crouch and then stand up under the attack to
| + | |
− | grab your assailant's leg and kick him away. If you try and punch an opponent
| + | |
− | and he tries to throw you over his shoulder, you can crouch to roll painlessly
| + | |
− | out of the throw. This new combat system makes fights look and feel much more
| + | |
− | intense and believable than in any other game. You can see it in action with
| + | |
− | the gameplay movies above.
| + | |
− | |https://bitbucket.org/osslugaru/lugaru/wiki/Home | + | |
− | | + | |
| |- | | |- |
| |luola | | |luola |
− | |Luola is a 2D arcade game where you fly a small V shaped ship in | + | | |
− | different kinds of levels. It's genre "Luolalentely" (Cave-flying)
| + | | |
− | is (or was) very popular here in Finland. Though cavern-flying games
| + | |
− | are not originally Finnish, nowdays most of them are.
| + | |
− | | + | |
− | Features
| + | |
− | * 2-4 players
| + | |
− | * Team play
| + | |
− | * Ability to eject the pilot and walk around the level as a human
| + | |
− | * Supports truecolor level artwork and over a dozen terrain types ranging from watercurrents to explosives
| + | |
− | * Supports custom level palettes thus can load levels from practically any caveflying game such as V-Wing or Wings
| + | |
− | * Level specials such as snowfall, critters, auto-turrets and jump-gates
| + | |
− | * Supports keyboard and gamepad input
| + | |
− | * Sound effects and background music thru SDL_mixer library
| + | |
− | * Transparency and antialiasing effects thru SDL_gfx library
| + | |
− | * Can use Truetype fonts thru SDL_ttf library
| + | |
− | * Multiplatform: supports Linux and Windows
| + | |
− | | + | |
− | |http://www.luolamies.org/software/luola/ | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |lwjgl | | |lwjgl |
− | |The Lightweight Java Game Library | + | | |
− | | + | | |
− | |http://legacy.lwjgl.org | + | |
− | | + | |
| |- | | |- |
| !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' | | !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' |
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| | | |
| |macopix | | |macopix |
− | |macopix - Mascot Constructive Pilot for X | + | | |
− | | + | | |
− | a window sitter program for X11
| + | |
− | | + | |
− | |http://rosegray.sakura.ne.jp/macopix/index-e.html | + | |
− | | + | |
| |- | | |- |
| |madbomber | | |madbomber |
− | |"Mad Bomber" is a clone of Activision's classic Atari 2600 console game, | + | | |
− | "Kaboom!," by Larry Kaplan, with spruced-up graphics and sound effects, and
| + | | |
− | music
| + | |
− | | + | |
− | |http://www.newbreedsoftware.com/madbomber/ | + | |
− | | + | |
| |- | | |- |
| |maelstrom | | |maelstrom |
− | |A port of the high resolution, fast action Asteroids-style | + | | |
− | Mac game Maelstrom originally written by Ambrosia Software.
| + | | |
− | Unique to this port is a kick-butt network play mode.
| + | |
− | | + | |
− | |http://slouken.libsdl.org/projects/Maelstrom/ | + | |
− | | + | |
| |- | | |- |
| |magiccube4d | | |magiccube4d |
− | |MagicCube4D is a four-dimensional Rubik's cube. It is an exact analogy in | + | | |
− | four dimensions to the original plastic three dimensional puzzle, but
| + | | |
− | with some useful features - such as a "reset" button - which the original
| + | |
− | puzzle lacked.
| + | |
− | | + | |
− | |http://www.superliminal.com/cube/cube.htm | + | |
− | | + | |
| |- | | |- |
| |magicmaze | | |magicmaze |
− | |Magic Maze is a simple and low-tech monster-bashing maze game. | + | | |
− | | + | | |
− | It was originally inspired by playing Gauntlet II on the Atari ST.
| + | |
− | | + | |
− | |https://web.archive.org/web/20130902083902/http://magicmaze.rubyforge.org/ | + | |
− | | + | |
| |- | | |- |
| |magicor | | |magicor |
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| |- | | |- |
| |mahjong | | |mahjong |
− | |This is a set of three programs which provide a networked Mah Jong | + | | |
− | program, together with a computer player. Thus the game can be played by
| + | | |
− | four humans, by a human and three computer players, or any other
| + | |
− | combination. There is a server program, which handles the game. An X
| + | |
− | client to allow humans to play naturally, and a computer player.
| + | |
− | |http://mahjong.julianbradfield.org/ | + | |
− | | + | |
| |- | | |- |
| |maitretarot | | |maitretarot |
− | |MaitreTarot is a Tarot card game. Understand a game like freecell or | + | | |
− | poker, nothing to do with astrology. Tarot is rather a French game.
| + | | |
− | | + | |
− | This is the server side of the game.
| + | |
− | | + | |
− | Check the port games/mt_gtk_client for a GTK+ client.
| + | |
− | | + | |
− | |http://www.nongnu.org/maitretarot/ | + | |
− | | + | |
| |- | | |- |
| |manaplus | | |manaplus |
− | |ManaPlus is a 2D MMORPG client for games running on tmwAthena, evol or | + | | |
− | eathena servers. It fully supports Evol Online, The Mana World and Land Of
| + | | |
− | Fire.
| + | |
− | | + | |
− | |http://www.manaplus.org/ | + | |
− | | + | |
| |- | | |- |
| |mancala | | |mancala |
− | |Implementation of the simple board game called Mancala. Contains both a user | + | | |
− | unfriendly character based interface, and a nice, user friendly X11 interface.
| + | | |
− | Be warned: If you just bother to read the rules, you may get hooked on this!
| + | |
− | | + | |
− | |https://shh.thathost.com/pub-unix | + | |
− | | + | |
| |- | | |- |
| |mangband | | |mangband |
− | |MAngband is a free online multiplayer real-time roguelike game, | + | | |
− | derived from the single player game Angband.
| + | | |
− | |http://mangband.org/ | + | |
− | | + | |
| |- | | |- |
| |mari0 | | |mari0 |
− | |Mari0 is a fan-made video game that combines | + | | |
− | the Super Mario Bros and Portal games.
| + | | |
− | | + | |
− | I introduces itself with these features:
| + | |
− | * Complete recreation of SMB
| + | |
− | * Elements from Portal
| + | |
− | * Portal gun that shoots portals
| + | |
− | * 4-player simultaneous coop
| + | |
− | * Level Editor that was used to create the levels in the game
| + | |
− | * 33 different hats
| + | |
− | * Downloadable Mappacks
| + | |
− | * Game modifiers for extra fun
| + | |
− | | + | |
− | |https://stabyourself.net/mari0/ | + | |
− | | + | |
| |- | | |- |
| |marsnomercy | | |marsnomercy |
Line 6,471: |
Line 5,314: |
| |- | | |- |
| |masterserver | | |masterserver |
− | |LASANGE aims at creating a mostly-automated LAN session administration and | + | | |
− | management system. It will provide game server management (instant deployment
| + | | |
− | of game servers) and tournament management in a more advanced and automated
| + | |
− | way than other systems. It will also consist of basic tools for LAN sessions
| + | |
− | such as a generic modular Masterserver, IRC bot, etc.
| + | |
− | | + | |
− | |http://lasange-system.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |maxr | | |maxr |
− | |M.A.X.R. (Mechanized Assault and Exploration Reloaded) is a fanproject | + | | |
− | by the community of MaxTheGame.de. It was founded by MM (Michael
| + | | |
− | Monch) around 2006 and became OpenSource at the end of 2007. MAXR
| + | |
− | is based on the old M.A.X. (Mechanized Assault and Exploration) by
| + | |
− | Interplay from 1996.
| + | |
− | |https://www.maxr.org/ | + | |
− | | + | |
| |- | | |- |
| |meandmyshadow | | |meandmyshadow |
− | |Me and My Shadow is a puzzle/platform game written by Luka Horvat. | + | | |
− | The author has given us permission to gpl the game, and develop it
| + | | |
− | further. It has an interesting concept and rather unique gameplay.
| + | |
− | | + | |
− | |https://acmepjz.github.io/meandmyshadow/ | + | |
− | | + | |
| |- | | |- |
| |megaglest-data | | |megaglest-data |
Line 6,502: |
Line 5,330: |
| |- | | |- |
| |megaglest | | |megaglest |
− | |MegaGlest is an open source 3D-real-time strategy game, where you control | + | | |
− | the armies of one of seven different factions: Tech, Magic, Egyptians,
| + | | |
− | Indians, Norsemen, Persian or Romans (Beta). The game is setup in one of
| + | |
− | 14 naturally looking settings, which -like the unit models- are crafted
| + | |
− | with great appreciation for detail. MegaGlest is heavily based on the
| + | |
− | widely known Glest, which it forked from in early 2010.
| + | |
− | | + | |
− | |http://megaglest.org/ | + | |
− | | + | |
| |- | | |- |
| |megamario | | |megamario |
Line 6,517: |
Line 5,338: |
| |- | | |- |
| |memonix | | |memonix |
− | |Brain teasers, puzzle and memory games for kid's in one pack! | + | | |
− | | + | | |
− | Memonix is the latest version of a wonderful collection of four
| + | |
− | brain twisters, including Mosaic, Builder, Pair and Jig-Saw. While
| + | |
− | being amazingly addictive and fun to play, these games can be used
| + | |
− | to improve your child's memory, thinking and reaction. Five difficulty
| + | |
− | levels from normal to obscene plus the timer mean that the challenge
| + | |
− | will never run away. Joyful music and brightly-colored visuals
| + | |
− | maximize the excitement from the gameplay.
| + | |
− | | + | |
− | |https://www.viewizard.com/ | + | |
| |- | | |- |
| |meqcc | | |meqcc |
Line 6,534: |
Line 5,346: |
| |- | | |- |
| |meritous | | |meritous |
− | |Far below the surface of the planet is a secret. A place of limitless | + | | |
− | power. Those that seek to control such a utopia will soon bring an
| + | | |
− | end to themselves.
| + | |
− | | + | |
− | Seeking an end to the troubles that plague him, PSI user MERIT
| + | |
− | journeys into the hallowed Orcus Dome in search of answers.
| + | |
− | | + | |
− | |http://www.asceai.net/meritous/ | + | |
− | | + | |
| |- | | |- |
| |mindfocus | | |mindfocus |
Line 6,553: |
Line 5,358: |
| |- | | |- |
| |minecraft-client | | |minecraft-client |
− | |This is the popular block building game Minecraft. | + | | |
− | | + | | |
− | |https://minecraft.net/ | + | |
− | | + | |
| |- | | |- |
| |minecraft-server | | |minecraft-server |
− | |This is the dedicated server for the popular block building game Minecraft. | + | | |
− | | + | | |
− | |http://www.minecraft.net/ | + | |
− | | + | |
| |- | | |- |
| |minerbold | | |minerbold |
Line 6,569: |
Line 5,370: |
| |- | | |- |
| |minetest | | |minetest |
− | |Minetest is a near-infinite-world block sandbox game and a game engine, | + | | |
− | inspired by InfiniMiner, Minecraft, and the like.
| + | | |
− | | + | |
− | |https://www.minetest.net/ | + | |
− | | + | |
| |- | | |- |
| |minetest_game | | |minetest_game |
− | |The main game for the Minetest game engine. | + | | |
− | | + | | |
− | |https://www.minetest.net/ | + | |
− | | + | |
| |- | | |- |
| |minilens | | |minilens |
− | |A thousand years into post-apocalyptic Earth, many forms of life | + | | |
− | have gone extinct, including humans. An alien robot series, called
| + | | |
− | Minilens, is cleaning up the Earth and collecting the surviving
| + | |
− | flora for research purposes.
| + | |
− | | + | |
− | The robots' duty is to destroy all radioactive barrels and to collect
| + | |
− | all flora.
| + | |
− | | + | |
− | Aliens forgot that Earth has gravity, therefore Minilens can't jump.
| + | |
− | | + | |
− | |http://kobuge-games.github.io/minilens/ | + | |
− | | + | |
| |- | | |- |
| |mirrormagic | | |mirrormagic |
− | |This is a nice little game with color graphics and sound for your | + | | |
− | Unix system with color X11. You need an 8-Bit color display or better.
| + | | |
− | It is not recommended on black&white systems, and maybe not on gray
| + | |
− | scale systems.
| + | |
− | It was first released as "Mirror Magic" in the year 1989 on the
| + | |
− | Amiga (with ports on other computer systems).
| + | |
− | | + | |
− | |http://www.artsoft.org/mirrormagic/ | + | |
− | | + | |
| |- | | |- |
| |miscom | | |miscom |
− | |In miscom you must defend cities from missile attack. You do this by | + | | |
− | launching missiles of your own (in a point-and-blast fashion) to
| + | |
− | destroy the enemy missiles before they land.
| + | |
− | | + | |
− | Miscom is a curses-based game, so it should work on any terminal.
| + | |
− | (You'll need 9600 baud or better for it to be playable.) It supports
| + | |
− | colour and sound.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |mkhexgrid | | |mkhexgrid |
− | |mkhexgrid is a small command-line program which generates hexagonal grids | + | | |
− | of the sort used for strategy games. Hex grids can be created as PNG or
| + | | |
− | SVG images, and as PostScript. Virtually every aspect of the output can be
| + | |
− | be adjusted.from grid line thickness and color, to style and size of hex
| + | |
− | centers, to the style and position of hex coordinates. mkhexgrid makes it
| + | |
− | simple to create whatever hex grid you need.
| + | |
− | | + | |
− | |http://www.nomic.net/~uckelman/mkhexgrid/ | + | |
− | | + | |
| |- | | |- |
| |moagg | | |moagg |
− | |Moagg stands for "Mother of all gravity games". | + | | |
− | In this game you are pilot of a small space ship and have to navigate it
| + | | |
− | through different caves by using the thrusters and rotating the ship.
| + | |
− | But besides gravity there are many other difficulties you have to master.
| + | |
− | | + | |
− | The game is strongly influenced by some classical cave flyers from
| + | |
− | the C64 and Amiga era such as "Space Taxi" or "Gravity Force".
| + | |
− | But Moagg is supposed to be more than just a clone of these games.
| + | |
− | | + | |
− | |http://moagg.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |monkeybubble | | |monkeybubble |
Line 6,646: |
Line 5,402: |
| |- | | |- |
| |monster-masher | | |monster-masher |
− | |Monster Masher is an action game for the Gnome desktop environment. | + | | |
− | The basic idea is that you, as levitation worker gnome, has to clean
| + | | |
− | the caves for monsters that want to roll over you. You do the cleaning
| + | |
− | by mashing the monsters with stone blocks.
| + | |
− | | + | |
− | |http://people.iola.dk/olau/monster-masher/ | + | |
− | | + | |
| |- | | |- |
| |monsterz | | |monsterz |
− | |Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or | + | | |
− | Zookeeper.
| + | | |
− | | + | |
− | The goal of the game is to create rows of similar monsters, either
| + | |
− | horizontally or vertically. The only allowed move is the swap of two adjacent
| + | |
− | monsters, on the condition that it creates a row of three or more. When
| + | |
− | alignments are cleared, pieces fall from the top of the screen to fill the
| + | |
− | board again. Chain reactions earn you even more points.
| + | |
− | | + | |
− | This game is mostly about luck, but it remains highly addictive. You have been
| + | |
− | warned. Currently two modes are available:
| + | |
− | | + | |
− | * Classic - play against the clock and clear a given number of each monster type to reach next level.
| + | |
− | * Puzzle - clear lines of monsters to move pieces around and put together the puzzle.
| + | |
− | * Training - play against the clock in a neverending level, chose the timer difficulty and number of monsters for infinite fun.
| + | |
− | | + | |
− | |http://sam.zoy.org/monsterz/ | + | |
− | | + | |
| |- | | |- |
| |moon-buggy | | |moon-buggy |
− | |Moon-buggy is a simple character graphics game, where you drive | + | | |
− | some kind of car across the moon's surface.
| + | | |
− | Unfortunately there are dangerous craters there.
| + | |
− | Fortunately your car can jump over them!
| + | |
− | |http://www.seehuhn.de/comp/moon-buggy | + | |
− | | + | |
| |- | | |- |
| |moonlander | | |moonlander |
− | |Moon Lander is a 2D game of gravity. Land your ship on the landing pad. | + | | |
− | Don't go too fast, or you will crash.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |moonlight-embedded | | |moonlight-embedded |
− | |Moonlight Embedded is an open source implementation of NVIDIA's | + | | |
− | GameStream, as used by the NVIDIA Shield.
| + | | |
− | | + | |
− | Moonlight Embedded allows you to stream your full collection of games
| + | |
− | from your powerful Windows desktop to your FreeBSD system.
| + | |
− | | + | |
− | |https://github.com/irtimmer/moonlight-embedded | + | |
− | | + | |
| |- | | |- |
| |mopesnake | | |mopesnake |
Line 6,703: |
Line 5,426: |
| |- | | |- |
| |moria | | |moria |
− | |The game of moria is a single player dungeon simulation. A player | + | | |
− | may choose from a number of races and classes when creating a
| + | | |
− | character, and then `run' that character over a period of days,
| + | |
− | weeks, even months, attempting to win the game by defeating the
| + | |
− | Balrog which lurks in the deeper levels.
| + | |
− | | + | |
− | The player will begin his adventure on the town level where he may
| + | |
− | acquire supplies, weapons, armor, and magical devices by bartering
| + | |
− | with various shop owners. After preparing for his adventure, the
| + | |
− | player can descend into the dungeons of moria where fantastic
| + | |
− | adventures await his coming!
| + | |
− | | + | |
− | |http://remarque.org/~grabiner/moria.html | + | |
− | | + | |
| |- | | |- |
| |motogt | | |motogt |
− | |MotoGT is 2D top-viewed game where you drive a MotoGP bike, and you | + | | |
− | want to win races. In career mode you start with a regular bike,
| + | | |
− | but when you win races you get experience, and experience let's you
| + | |
− | improve your bike. If you win championships, you can also unlock
| + | |
− | hidden features.
| + | |
− | | + | |
− | |http://motogt.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |mrboom | | |mrboom |
− | |Mr.Boom is an 8 players Bomberman clone. | + | | |
− | | + | | |
− | |http://mrboom.mumblecore.org/ | + | |
− | | + | |
| |- | | |- |
| |mt_dolphin_ia | | |mt_dolphin_ia |
− | |MaitreTarot is a Tarot card game. Understand a game like freecell or | + | | |
− | poker, nothing to do with astrology. Tarot is rather a French game.
| + | | |
− | | + | |
− | This is a basic AI to play against your machine.
| + | |
− | | + | |
− | Check the port games/mt_gtk_client for a GTK+ client.
| + | |
− | | + | |
− | |http://www.nongnu.org/maitretarot/ | + | |
− | | + | |
| |- | | |- |
| |mt_gtk_client | | |mt_gtk_client |
− | |MaitreTarot is a Tarot card game. Understand a game like freecell or | + | | |
− | poker, nothing to do with astrology. Tarot is rather a French game.
| + | | |
− | | + | |
− | This is the GTK+ client of the game.
| + | |
− | | + | |
− | |http://www.nongnu.org/maitretarot/ | + | |
− | | + | |
| |- | | |- |
| |mtaserver | | |mtaserver |
− | |Multi Theft Auto is a modification for | + | | |
− | Grand Theft Auto: Vice City and Grand Theft Auto: GTA3
| + | | |
− | for PC that allows you to play it online against players
| + | |
− | around the world.
| + | |
− | | + | |
− | |http://www.mtavc.com/ | + | |
− | | + | |
| |- | | |- |
| |mudmagic | | |mudmagic |
Line 6,772: |
Line 5,458: |
| |- | | |- |
| |mvdsv | | |mvdsv |
− | |MVDSV is popular QuakeWorld server with new amazing possibilities, most | + | | |
− | notably, of course, being multi-view demos. MVD demos are probably the
| + | | |
− | biggest step in QuakeWorld since Qizmo release. MVDSV is also the best
| + | |
− | server to use with KTeams Pro deathmatch mod, and in fact is required
| + | |
− | for the latter's full functionality.
| + | |
− | | + | |
− | |https://github.com/deurk/mvdsv | + | |
− | | + | |
| |- | | |- |
| !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' | | !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' |
Line 6,791: |
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| ! scope="col" style="width: 250px;"|'''Addition or Link''' | | ! scope="col" style="width: 250px;"|'''Addition or Link''' |
| |- | | |- |
− | |nInvaders
| |
− | |A ncurses version of the classic Space Invaders game.
| |
| | | |
− | |http://ninvaders.sourceforge.net/
| |
− |
| |
− | Michael L. Hostbaek
| |
− | mich@FreeBSD.org
| |
| | | |
| + | |nInvaders |
| + | | |
| + | | |
| |- | | |- |
| |naev-data | | |naev-data |
− | |Naev is a 2D space trading and combat game, in a similar vein to | + | | |
− | Escape Velocity (data files).
| + | | |
− | | + | |
− | |http://blog.naev.org/ | + | |
− | | + | |
| |- | | |- |
| |naev | | |naev |
− | |Naev is a 2D space trading and combat game, in a similar vein to | + | | |
− | Escape Velocity.
| + | | |
− | | + | |
− | |https://naev.org/ | + | |
− | | + | |
| |- | | |- |
| |narcissu2 | | |narcissu2 |
− | |The anonymous protagonist is diagnosed with a terminal illness shortly | + | | |
− | after his twentieth birthday, and is admitted to a hospital in Mito,
| + | | |
− | Ibaraki. There he meets Setsumi, a woman a few years older, who is
| + | |
− | also terminally ill. Finding that they both reject to die either in
| + | |
− | hospital or at home, they steal a car and run away together. -- VNDB
| + | |
− | | + | |
− | This package includes English translation for both Narcissu and
| + | |
− | Narcissu: Side 2nd.
| + | |
− | | + | |
− | |http://www.neechin.net/narcissu/ | + | |
− | | + | |
| |- | | |- |
| |nazghul | | |nazghul |
− | |Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis | + | | |
− | is not on graphics or first-person squad-based stealth action. If you like
| + | | |
− | roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
| + | |
− | 90's then this is for you.
| + | |
− | | + | |
− | |http://myweb.cableone.net/gmcnutt/nazghul.html | + | |
− | | + | |
| |- | | |- |
| |nehquake | | |nehquake |
− | |This Nehahra engine is basically a bug-fixed version of the released 2.54 | + | | |
− | source. It has also most of the fixes/features of the Enhanced GLQuake
| + | | |
− | version. The engine can be used for both watching the "Seal of Nehahra" movie
| + | |
− | and for playing the actual game.
| + | |
− | |http://planetquake.com/nehahra/ | + | |
− | | + | |
| |- | | |- |
| |nelly | | |nelly |
Line 6,849: |
Line 5,502: |
| |- | | |- |
| |neo-cowsay | | |neo-cowsay |
− | |cowsay is a configurable talking ASCII cow (and other characters), | + | | |
− | written in Go. It operates much as the figlet program does, and
| + | | |
− | is written in the same spirit of silliness.
| + | |
− | | + | |
− | |https://github.com/Code-Hex/Neo-cowsay | + | |
− | | + | |
| |- | | |- |
| |nethack32 | | |nethack32 |
− | |This is nethack. You and your puppy (or kitten) will explore the deep | + | | |
− | dungeons to retrieve the long-lost magical item that causes so much
| + | | |
− | trouble to anyone.
| + | |
− | | + | |
− | Take care, and try not to miss meals.
| + | |
− | | + | |
− | P.S. There is a newsgroup "rec.games.roguelike.nethack" if you are truly interested.
| + | |
− | | + | |
− | |http://www.nethack.org/ | + | |
− | | + | |
| |- | | |- |
| |nethack33-nox11 | | |nethack33-nox11 |
− | |This is nethack, a classic hack'n'slash adventure game. | + | | |
− | You and your faithful feline (or commited canine) are on a quest
| + | | |
− | to retrieve the lost Amulet of Yendor. Good luck!
| + | |
− | | + | |
− | |http://www.nethack.org/ | + | |
− | | + | |
| |- | | |- |
| |nethack33 | | |nethack33 |
− | |This is nethack, a classic hack'n'slash adventure game. | + | | |
− | You and your faithful feline (or commited canine) are on a quest
| + | | |
− | to retrieve the lost Amulet of Yendor. Good luck!
| + | |
− | | + | |
− | |http://www.nethack.org/ | + | |
− | | + | |
| |- | | |- |
| |nethack34-nox11 | | |nethack34-nox11 |
− | |This is nethack, a classic hack'n'slash adventure game. | + | | |
− | You and your faithful feline (or commited canine) are on a quest
| + | | |
− | to retrieve the lost Amulet of Yendor. Good luck!
| + | |
− | | + | |
− | |http://www.nethack.org/ | + | |
| |- | | |- |
| |nethack34 | | |nethack34 |
− | |This is nethack, a classic hack'n'slash adventure game. | + | | |
− | You and your faithful feline (or commited canine) are on a quest
| + | | |
− | to retrieve the lost Amulet of Yendor. Good luck!
| + | |
− | |http://www.nethack.org/ | + | |
− | | + | |
| |- | | |- |
| |nethack36-nox11 | | |nethack36-nox11 |
− | |This is nethack, a classic hack'n'slash adventure game. | + | | |
− | You and your faithful feline (or commited canine) are on a quest
| + | | |
− | to retrieve the lost Amulet of Yendor. Good luck!
| + | |
− | | + | |
− | |http://www.nethack.org/ | + | |
| |- | | |- |
| |nethack36 | | |nethack36 |
− | |This is nethack, a classic hack'n'slash adventure game. | + | | |
− | You and your faithful feline (or commited canine) are on a quest
| + | | |
− | to retrieve the lost Amulet of Yendor. Good luck!
| + | |
− | | + | |
− | |http://www.nethack.org/ | + | |
| |- | | |- |
| |netherearth | | |netherearth |
− | |NETHER EARTH REMAKE. Nether Earth was the very first real time | + | | |
− | strategy game. It worked on a SPECTRUM machine, and only needed
| + | | |
− | 48KB of RAM to work!!
| + | |
− | | + | |
− | It has all the tipical elements of strategy games: resources,
| + | |
− | factories, combat units, etc.
| + | |
− | | + | |
− | |http://www.braingames.getput.com/nether/default.asp | + | |
− | | + | |
| |- | | |- |
| |netpanzer | | |netpanzer |
Line 6,928: |
Line 5,542: |
| |- | | |- |
| |netradiant | | |netradiant |
− | |NetRadiant is a fork of the well-known map editor for Quake 3 based games, | + | | |
− | GtkRadiant 1.5. The focus is put on stabilizing and bugfixing the included
| + | | |
− | map compiler, q3map2, so it can become a reliable tool for map authors.
| + | |
− | | + | |
− | Fixes include:
| + | |
− | | + | |
− | * Better decompiling by q3map2 (texcoords no longer get lost)
| + | |
− | * Fixed 3D display in the Windows XP software renderer
| + | |
− | * Fixed deluxemapping when a surface is lit from both sides
| + | |
− | * Fixed some buffer overruns
| + | |
− | * Fixed the "expand selection to whole entities" feature
| + | |
− | * Fixed the origin of mirrored eclassmodel entities
| + | |
− | * Key bindings no longer disappear when using an international keyboard layout
| + | |
− | * Plane snapping fixed (no more fall-through holes in imported model terrain)
| + | |
− | * Various other map compiler fixes
| + | |
− | | + | |
− | Original, classic GtkRadiant 1.5 is available as `games/gtkradiant' port.
| + | |
− | | + | |
− | |http://ingar.intranifty.net/gtkradiant/ | + | |
− | | + | |
| |- | | |- |
| |netrek-BRMH-bin | | |netrek-BRMH-bin |
Line 6,954: |
Line 5,550: |
| |- | | |- |
| |netrek-client-cow | | |netrek-client-cow |
− | |Netrek is a multi-player battle simulation with a Star Trek theme. | + | | |
− | As a player, you captain starships to engage enemy vessels, bomb
| + | | |
− | armies and invade planets in order to expand your team's space empire.
| + | |
− | The ultimate goal is to genocide the enemy race, but the carnage of
| + | |
− | battles along the way is ruthlessly fast paced and a lot of fun!
| + | |
− | | + | |
− | It's a team-oriented game with realtime dogfighting but involving a
| + | |
− | lot of ongoing strategy. It costs no money to play, there are no ads,
| + | |
− | and it's open source.
| + | |
− | | + | |
− | |http://www.netrek.org/ | + | |
− | | + | |
| |- | | |- |
| |nettoe | | |nettoe |
− | |netToe is a Tic Tac Toe-like game for the console written in C using UNIX | + | | |
− | sockets. It is playable by 2 players over the network, against computer AI, or
| + | | |
− | against another player on the same machine.
| + | |
− | | + | |
− | |http://nettoe.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |netwalk | | |netwalk |
− | |KNetWalk is a small game where you have to build up a computer | + | | |
− | network by rotating the wires to connect the terminals to the server.
| + | | |
− | When the network is build, a highscore-list comes up where competitions
| + | |
− | can be fought out.
| + | |
− | | + | |
− | |http://www.kde.org/applications/games/knetwalk/ | + | |
− | | + | |
| |- | | |- |
| |neverball | | |neverball |
− | |In 1.1.5 version, the Neverball and Neverputt source trees have been merged | + | | |
− | into one. It includes 75 Neverball levels and 62 Neverputt levels.
| + | | |
− | | + | |
− | Neverball, tilt the floor to roll a ball through an obstacle course within the
| + | |
− | given time. It is part puzzle game, part action game, and entirely a test of
| + | |
− | skill. If the ball falls or time expires, a ball is lost. Collect coins to
| + | |
− | unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are
| + | |
− | worth 10. A free ball is awarded for 100 coins.
| + | |
− | | + | |
− | Neverputt, a hot-seat multiplayer miniature golf game using the physics and
| + | |
− | graphics of Neverball.
| + | |
− | | + | |
− | Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and
| + | |
− | OSX. Hardware accelerated OpenGL with multitexture (OpenGL 1.2.1 or greater)
| + | |
− | is required. A 500MHz processor is recommended.
| + | |
− | | + | |
− | |https://neverball.org/ | + | |
− | | + | |
| |- | | |- |
| |newvox | | |newvox |
− | |Voxel-style landscape rendering. Move around the landscape | + | | |
− | by using the arrow keys.
| + | | |
− | |https://www.libsdl.org/projects/newvox/ | + | |
− | | + | |
| |- | | |- |
| |nextgo | | |nextgo |
− | |NeXTGo is the classic Go game originally written for the OPENSTEP/Mach | + | | |
− | environment.
| + | | |
− | | + | |
− | |http://www.nongnu.org/gap/nextgo/index.html | + | |
− | | + | |
| |- | | |- |
| |nexuiz | | |nexuiz |
− | |Nexuiz is a fast-paced, chaotic, and intense multiplayer first person | + | | |
− | shooter, focused on providing basic, old style deathmatch.
| + | | |
− | | + | |
− | Nexuiz is built on the power of the Darkplaces engine, which is a heavily
| + | |
− | modified version of the original Quake. Darkplaces features realtime
| + | |
− | lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
| + | |
− | rewritten network code that supports up to 64 players on a single server.
| + | |
− | While quality gameplay was our primary goal, its graphics technology and
| + | |
− | artwork allows the game to compete with the current quality of commercial
| + | |
− | games.
| + | |
− | | + | |
− | Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
| + | |
− | and movement style. The fast server browser and quick loading time allows
| + | |
− | you to jump right into a game at a moments notice and play a quick game.
| + | |
− | | + | |
− | Now it also comes with community map pack compiled by Strahlemann. It
| + | |
− | includes 35 maps, and a campaign mode for the user to fight through. The
| + | |
− | map pack includes Quake3 community maps, Nexuiz community maps, and some
| + | |
− | new maps from Nexuiz developers.
| + | |
− | | + | |
− | |http://www.alientrap.org/games/nexuiz | + | |
− | | + | |
| |- | | |- |
| |nighthawk | | |nighthawk |
− | |Nighthawk is a shoot-'em up which requires thinking more than | + | | |
− | reflexes. Your goal is to destroy droids occupying a fleet of
| + | |
− | reclaimed starships. You start out as a 002 Paradroid with very poor
| + | |
− | firepower and shielding but have the ability to transfer your programs
| + | |
− | over to a new droid, effectively taking it over. As you take control
| + | |
− | of bigger and better droids, you gain better firepower and shielding.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |nimuh | | |nimuh |
− | |Nimuh is a project puzzle game destined to improve the knowledge | + | | |
− | of Andalusia
| + | | |
− | | + | |
− | We are CaninoStudios, a development group destined to make video
| + | |
− | games under the free software philosophy. We are writing you to
| + | |
− | make a presentation of our latest release "Nimuh, searching for the
| + | |
− | Andalusian treasure".
| + | |
− | | + | |
− | This project is oriented to education and acknowledge of our land,
| + | |
− | Andalusia.
| + | |
− | | + | |
− | "Nimuh" has been released under the Creative Commons license. It's
| + | |
− | a puzzle type game and it's based in the "Theseus and the Minotaur
| + | |
− | Mazes" game, but we decided to improve it by adding a 3D isometric
| + | |
− | view. You can go through 40 different Andalusian locations and play
| + | |
− | all the levels while you learn about the typical food, fiestas and
| + | |
− | history of every place.
| + | |
− | | + | |
− | |http://nimuh.com/ | + | |
− | | + | |
| |- | | |- |
| |ninix-aya | | |ninix-aya |
− | |Ninix-aya is a branch of ninix. | + | | |
− | Ninix-aya and ninix are compatible with Windows desktop mascot
| + | | |
− | program "Ukagaka".
| + | |
− | | + | |
− | For more information, see
| + | |
− | |http://ninix-aya.sourceforge.jp/ | + | |
− | | + | |
| |- | | |- |
| |njam | | |njam |
− | |Njam is fast-paced cross-platform pac-man-like game. In this arcade you | + | | |
− | move through the maze eating cookies and collecting powerups while trying
| + | | |
− | to avoid ghosts who chase you.
| + | |
− | Features:
| + | |
− | | + | |
− | * Single and multiplayer mode (local or network)
| + | |
− | * Duel mode (players compete each other to get more points)
| + | |
− | * Non-duel mode (players cooperate to finish as many levels as they can)
| + | |
− | * Great music and sound effects
| + | |
− | * Customizable level skins
| + | |
− | * Many different levels
| + | |
− | * Integrated level editor
| + | |
− | * Open Source (GPL Licence)
| + | |
− | | + | |
− | |http://njam.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |nlarn | | |nlarn |
− | |NLarn is a roguelike game and as such a remake of the classic game Larn. | + | | |
− | | + | | |
− | Very noticeable differences to the original so far include:
| + | |
− | | + | |
− | * advanced user interface
| + | |
− | * extremely different item handling
| + | |
− | * extended monster AI
| + | |
− | * a real town
| + | |
− | * colour
| + | |
− | | + | |
− | |https://nlarn.github.io/ | + | |
− | | + | |
| |- | | |- |
| |nonsense | | |nonsense |
− | |From the nonsense README: | + | | |
− | | + | | |
− | Nonsense generates random (and sometimes humorous) text from datafiles and
| + | |
− | templates using a very simple, recursive grammar. It's like having a million
| + | |
− | monkeys sitting in front of a million typewriters, without having to feed or
| + | |
− | clean up after them. From fake Slashdot headlines to absurd college courses to
| + | |
− | buzzword bingo cards, Nonsense is a good way to waste time.
| + | |
− | | + | |
− | |http://nonsense.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |npush | | |npush |
− | |nPush is a logic game similar to Sokoban and Boulder Dash. You need | + | | |
− | to collect all the gold on the level and reach the exit. To make
| + | | |
− | it hard there are some rocks that stand in your way, and you also
| + | |
− | have some dynamite to blast them away. Main difference from Sokoban,
| + | |
− | KSokoban and similar games is that you can have multiple player-controlled
| + | |
− | characters you can move on the screen.
| + | |
− | | + | |
− | nPush is written in C++. The source code is freely available under
| + | |
− | GPL license, version 2 or above. The code is very simple, so if
| + | |
− | you're interested in working on your C++ skills on a simple project,
| + | |
− | please feel free to join in.
| + | |
− | | + | |
− | |http://npush.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |nsnake | | |nsnake |
− | |nsnake is small game written in C and using ncurses API for drawing | + | | |
− | stuff on the screen.
| + | | |
− | | + | |
− | It currently supports colors and can save highscores in a file.
| + | |
− | | + | |
− | |http://projects.malikania.fr/nsnake/ | + | |
− | | + | |
| |- | | |- |
| |nuclearchess | | |nuclearchess |
− | |NuclearChess is a chess variant. Whenever a piece is captured, both | + | | |
− | pieces and all pieces on neighbour fields die. Games are short and fun
| + | | |
− | even for people who usually don't play chess.
| + | |
− | | + | |
− | |http://www.linux-games.com/nuclearchess/ | + | |
− | | + | |
| |- | | |- |
| |numptyphysics-npcomplete | | |numptyphysics-npcomplete |
− | |NP-complete - a pack of user-submitted levels for Numpty Physics | + | | |
− | | + | | |
− | |http://numptyphysics.garage.maemo.org/levels/ | + | |
− | | + | |
| |- | | |- |
| |numptyphysics | | |numptyphysics |
− | |Harness gravity with your crayon and set about creating blocks, | + | | |
− | ramps, levers, pulleys and whatever else you fancy to get the little
| + | | |
− | red thing to the little yellow thing.
| + | |
− | | + | |
− | Numpty Physics is a drawing puzzle game in the spirit (and style?)
| + | |
− | of Crayon Physics using the same excellent Box2D engine.
| + | |
− | | + | |
− | |http://numptyphysics.garage.maemo.org/ | + | |
− | | + | |
| |- | | |- |
| |nwndata | | |nwndata |
− | |This is the Neverwinter Nights data used by the Linux client. It runs | + | | |
− | under FreeBSD using the Linux emulation mode. In order to play
| + | | |
− | this game, you will need the game resources, along with a license key
| + | |
− | from the retail version of this game.
| + | |
− | | + | |
− | |http://www.neverwinternights.info/ | + | |
− | | + | |
| |- | | |- |
| |nxengine | | |nxengine |
− | |NXEngine is a complete open-source clone/rewrite of the masterpiece | + | | |
− | jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
| + | | |
− | This is a somewhat upgraded/refactored version of nxengine.
| + | |
− | | + | |
− | |https://github.com/nxengine/nxengine-evo | + | |
− | | + | |
| |- | | |- |
| !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' | | !colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top''' |
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| | | |
| |odamex | | |odamex |
− | |Odamex is a free and open source port for the classic first-person-shooter | + | | |
− | Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
| + | | |
− | original Doom executables while offering a broader expanse of security
| + | |
− | features, personal configuration, gameplay options, and editing features.
| + | |
− | Odamex can run on a wide range of operating systems and hardware, so players
| + | |
− | should be able to play on almost any platform. '''Features:'''
| + | |
− | | + | |
− | * The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
| + | |
− | * Compatibility with many major operating systems, including Windows, Linux, FreeBSD and Mac OSX.
| + | |
− | * Core gameplay modeled on the original doom2.exe.
| + | |
− | * Streamlined WAD loading, allowing the server and clients to load WAD files on the fly without needing to restart the client or server.
| + | |
− | * Compatibility with Boom, MBF and CTF Standard maps.
| + | |
− | * Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
| + | |
− | * Jumping, Mouselook and other non-standard features available as server-side options.
| + | |
− | * Comprehensive cheat and exploit countermeasures.
| + | |
− | * An open source code base licensed under the GPL, available for anyone to examine, compile, or modify to their liking.
| + | |
− | | + | |
− | |http://odamex.net/ | + | |
− | | + | |
| |- | | |- |
| |oldrunner | | |oldrunner |
− | |Oldrunner is a remake of Broderbund's Loderunner which contains the 150 | + | | |
− | original game levels. It is written in C and has a textmode interface.
| + | | |
− | | + | |
− | |http://culot.org/public/Code/oldrunner.html | + | |
− | | + | |
| |- | | |- |
| |omega | | |omega |
− | |omega is a complex rogue-style game of dungeon exploration. Unlike | + | | |
− | other such games, there are a number of ways to "win", depending on
| + | | |
− | various actions taken during play. The ways you can get your name on
| + | |
− | the hiscore board include becoming the highest ranked head of a guild,
| + | |
− | sect, college, etc., as well as gaining the most points figured from
| + | |
− | possessions and experience. The game (via the oracle) may impose some
| + | |
− | structure on your exploration, but you need not follow all of the
| + | |
− | oracle's advice. There *is* a "total winner" status, by the way.
| + | |
− | | + | |
− | omega offers a richness of playing detail that goes beyond a simple
| + | |
− | game like rogue. However, the majority of gameplay is very similar to
| + | |
− | rogue, hack, ultrarogue, larn, and other such games. The player is
| + | |
− | represented by the highlighted "@" symbol, objects and terrain
| + | |
− | features are represented by non-alphabetic symbols, monsters are
| + | |
− | represented by the various upper and lower case letters, and other
| + | |
− | humans are represented by a non-highlighted "@". It is recommended
| + | |
− | that the novice read the man pages for rogue or some other such game
| + | |
− | and perhaps play a few games before playing omega.
| + | |
− | | + | |
− | |http://www.alcyone.com/max/projects/omega/ | + | |
− | | + | |
| |- | | |- |
| |oneko-sakura | | |oneko-sakura |
− | |The program oneko creates a cute cat chasing around your mouse cursor. | + | | |
− | | + | | |
− | patchlevel "1.2.sakura.5"
| + | |
− | Added bitmaps of Sakura Kinomoto and Tomoyo Daidouji
| + | |
− | who are characters in a comic strip "CARDCAPTOR SAKURA" (CLAMP, Kodansha),
| + | |
− | with the sanction indicated in
| + | |
− | CLAMP-NET.COM (http://www.clamp-net.com/).
| + | |
− | | + | |
− | Modified to support -name, -towindow, -toname and -tofocus.
| + | |
− | | + | |
− | |by Kiichiroh Mukose <mukose@hbar.mp.es.osaka-u.ac.jp>, | + | |
− | WWW: http://www.daidouji.com/oneko/
| + | |
− | | + | |
− | This port maintainer is: HOTARU-YA <hotaru@tail.net>
| + | |
− | | + | |
| |- | | |- |
| |onscripter-1byte | | |onscripter-1byte |
− | |Open source clone of NScripter, a game engine used to create and | + | | |
− | perform visual novels.
| + | | |
− | | + | |
− | This package provides 1-byte version which is able to run English games.
| + | |
− | | + | |
− | |https://onscripter.osdn.jp/onscripter.html | + | |
− | | + | |
| |- | | |- |
| |onscripter | | |onscripter |
− | |Open source clone of NScripter, a game engine used to create and | + | | |
− | perform visual novels.
| + | | |
− | | + | |
− | This package provides the version to run Japanese games.
| + | |
− | | + | |
− | |https://onscripter.osdn.jp/onscripter.html | + | |
− | | + | |
| |- | | |- |
| |oolite | | |oolite |
− | |Oolite is an independent interpretation and recreation of the classic game, | + | | |
− | Elite. Oolite is a space trading and combat game, with the dangers of pirates,
| + | | |
− | police, bounty hunters, and various other hazards. The player's role is open
| + | |
− | ended: there is no set goal other than perhaps to reach the Elite combat
| + | |
− | rating, but the players may choose their own path through the universe.
| + | |
− | The game is expandable, and numerous expansion packs already exist. New ships
| + | |
− | and new missions are available for download.
| + | |
− | | + | |
− | You can find the getting started page here:
| + | |
− | http://www.oolite.org/starting/
| + | |
− | | + | |
− | |http://www.oolite.org | + | |
− | | + | |
| |- | | |- |
| |oonsoo | | |oonsoo |
− | |The goal of the game is to arrange twelve suits of cards, in order, | + | | |
− | onto twelve playing decks. When the game starts, one card face down
| + | |
− | and one card face up is dealt to each of the playing decks.
| + | |
− | | + | |
− | This game is a little harder than most because a different deck of
| + | |
− | cards is used. Sounds effects are also built in.
| + | |
− | | + | |
| | | | | |
| |- | | |- |
| |open-adventure | | |open-adventure |
− | |The original Colossal Cave Adventure from 1976 was the origin of all text | + | | |
− | adventures, dungeon-crawl (computer) games, and computer-hosted role-playing
| + | | |
− | games.
| + | |
− | | + | |
− | This is the last version released by Crowther & Woods, its original authors,
| + | |
− | in 1995. It has been known as "adventure 2.5" and "430-point adventure".
| + | |
− | | + | |
− | |http://www.catb.org/~esr/open-adventure/ | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |openage | | |openage |
− | |Openage: a volunteer project to create a free engine clone of the Genie Engine | + | | |
− | used by Age of Empires, Age of Empires II (HD) and Star Wars: Galactic
| + | | |
− | Battlegrounds, comparable to projects like OpenMW, OpenRA, OpenTTD and
| + | |
− | OpenRCT2. Openage uses the original game assets (such as sounds and graphics),
| + | |
− | but (for obvious reasons) doesn't ship them. To play, you require an original
| + | |
− | AoE II : TC installation or AoE II: HD (installation via Wine).
| + | |
− | | + | |
− | |https://openage.sft.mx/ | + | |
− | | + | |
− | | + | |
| |- | | |- |
| |openarena-data | | |openarena-data |
− | |This is the game data port for the ioquake3 engine based game OpenArena. | + | | |
− | | + | | |
− | |http://openarena.ws/ | + | |
− | | + | |
| |- | | |- |
| |openarena-oax | | |openarena-oax |
− | |OpenArena Expanded is the development version of OpenArena. Its purpose is both | + | | |
− | to create improve the basic OpenArena gameplay but also to create a good
| + | | |
− | starting point for any OpenArena or Quake III:Arena mods.
| + | |
− | | + | |
− | It does not include engine or platform specific code. The source code is
| + | |
− | GPL v2 or later but some of the tools are not.
| + | |
− | | + | |
− | |http://code.google.com/p/oax/ | + | |
− | | + | |
| |- | | |- |
| |openarena-server | | |openarena-server |
− | |OpenArena is a community-produced deathmatch FPS based on GPL idTech3 | + | | |
− | technology.
| + | | |
− | There are many game types supported including Free For All, Capture The Flag,
| + | |
− | Domination, Overload, Harvester, and more. There are 17 unique player models to
| + | |
− | choose from and 12 weapons.
| + | |
− | | + | |
− | |http://openarena.ws/ | + | |
− | | + | |
| |- | | |- |
| |openarena | | |openarena |
− | |OpenArena is a community-produced deathmatch FPS based on GPL idTech3 | + | | |
− | technology.
| + | | |
− | There are many game types supported including Free For All, Capture The Flag,
| + | |
− | Domination, Overload, Harvester, and more. There are 17 unique player models to
| + | |
− | choose from and 12 weapons.
| + | |
− | | + | |
− | |http://openarena.ws/ | + | |
− | | + | |
| |- | | |- |
| |openbor | | |openbor |
− | |OpenBOR is a royalty free sprite based side scrolling gaming | + | | |
− | engine. From humble beginnings in 2004, it has since grown into the
| + | | |
− | most versatile, easy to use, and powerful engine of its type you will
| + | |
− | find anywhere. OpenBOR is optimized for side scrolling beat em’ up
| + | |
− | style games (Double Dragon, Streets of Rage, Final Fight), but easily
| + | |
− | accommodates any sort of gameplay style and feature set you can
| + | |
− | imagine.
| + | |
− | | + | |
− | |http://www.chronocrash.com/ | + | |
− | | + | |
| |- | | |- |
| |openbor3482 | | |openbor3482 |
− | |OpenBOR is a royalty free sprite based side scrolling gaming | + | | |
− | engine. From humble beginnings in 2004, it has since grown into the
| + | | |
− | most versatile, easy to use, and powerful engine of its type you will
| + | |
− | find anywhere. OpenBOR is optimized for side scrolling beat em’ up
| + | |
− | style games (Double Dragon, Streets of Rage, Final Fight), but easily
| + | |
− | accommodates any sort of gameplay style and feature set you can
| + | |
− | imagine.
| + | |
− | | + | |
− | |http://www.chronocrash.com/ | + | |
− | | + | |
| |- | | |- |
| |openbor3711 | | |openbor3711 |
− | |OpenBOR is a royalty free sprite based side scrolling gaming | + | | |
− | engine. From humble beginnings in 2004, it has since grown into the
| + | | |
− | most versatile, easy to use, and powerful engine of its type you will
| + | |
− | find anywhere. OpenBOR is optimized for side scrolling beat em’ up
| + | |
− | style games (Double Dragon, Streets of Rage, Final Fight), but easily
| + | |
− | accommodates any sort of gameplay style and feature set you can
| + | |
− | imagine.
| + | |
− | | + | |
− | |http://www.chronocrash.com/ | + | |
− | | + | |
| |- | | |- |
| |openbor3979 | | |openbor3979 |
− | |OpenBOR is a royalty free sprite based side scrolling gaming | + | | |
− | engine. From humble beginnings in 2004, it has since grown into the
| + | | |
− | most versatile, easy to use, and powerful engine of its type you will
| + | |
− | find anywhere. OpenBOR is optimized for side scrolling beat em’ up
| + | |
− | style games (Double Dragon, Streets of Rage, Final Fight), but easily
| + | |
− | accommodates any sort of gameplay style and feature set you can
| + | |
− | imagine.
| + | |
− | | + | |
− | |http://www.chronocrash.com/ | + | |
− | | + | |
| |- | | |- |
| |openbor4432 | | |openbor4432 |
− | |OpenBOR is a royalty free sprite based side scrolling gaming | + | | |
− | engine. From humble beginnings in 2004, it has since grown into the
| + | | |
− | most versatile, easy to use, and powerful engine of its type you will
| + | |
− | find anywhere. OpenBOR is optimized for side scrolling beat em’ up
| + | |
− | style games (Double Dragon, Streets of Rage, Final Fight), but easily
| + | |
− | accommodates any sort of gameplay style and feature set you can
| + | |
− | imagine.
| + | |
− | | + | |
− | |http://www.chronocrash.com/ | + | |
− | | + | |
| |- | | |- |
| |openbubbles | | |openbubbles |
− | |OpenBubbles is a clone of Evan Bailey's game Bubbles. | + | | |
− | | + | | |
− | |https://web.archive.org/web/20101126190910/http://www.freewebs.com/lasindi/openbubbles/ | + | |
− | | + | |
| |- | | |- |
| |openbve | | |openbve |
− | |OpenBVE is a railway train-driving simulator with an emphasis on in- | + | | |
− | cab driving, realistic physics, braking system, and train safety
| + | | |
− | system modelling.
| + | |
− | | + | |
− | Technically, the simulator handles detailed per-car simulation of the
| + | |
− | brake systems, friction, air resistance, toppling and more. In trains
| + | |
− | supplied with 3D cabs, the driving experience is augmented with forces
| + | |
− | that shake the driver's simulated body upon acceleration and braking,
| + | |
− | as well as through curves.
| + | |
− | | + | |
− | Compared to other rail-based simulators, OpenBVE has its main focus on
| + | |
− | realism -- not necessarily on user-friendliness. There may be a need
| + | |
− | to study operational manuals for the routes and trains chosen, rather
| + | |
− | than merely memorising a few keystrokes.
| + | |
− | | + | |
− | The simulator is designed to be backwards-compatible with existing
| + | |
− | "BVE Trainsim" routes and cab interiors, allowing a wide range of
| + | |
− | existing scenarios to be loaded by a single-program (BVE1, BVE2, BVE4,
| + | |
− | and extended OpenBVE route formats).
| + | |
− | | + | |
− | OpenBVE uses OpenGL for 3D graphics rendering, OpenAL for positional
| + | |
− | surround sound, and is written in the C# language. Note that binary
| + | |
− | train extension plugins are not currently supported on Unix, because
| + | |
− | these would require Win32 emulation.
| + | |
− | | + | |
− | |https://openbve-project.net/ | + | |
− | | + | |
| |- | | |- |
| |opencity | | |opencity |
− | |OpenCity is a full 3D city simulator game project. It is written | + | | |
− | in standard C++ with OpenGL and SDL from scratch. It is not intended
| + | | |
− | to be a clone of any famous city simulator from Max*s. So, if you
| + | |
− | are looking to download a free SimCity 4 like, please forget OpenCity.
| + | |
− | | + | |
− | |http://www.opencity.info/ | + | |
− | | + | |
| |- | | |- |
| |openclaw | | |openclaw |
− | |A multiplatform C++ reimplementation of original Captain Claw (1997) platformer | + | | |
− | game using SDL2 and Box2D.
| + | | |
− | | + | |
− | |https://github.com/pjasicek/OpenClaw | + | |
− | | + | |
| |- | | |- |
| |openclonk | | |openclonk |
− | |OpenClonk is a free multiplayer action game in which you control clonks, | + | | |
− | small but witty and nimble humanoid beings. The game is mainly about
| + | | |
− | mining, settling and fast-paced melees.
| + | |
− | | + | |
− | OpenClonk is not just a game but also a versatile 2D game engine that
| + | |
− | allows the creation of mods. It is the successor of the shareware game
| + | |
− | series Clonk and thus inherits many of its features.
| + | |
− | | + | |
− | |http://www.openclonk.org/ | + | |
− | | + | |
| |- | | |- |
| |opendungeons | | |opendungeons |
− | |OpenDungeons is an open source, real time strategy game sharing game elements | + | | |
− | with the Dungeon Keeper series and Evil Genius. Players build an underground
| + | | |
− | dungeon which is inhabited by creatures. Players fight each other for control
| + | |
− | of the underground by indirectly commanding their creatures, directly casting
| + | |
− | spells in combat, and luring enemies into sinister traps.
| + | |
− | | + | |
− | |https://opendungeons.github.io/ | + | |
− | | + | |
| |- | | |- |
| |openfodder | | |openfodder |
− | |Cannon Fodder is an action-strategy shoot 'em up game developed by | + | | |
− | Sensible Software and published by Virgin Interactive. Open Fodder is
| + | | |
− | a modern open source engine for it.
| + | |
− | | + | |
− | The game is military-themed and based on shooting action but with a
| + | |
− | strategy game-style control system. The player directs troops through
| + | |
− | numerous missions, battling enemy infantry, vehicles and
| + | |
− | installations.
| + | |
− | | + | |
− | |http://openfodder.com/ | + | |
− | | + | |
| |- | | |- |
| |opengfx | | |opengfx |
− | |OpenGFX is free alternative graphics for OpenTTD game engine. | + | | |
− | | + | | |
− | |https://github.com/OpenTTD/OpenGFX | + | |
− | | + | |
| |- | | |- |
| |openglad | | |openglad |
− | |Openglad is a port of the open-sourced DOS game known as | + | | |
− | Gladiator (http://fsgames.com/glad/). It is a top-view gauntlet
| + | | |
− | style RPG that features fast paced multiplayer action, several
| + | |
− | different classes, and a scenario editor.
| + | |
− | | + | |
− | |http://snowstorm.sourceforge.net | + | |
− | | + | |
| |- | | |- |
| |openjazz | | |openjazz |
− | |OpenJazz, is a free, open-source re-implementation of | + | | |
− | the classic Jazz Jackrabbit(tm) game engine.
| + | | |
− | | + | |
− | |http://alister.eu/jazz/oj | + | |
− | | + | |
| |- | | |- |
| |openjk | | |openjk |
− | |OpenJK is an effort by the JACoders group to maintain and improve the game | + | | |
− | engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on,
| + | | |
− | while maintaining full backwards compatibility with the existing games.
| + | |
− | This project does not attempt to rebalance or otherwise modify core gameplay.
| + | |
− | | + | |
− | |https://openjk.org | + | |
− | | + | |
| |- | | |- |
| |openlierox | | |openlierox |
− | |OpenLieroX is based and compatible to the famous LieroX. LieroX is | + | | |
− | a 2D shooter game. It is an unofficial sequel to Liero, and is the
| + | | |
− | most popular of all the Liero clones. It features online play, fully
| + | |
− | customizable weapons, levels and characters. Liero Xtreme was created
| + | |
− | in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
| + | |
− | | + | |
− | The game is based on a deathmatch setting, where multiple players
| + | |
− | face off in a closed level. Each player is equipped with five weapons
| + | |
− | selected out of all the weapons allowed, and with a ninja rope that
| + | |
− | allows the player to move in any direction. Players begin with a
| + | |
− | set amount of lives, and whilst the game records the number of
| + | |
− | kills, the last man standing is usually considered the winner.
| + | |
− | LieroX also allows team deathmatches, which has made it common for
| + | |
− | players to form clans.
| + | |
− | | + | |
− | Because of the huge community, there are dozens of levels and mods
| + | |
− | available. You also have no problem to find somebody on Internet
| + | |
− | to play with. Or if you want to play offline, you also can play
| + | |
− | with bots.
| + | |
− | |http://openlierox.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |openmortal | | |openmortal |
− | |Open Mortal is a parody of the once popular coin-up fighting | + | | |
− | game, Mortal Kombat, for Windows and Linux. It is currently
| + | | |
− | playable, has 16 playable characters, some more in the making.
| + | |
− | New characters can be added, so players can be their own Open
| + | |
− | Mortal actor.
| + | |
− | | + | |
− | |http://apocalypse.rulez.org/~upi/Mortal/ | + | |
− | | + | |
| |- | | |- |
| |openmsx | | |openmsx |
− | |OpenMSX, the open source MSX emulator that tries to achieve | + | | |
− | near-perfect emulation by using a novel emulation model.
| + | | |
− | | + | |
− | |https://openmsx.org | + | |
− | | + | |
| |- | | |- |
| |openmw | | |openmw |
− | |OpenMW is a recreation of the engine for the popular role-playing game | + | | |
− | Morrowind by Bethesda Softworks. You need to own and install the
| + | | |
− | original game for OpenMW to work.
| + | |
− | | + | |
− | |https://openmw.org/ | + | |
− | | + | |
| |- | | |- |
| |openomf | | |openomf |
− | |OpenOMF is a Open Source remake of "One Must Fall 2097" by Diversions | + | | |
− | Entertainment.
| + | | |
− | |http://www.openomf.org/ | + | |
− | | + | |
| |- | | |- |
| |openra | | |openra |
− | |A reimplementation of the Command & Conquer: Red Alert game engine | + | | |
− | using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimaginations
| + | | |
− | of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn as
| + | |
− | well as Dune 2000. These combine the classic gameplay of the originals
| + | |
− | with modern improvements such as unit veterancy and the fog of war.
| + | |
− | | + | |
− | |http://www.openra.net/ | + | |
− | | + | |
| |- | | |- |
| |openrct2 | | |openrct2 |
− | |An open-source re-implementation of RollerCoaster Tycoon 2. A construction and | + | | |
− | management simulation video game that simulates amusement park management.
| + | | |
− | | + | |
− | |https://openrct2.io/ | + | |
− | | + | |
| |- | | |- |
| |opensfx | | |opensfx |
− | |OpenSFX is free alternative sounds for OpenTTD game engine. | + | | |
− | | + | | |
− | |https://github.com/OpenTTD/OpenSFX | + | |
− | | + | |
| |- | | |- |
| |opensonic | | |opensonic |
− | |Game based on the "Sonic the Hedgehog" universe. | + | | |
− | It introduces a different style of gameplay called cooperative play,
| + | | |
− | in which it's possible to control 3 characters simultaneously.
| + | |
− | Unlike most similar games, Open Sonic provides a greater level of interaction
| + | |
− | between the player and the levels. It's more than just a jump'n'run;
| + | |
− | the user must come up with some strategy in order to get through the levels.
| + | |
− | | + | |
− | |http://opensnc.sourceforge.net | + | |
− | | + | |
| |- | | |- |
| |openspades | | |openspades |
− | |OpenSpades is a compatible client of Ace of Spades 0.75. | + | | |
− | | + | | |
− | * Can connect to a vanilla/pyspades/pysnip server.
| + | |
− | * Uses OpenGL/AL for better visuals.
| + | |
− | * Open source, and cross platform.
| + | |
− | | + | |
− | |http://openspades.yvt.jp/ | + | |
− | | + | |
| |- | | |- |
| |openssn | | |openssn |
− | |OpenSSN is a modern submarine simulator which focuses on keeping | + | | |
− | control of the submarine simple, letting the player focus on the
| + | | |
− | tactical situation.
| + | |
− | | + | |
− | |http://openssn.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |opensurge | | |opensurge |
− | |Open Surge is an open source retro-style 2D sidescroller inspired by | + | | |
− | old-school games. Join Surge, Neon and Charge and save the world from
| + | | |
− | the evil Gimacian the Dark!
| + | |
− | | + | |
− | |http://opensnc.sourceforge.net/ | + | |
− | | + | |
| |- | | |- |
| |openttd | | |openttd |
− | |OpenTTD is a clone of Transport Tycoon Deluxe, a popular Microprose game | + | | |
− | originally written by Chris Sawyer. It attempts to mimic the original game
| + | | |
− | as closely as possible while extending it with new features.
| + | |
− | |http://www.openttd.org/ | + | |
− | | + | |
| |- | | |- |
| |opentyrian | | |opentyrian |
− | |OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery | + | | |
− | generously gave the OpenTyrian developers a copy of the Tyrian 2.1
| + | | |
− | source code, which has since been ported from Turbo Pascal to C.
| + | |
− | The port uses SDL, making it easily cross-platform.
| + | |
− | | + | |
− | Tyrian is an arcade-style vertical scrolling shooter. The story is
| + | |
− | set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot
| + | |
− | employed to fight Microsol and save the galaxy.
| + | |
− | | + | |
− | |https://bitbucket.org/opentyrian/opentyrian/wiki/Home | + | |
− | | + | |
| |- | | |- |
| |openxcom | | |openxcom |
− | |OpenXcom is an open-source clone of the popular | + | | |
− | UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
| + | | |
− | Microprose, licensed under the GPL and written in C++ / SDL.
| + | |
− | | + | |
− | |https://openxcom.org/ | + | |
− | | + | |
| |- | | |- |
| |openyahtzee | | |openyahtzee |
− | |Open Yhatzee is an open-source (free) version of the classic dice game | + | | |
− | Yahtzee. Open Yahtzee is built to be OS portable, that means you can run
| + | | |
− | it on many kinds of different operating systems and platforms. The
| + | |
− | portability is mainly achived via wxWidgets which also gives Open
| + | |
− | Yahtzee a native look on each platform.
| + | |
− | | + | |
− | |http://www.openyahtzee.org/ | + | |
− | | + | |
| |- | | |- |
| |orbital_eunuchs_sniper | | |orbital_eunuchs_sniper |
− | |Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch | + | | |
− | on the orbital laser platform) are tasked with protecting the VIPs
| + | | |
− | (blue) from the terrorists (red)!
| + | |
− | | + | |
− | |http://www.icculus.org/oes/ | + | |
− | | + | |
| |- | | |- |
| |orthorobot | | |orthorobot |
− | |Literally bridging the gap between 2D and 3D games, Ortho Robot is a | + | | |
− | perspective based puzzle game, where you flatten the view to move across gaps.
| + | | |
− | Your objective is to reach the ending green block (either by standing directly
| + | |
− | on it or standing on it in relative space). For some extra challenge, try to
| + | |
− | collect all coins and perfect your time, steps and number of warps.
| + | |
− | | + | |
− | |https://stabyourself.net/orthorobot/ | + | |
− | | + | |
| |- | | |- |
| |osgg | | |osgg |
− | |A gravity game with addictive gameplay and bad implementation | + | | |
− | | + | | |
− | You are the hyperspace delivery boy, use your spaceship to travel
| + | |
− | between space bases in strange places where few people have been
| + | |
− | before you.
| + | |
− | | + | |
− | A fun to play gravity game with built in level editor.
| + | |
− | | + | |
− | All in glorious 70s style vector graphics.
| + | |
− | | + | |
− | |https://sourceforge.net/projects/osgg/ | + | |
− | | + | |
| |- | | |- |
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