Editing Games

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
|style="text-align:center;padding: 10px" | '''Welcome to the'''[[image:Icon Disti GhostBSD.png|100px|link=http://www.ghostbsd.org/]] '''{{PAGENAME}}'''
 
|style="text-align:center;padding: 10px" | '''Welcome to the'''[[image:Icon Disti GhostBSD.png|100px|link=http://www.ghostbsd.org/]] '''{{PAGENAME}}'''
 
|}
 
|}
 
{{Maintenance}}
 
 
==Old school games==
 
 
[https://vermaden.wordpress.com/2020/10/14/oldschool-gaming-on-freebsd/ Old school games on FreeBSD]
 
 
==Steam using linux emu==
 
 
[https://www.youtube.com/watch?v=1bh2goEn0jI YouTube Video: Linux Steam Client on FreeBSD?]
 
 
[https://github.com/shkhln/linuxulator-steam-utilsI GitHub]
 
 
If you want to run steam using linux emu install games/linux-steam-utils and follow the instructions in the pkg-message.
 
 
A non-wheel account is required or recommended.
 
 
==Homura: Windows Games Launcher==
 
 
Homura is a launcher that puts together games in a wine environment with all the necessary tweaks.
 
 
Homura can be installed by using the software station or traditionally via the commandline.
 
 
[https://www.youtube.com/watch?v=6B1h0F4rIs4I YouTube Video: Homura  Windows Games Launcher for FreeBSD]
 
 
[https://codeberg.org/Alexander88207/Homura Codeberg]
 
 
==Installing and Setting up Linux Steam on GhostBSD==
 
 
See [[How To#Installing and Setting up Linux Steam on GhostBSD]]
 
 
==List of Games on GhostBSD==
 
 
===0 - A===
 
  
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"  
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"  
Line 44: Line 10:
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|-
|0ad
 
|0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
 
|https://play0ad.com/
 
|-
 
|0verkill
 
|Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need graphic mode if you wanna take on your friends in a bloody deathmatch.
 
Finally you can taste elaborate shoot-em-up action in 16 glorious colors on your plain old text terminal. You never thought that ASCII letters are capable of network-game action in such a massive manner.
 
|http://artax.karlin.mff.cuni.cz/~brain/0verkill/
 
|-
 
|2048-qt
 
|A cross platform clone of 2048, implemented in Qt.
 
|https://github.com/xiaoyong/2048-Qt
 
|-
 
|2048
 
|Command line version of 2048
 
|https://github.com/Tiehuis/2048-cli
 
|-
 
|3dc
 
|3-Dimensional Chess for X. Three boards, 96 pieces and 26 directions. 3Dc is played with three chess boards arranged one above another.
 
| -Adam <adam-ports@blacktabby.org>
 
|-
 
|3dpong
 
|3D Pong is an X Window game for 1 or 2 players. It's a 3D game based on the first arcade game, "Pong." Like "Pong," it's a game played with
 
a ball and paddles. The object is to hit the ball and get it in the
 
other player's goal. Use your paddle to deflect the ball and keep it
 
from getting in your goal.
 
|http://www.newbreedsoftware.com/3dpong/
 
|-
 
|3omns
 
|3omns is an old-school arcade-style tile-based bomb-dropping deathmatch game.
 
The name is a bastardization of the word Bombs
 
(and you should pronounce it however you want).
 
|https://github.com/chazomaticus/3omns
 
|-
 
|54321
 
|54321 is five games in four-, three-, or two-dimensions for one player.
 
54321 takes five classic two-dimensional puzzle games and extends them
 
into three and four dimensions. For more information, see the help within
 
the game.
 
 
54321 was created for the 1mb SDL Game Programming Contest sponsored by:
 
Linux Journal (http://www.linuxjournal.com/),
 
Loki Software (http://www.lokigames.com/),
 
and No Starch Press (http://www.nostarch.com/).
 
|http://old.nklein.com/products/54321/
 
|-
 
|7kaa
 
|This is a GPL release of the Seven Kingdoms: Ancient Adversaries
 
thanks to Enlight Software which granted the ability to license the
 
game under a free and open source license in 2009. See the file
 
"COPYING" for the details of the license. We are indebted to Enlight
 
for making the 7kfans project possible and giving a new chance to
 
build a community for fans of the game.
 
|https://7kfans.com/
 
|-
 
|90secondportraits
 
|90 Second Portraits is a silly speed painting game developed for
 
Ludum Dare 31 Jam competition.
 
Time is money and you have neither! In 90 SECOND PORTRAITS you're
 
paying the bills by speed painting portraits of bypassing customers!
 
You have 90 seconds to paint the customer and his/her prefered
 
background! Your work day ends after 5 customers!
 
|https://tangramgames.dk/games/90secondportraits/
 
|-
 
|CaribbeanStud
 
|Caribbean Stud is a Motif based gambling game for X Window System.
 
|Please direct comments, suggestions, and patches to: Qun  Zhang
 
qzhang@oucsace.cs.ohiou.edu
 
|-
 
|DDNet
 
|DDraceNetwork (DDNet) is an actively maintained version of DDRace,
 
a Teeworlds modification with a unique cooperative gameplay. Help
 
each other play through custom maps with up to 64 players, compete
 
against the best in international tournaments, design your own maps,
 
or run your own server. The official servers are located in Germany,
 
Poland, Russia, Turkey, Iran, USA, Canada, China, Korea, Japan,
 
Singapore, Chile, Brazil, Argentina, South Africa and Australia.
 
All ranks made on official servers are available worldwide and you
 
can collect points!
 
|https://ddnet.tw/
 
|-
 
|HeroesOfMightAndMagic
 
|"Heroes of Might and Magic III" is a Roleplay Linux game by Loki games
 
commercially available on CD. It seems to run only under x86.
 
 
You will need the CD, this port only helps you install and deinstall
 
the game and get it to run under FreeBSD.
 
 
|http://www.lokigames.com/products/heroes3/
 
|-
 
|KnightCap
 
|KnightCap is a chess program.
 
The principal differences between KnightCap and other chess programs
 
are:
 
* KnightCap has an optional fully rendered 3D interface, giving a feel much    more like an "over the board" game.
 
* KnightCap was developed to run on a parallel distributed memory  machine, although it also runs on normal Unix boxes.
 
* KnightCap does not have an opening book---instead it keeps a file (brain.dat) of losing moves and inserts them in the hash table at the start of each search. At present it has about 1500 entries, and this makes it a pretty competitive opening player.
 
* KnightCap learns the parameters of its evaluation function as it plays. The most dramatic example of how this helps is an experiment  we conducted on FICS in which KnightCap learnt from a 1650 player to a 2100 player in just 300 games. See  http://cs.anu.edu.au/people/Lex.Weaver/pub_sem/publications knightcap.pdf  for more info on its learning algorithm.
 
|http://samba.anu.edu.au/KnightCap/
 
|-
 
|NBlood
 
|Reverse-engineered ports of Build games using EDuke32 engine technology and development principles.
 
 
|https://github.com/nukeykt/NBlood
 
|-
 
|OpenDiablo2
 
|OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform.
 
|https://github.com/OpenDiablo2/OpenDiablo2
 
|-
 
|OpenTomb
 
|OpenTomb is an open-source engine reimplementation project intended to
 
play levels from all classic-era Tomb Raider games (TR 1-5) and custom
 
TRLE levels.  The project does not use any old Tomb Raider source
 
code, because all attempts to retrieve sources from Eidos / Core were
 
in vain.
 
|https://opentomb.github.io/
 
|-
 
|abbayedesmorts
 
|In the 13th century, the Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found
 
an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.
 
 
A style close to Spectrum ZX, with its dark background and bright colors, proper fit with the story, because it does look old and somewhat horrifying. Also, the gameplay is direclty inspired by
 
Manic Miner and Jet Set Willy.
 
 
|https://github.com/nevat/abbayedesmorts-gpl
 
http://locomalito.com/abbaye_des_morts.php
 
|-
 
|abe
 
|A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,
 
vaguely in the style of similar games for the Commodore+4. The game is intended
 
to show young people (I'm writing it for my son's birthday) all the cool games
 
they missed.
 
 
|http://abe.sourceforge.net/
 
 
|-
 
|abstreet
 
|A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.
 
 
|https://github.com/dabreegster/abstreet
 
 
|-
 
|abuse_sdl
 
|Abuse-SDL is a port of Abuse by Crack Dot Com to Linux using the Simple
 
DirectMedia Layer library. This allows Abuse to run at screen depths
 
greater than 8bpp as well as fullscreen.
 
 
Abuse-SDL has the following extra features over the original Abuse:
 
 
* Run at any screen depth from 8bpp to 32bpp.
 
* Run fullscreen or in a window.
 
* Lock the mouse to the window.
 
* Mousewheel support for changing weapons.
 
* Stereo sound.
 
 
|http://abuse.zoy.org/
 
 
|-
 
|ace-of-penguins
 
|The Ace of Penguins is a set of Unix/X solitaire games based on the
 
ones available for Windows(tm) but with a number of enhancements.
 
 
The latest version includes clones of freecell, golf, mastermind,
 
merlin, minesweeper, pegged, solitaire, taipei (with editor!), and
 
thornq (by Martin Thornquist).
 
 
|http://www.delorie.com/store/ace/
 
 
|-
 
|acm
 
|ACM is a LAN-oriented, multiplayer aerial combat simulation. My main
 
design objective was to provide source code that could be easily
 
compiled and executed on a wide variety of platforms. To that end,
 
acm is written entirely in C, exploiting the programming features of
 
Unix, X11, and the BSD socket interface.
 
 
Players engage in air to air combat against one another using heat
 
seeking missiles and cannons.
 
 
ACM is implemented as two programs. The first, named "acm", is a small
 
program that, when invoked, starts a flight session on a given
 
workstation. The second component, named "acms", is a server process
 
that manages the multiplayer environment. It also manages the flight
 
simulation and display management that is required. Most players will
 
prefer to run the acms process on a back-end server system on their
 
local area network. Players at client workstations can then invoke the
 
acm program to begin play.
 
 
 
|
 
|
|-
 
|adonthell-wastesedge
 
|Waste's Edge game for the Adonthell engine
 
 
As a loyal servant of the elven Lady Silverhair, you arrive at the
 
remote trading post of Waste's Edge, where she is engaged in
 
negotiations with the dwarish merchant Bjarn Fingolson.  But not
 
all is well at Waste's Edge, and soon you are confronted with
 
circumstances that are about to destroy your mistress' high reputation.
 
And you are the only one to avert this ...
 
 
|http://adonthell.nongnu.org/
 
 
|-
 
|adonthell
 
|Adonthell is the combined effort of like-minded people to create a free
 
role playing game for various operating systems.
 
 
The project's goals are the creation of an engine (currently going by
 
the codename adonthell), a set of tools and an actual, playable game
 
driven by that engine and built with those tools.
 
 
|http://adonthell.nongnu.org/
 
 
|-
 
|aestats
 
|AEstats reads game log files for just about all shooters, converts them into
 
platform independent log format (meta log format), and generates meaningful
 
(and very pretty!) stats and ranking pages in HTML form.  Overall features:
 
* Split into two executables to make the code more modular (independent of specific games/mod).  This also makes updates quicker and less prone    to new bugs.
 
* Modules are command line driven, giving you the maximum control of the  the executables, without having to deal with klutzy platform dependent    interfaces.  This makes it possible to control the modules via batch    files or scripts.  Ideal for automating calls.
 
* HTML output is eatable by any browser with frames.  Since plain HTML    code is generated, any user should be able to view the output.
 
* Provides an UnrealScript module (aeonsdmmod.u) that will generate    extra log info, since Unreal does not provide any frag obituaries by    default.
 
 
 
|
 
|
|-
 
|affenspiel
 
|Shift the puzzle pieces around so that the monkey becomes complete, that means, move the big piece through the other pieces to the bottom of the playfield, so that the monkey picture gets complete.
 
 
|* http://www.artsoft.org/affenspiel/
 
 
|-
 
|afternoonstalker
 
|Afternoonstalker is a clone of the Intellivision game Night Stalker.
 
You are in a two-dimensional maze in which you are attacked by robots
 
that shoot at you and that you must shoot down. You must pick up a gun
 
somewhere in the maze in order to have a few bullets to shoot. Avoid
 
the spiders and the bats, which can paralyze you long enough for a
 
robot to come and shoot you. The bunker in the center is your only
 
protection.
 
 
|http://sarrazip.com/dev/afternoonstalker.html
 
 
|-
 
|agame
 
|A simple tetris-like game. The objective of the game is to keep the level of
 
colored blocks down as long as possible. New blocks are falling down at an
 
increasing rate, blocks can be removed by creating rows of three or more blocks
 
of the same color. The longer the row, the more points you get.
 
 
|http://zevv.nl/play/code/game/
 
 
|-
 
|ags
 
|Adventure Game Studio (AGS) is an open source development tool that is
 
primarily used to create graphic adventure games like e.g.
 
 
* Primordia
 
* King's Quest I: Quest for the Crown Enhanced Edition
 
* King's Quest II: Romancing the Stones
 
* King's Quest III Redux: To Heir is Human
 
 
This port provides the runtime only and can be used for running games
 
created with AGS.
 
 
|http://www.adventuregamestudio.co.uk/
 
 
|-
 
|aisleriot
 
|Aisleriot (also known as Solitaire or sol) is a collection of card games
 
which are easy to play with the aid of a mouse. The rules for the games
 
have been coded for your pleasure in the GNOME scripting language (Scheme).
 
 
Aisleroit contains over 80 card games.
 
 
|https://wiki.gnome.org/Apps/Aisleriot
 
 
|-
 
|aklabeth
 
|Aklabeth is effectively Ultima 0. This is a port of original version,
 
written in Basic for the Apple II.
 
 
It's a RPG - sort of. You wander the top world, visit 3D (sort of)
 
dungeons, beat up monsters and perform tasks for the legendary Lord
 
British (AKA Richard Garriott).
 
 
|http://reconstruction.voyd.net/index.php?event=project&typeKeyword=remakes
 
 
|-
 
|alephone-data
 
|This port installs the official, released Bungie's Marathon data files for the
 
Aleph One port:
 
 
* Marathon
 
* Marathon 2: Durandal
 
* Marathon Infinity
 
 
|http://source.bungie.org/
 
 
|-
 
|alephone-scenarios
 
|Free and complete third party scenarios for the Aleph One engine:
 
 
* Excalibur: Morgana's Revenge
 
* Eternal
 
* Marathon Evil
 
* Marathon Red
 
* Rubicon X
 
* Tempus Irae
 
 
|http://source.bungie.org/get/
 
 
|-
 
|alephone
 
|Aleph One is the open source version of Bungie's Marathon game.
 
 
Marathon is a three-part, first-person shooter series that was published by
 
Bungie Software. The complete Marathon trilogy consists of "Marathon",
 
"Marathon 2: Durandal", and "Marathon Infinity". The hallmark of the series
 
is the detailed story-line that unfolds throughout the game.
 
 
After Bungie released the source code to the Mac OS version of Marathon, the
 
Aleph One project was created to enhance the software and port it to other
 
operating systems. As AlephOne has matured, so have the user-contributed
 
scenarios, some which far surpass the original Marathon game scenarios
 
themselves.
 
 
Aleph One is OpenGL-accelerated, but performs well without OpenGL if you do
 
not have a graphics card with the appropriate functionality (you need to use
 
the -g/--nogl option).
 
 
|http://source.bungie.org/
 
 
|-
 
|alex4
 
|In the latest installment of the series Alex travels through the jungle
 
in search of his kidnapped girlfriend. Plenty of classic platforming
 
in four nice colors guaranteed!
 
 
|http://allegator.sourceforge.net/
 
 
|-
 
|alienarena-data
 
|Alien Arena 2008 is a free standalone deathmatch game based on source code
 
released by id Software. Begun by COR Entertainment in 2004, the game combines
 
a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and
 
Unreal Tournament series. Alien Arena focuses mainly on online multiplayer
 
action, although it does contain single player campaigns against bots.
 
 
Alien Arena has been released for Microsoft Windows, Linux and FreeBSD. Alien
 
Arena has been free-to-play since its inception, and there are currently no
 
plans to change it to pay-to-play.
 
 
Note: this port only contains the data needed to run Alien Arena, shared by
 
the Linux and native ports of the game engine. To play Alien Arena you have to
 
install one of "games/alienarena" or "games/linux-alienarena".
 
 
|http://red.planetarena.org/
 
 
|-
 
|alienarena
 
|Alien Arena 2008 is a free standalone deathmatch game based on source code
 
released by id Software. Begun by COR Entertainment in 2004, the game combines
 
a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and
 
Unreal Tournament series. Alien Arena focuses mainly on online multiplayer
 
action, although it does contain single player campaigns against bots.
 
 
Alien Arena has been released for Microsoft Windows, Linux and FreeBSD. Alien
 
Arena has been free-to-play since its inception, and there are currently no
 
plans to change it to pay-to-play.
 
 
|http://red.planetarena.org/
 
 
|-
 
|alienblaster
 
|Your mission is simple: stop the invasion of the aliens and blast them!
 
 
Features:
 
 
* many aliens to blast
 
* a big bad boss
 
* different weapons
 
* special items
 
* cooperative mode (2 players playing on 1 computer)
 
* gamepad/joystick support
 
* arcade mode with highscore
 
* open source
 
* published under GPL
 
* runs with Windows and Linux
 
 
|http://www.schwardtnet.de/alienblaster/
 
|-
 
|alienwave
 
|A shoot'em up game written using ncurses where you control a spaceship and
 
must kill as many alien spaceships as you can.
 
 
|http://www.alessandropira.org/alienwave/aw.html
 
 
|-
 
|allacrost
 
|Hero of Allacrost is a game inspired by the likes of SNES-era RPGs
 
such as Chrono Trigger and the Final Fantasy series. In Allacrost,
 
the player explores rich environments, undertakes various quests
 
and missions, solves dungeon puzzles, and fights strategic battles
 
in an active time-based system.
 
 
|http://allacrost.org/
 
 
|-
 
|amoebax
 
|Amoebax is a cute and addictive action-puzzle game. Due to an awful
 
mutation, some amoeba's species have started to multiply until they
 
take the world if you can't stop them. Fortunately the mutation
 
made then too unstable and lining up four or more will make them
 
disappear.
 
 
Follow Kim or Tom through 6 levels in their quest to prevent the
 
cute multiplying amoebas to take the world and become the new Amoeba
 
Master. Watch out for the cute but amoeba's controlled creatures
 
that will try to put and end to your quest.
 
 
Amoebax is designed with levels for everyone, from children to
 
adults. With the training mode everybody will quickly become a
 
master and the tournament mode will let you have a good time with
 
your friends. There is also catchy music, funny sound effects, and
 
beautiful screens that sure appeal to everyone in the family.
 
 
|http://www.emma-soft.com/games/amoebax/
 
 
|-
 
|an
 
|Generates anagrams for a phrase supplied by the user, the words
 
used in the anagram are taken from a specified dictionary which
 
should contain one word per line (default:/usr/share/dict/words).
 
It understands accented characters and should work with any alphabetic
 
language.
 
 
|https://packages.debian.org/unstable/games/an
 
 
|-
 
|angband
 
|A roguelike game derived from Moria, based loosely on the books of J.R.R.
 
Tolkien.  The ultimate aim of the game is to advance in skill and strength,
 
collecting better and more powerful magical items until you are ready to face
 
the Master of the dungeon: Morgoth himself!  Your character, the dungeon, and
 
all the monsters are represented on the screen using ASCII characters.  Game
 
also provides graphical tiles mode.
 
|http://rephial.org/
 
|-
 
|anki
 
|Anki is a program designed to help you remember facts (such as words and
 
phrases in a foreign language) as easily, quickly and efficiently as possible.
 
To do this, it tracks how well you remember each fact, and uses that
 
information to optimally schedule review times. With a minimal amount
 
of effort, you can greatly increase the amount of material you remember,
 
making study more productive, and more fun.
 
 
While Anki can be used for studying anything, it also ships with special
 
features designed to make studying Japanese and English easier: integrated
 
dictionary lookups, missing kanji reports, and more. Sample decks are also
 
provided for Russian.
 
|https://apps.ankiweb.net/
 
|-
 
|antipolix
 
|This game is played in a parallelepipede containing PxNxN little
 
cubes. You can first consider this 3D board as P 2D checkerboards of
 
NxN squares.  From 2 up to 10 players can confront each other.
 
Each player begins with a certain number of pieces (or armies) that
 
he has to move and make attack. One of his pieces represents him-self
 
(or the chief, or the king, or anything you want). If this piece die,
 
the player is eliminated. The last player staying alive wins.
 
Messages can be sent to the other players , so that alliances can be
 
implemented.  A special timer assures that the game remains dynamic.
 
 
 
|
 
|
 
|-
 
|-
|aop
+
!colspan="3"|
|Aop (Ambassador Of Pain) is a curses based arcade game for UNIX with only 64
+
lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level
+
into the 'at' sign (@) and reach as much points as possible by reducing the
+
number of moves and don't losing any time. Lost lifes (0) can easily be picked
+
up by simply drive over them.
+
 
+
|http://aop.raffi.at/
+
 
+
 
|-
 
|-
|apoolGL
+
!colspan="3"|'''If you don't find a package you are looking for,<br/> we recommend to search the ''' [[File:Icon FreeBSD.png|50px|link=https://www.freebsd.org/ports/games.html]]'''Ports:  Games. <br/> There are more than 1187 ports available.'''
|Another Pool GL is a 3D computer billiards simulation based on Another Pool,
+
with a realistic physics system using OpenGL/SDL as graphical subsystem.
+
 
+
|https://www.planetjahn.de/apool/
+
 
+
 
|-
 
|-
|apricots
+
!colspan="3"|
|Despite the name, it has nothing to do with apricots. It's a game
+
where you fly a little plane around the screen and shoot things and
+
drop bombs on enemy targets, and it's meant to be quick and fun.
+
 
+
There can be up to 6 planes, at most two human-controlled. All
+
others will be computer-controlled. Network support is in to do
+
list.
+
 
+
You must shoot at another's planes, destroy others' base and try
+
to keep alive. You may return to your base to refill your ammo. The
+
scenery is randomly generated.
+
 
+
Currently the game has no menus. You run it, play it, and it exits
+
at end. To fix this is also in to do list.
+
 
+
Please take a look at apricots.cfg file. You will found some good
+
options there. (currently this is the only way of changing game
+
options)
+
 
+
|http://www.fishies.org.uk/apricots.html
+
 
+
 
|-
 
|-
|aquaria
+
!colspan="3"|'''Back to the''' [[image:Icon Disti GhostBSD.png|50px|link=Applications]]'''Applications'''
|The game follows Naija, a mermaid-like woman, as she explores the
+
underwater world of Aquaria. Along her journey, she learns about both
+
the history of the world and her own past. The gameplay focuses on a
+
combination of swimming, singing and combat, through which Naija can
+
interact with the world. Naija's songs can move items, affect plants
+
and animals, and change her physical appearance into other
+
forms. These forms have different abilities, such as firing
+
projectiles at hostile creatures or passing through barriers
+
inaccessible to her in her natural form. -- Wikipedia
+
  
This package provides only game engine. Proprietary game data files
 
have to be obtained separately.
 
 
|https://github.com/AquariaOSE/Aquaria
 
|-
 
|armagetron
 
|
 
|
 
|-
 
|armagetronad
 
|Armagetron is a multiplayer game in 3d that attempts to emulate and expand on
 
the lightcycle sequence from the movie Tron. It's an old school arcade game
 
slung into the 21st century. Highlights include a customizable playing arena,
 
HUD, unique graphics, and AI bots. For the more advanced player there are new
 
game modes and a wide variety of physics settings to tweak as well.
 
 
|http://www.armagetronad.org/
 
|-
 
|arx-libertatis
 
|Arx Libertatis is a cross-platform, open source port of Arx Fatalis,
 
a 2002 first-person role-playing game developed by Arkane Studios.
 
|http://arx-libertatis.org
 
 
|-
 
|ascii-invaders
 
|An ASCII-art game like Space Invaders using Curses.
 
 
|https://github.com/macdice/ascii-invaders
 
 
|-
 
|asciiquarium
 
|Asciiquarium is an aquarium/sea animation in ASCII art.
 
 
Enjoy the mysteries of the sea from the safety of your own terminal!
 
 
|http://www.robobunny.com/projects/asciiquarium/
 
 
|-
 
|assaultcube
 
|AssaultCube, formerly ActionCube, is a free first-person-shooter based on the
 
game Cube. Set in a realistic looking environment, as far as that's possible
 
with this engine, while gameplay stays fast and arcade. This game is all about
 
team oriented multiplayer fun.
 
|https://assault.cubers.net/
 
|-
 
|asteroids3d
 
|A simple first person shooter of blowing up asteroids in 3D space.
 
The codebase also serves as an introduction to trigonometry and OpenGL.
 
 
|https://sourceforge.net/projects/a3d/
 
 
|-
 
|astromenace
 
|AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalin
 
rush of a fierce space battle against relentless swarms of alien invaders.
 
Immerse into a decisive battle against tons of cunning foes, face the
 
terrifying bosses and protect your homeland throughout 15 diverse levels of
 
the game. The hardcore gameplay of AstroMenace, packed with pure non-stop
 
action, will become a full scale test for your basic instinct of survival.
 
 
AstroMenace shines with stunning special effects which in combination with
 
superb 3d graphics guarantee that the game will feast the eyes of even most
 
experienced arcade players. The quality of visuals ensures that the
 
demonstration of your superior power and new weaponry will look really
 
impressive and awesome, so the destruction of foes is a truly amazing sight.
 
 
The game provides a wide variety of armaments and weapon upgrades for
 
discharging the retributive wrath upon the hordes of enemies, besides it has
 
a great number of improvements for enhancing the defensive abilities of your
 
spaceship. Collect money during the combat and invest them into turning your
 
spaceship into an ultimate weapon of mass destruction.
 
 
|http://www.viewizard.com/
 
|-
 
|asylum
 
|SDL Asylum is a C port of the computer game Asylum, which was
 
written by Andy Southgate in 1994 for the Acorn Archimedes and is
 
now public domain.
 
 
"Young Sigmund has a few problems. To help him resolve his mental
 
instability you must enter the surreal world of his inner mind and
 
shut down the malfunctioning brain cells which are causing him these
 
problems." -- Instructions file from original game
 
 
|http://sdl-asylum.sourceforge.net/
 
 
|-
 
|atanks
 
|This is a port of Atomic Tanks, a 2D tank game where small tanks use
 
cartoonishly large weapons to blow up each other. Atomic Tanks is loosely
 
based on the classic DOS game, Scorched Earth. The game is very
 
flexible, allowing anywhere from two to ten players, variable environments
 
and a wide range of weapons and other items.
 
 
To work, this game requires that the Allegro graphics library be installed.
 
 
|http://atanks.sourceforge.net/
 
 
|-
 
|atomix
 
|Atomix is a little mind game where you have to build molecules
 
out of single atoms. These are laying around between the walls
 
and obstacles on the playfield. Once you have pushed an atom in
 
one direction it moves until it hits an obstacle or another
 
atom. It needs some thinking how to construct complex
 
molecules with this atom behaviour.
 
 
|https://wiki.gnome.org/Apps/Atomix
 
 
|-
 
|atr3d
 
|Avoid The Roid 3D is a 3D asteroids-like multiplayer game. The
 
player flies around in a three dimensional space, shooting
 
asteroids and other ships while trying to avoid running into
 
any of them or being shot.
 
 
|
 
|-
 
|atris-sounds
 
|Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
 
systems. It includes multi-player support, user-extensible color, shape and
 
sound styles, can use TCP/IP networking and features a few different AI
 
opponents. It was written using the SDL Library.
 
 
|http://www.wkiri.com/projects/atris/
 
 
|-
 
|atris
 
|Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
 
systems. It includes multi-player support, user-extensible color, shape and
 
sound styles, can use TCP/IP networking and features a few different AI
 
opponents. It was written using the SDL Library.
 
|http://www.cs.virginia.edu/~weimer/atris/
 
 
|-
 
|auralquiz
 
|Auralquiz is a simple music quiz game for GNU/Linux, using your own
 
music files.
 
 
The game plays short pieces of music files from your folders (in
 
Ogg Vorbis, FLAC, Opus or MP3 formats), and presents a question and
 
several answers about the current song. The fastest the answer, the
 
more points you receive.
 
 
Up to 8 people can play in a turn-based mode.
 
 
In the highest difficulty level there are no answer buttons, and
 
instead, you have to type the answer yourself.
 
 
|https://jancoding.wordpress.com/auralquiz/
 
|-
 
|avanor
 
|Avanor is a roguelike game with a easy ADOM-like user interface, it
 
has countryside and subterranean areas to explore, a quest system, and
 
some original features.
 
 
|
 
|-
 
|avoision
 
|Avoision is a straightforward, yet captivating distillation of vintage arcade
 
entertainment requiring strategy, precision, and perseverance with a singular
 
objective: capture the red square while evading innumerable cruel,
 
spiteful white squares.
 
 
|http://avsn.sourceforge.net/
 
 
|-
 
|avp
 
|An open source re-implementation of Alien versus Predator.
 
 
You need a copy of Alien versus Predator to play this.
 
One can be acquired e.g. at GoG.
 
 
|https://icculus.org/avp
 
 
|-
 
|awale
 
|Awale or Oware is a game of great antiquity, and has been played around
 
the world in various forms for millenia. Currently it is the official
 
board game of Africa.
 
 
Wikipedia Oware
 
 
|http://www.nongnu.org/awale/
 
 
|-
 
|awele
 
|The game of Awele is a popular african game, also known as "Sungo"
 
or "Ubao". It is made of a wooden board with 12 holes containing
 
some kind of stones. The aim is to capture as many stones as
 
possible. There exist varieties of rules. I implemented the one
 
I know, which is one of the most popular (in Ivory Coast at least).
 
 
|Send comments, suggestions, claims to: jean-paul.berroir@inria.fr
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
 
|}
 
|}
  
===B===
+
==Old school games==
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
+
|-
+
! scope="col" style="width: 100px;"|'''App/Package'''
+
! scope="col" style="width: 350px;"|'''Abstract'''
+
! scope="col" style="width: 250px;"|'''Addition or Link'''
+
|-
+
|ballerburg
+
|Ballerburg SDL is a classical castle combat game. Two castles, separated by a
+
mountain, try to defeat each other with their cannonballs, either by killing the
+
opponent's king or by weakening the opponent enough so that the king
+
capitulates.
+
  
Ballerburg was originally written 1987, for the Atari ST machines.
+
[https://vermaden.wordpress.com/2020/10/14/oldschool-gaming-on-freebsd/ Old school games on FreeBSD]
  
|http://baller.tuxfamily.org/
+
==Steam==
  
|-
+
[https://www.youtube.com/watch?v=1bh2goEn0jI Linux Steam Client on FreeBSD?]
|banihstypos
+
|Banihstypos (yes, that is the name) is a simple game to teach you
+
typing, FAST.
+
It helps you improve your typing by letting you type in a randomly
+
selected word which scrolls by on the screen at an increasing speed. If
+
the word hits the laser, you'll loose points.
+
|http://www.vanheusden.com/banihstypos/
+
  
|-
+
If you want to run steam using linux emu install games/linux-steam-utils and follow the instructions in the pkg-message, if you are using the linux emu for first time also read the message from the linux-c7 packages.
|barbie_seahorse_adventures
+
|
+
|
+
|-
+
|barony
+
|Barony is a 3D, first-person roguelike.  The goal of the game is
+
to descend to the bottom of a dark dungeon known as the Devil's
+
Bastion and destroy an undead lich named Baron Herx, who terrorized
+
the peaceful town of Hamlet in life and is now harboring a curse
+
against the land from beyond the grave.  To aid you in your quest
+
are friendly humans who have been eeking out a rough life within
+
the dungeon for generations, as well as any friends you can bring
+
with you in real life: Barony is the first of its kind as a
+
first-person roguelike in that it fully supports cooperative
+
multiplayer for up to four players.
+
  
|http://www.baronygame.com/
+
For Steam and Wine we would recommend to have a none wheel account.
  
|-
+
==Homura 3.0 | Windows Games Launcher for FreeBSD==
|barrage
+
|Barrage is a rather violent action game with the objective to kill and destroy
+
as many targets as possible within 3 minutes.
+
  
|http://lgames.sourceforge.net/index.php?project=Barrage
+
[https://www.youtube.com/watch?v=6B1h0F4rIs4&vl=en Windows Games Launcher for FreeBSD]
|-
+
|bass
+
|"Beneath a Steel Sky is a 2D point-and-click science fiction thriller set in a
+
bleak vision of the future, originally published for DOS and the Amiga. ..."
+
  
Now playable on FreeBSD, thanks to the help of Tony Warriner at Revolution
+
[https://www.youtube.com/watch?v=0lLs3JxezBM OBONUGGIE: Homura - Gaming for FreeBSD?]
Software Ltd and the developers of scummvm. This game is distributed by the
+
scummvm project.
+
  
|https://www.scummvm.org/games/#sky
+
If you have anything sensitive on your computer, then running under a different user might be a good idea. :)
  
|-
 
|bastet
 
|Have you ever thought Tetris(R) was evil because it wouldn't send you
 
that straight "I" brick you needed in order to clear four rows at the
 
same time?
 
  
Well Tetris(R) probably isn't evil, but Bastet certainly is. Bastet
+
There are 2 ways to run steam : Using the linux emu: games/linux-steam-utils and wine: games/homura
stands for "bastard tetris", and is a simple ncurses-based Tetris(R)
+
clone for Linux. Unlike normal Tetris(R), however, Bastet does not
+
choose your next brick at random. Instead, Bastet uses a special
+
algorithm designed to choose the worst brick possible.
+
  
As you can imagine, playing Bastet can be a very frustrating experience!
 
 
|http://fph.altervista.org/prog/bastet.html
 
 
|-
 
|battalion
 
|Monsters, explosions, destruction game for X Window System.
 
You are a giant monster in a small city, being
 
attacked by the military.
 
 
|https://www.evl.uic.edu/aej/AndyBattalion.html
 
 
|-
 
|battletanks
 
|
 
|
 
|-
 
|belooted
 
|Belote is a popular 32-card trick-taking game played in France.
 
It derived around 1920, probably via Clobyosh, from Klaverjassen,
 
a game played since at least the 1600s in the Netherlands.
 
Closely related games are played throughout the world.
 
|http://gnomefiles.org/content/show.php/Belooted?content=131848
 
 
|-
 
|beret
 
|Beret is a 2D puzzle-platformer game about a scientist named Beret
 
who has gained telekinetic abilities through his research at the
 
Evil Corporation. He decides that the Evil Corporation is too evil
 
for his liking, and begins his solitary quest to overthrow the
 
corporation and punish the evil deeds of his employers.
 
 
Beret has:
 
* 21 puzzle-filled levels
 
* 120 collectable Medallions
 
* Over 20 hours of gameplay
 
* An unlockable level editor
 
|http://kiwisauce.com/beret/
 
 
|-
 
|billardgl
 
|BillardGL is an OpenGL pool billiard simulation, which was developed
 
within the scope of our course "Computergraphics" at the University
 
of Freiburg (Germany). BillardGL is puplished under the GPL and is
 
available for download for Windows and Linux.
 
 
|http://www.billardgl.de/index-en.html
 
|-
 
|biloba
 
|Biloba is a turn-based game for 2 to 4 players. Each player moves
 
pawns on a hexagonal board and attempts to eliminate opponents'
 
pawns. Biloba includes an AI opponent, and supports local or network
 
play.
 
 
|http://biloba.sourceforge.net/
 
 
|-
 
|biniax2
 
|Biniax-2 is original and entertaining game. Takes a minute to learn
 
and gives you hours and hours of gameplay. Discover the different
 
Biniax-2 faces - for action heroes or careful strategists.  Biniax-2
 
has three game modes (two singleplayer and one multiplayer), hall
 
of fame, dynamic music and nice cartoon look.
 
 
|http://biniax.com/index2.html
 
 
|-
 
|biorythm
 
|This program calculates a simple biorythm plot based on the given date
 
of birth. The plot starts at the given first day of plot, and includes
 
the number of days indicated on the command line.
 
 
Dates must be entered according to ISO date format, that is:
 
YYYY-MM-DD, four digit year, two digit month, and two digit day of
 
month.
 
 
The default plot includes emotional, intellectual and physical
 
curves. This may be overridden by command line options.
 
 
The author has no idea how to interpret the plot, so please don't ask
 
him about it.
 
 
|http://shh.thathost.com/pub-unix/#biorythm
 
 
|-
 
|bitefusion
 
|A snake game with 8 levels. Great if you need to shut off your brain
 
for a few minutes and occupy your hands in the meantime. Guaranteed
 
no adrenaline rush!
 
 
|http://www.junoplay.com/
 
 
|-
 
|black-box
 
|There's a black box. You can shoot in and watch, where the shot
 
leaves the box.  In the box, crystals are reflecting the shots.
 
You have to guess where the crystals are hidden, by watching your
 
shots.
 
 
|http://www.linux-games.com/black-box/
 
 
|-
 
|black-hole-solver
 
|This is a solver, written in C, to solve Golf solitaire, the Solitaire variant
 
called "Black Hole" and the one called "All in a Row". It provides a portable C
 
library, and a command line application that after being fed with a layout will
 
emit the cards to move.
 
 
|https://www.shlomifish.org/open-source/projects/black-hole-solitaire-solver
 
 
|-
 
|blackjackclient
 
|
 
|
 
|-
 
|blackshadeselite
 
|Black Shades Elite is an action game that is more or less similar
 
to the original Black Shades "Psychic Bodyguard FPS". Kill anyone
 
that tries to kill the VIP (the white guy). The psychic part is
 
seeing blue lines when bad guys line up on the VIP (when the line
 
is red they are about to shoot). Other powers (slow down, and
 
visions) are available - press F1 for how to use.
 
 
It has a few more user friendly options (in the ~/blackshades.config
 
file) as well as a help menu. Aside from that the internals have
 
had some major changes, but there is still a lot more to do. Other
 
options include 3rd person (which was in the original game, just
 
disabled). The other change that I enjoy is the lack of a busy loop
 
- now cpu usage isn't 100% - on any recent system it should be less
 
than 25%.
 
 
Feature and bug reports are encouraged. I'm sure it's buggy. Enjoy.
 
 
|http://home.gna.org/blackshadeselite/
 
 
|-
 
|blinken
 
|Blinken is the KDE version of the well-known game Simon Says.
 
 
Follow the pattern of sounds and lights as long as you can! Press the
 
start game button to begin. Watch the computer and copy the pattern it
 
makes. Complete the sequence in the right order to win.
 
|http://edu.kde.org/blinken
 
 
|-
 
|blinkensisters
 
|Blinkensisters is a new Parallax-style 2D scrolling gaming system for Windows,
 
MacOSX, Linux and POSIX-compatible Unix-Systems (every platform that can run
 
SDL).
 
 
You can even make your own levels with a simple text-editor.
 
 
|https://sourceforge.net/projects/blinkensisters/
 
 
|-
 
|blobby
 
|Blobby2 is the official continuation of the famous Blobby
 
Volley 1.x arcade game
 
 
|http://blobby.sourceforge.net
 
 
|-
 
|bloboats
 
|
 
|
 
|-
 
|blobwars
 
|Blob Wars : Metal Blob Solid is a platform game, not unlike those found on
 
the Amiga and SNES. The object of the game is to take on the role of
 
solider Blob, Bob, and play through the various levels and attempt to rescue as
 
many MIA (Missing In Action) Blobs as possible. This is not quite as straight
 
forward as it sounds, since the MIAs will often be not directly reachable and
 
will require some extra thought. Bob also has to contend with environmental
 
hazards, alien invaders and assimilated Blobs.
 
 
|https://www.parallelrealities.co.uk/p/blob-wars-metal-blob-solid.html
 
 
|-
 
|block
 
|Blocks - a small tty based games using ncurses
 
 
Written by marc welz (rather : kluged by marc welz) - Redistribution is subject to the GNU public license.
 
 
'''Notes'''
 
 
* Good idea to restrict file names to 20 chars.
 
 
* The editor tries to fill the entire screen - so if you write a level on  a big screen, you will not be able to play it on a small one.  And remember to save the game you are editing before exiting.
 
 
* Probably contains bugs - but if I knew what they were they would not be there ...
 
 
'''Thanks'''
 
 
A big THANK YOU goes to Joey Hess (jeh22@conell.edu) who contributed the pyramid level, wrote the man pages for the game and pointed out a couple of minor bugs.
 
 
|
 
|-
 
|blockattack
 
|Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired
 
by Nintendo's Tetris Attack (or "Panel de Pon") for the Super
 
Nintendo. It might seem like any other match-3 style game but it is
 
generally much faster. The game requires fast decisions compared to
 
other puzzle games. While you can setup the perfect chain it is much
 
more likely that you will construct chains while blocks are still
 
dropping around you.
 
 
In addition to traditional game types like endless, time trial and
 
stage clear the game does also feature a VS-mode. The VS mode is a
 
dual like you rarely see in a puzzle game.
 
 
'''Features:'''
 
* No loot boxes
 
* 5 single player modes: Endless, Time Trial, Puzzle Mode, Stage Clear  and Vs. Mode
 
* 2 two player options: Time Trial and Vs. Mode
 
* Puzzle mode with 27 puzzles
 
* Custom keymapping
 
* High scores are saved
 
* Gamepad support
 
* Mouse support
 
* Touch support
 
* Music and sound effects
 
* Animations
 
 
|https://blockattack.net/
 
 
|-
 
|blockout
 
|BlockOut II is an adaptation of the original Blockout DOS game
 
edited by California Dreams(1989). It uses Direct3D on Win32 and
 
OpenGL on Linux/Unix. BL II has the same features than the original game.
 
Score calculation is also nearly similar to the original.
 
 
|https://sourceforge.net/projects/blockout/
 
 
 
|-
 
|blockrage
 
|Block Rage is falling blocks game with a 2-player hotseat mode,
 
detailed graphics and animated plasmatic backgrounds.
 
It is a remake of the awesome DOS classic Xixit.
 
 
|http://blockrage.sourceforge.net/
 
 
|-
 
|blokish
 
|Clone of the strategy board game 'Blokus'. Four players must place
 
as many of their 21 pieces on the board as possible while preventing
 
others from doing the same.
 
 
This is made difficult by the fact that a piece played by a player
 
must touch another of the player's pieces, but only at their corners
 
(a player's first piece must touch a board corner).
 
 
The game is over when no player can play any new pieces. The winner
 
is the player with the fewest & smallest pieces remaining. Bonus
 
points are awarded for playing all pieces.
 
 
Features a tweakable AI to take the place of any human players.
 
 
|http://blokish.sourceforge.net/
 
 
 
|-
 
|bloodfrontier
 
|Single-player and multi-player first-person shooter, built as a
 
total conversion of Cube Engine 2, which lends itself toward a
 
balanced gameplay, completely at the control of map makers, while
 
maintaining a general theme of tactics and low gravity.
 
 
|http://www.bloodfrontier.com/
 
 
|-
 
|bluemoon
 
|bluemoon - Blue Moon card solitaire
 
 
This 52-card solitaire starts with the entire deck shuffled and
 
dealt out in four rows. The aces are then moved to the left end of
 
the layout, making 4 initial free spaces. You may move to a space
 
only the card that matches the left neighbor in suit, and is one
 
greater in rank.  Kings are high, so no cards may be placed to their
 
right (they create dead spaces).
 
 
When no moves can be made, cards still out of sequence are reshuffled
 
and dealt face up after the ends of the partial sequences, leaving
 
a card space after each sequence, so that each row looks like a
 
partial sequence followed by a space, followed by enough cards to
 
make a row of 14. A moment's reflection will show that this game
 
cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is
 
average, 8 or more is poor.
 
 
|http://www.catb.org/~esr/bluemoon/
 
 
|-
 
|bomber
 
|Bomber is a single player arcade game.  The player is invading
 
various cities in a plane that is decreasing in height.
 
 
The goal of the game is to destroy all the buildings and advance
 
to the next level.  Each level gets a bit harder by increasing the
 
speed of the plane and the height of the buildings.
 
 
|http://www.kde.org/applications/games/bomber/
 
 
|-
 
|bomberclone
 
|This game is a clone of the game Atomic Bomber Man.
 
Supports single user and network multiplayer mode.
 
 
|http://bomberclone.sourceforge.net/
 
 
 
|-
 
|bomberinstinct
 
|BomberInstinct is a multiplayer-only Bomberman-like game. It plays only on a
 
single computer at the moment, with keyboard or joystick. It's part like
 
Bomberman, because you must kill the other players with bombs that throw flames
 
vertically and horizontally, but it's much more strategical because you have to
 
do with the elements of a maze (arrows, tunnels, teleportations, and many
 
more...), and with the special powers of each character.
 
|http://bomberinstinct.sf.net/
 
 
|-
 
|bombherman
 
|
 
|
 
|-
 
|bomns
 
|Bomns is by far the greatest game to ever grace the face of the earth. It has
 
a HUGE cult following (largely based in Asheville, NC) because of its immense
 
fun factor and its unique ability to increase your sex appeal and
 
significantly lengthen your life. Originally conceived by Charles Lindsay, it
 
has taken many forms since the first "Bomns".
 
 
|https://github.com/keithfancher/Bomns-for-Linux
 
 
|-
 
|boswars
 
|
 
|
 
|-
 
|bovo
 
|Bovo is a Gomoku (from Japanese "five points") like game for two
 
players, where the opponents alternate in placing their respective
 
pictogram on the game board.  (Also known as: Connect Five, Five
 
in a row, X and O, Naughts and Crosses)
 
 
|http://www.kde.org/applications/games/bovo/
 
 
|-
 
|braincurses
 
|BrainCurses is a clone of the Mastermind game implemented in ncurses.
 
 
|http://freshmeat.net/projects/braincurses/
 
 
|-
 
|brainparty
 
|Brain Party is a fun, free puzzle game for all the family that's
 
made up of 36 minigames designed to push your brain to its limits
 
by testing memory, logic, mathematics, reaction time and more! Brain
 
Party is split into two modes: test mode gives you five minigames
 
in a row and adds up your brain weight to see how smart you are,
 
and practise mode lets you play your favourite minigames as often
 
as you want. If you do well enough, there are six extra minigames
 
that can be unlocked as well as a new game mode designed to keep
 
you playing and enjoying your favourite games even longer.
 
 
|http://www.tuxradar.com/brainparty
 
 
|-
 
|brainworkshop
 
|What if a simple mental exercise could improve your memory and
 
intelligence?
 
 
A recent study published in PNAS, an important scientific journal,
 
shows that a particular memory task called Dual N-Back actually
 
improves working memory (short term memory) and fluid intelligence.
 
This finding is important because fluid intelligence was previously
 
thought to be unchangeable. The game involves remembering a sequence
 
of spoken letters and a sequence of positions of a square at the
 
same time.
 
 
In addition to its ability to closely replicate the conditions of
 
the original study by Jaeggi et al. (2008), Brain Workshop includes
 
optional extended game modes such as Triple N-Back and Arithmetic
 
N-Back. It also includes features such as statistics tracking,
 
graphs and easy configurability.
 
 
|https://github.com/samcv/brainworkshop
 
 
|-
 
|brickout
 
|"Brickout" is a ball-and-paddle game where it's your objective to
 
destroy bricks on the screen. It's available for Agenda, Zaurus and
 
iPAQ PDAs running Linux, and for Linux desktop systems.
 
 
|http://www.newbreedsoftware.com/brickout/
 
 
|-
 
|brickshooter
 
|brickshooter is a small puzzle game for Linux, where you'll have
 
to clear the central area from different colored bricks. Three or
 
more same colored bricks that touch will vanish. You can shoot
 
bricks into the playing field from the fringes.
 
 
|http://bilious.homelinux.org/~paxed/brickshooter/
 
 
|-
 
|brikx
 
|A small puzzle game in which your goal is to remove all tiles from
 
the table. You are held up by other tiles, gravity walls, and other
 
things, and you can even redesign the level while playing!
 
 
|https://sourceforge.net/projects/brikx/
 
 
|-
 
|briquolo
 
|Briquolo is a breakout with 3D representation based on OpenGL.
 
 
|http://briquolo.free.fr/en/
 
 
|-
 
|brumbrumrally
 
|Brum Brum Rally is a 2D racing game with a new track each time you
 
play and support for up to 8 players.
 
 
The cars can be controlled using keyboard, mouse or game controllers.
 
The tracks are autogenerated on the fly which means you never have
 
to be bored playing the same tracks over and over again.
 
 
There are three game modes to choose from:
 
 
* Single Race and Tournament can be played against the computer or  with other human players, on the same computer or over the network  (LAN or Internet).
 
 
* The Time Trial mode on the other hand is played by one player at  a time. The task is to finish the race as fast as possible in order  to beat your own best time or end up on the overall top list.
 
|http://dataapa.net/brumbrumrally/
 
 
|-
 
|brutalchess
 
|Brutal Chess features full 3D graphics, an advanced particle engine,
 
and several different levels of intelligent AI, inspired by the once
 
popular "Battle Chess" released by Interplay circa 1988.
 
 
|http://brutalchess.sourceforge.net/
 
|-
 
|bs
 
|Battleships solitaire game with a color point-and-shoot interface
 
in the style of blue and galaxis games (for console).
 
 
This program allows you to play the familiar Battleships game against
 
the computer on a 10x10 board. The interface is visual and largely
 
self-explanatory; you place your ships and pick your shots by moving
 
the cursor around the `sea' with the rogue/hack motion keys hjklyubn.
 
 
|http://www.catb.org/~esr/bs/
 
 
|-
 
|bsdgames
 
|This is a port of the BSD "standard" games from Dragonfly BSD which
 
includes many improvements and cleanups from NetBSD and OpenBSD.
 
Sail is pulled from NetBSD sources, since the Dragonfly version
 
wasn't working.
 
 
|
 
|-
 
|bsdtris
 
|The tetris command runs a display-based game.  The object is to fit
 
shapes together to form complete rows, which then vanish.  When the
 
shapes fill up to the top, the game ends.  You can optionally select a
 
level of play or custom-select control keys.
 
 
This port is made of OpenBSD's tetris games. It got there from NetBSD...
 
 
|
 
|-
 
|bsp
 
|BSP is one of the best node builders for Doom.
 
 
What are Nodes?
 
 
Doom uses a rendering algorithm based on a binary space partition,
 
otherwise known as a BSP tree. This is stored in a data lump called
 
NODES in the WAD file. So tools to build the BSP tree are known as
 
node builders.
 
 
Before you can play a level that you have created, you must use a node
 
builder to create the data that Doom will use to render the level. BSP
 
is one of several node builders that can do this.
 
 
|http://doombsp.sourceforge.net/
 
 
|-
 
|bstone
 
|A source port of game Blake Stone: Aliens of Gold and Blake Stone: Planet Strike
 
 
'''Features:'''
 
* High resolution rendering of world (extended vanilla engine)
 
* Modern and vanilla controls
 
* Allows to customize control bindings
 
* Separate volume control of sound effects and music
 
 
'''Supported games:'''
 
* Aliens of Gold v1.0 full
 
* Aliens of Gold v2.0 full
 
* Aliens of Gold v2.1 full
 
* Aliens of Gold v3.0 full
 
* Aliens of Gold v3.0 shareware
 
* Planet Strike v1.0
 
* Planet Strike v1.1
 
 
|https://github.com/bibendovsky/bstone
 
 
|-
 
|bubble-chains
 
|
 
|
 
|-
 
|bubbros
 
|
 
|
 
|-
 
|bugsquish
 
|In Bug Squish, you must defend your arm from an onslaught of
 
blood-sucking insects. Use your fly-swatter to squish them before they
 
suck you dry.
 
 
Bug Squish is based on the shareware game "Blood Suckers" for MacOS,
 
by Brian Greenstone of Pangea Software.
 
 
|http://www.newbreedsoftware.com/bugsquish/
 
 
 
|-
 
|bugsx
 
|Bugsx is a program which draws biomorphs based on parametric plots of
 
Fourier sine and cosine series and let's you play with them using the
 
genetic algorithm.
 
 
|
 
|-
 
|bumprace
 
|In BumpRace, 1 player or 2 players (team or competitive) choose
 
among 4 vehicles and race through a multi-level maze. The players
 
must acquire bonuses and avoid traps and enemy fire in a race against
 
the clock.
 
 
|http://www.linux-games.com/bumprace/
 
 
|-
 
|burgerspace
 
|Burgerspace is a BurgerTime clone. You are a chef and must walk over
 
hamburger ingredients (buns, meat and lettuce) to make them fall from
 
floor to floor, until they end up in the plates at the bottom of the
 
screen.
 
 
|http://sarrazip.com/dev/burgerspace.html
 
 
|-
 
|burrtools
 
|This (set of) program(s) will help you solve a certain kind of puzzle. Namely
 
puzzles that are made out of square or dice shaped units, spheres or prisms
 
with an equilateral triangle as base and where the pieces are also aligned
 
along those grids in the solutions.
 
|http://burrtools.sourceforge.net/
 
 
|-
 
|bygfoot
 
|Bygfoot is a football (a.k.a. soccer) management game. Bygfoot allows you to
 
manage a team by training the players, buying and selling them, contracting
 
loans, maintaining the stadium, etc. You can be promoted or relegated, even
 
become a champion. It includes a "team editor" which you can use to create your
 
own teams or edit the existing ones. The game is deliberately kept simple
 
(though not easy): you only have to keep one eye at your players and another
 
at your stadium.
 
 
|http://bygfoot.sourceforge.net/
 
 
|-
 
|bzflag-server
 
|BZFlag is a free online multiplayer 3D tank battle game. The name
 
originates from "Battle Zone Capture The Flag". It runs on Windows,
 
Mac OSX, Linux, BSD, and other platforms. It was one of the most
 
popular games ever on Silicon Graphics machines and continues to
 
be developed and improved to this day.
 
 
At its heart, the game is a 3D first person tank simulation where
 
opposing teams battle for dominance.
 
 
|http://bzflag.org/
 
 
|-
 
|bzflag
 
|BZFlag is a free online multiplayer 3D tank battle game. The name
 
originates from "Battle Zone Capture The Flag". It runs on Windows,
 
Mac OSX, Linux, BSD, and other platforms. It was one of the most
 
popular games ever on Silicon Graphics machines and continues to
 
be developed and improved to this day.
 
 
At its heart, the game is a 3D first person tank simulation where
 
opposing teams battle for dominance.
 
 
|http://bzflag.org/
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===C===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|cake
 
|Cake is powerful 3D game engine and (as a reference application) map viewer
 
for id Software's Quake III Arena maps.  It currently '''features:'''
 
 
* BSP (+PVS) support
 
* Collision detection (with normal faces + patches)
 
* Shaders and textures
 
* Lightmaps and models
 
* Vertex deformations
 
* Cloudbox and skybox (nearbox/farbox)
 
* Volumetric fog
 
* Bezier surfaces (with variable LOD)
 
* Multiple viewports
 
* Console
 
* Record/playback demo support (DM3 format not supported)
 
* Background music + 3D sounds (not under FreeBSD though)
 
* Entities (with variable LOD)
 
* ZIP compressed files (*.pk3)
 
 
|
 
|-
 
|caph
 
|It is a sandbox game, based on physics. The game aim is to make
 
contact red object with green object. You can use various objects,
 
solid, wire (rope), and bendable objects. Gravitation will help
 
you.
 
 
|http://caphgame.sourceforge.net/
 
 
|-
 
|capicity
 
|
 
|
 
|-
 
|cardpics
 
|Cardpics is a set of free cards sets.
 
 
If you are programming a card game and are looking for free cards, Cardpics
 
was made for you! Get a set of cards and include them in your project, as
 
soon as your project is free.
 
 
|http://www.nongnu.org/cardpics/
 
|-
 
|cataclysm-dda-tiles
 
|Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
 
While some have described it as a "zombie game", there's far more to
 
Cataclysm than that. Struggle to survive in a harsh, persistant,
 
procedurally generated world. Scavenge the remnants of a dead civilization
 
for for food, equipment, or, if you're lucky, a vehicle with a full tank of
 
gas to get you the hell out of Dodge. Fight to defeat or escape from a wide
 
variety of powerful monstrosities, from zombies to giant insects to killer
 
robots and things far stranger and deadlier, and against the others like
 
yourself, that want what you have...
 
 
|https://cataclysmdda.org
 
|-
 
|cataclysm-dda
 
|Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
 
While some have described it as a "zombie game", there's far more to
 
Cataclysm than that. Struggle to survive in a harsh, persistant,
 
procedurally generated world. Scavenge the remnants of a dead civilization
 
for for food, equipment, or, if you're lucky, a vehicle with a full tank of
 
gas to get you the hell out of Dodge. Fight to defeat or escape from a wide
 
variety of powerful monstrosities, from zombies to giant insects to killer
 
robots and things far stranger and deadlier, and against the others like
 
yourself, that want what you have...
 
 
|https://cataclysmdda.org
 
|-
 
|catesc
 
|Escape of the cat - hardcore oldschool platformer on INSTEAD engine
 
 
|https://github.com/gl00my/catesc
 
 
|-
 
|cave9
 
|cave9 is a gravity cave-exploration game.
 
 
Use only two buttons to activate the thrust jets of your ship in
 
this first-person 3D version of the classic SF-Cave game.
 
|https://github.com/bart9h/cave9
 
|-
 
|cavezofphear
 
|Boulder Dash / Digger-like game written using ncurses. The game has
 
support for custom levels / maps, and a level editor is included.
 
 
|http://www.x86.no/cavezofphear/
 
|-
 
|cdogs-sdl
 
|C-Dogs SDL is a classic overhead run-and-gun game, supporting up to 4 players
 
in co-op and deathmatch modes. Customize your player, choose from many weapons,
 
and blast, slide and slash your way through over 100 user-created campaigns.
 
Have fun!
 
 
|https://github.com/cxong/cdogs-sdl
 
 
|-
 
|ceferino
 
|
 
|
 
|-
 
|cgoban
 
|Cgoban (Complete Goban) is for Unix systems with X11.  It has the
 
ability to be a computerized go board, view and edit smart-go files,
 
and connect to go servers on the Internet.
 
 
|http://cgoban1.sourceforge.net/
 
 
|-
 
|chapping
 
|Turn based board football game.
 
 
|https://chapping.wordpress.com/
 
 
|-
 
|chessx
 
|ChessX is an open source chess database based on Qt5. With ChessX you
 
can operate on your collection of chess games in many ways: browse,
 
edit, add, organize, analyze, etc. Additionally ChessX can interface
 
with chess engines via UCI and Winboard protocol.
 
 
|https://chessx.sourceforge.io/
 
 
|-
 
|childsplay
 
|
 
|
 
|-
 
|chocolate-doom
 
|Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
 
modern operating systems that aims to be as compatible with the original DOS
 
executable as possible. This includes emulating all the different versions,
 
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
 
that works on newer operating systems while still behaving the same as
 
"vanilla" Doom. Additionally, Heretic, Hexen as well as Strife are also
 
supported.
 
 
|http://chocolate-doom.org
 
 
|-
 
|chroma
 
|Chroma is an abstract puzzle game. A variety of colourful shapes
 
are arranged in a series of increasingly complex patterns, forming
 
fiendish traps that must be disarmed and mysterious puzzles that
 
must be manipulated in order to give up their subtle secrets.
 
Initially so straightforward that anyone can pick it up and begin
 
to play, yet gradually becoming difficult enough to tax even the
 
brightest of minds.
 
 
'''Features:'''
 
 
* twenty one levels, ranging from beginner to expert
 
* infinite undo and redo capability, as well as replay of solutions
 
* a choice of smooth graphics or a minimal, text based version
 
* a level editor to allow you to design your own puzzles
 
* released under an open source licence, free to play
 
 
Have you got what it takes to solve Chroma?
 
 
|http://www.level7.org.uk/chroma/
 
 
|-
 
|chromium-bsu
 
|Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter.
 
 
|http://chromium-bsu.sourceforge.net/
 
 
|-
 
|circuslinux
 
|"Circus Linux!" is a clone of the Atari 2600 game "Circus Atari",
 
produced by Atari, Inc. (which is itself a clone of an earlier
 
arcade game named, simply "Circus").
 
 
The object is to move a teeter-totter back and forth across the
 
screen to bounce clowns up into the air. When they reach the top,
 
they pop rows of balloons and then fall back down.
 
 
The gameplay is similar to the classics "Breakout" and "Arkanoid".
 
 
|http://www.newbreedsoftware.com/circus-linux/
 
 
|-
 
|cockatrice
 
|
 
|
 
|-
 
|coffeebreak
 
|coffeebreak is a a fake FreeBSD installer.
 
 
It's friday.  Do you need to pretend to be working?  Do you have FreeBSD
 
systems?  Here you go!  coffeebreak is the tool you always wanted to make your
 
machine as if it is very busy doing important stuff.
 
 
|https://github.com/0mp/coffeebreak
 
 
|-
 
|colobot
 
|Colobot is an educational real-time strategy video game featuring 3D graphics.
 
The objective of the game is to find a planet for colonization by the human race
 
by establishing a basic infrastructure on the surface and eliminating any alien
 
life forms endangering the expedition
 
 
You can program your units (bots) in a language called CBOT, which is
 
similar to C++ and Java. Your mission is to find a new planet to live and
 
survive. You can save the humanity and get programming skills!
 
 
|https://colobot.info/
 
 
|-
 
|colorcode
 
|ColorCode is a free advanced MasterMind clone with lots of different
 
game variants, from the very easy up to really challenging ones.
 
You can combine any color count from 2-10 with any column count
 
from 2-5 and allow or not pegs of the same color. Or you may select
 
one of the 5 predefined levels of difficulty. ColorCode has also a
 
rather intelligent built-in MasterMind solver.
 
 
|http://colorcode.laebisch.com/
 
 
|-
 
|columns
 
|Columns is a nice little implementation of columns, the game we all
 
used to play on our Game Gears...  If you like it, play it.  If you
 
find any bugs, go ahead and fix them.  If you have some nice ideas
 
concerning the game, well, just implement them. The source is in
 
the public domain, so you may do everything you like with it.  If
 
you have any questions or suggestions, don't hesitate to drop me a
 
line.
 
 
|
 
|-
 
|concentration
 
|The classic memory game has some new life in this recreation for
 
the Linux platform. Your object is to find all matching pairs of
 
icons in the fastest time possible.
 
 
|http://www.shiftygames.com/concentration/concentration.html
 
 
|-
 
|connectagram
 
|Connectagram is a word unscrambling game. The board consists of several
 
scrambled words that are joined together. You can choose the length of
 
the words, the amount of words, and the pattern that the words are
 
arranged in.
 
 
The game provides a hint option for times when you are stuck, and
 
features an online word lookup that fetches the definitions of each word
 
from www.wiktionary.org. Your current progress is automatically saved.
 
 
Note that this game involves a large and varied word list, some of which
 
may be considered inappropriate for children. You can edit the file
 
containing the word list if you wish to remove words from your game. The
 
location of this file varies by platform.
 
 
|https://gottcode.org/connectagram/
 
 
|-
 
|connectfive
 
|Place five pieces in a row on a 3d board
 
 
A 3d version of gomoku. Similar to connect four, but it is played
 
in 3D on a 19x19 board and a play is allowed on any location of the
 
board.
 
 
|https://sourceforge.net/projects/connectfive/
 
 
|-
 
|conquest
 
|
 
|
 
|-
 
|construo
 
|Construo is a simple 2D construction programm (it is currently not
 
a real game) for objects which consist of rods and springs and let
 
them react on physical forces. You can currently construct buildings
 
and objects like bridges, towers, spaceshuttles, etc. and you let
 
them fall to ground and see seem smash and break. Sound like fun,
 
doesn't it =;-) The game is similar to Bridge Builder and heavily
 
inspired from the Gamasutra article Collision Response: Bouncy,
 
Trouncy, Fun. Its covered under the GNU General Public License,
 
thats means source code is availabel and you are allowed to modify
 
it.
 
 
|http://www.nongnu.org/construo/
 
 
|-
 
|coronapoker
 
|Texas Holdem poker game written in Java.
 
 
|https://tonikelope.github.io/coronapoker/
 
 
|-
 
|corsix-th
 
|This project aims to reimplement the game engine of Theme Hospital, and be
 
able to load the original game data files.  This means that you will need
 
a purchased copy of Theme Hospital, or a copy of the demo, in order to use
 
CorsixTH.  After most of the original engine has been reimplemented, the
 
the project will serve as a base from which extensions and improvements to
 
the original game can be made.
 
 
|https://github.com/CorsixTH/CorsixTH
 
 
|-
 
|cosmo
 
|This is the cosmo gang the puzzle for X Window System.
 
 
The cosmo gang the puzzle is a tetris-like puzzle game.
 
You can erase cosmo with ball, falling once of several blocks.
 
The  star  is  the bonus charactor to erase all cosmos in the
 
screen  but  you  may  also get bonus score without taking an
 
effect.
 
 
'''KEYBOARD:'''<br/>
 
 
'''Up''' block rotation<br/>
 
'''Down''' block down (1 line)<br/>
 
'''Space''' block down (Fast)<br/>
 
'''Left''' left<br/>
 
'''Right''' right<br/>
 
'''Control''' Get the score bonus from the star<br/>
 
'''y''' Select yes<br/>
 
'''n''' Select no<br/>
 
'''p''' Pause game<br/>
 
'''q''' Quit game
 
 
|
 
|-
 
|cosmosmash
 
|Cosmosmash is a game where you control a base that must destroy
 
rocks before they hit the ground, or you lose points. You must
 
also prevent "spinners" from touching the ground, or your base
 
will explode. This game is a clone of the 1981 Astrosmash(TM)
 
video game by Mattel Electronics(TM).
 
 
|http://sarrazip.com/dev/cosmosmash.html
 
 
|-
 
|cowsay
 
|cowsay is a configurable talking ASCII cow (and other characters),
 
written in Perl.  It operates much as the figlet program does, and
 
is written in the same spirit of silliness.
 
 
|https://github.com/tnalpgge/rank-amateur-cowsay
 
 
|-
 
|crack-attack
 
|A free OpenGL game for Windows and UNIX, based on the Super Nintendo
 
classic Tetris Attack. Stack of blocks grows from the bottom, and you
 
have got to make sure it will never reaches the top. To add
 
to the excitement, chunks of red garbage will fall from above.
 
 
For single player game use
 
 
crack-attack --solo
 
 
|http://www.nongnu.org/crack-attack/
 
 
|-
 
|craft
 
|Craft is a Minecraft clone.
 
Just a few thousand lines of C using modern OpenGL (shaders).
 
Online multiplayer support is included using a Python-based server.
 
 
This version is adapted to build, install and run on FreeBSD.
 
 
Craft was created by Michael Fogleman.
 
 
|http://www.michaelfogleman.com/craft/
 
 
|-
 
|crafty
 
|Crafty is a rapidly developing chess engine with more and more features
 
being added regularly.  It can play, analyze, and even annotate games
 
for you.  Crafty can utilize tablebases; these are available for FreeBSD
 
in the related ports.
 
 
The files bitmaps.tgz and sound.tgz are available in your doc directory,
 
usually /usr/local/share/doc/crafty.  The bitmaps are for html
 
annotations performed by crafty - they should be unpacked into the
 
directory you normally analyze games into, and all should be fine...
 
 
The sounds are for move announcements.  Unpack the archive somewhere,
 
and have a look at the 'speak' script to customize for your use, if
 
desired.
 
 
22.1 -> New "skill" command that can be used to "dumb down" crafty.
 
"skill <n>" where n is a number between 1 and 100.  100 is max (default)
 
skill.  Skill 70 will drop the playing Elo by about 200 points.  Skill
 
50 will drop it about 400 points.  The curve is not linear, and the
 
closer you get to 1, the lower the rating.
 
 
|
 
|-
 
|crashtest
 
|Crashtest simulates car crashes. This is an educational tool that
 
can be used to acquire much insight into this complex process. The
 
user can learn about the relation between speed, reaction-time and
 
stopping distance. Also, many physical properties can be studied.
 
 
|http://www.stolk.org/crashtest/
 
 
|-
 
|cre
 
|CRE, which stands for Corewars Redcode Evolver, is an open-source program that
 
automatically generates programs for the game Corewars by using Charles
 
Darwin's theories on natural selection. When you start CRE, here's what
 
happens:
 
 
1. A population of warriors is created by randomly selecting instructions.
 
2. Each warrior's fitness is tested by battling with other warriors in the population.
 
3. The fittest warriors reproduce and replace less fit warriors.
 
4. The previous two steps are repeated indefinitely.
 
 
|http://cre.sourceforge.net/
 
 
|-
 
|cretan-hubris
 
|You are the master architect Daedalus. You have just finished building
 
the Labyrinth; a massive, elaborate maze on the Isle of Crete.
 
 
Unfortunately, boasts about your accomplishment have drawn the wrath of jealous
 
gods. They have sent a burning energy wave rippling through your creation...
 
 
|http://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html
 
 
|-
 
|crimson
 
|Crimson Fields is a tactical war game in the tradition of Battle Isle. While
 
not being an exact clone, it tries to keep closer to the very first part of
 
the series than to the later ones, especially with regard to a rather simple
 
rule set and straight forward game play. Right now, the game can only be
 
played by two human adversaries in hot-seat mode or via e-mail. There is no
 
AI player code yet.
 
 
|http://crimson.seul.org/
 
 
 
|-
 
|crispy-doom
 
|Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
 
display resolution, removes the static limits of the Doom engine and offers
 
further optional visual, tactical and physical enhancements while remaining
 
entirely config file, savegame, netplay and demo compatible with the original.
 
 
|https://github.com/fabiangreffrath/crispy-doom
 
 
|-
 
|criticalmass
 
|An SDL/OpenGL space shoot'em up game
 
 
|http://criticalmass.sourceforge.net/
 
 
|-
 
|critterding
 
|Critterding is a "Petri dish" universe in 3D that demonstrates
 
evolving artificial life. Critters start out with completely random
 
brains and bodies, but will automatically start evolving into
 
something with much better survival skills.
 
 
|http://critterding.sourceforge.net/
 
 
|-
 
|crossfire-client
 
|Crossfire is an open-source, cooperative multi-player graphical RPG and
 
adventure game. Since its initial release, Crossfire has grown to encompass
 
over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13
 
races, 15 character classes, a system of skills, and many artifacts and
 
treasures.  Crossfire is based in a medieval fantasy world and is similar to
 
other games of this genre.
 
|http://crossfire.real-time.com/
 
 
|-
 
|crrcsim
 
|Crrcsim is a model-airplane flight simulation program. Using it,
 
you can learn how to fly model aircraft, test new aircraft designs,
 
and improve your skills by practicing on your computer.
 
 
It rules! The flight model is very realistic. The flight model
 
parameters are calculated based on a 3D representation of the
 
aircraft. Stalls are properly modelled as well. Model control is
 
possible with your own rc transmitter, or any input device such as
 
joystick, mouse, keyboard.
 
 
|https://sourceforge.net/projects/crrcsim/
 
 
|-
 
|cryptoslam
 
|Cryptoslam is a curses-based tool for creating and solving the simple pencil-
 
and-paper cryptograms found in newspapers and puzzle magazines. It is a tool
 
that aids in analyzing, examining, and trying possible decodings of simple
 
substitution cyphers.
 
 
|
 
|-
 
|csmash
 
|CannonSmash is a 3D tabletennis game. The goal of this project is to
 
represent various strategy of tabletennis on computer game.
 
 
|http://cannonsmash.sourceforge.net/
 
 
|-
 
|ctris
 
|ctris is a colorized, small and flexible Tetris(TM)-clone for the console.
 
It also has some small special features. (e.g. a highscore-list)
 
 
|https://github.com/dominikhackl/ctris
 
 
|-
 
|cube
 
|Cube is a 3D First Person Shooter that uses OpenGL and SDL.  It '''features''':
 
 
* Single- and multi-player gameplay
 
* In-engine editing of geometry in full 3D (you fly around the map, point    and drag stuff to select or modify it), which can even be done with    multiple people at once
 
* Simplistic, but effective fine grain vertex lighting that looks like    lightmapping and can do dynamic lights and shadows
 
* No need for any kind of map precompilation, even lighting is done on fly
 
* Very simplistic quad-tree world structure that can do slopes (height-fields with caps) and slants, water
 
* Decent collision detection and physics
 
* Client/server networking that goes a long way in giving a lag-free game    experience
 
* Doom/Quake-style singleplayer and multiplayer game with some    uncompromising brutal old-school gameplay
 
 
|http://www.cubeengine.com/
 
 
|-
 
|cultivation
 
|Cultivation is quite different from most other games. It is a social
 
simulation, and the primary form of conflict is over land and plant
 
resources---there is no shooting, but there are plenty of angry
 
looks. It is also an evolution simulation. Within the world of
 
Cultivation, you can explore a virtually infinite spectrum of
 
different plant and gardener varieties.
 
 
All of the graphics, sounds, melodies,and other content in Cultivation
 
are 100% procedurally generated at playtime. In other words, there
 
are no hand-painted texture maps---instead, each object has a
 
uniquely "grown" appearance. Every time you play, Cultivation
 
generates fresh visuals, music, and behaviors.
 
 
|http://cultivation.sourceforge.net/
 
 
|-
 
|cursive
 
|Cursive is a program for generating cursive signatures and text.
 
 
Do not be fooled by inferior immitations (like the figlet font which
 
doesn't connect letters right). This is the one and only original
 
cursive program.
 
 
|https://www.unixpapa.com/cursive.html
 
 
|-
 
|cutemaze
 
|CuteMaze is a simple, top-down game in which mazes are randomly generated using
 
one of a choice of several different algorithms. You move the character through
 
the maze while hunting for targets (cheese, by default) the game is won once  all of these targets have been picked up.
 
 
|https://gottcode.org/cutemaze/
 
 
|-
 
|cuyo
 
|Cuyo is a tetris-like game which is suprisingly innovative,
 
sometimes challenging, and has a very nice look.
 
|https://www.karimmi.de/cuyo/
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===D===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|d2x
 
|D2X is a Unix port of game Descent made by Parallax software.
 
You need to own orignal game or download shareware datafiles.
 
 
|http://www.icculus.org/d2x/
 
 
|-
 
|dMagnetic
 
|dMagnetic is a Magnetic Scrolls Interpreter. It allows to play classic text
 
adventures such as "The Pawn", "The Guild of Thieves", "Fish!", "Jinxter",
 
"Myth", "Corruption" and "Wonderland" in a terminal window. The beautiful
 
graphics are being rendered in glorious ANSI art.
 
 
|https://www.dettus.net/dMagnetic/
 
 
|-
 
|dangen
 
|Dangen is a shoot 'em up game that attach importance to accuracy
 
of shooting. With the combination of the cursor key and the shot
 
button, you can shoot at your side or even at your back. Get the
 
bonus point by hitting the enemy without a miss. You can choose
 
stages of different difficulty.
 
 
|http://www.interq.or.jp/libra/oohara/dangen/index.html
 
 
|-
 
|dangerdeep-data
 
|The Danger From the Deep data files
 
 
|http://dangerdeep.sourceforge.net/
 
 
|-
 
|dangerdeep
 
|Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
 
German submarine simulation. It is currently available for FreeBSD, Linux/i386
 
and Windows, but since it uses SDL/OpenGL it should be portable to other
 
operating systems or platforms.
 
|http://dangerdeep.sourceforge.net/
 
 
|-
 
|darkplaces
 
|Dark Places is a Quake modification I have built over the course of 6 years on
 
and off experimenting, it got somewhat of an overhaul when the Quake engine
 
source code was released, and I began developing a custom OpenGL-only engine
 
for it and other mods, which supports Windows WGL and Linux GLX, and has
 
greatly improved graphics and image quality.
 
 
It cannot easily be described, as it is simply an improved Quake, not a total
 
conversion (yet, anyway).
 
 
The realism of shell casings falling to the floor, much improved bullet
 
impacts, 32bit color alpha blended explosions, blood flying everywhere and
 
sticking to the walls...
 
 
Behind the scenes the code has changed a great deal, I was not content with
 
the original QuakeC code, and I have greatly changed the engine while
 
maintaining compatibility with normal Quake modifications.
 
 
|http://icculus.org/twilight/darkplaces/
 
 
|-
 
|defendguin
 
|Defendguin is a clone of the arcade game "Defender," but with a Linux theme.
 
Your mission is to defend little penguinoids from being captured and mutated.
 
|http://www.newbreedsoftware.com/defendguin/
 
 
|-
 
|devilutionX
 
|Open-Source implementation of the Diablo(TM) game engine for X. This port
 
requires a file from the original game to work.
 
 
|https://github.com/diasurgical/devilutionX
 
 
|-
 
|dhewm3
 
|dhewm 3 is a Doom 3 GPL source port, know to work on at least
 
Windows, Linux, Mac OS X and FreeBSD.
 
 
The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all
 
suitable platforms.
 
 
Bugs present in the original DOOM 3 will be fixed (when identified)
 
without altering the original gameplay.
 
 
|https://dhewm3.org/
 
 
|-
 
|diaspora
 
|Diaspora: Shattered Armistice is a single and multiplayer space fighter
 
combat game set in the reimagined Battlestar Galactica universe.
 
It is based on FreeSpace 2 Open Source Code Project engine.
 
 
|http://diaspora.hard-light.net
 
 
|-
 
|digger-vgl
 
|FreeBSD graphics console (VGL) version of the famous Digger game.
 
 
HISTORY
 
 
Digger was originally created by Windmill software in 1983 and released as
 
a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT. As it
 
requires a genuine CGA card, it didn't work on modern PCs. In 1998 a new
 
version was created by Andrew Jenner which runs on all PCs with CGA or
 
better and, whilst retaining all the atmosphere and playability of the
 
original, has many new features.
 
 
In 2000 it was ported to several Unix-like architectures by Maxim Sobolev.
 
Currently it supports FreeBSD, using either VGL or SDL library, and Linux using
 
SDL library.
 
 
|http://www.digger.org/
 
 
|-
 
|divide-and-succeed
 
|Divide and succeed is a slicing cake game :-D
 
 
You have to cut a Polygon in a specific number of equal parts using
 
a specific number of lines.
 
 
Levels consists of a list of Polygons, a number of parts and a
 
number of slices. Maximum width allowed for a level is 600, Maximum
 
height is 400. There is no level editor at the moment, so it's
 
text-editor style.
 
 
|http://projects.haxx.es/p/divide-and-succeed/
 
 
|-
 
|dmjava
 
|Dungeon Master Java is a remake of the classic FTL game Dungeon Master.
 
It is written entirely in Java, and is designed to run as a stand-alone
 
application rather than an applet in a web browser. It has high-resolution
 
graphics that simulate a 3D environment. Most of the graphics are rendered
 
in the free ray-tracer Pov-Ray. Item graphics and character portraits are
 
done by hand with a paint program, though many are simply taken from the
 
original and its sequels and touched-up.
 
 
Gameplay is very similar to the original, with real-time action, 90-degree
 
turns, and step-by-step movement. One major change from the original is that
 
monsters are not "stuck" in groups: they are completely free to wander,
 
sometimes occupying a square with other monsters and sometimes not.
 
|http://homepage.mac.com/aberfield/dmj/
 
 
|-
 
|dodgindiamond2
 
|This is a little shot'em up arcade game for one or two players. It
 
aims to be an 'old school' arcade game with low resolution graphics,
 
top-down scroll action, energy based gameplay and different weapons
 
with several levels of power.
 
 
|https://www.usebox.net/jjm/dd2/
 
 
|-
 
|domination
 
|Domination is a board game that is a bit like the well known game Risk.
 
 
Domination is a game that is a bit like the well known board game of Risk
 
or RisiKo. It has many game options and includes many maps.
 
 
Written in java it includes a map editor, a simple map format, multiplayer
 
network play, single player, hotseat, 5 user interfaces and many more features,
 
it works in all OSs that run java.
 
 
|http://domination.sourceforge.net/
 
 
|-
 
|dontspace
 
|Dontspace is a solitaire game for X11.  It's modeled after
 
the game ``Free Space'' distributed with Microsoft Windows NT.
 
Dontspace emphasizes a clean user interface and point-based
 
scoring.
 
 
|
 
|-
 
|doom-data
 
|This port provides shareware data files for games of Doom, Doom II, Hexen,
 
Heretic, and Strife.  These are typically required to play various source
 
ports of original id Software games and their spin-offs.
 
 
To be able to play full game of any aforementioned, one is still required
 
to have legitimate (also called registered) copy of appropriate IWAD game
 
data files.
 
 
|
 
|-
 
|doom-freedoom
 
|Freedoom is a project to create a complete Doom II-compatible IWAD file which
 
is Free Software.
 
 
The IWAD file is the file used by Doom which contains all the game data
 
(graphics, sound effects, music, etc.). While the Doom source code is Free,
 
you currently still need one of the proprietary IWAD files from id in order to
 
play Doom. Freedoom aims to create a Free alternative. Combined with the
 
GPL-licensed Doom source code this will result in a complete Free Doom-based
 
game.
 
 
|https://freedoom.github.io/
 
 
|-
 
|doom-hacx
 
|Hacx is a full Total Conversion using the Doom II engine and created by Banjo
 
Software.
 
 
You need the Doom II WAD file to play it.
 
 
|http://www.sonic.net/~nostromo/hacx/index.html
 
 
|-
 
|doom-hr
 
|Hell Revealed is a megawad, a 32-level replacement for DooM II, created by
 
Yonatan Donner and Haggay Niv.
 
 
In Hell Revealed, you will find: 32 new high-quality very detailed levels,
 
many new graphics including textures, flats, skies, status bars and others,
 
full skill-level support and additional attention to coop-players, and extreme
 
challenge.
 
 
Hell Revealed supports single player, cooperative (with additional weapons and
 
enemies) and several maps have special DM parts (maps 1 and 2 are especially
 
good for deathmatch).
 
 
The new musics are currently taken from Rise of the Triad - we might release
 
an updated version with original musics soon.
 
 
|
 
|-
 
|doom-hr2
 
|Hell Revealed II is a megawad, a 32-level replacement for DooM II.
 
 
|http://www.doomworld.com/hr2/
 
 
|-
 
|doom-wolfendoom
 
|I have ported the Wolfenstein missions to DOOM II, creating what is
 
essentially an improved and updated Wolfenstein. Each scenario is
 
painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein
 
textures, objects, sounds, and enemies. The result is a total conversion, a
 
complete Wolfenstein experience which takes full advantage of the DOOM engine.
 
There are even ambient sounds.
 
 
In addition to recreating the original missions, I have also created brand new
 
scenarios which go beyond the original scope and concept of Wolfenstein.
 
Scenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the
 
Astrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone
 
before, immersing the player in adventures not possible with the original
 
Wolfenstein.
 
 
|http://www.doomworld.com/wolfendoom/
 
 
|-
 
|doom
 
|Here it is, at long last.  The DOOM source code is released for your
 
non-profit use.  You still need real DOOM data to work with this code.
 
If you don't actually own a real copy of one of the DOOMs, you should
 
still be able to find them at software stores.
 
 
|
 
|-
 
|doomlegacy
 
|Doom Legacy is a source port of Doom available for various operating systems
 
which was originally written as a fork of DOSDoom introducing lots of useful
 
improvements yet retaining original feel of the game.  It currently '''features:'''
 
 
* TCP/IP multiplayer networking (including a master server for Internet    game searches)
 
* Nearly complete Boom and Heretic support
 
* OpenGL rendering
 
* Higher resolutions
 
* Console with support for key bindings (Quake-style)
 
* FraggleScript for scripting
 
* 3D floors, water, and coloured lighting
 
* Mouse aim and crosshairs
 
* Jumping
 
* 32 players (including support for custom skins)
 
|http://doomlegacy.sourceforge.net/
 
 
 
|-
 
|doomsday
 
|The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
 
X, and various Unix platforms. It is based on the source code of id
 
Software's DOOM and Raven Software's Heretic and Hexen.
 
 
* Hardware-accelerated OpenGL graphics engine
 
* 3D positional audio for sound effects (not supported by all audio plugins)
 
* 16-player client/server networking via TCP/IP
 
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
 
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
 
* High-resolution textures (PNG, TGA, PCX) and detail textures
 
* Map lighting emulates the effects of radiosity for a more natual appearance  (FakeRadio: shadows in corners)
 
* Smooth movement of objects, world structures and the camera.
 
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
 
* Object shadowing effects
 
* Particle generators for special effects
 
* Decoration effects on world surfaces: light sources and particle generators
 
* Lens flares and glowing objects
 
* Support for skyboxes and 3D sky models
 
* EAX and A3D environmental sound processing effects
 
* Upsampling of sound effects
 
|http://www.dengine.net/
 
 
|-
 
|dopewars
 
|
 
|
 
|-
 
|dose-response
 
|Dose Response is a roguelike game where you play an addict. Avoid the
 
dangers threatening your mind and body while desperately looking for the
 
next fix.
 
 
|https://tryjumping.com/dose-response-roguelike/
 
 
|-
 
|dreamchess
 
|DreamChess is an open source chess game.
 
 
It features 3D OpenGL graphics and provides various chess board sets, ranging
 
from classic wooden to flat figurine. Other features include music, sound
 
effects, on-screen move lists using SAN notation, undo functionality, and
 
savegames in PGN format. It comes with its own engine called Dreamer.
 
 
DreamChess can be controlled with the mouse and/or the keyboard.
 
|https://www.dreamchess.org
 
 
|-
 
|drm
 
|This is very simple tetris-like game. You kill "bugs" by dropping the
 
right combination of blocks on them.
 
 
|
 
|-
 
|duel
 
|A simple, easy to understand game. From an overhead perspective, pilot your
 
little ship around with the arrow keys, shooting your way (with the space bar)
 
through about twenty levels of action and gorgeous (_cough_) 3d graphics. In
 
theory, all you windows folks need to do is extract the archive, and double
 
click the exe. In theory. Sorry, I never got round to adding sound - but look
 
on the bright side, at least you can use it at work without anyone noticing. :)
 
 
|
 
|-
 
|dunelegacy
 
|Dune Legacy is an effort by a handful of developers to revitalize the
 
first-ever real-time strategy game.
 
 
It tries to be as similar as possible to the original gameplay but to integrate
 
user interface features most modern realtime-strategy games have like selecting
 
multiple units
 
 
|http://dunelegacy.sourceforge.net/website/
 
 
|-
 
|dungeon
 
|Dungeon was the most famous text type adventure game.
 
Zork I, II, III of Infocom were based on it.
 
 
You can also read the articles about the history of the Zork
 
in ``The New Zork Times'' there.
 
 
This port requires both Fortran and C source zipped archives,
 
however the program is built only from the C source.
 
The Fortran source archive includes useful information
 
to solve the myth, which you should look at.
 
 
|http://www.csd.uwo.ca/Infocom/dungeon.html
 
 
|-
 
|dungeoncrawl
 
|Linley's Dungeon Crawl is a free and portable roguelike molded in the
 
tradition of the early greats of the genre: Rogue, Hack, and Moria.
 
 
The player guides a single character deep into a subterranean complex
 
to retrieve the Orb of Zot, fending off many horrible and hideous
 
creatures along the way. Once retrieved, the player must return both
 
character and Orb safely to the surface world. Easier said than done,
 
but fun all the same.
 
|http://www.dungeoncrawl.org/
 
 
|-
 
|dustrac
 
|Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing
 
game written in Qt.
 
 
Play against challenging computer cars or use the split-screen mode
 
to play against your friend.  A level editor for easy level creation
 
is included.  Dust Racing 2D is inspired by Super Cars and Slicks'n
 
Slide.
 
 
|http://dustrac.sourceforge.net/
 
 
|-
 
|dxx-rebirth
 
|DXX-Rebirth is a source port of the Descent and Descent 2 engines
 
for Windows, Mac OS, Linux (most *NIX systems), offering OpenGL
 
graphics and effects, advanced multiplayer, many improvements and
 
new features.
 
 
Descent and Descent 2 are pretty old games so you usually run into
 
problems running it on more recent hardware and operating systems.
 
DXX-Rebirth will also take care about this for you.
 
 
|https://www.dxx-rebirth.com/
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
 
|}
 
 
===E===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|easyrpg-player
 
|EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003
 
and EasyRPG games. It uses the LCF parser library (liblcf) to read
 
RPG Maker game data.
 
 
EasyRPG Player is part of the EasyRPG Project.
 
 
|https://easyrpg.org/
 
 
|-
 
|eboard
 
|eboard is a GTK+ chess interface.  It provides a chess board
 
interface to ICS (Internet Chess Servers) like FICS and chessd,
 
and to chess engines like GNU Chess, Sjeng and Crafty.
 
 
|http://www.bergo.eng.br/eboard/
 
 
|-
 
|ecwolf
 
|ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
 
and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls
 
a substantial amount of code from ZDoom and aims to provide a wide array of mod
 
editing capabilities without the need to modify the source code.
 
Most importantly you will no longer need to replace entire data sets.
 
With ECWolf you could for example add a weapon without needing to distribute
 
every sprite in the game along with it. Mods will be neatly packaged into
 
a single file just like they are for Doom.
 
 
|https://maniacsvault.net/ecwolf/
 
 
|-
 
|edge
 
|The EDGE project is a programming project to develop a DOOM style engine aimed
 
at the Total Conversion developer, but still able to play the original DOOM
 
games. This project started with the DOOM source released by id software.
 
 
Note that it currently does not support playing the original MIDI music, but
 
supports OGG Vorbis audio files.
 
 
|For Total Conversions using Edge see:
 
http://www.wadsinprogress.info/
 
 
For high resolution textures see:
 
http://forums.yaa.dk/viewtopic.php?f=32&t=69
 
 
http://edge.sourceforge.net/
 
 
|-
 
|editss
 
|Editss is an utility for designing XPilot shipshapes.
 
 
|
 
|-
 
|eduke32
 
|EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging
 
it with EDuke to provide many new features for mod authors. Built on the
 
foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine
 
author Ken "Awesoken" Silverman's badass Polymost renderer) combined with
 
Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll
 
think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it
 
even comes with Mapster32, the enhanced Build editor.
 
 
The EDuke32 and Mapster32 development team is lead by Richard "TerminX"
 
Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC
 
demo for EDuke 2.0, and Mapster, the original Build editor enhancement.
 
 
'''Features'''<br/>
 
* Enhanced event-based game scripting system
 
* OpenGL renderer (truecolor textures, MD2/MD3 models)
 
* Cross-platform
 
* Augmented map editor
 
 
|http://eduke32.com/
 
 
|-
 
|egl
 
|Enhanced, OpenGL-only Quake II engine.  It brings plethora of improvements
 
over the original, including, but not limited to:
 
 
* Optimized rendering backend, support for new textures and shaders
 
* Framerate decoupling: your video framerate can be infinite while your    network framerate is 30
 
* R1Q2 protocol version 35 supported on the client-side
 
* Improved console (highly customizable, better tab autocompletion)
 
* Various improvements in crosshairs, HUD, particles and decals
 
* Optimized virtual file system, new supported file formats, etc.
 
 
|http://bfeared.com/library/quake/archive/quakedev/egl/
 
|-
 
|egoboo
 
|The Egoboo Development team aims to create a fully free, 3D, Rogue
 
and Zelda-like in the spirit of Nethack. We continue to add new
 
features into the game, such as new levels, classes, items, monsters,
 
etc. The game is now in a stable and very playable state, but still
 
there are a lot of things to do before it reaches out of it's beta
 
stages.
 
 
The aim of the game is to build up your character in the World of
 
Bishopia and to find the five Sporks of Power. You have to vanquish
 
devious monsters, deadly traps, solve mindboggeling puzzles and
 
continuously build up a stronger and stronger character.
 
 
|http://egoboo.sourceforge.net/
 
 
|-
 
|eif
 
|eif - a Wolfpack Empire text-based client
 
 
Empire is a classic strategy wargame played by a number of people.
 
Eif is an improved version of the original text-based client.
 
 
This version works with Wolfpack Empire version 4.2.11 (+ipv6+highlight)
 
 
|http://www.stack.nl/~marcolz/empire/
 
 
|-
 
|eights
 
|Eights is a text based card game.  The objective is to get rid of all your
 
cards before the computer does.  You must play the same number or suit as
 
what is discarded.  Eights are wild and are worth 50 points.  You want the
 
least amount of points.
 
|http://dxkelly.freeshell.org/games.html
 
 
|-
 
|einstein
 
|Einstein puzzle is cross-platform open source remake of old DOS
 
game Sherlock which was inspired by Albert Einstein's puzzle.
 
Einstein said that only those with an intelligence quotient of 98
 
percentile and higher should be able to solve it.
 
 
See the WWW site for the rules of the game.
 
 
|http://games.flowix.com/en/
 
 
|-
 
|el-data
 
|The Eternal Lands data and sounds files.
 
 
|http://www.eternal-lands.com/
 
 
|-
 
|el
 
|Eternal Lands is a FREE 3D MMORPG (massive multiplay online role playing game)
 
currently under development. There are 9 skills, total character development
 
freedom, many quests, religion, a lot of NPCs, animals and monsters.
 
 
|http://www.eternal-lands.com/
 
 
|-
 
|ember
 
|
 
|
 
|-
 
|emptyepsilon
 
|EmptyEpsilon places you in the roles of a spaceship's bridge officers, like
 
those seen in Star Trek. While you can play EmptyEpsilon alone or with friends,
 
the best experience involves 6 players working together on each ship.
 
 
Each officer fills a unique role: Captain, Helms, Weapons, Relay, Science, and
 
Engineering. Except for the Captain, each officer operates part of the ship
 
through a specialized screen. The Captain relies on their trusty crew to report
 
information and follow orders.
 
|http://daid.github.io/EmptyEpsilon/
 
 
|-
 
|endgame-singularity-music
 
|Music tracks by Max McCracken written for endgame-singularity. They are
 
released under the same BY-SA 3.0 license as the Psycle source files
 
for the tracks, which can be found in the main Endgame: Singularity
 
distribution.
 
 
|http://emhsoft.com/singularity/
 
 
|-
 
|endless-sky-high-dpi
 
|This is a collection of double-resolution sprites for Endless Sky.
 
These sprites will only be used if:
 
 
* you have set the "zoom factor" to higher than 100% in the preferences, or
 
* you have a high-DPI monitor.
 
 
|https://github.com/endless-sky/endless-sky-high-dpi
 
 
|-
 
|endless-sky
 
|Explore other star systems. Earn money by trading, carrying passengers,
 
or completing missions. Use your earnings to buy a better ship or
 
to upgrade the weapons and engines on your current one. Blow up
 
pirates. Take sides in a civil war. Or leave human space behind and
 
hope to find some friendly aliens whose culture is more civilized
 
than your own...
 
 
Endless Sky is a sandbox-style space exploration game similar to
 
Elite, Escape Velocity, or Star Control. You start out as the captain
 
of a tiny space ship and can choose what to do from there. The game
 
includes a major plot line and many minor missions, but you can
 
choose whether you want to play through the plot or strike out on
 
your own as a merchant or bounty hunter or explorer.
 
 
|http://endless-sky.github.io/
 
 
|-
 
|enigma
 
|Enigma is a reimplementation of Oxyd, a puzzle game that was very
 
popular on the Atari ST and later on the PC. Equipped with a little
 
black marble, your objective is to locate and uncover matching pairs
 
of Oxyd stones.
 
 
|http://www.nongnu.org/enigma/
 
|-
 
|ensemblist
 
|Ensemblist is a unique reflexion game created for the video game coding
 
compo held in March 2003 in Paris.
 
In this game, you have to put together several simple geometric
 
primitives to build a given shape. For this, you can move, rotate and
 
compose the primitives with the boolean operators union, intersection
 
and minus. This is building what is called a C.S.G, for Constructive
 
Solid Geometry.
 
|http://www.nongnu.org/ensemblist/index_en.html
 
 
|-
 
|entombed
 
|Entombed! is a one- or two-player maze game based on the classic Atari 2600
 
game "Entombed", 1982 U.S. Games.
 
 
Wikipedia "Entombed (video game)"
 
 
You and your team of archeologists have fallen into the
 
"catacombs of the zombies". There's no time for research, though;
 
the walls are closing in, and the zombies have sprung to life!
 
 
Fortunately, you've discovered an ancient mystical potion which allows you to
 
create and destroy walls. Bottles of this potion are strewn about the catacombs.
 
Grab them, and you can break through walls when you get stuck,
 
or create a wall behind you, if you're being chased.
 
 
The longer you survive, the faster you have to move.
 
 
|http://www.newbreedsoftware.com/entombed/
 
 
|-
 
|enygma
 
|Enigma is a puzzle game involving falling blocks, exploding bombs, and pushing
 
stuff around. It has elements of Boulderdash and elements of Sokoban, and
 
anybody old enough to remember XOR on the Spectrum will see large elements of
 
that in it.
 
The port and executable have been named 'enygma' to avoid a name collision.
 
|https://www.chiark.greenend.org.uk/~sgtatham/enigma/
 
 
 
|-
 
|epiar
 
|
 
|
 
|-
 
|epiphany-game
 
|Epiphany is a multiplatform clone of Boulderdash.
 
 
The player must collect all valuable minerals scattered in levels,
 
avoiding being hit by a falling boulder, or (worst) by a bomb.
 
 
|http://epiphany.sourceforge.net/
 
 
|-
 
|etracer
 
|Extreme Tux Racer, the latest fork of the classic Tux Racer, involves
 
racing downhill as Tux.  Extreme Tux Racer contains many new courses,
 
cups and other features.
 
 
|https://sourceforge.net/projects/extremetuxracer/
 
 
|-
 
|euchre
 
|Euchre is a card game played with the 9s, 10s, Jacks, Queens, Kings,
 
and Aces of all 4 suits. Each player is dealt 5 cards, leaving 4
 
cards in the deck. The top card of the remaining 4 is then turned
 
over and this is the trump candidate.
 
 
|https://sourceforge.net/projects/euchre/
 
 
|-
 
|eureka
 
|Eureka is a map (WAD etc.) editor (based on Yadex) for the classic
 
DOOM games, and a few related games such as Strife, Harmony, HACX,
 
Heretic, and Hexen.
 
 
It features multiple-level undo and redo, a 3D preview, texture and
 
thing browsers, a built-in nodes builder, panels for directly editing
 
the properties of map objects, a flexible key binding system, and low
 
system requirements (e.g. a 3D card is not required).
 
 
|http://eureka-editor.sourceforge.net/
 
 
|-
 
|evilfinder
 
|Evilfinder shows you whether things are evil.  By default, the port will
 
install a wrapper called "evilfinder," but you can define WITH_WRAPPER
 
to build the web-oriented default binary only.
 
 
https://svnweb.freebsd.org/ports/head/games/evilfinder/pkg-descr?revision=HEAD
 
 
Thus, "The FreeBSD Project" is 33362.  Add 1947, the year Aleister Crowley paid
 
a longer visit to Hell.  The result is 35309.  Turn the number backwards, and
 
add 1945 - the year Mussolini was executed for the first time. The number is now
 
92298.  Add 9981 to it - this is the year "Scrabble" was invented to promote
 
violence and anger, written backwards - you will get 102279.  Subtract 23, the
 
symbol of death. The result will be 102256.  Divide the number by 83 - this is
 
the symbol of slavery, backwards. It gives 1232.  This number, read as octal,
 
gives 666 - the number of the Beast.  This is truly evil. QED.
 
 
|https://lcamtuf.coredump.cx/evilfinder/ef.shtml
 
 
|-
 
|evq3
 
|The Marriage of XreaL and Icculus.org Q3 w/ Improvements!
 
 
Evolution Q3 uses the advanced XreaL OpenGL 2.0 renderer for advanced GLSL
 
powered effects.
 
 
|http://evolution.quakedev.com/
 
 
|-
 
|excido
 
|excido is a free (GPL) game. It combines (simple|old school|arcadey) gameplay
 
with 3D OpenGL graphics and OpenAL positional audio. Excido is not a
 
highly complex experience, but you may enjoy it as a small diversion.
 
 
Excido was developed under GNU/Linux, and has also been found to work on MacOS
 
X. It should also work with minimal porting effort on the other platforms
 
supported by SDL/OpenAL.
 
 
|http://icculus.org/excido/
 
 
|-
 
|exhaust-doc
 
|The `exhaust' project is a redcode simulator that is (hopefully)
 
easy to embed into your applications, as an alternative to pMARS.
 
 
The documentation contains the following:
 
 
README    -  Instructions to embed exhaust in a program.
 
test.pl    -  Perl script to check for differences between exhaust
 
              and pMARS.
 
src/      -  The C source code of exhaust (highly commented).
 
warriors/  -  Test warriors.
 
 
The "warriors" subdirectory contains Redcode assembly files (.red)
 
and parsed Redcode assembly files (.rc). The last ones can be loaded
 
into exhaust, the others have to be parsed, for example with pMARS.
 
 
NOTE: this documentation is only useful for developers.
 
 
|http://corewar.co.uk/pihlaja/exhaust/
 
 
|-
 
|exhaust-ma
 
|The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
 
into your applications, as an alternative to pMARS. By M Joonas Pihlaja.
 
 
Exhaust-ma is exhaust with some of my optimizations. The interface is exactly
 
the same, but the sourcecode contains heavy optimations in the simulator core.
 
 
|http://corewar.co.uk/ankerl/exhaust-ma.htm
 
 
|-
 
|exhaust
 
|The `exhaust' project is a redcode simulator that is (hopefully)
 
easy to embed into your applications, as an alternative to pMARS.
 
 
|http://corewar.co.uk/pihlaja/exhaust/
 
 
|-
 
|exult
 
|Exult is an engine built for running Ultima VII usecode. With Exult
 
you can play both "The Black Gate" and "Serpent Isle" parts of the game.
 
However, the original ORIGIN's Ultima VII data is required as Exult is
 
just the engine. Refer to README file for details.
 
 
|http://exult.sourceforge.net
 
 
|-
 
|ezquake
 
|Combining the features of all modern QuakeWorld clients, ezQuake makes
 
QuakeWorld easier to start and play. The immortal first person shooter Quake
 
in the brand new skin with superb graphics and extremely fast gameplay.
 
 
'''Features:'''<br/>
 
* Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket  and grenade trails, blood, and others, MD3 models, fog, water effects,  killing spree messages, rain...
 
* Modern competitive gaming features: fullbright skins, forcing team/enemy  colors, advanced weapon handling, teamplay messages, auto game recording,  automated screenshots and console logging, ...
 
* Graphics customization: customize your HUD, colors of walls and liquids,  turn superfluous graphics effects off, change world textures, crosshair,  sky picture, console background, game font, ...
 
* Independent Physics: get the smoothest experience possible without being  limited by server or network settings.
 
* Integrated Server Browser: easy searching and filtering of online servers.
 
* Enhanced demo/QTV playback: view recorded games from multiple points of  view, watch action on radar, all player stats in a handy table, autotrack  the strongest player.
 
 
|https://www.ezquake.com/
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===F===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|f1spirit-remake
 
|The F-1 Spirit remake is mostly identical to the original Konami
 
classic F-1 Spirit game in that you first have to clear tracks in
 
a top-down view with stock cars, rally cars and so on by accumulating
 
points given for finishing in the first places until you actually
 
get to play the Formula 1 tracks.
 
 
Otherwise there are quite some enhancements, namely improved graphics,
 
improved music, more realistic physics, real shape shown in the
 
maps, camera rotation and zoom, split screen for up to four players,
 
(online) highscore tables and replay saving.
 
 
|http://www.braingames.getput.com/f1spirit/default.asp
 
 
|-
 
|fairymax
 
|fairy-Max is a version of micro-Max  that reads the piece description
 
from a file fmax.ini, so that arbitrary fairy pieces can be implemen-
 
ted. This version supports up to 15 piece types, and board sizes upto
 
12x8 board. A Linux port exists in the format of a debian package.
 
 
You can use it e.g. with games/xboard/:
 
e.g.: xboard -boardSize Middling -variant courier -fcp fairymax
 
 
|GIT: http://hgm.nubati.net/cgi-bin/gitweb.cgi/fairymax.git<br/>
 
WWW: http://www.chessvariants.org/index/msdisplay.php?itemid=MSfairy-max
 
 
 
|-
 
|falconseye
 
|Falcon's Eye is nethack.
 
With a graphical interface.
 
With sound.
 
 
This port features per-user config: when you first start Falcon's Eye,
 
it creates $HOME/.falcon and copie default configuration files there,
 
that you can then edit.
 
 
|http://falconseye.sourceforge.net/
 
 
|-
 
|fargoal
 
|This game is a remake of the classic roguelike game "Sword of
 
Fargoal", created by Jeff McCord for the Commodore 64 in 1983.
 
This remake was written for the 2003 remakes.org competition.
 
 
|http://squidfighter.sourceforge.net/fargoal/<br/>
 
 
* Chris<br/>
 
chris_pressey@yahoo.ca<br/>
 
 
 
|-
 
|fbg2
 
|Falling Block Game is a free, open source block stacking game available for
 
Windows and Linux. The object of the game is to move and rotate pieces in order
 
to fill in complete rows. The more rows you clear at once,
 
the more points you score!
 
 
|http://fbg.sourceforge.net/
 
 
|-
 
|fightorperish
 
|Fight or Perish (FOP) is a dungeon-crawling game based on Jack Pavelich's
 
Atari 8-bit computer game "Dandy", which was in turn the influence for
 
Atari Games arcade game "Gauntlet".
 
 
Wikipedia "Gauntlet (1985 video game)"
 
 
FOP uses concepts from both games, providing one- to four-player action in
 
dungeons filled with creeping enemies.
 
 
Collect and use bombs to wipe out screenfuls of enemies, keys to unlock doors,
 
and gather food and treasure along the way to stay alive.
 
 
Choose from four characters, each with different abilities and weaknesses.
 
(The one with the strongest weapon also has the weakest health,
 
the fastest one cannot shoot diagonally, etc.)
 
 
|http://www.newbreedsoftware.com/fop/
 
 
|-
 
|fillets-ng
 
|Fish Fillets NG is strictly a puzzle game. The goal in every of the
 
seventy levels is always the same: find a safe way out. The fish
 
utter witty remarks about their surroundings, the various inhabitants
 
of their underwater realm quarrel among themselves or comment on
 
the efforts of your fish. The whole game is accompanied by quiet,
 
comforting music.
 
 
|http://fillets.sourceforge.net/
 
 
|-
 
|filters
 
|A collection of command line filters, including B1FF and the Swedish Chef.
 
No personal, racial, societal slurs are intended. For amusement only.
 
 
All the filters read input from stdin, change it, and write the filtered
 
text to stdout.
 
 
|http://joeyh.name/code/filters/
 
 
|-
 
|fishsupper
 
|Fish Supper is a simple arcade/puzzle game, loosely based on the
 
retro classic Frogger.
 
 
Guide a cat across a series of rivers, jumping from log to log to
 
reach a tasty fish supper on the other side. Make sure you've got
 
a crystal the same colour as the log before you land on it, though,
 
or you'll be zapped back to the beginning.
 
 
|https://sourceforge.net/projects/fishsupper/
 
 
|-
 
|five-or-more
 
|Five or More is the GNOME port of the once popular Windows game called
 
Color Lines. The game's objective is to align as often as possible five or
 
more objects of the same color and shape causing them to disappear.
 
 
|https://wiki.gnome.org/Five%20or%20more
 
 
|-
 
|fkiss
 
|This software fkiss - French-KISS! is a sample implementation of
 
KISekae Set system (KISS) for X Window System.
 
KISS is a software for playing Paper-doll on any computers.
 
"Kisekae" means "changing clothes".
 
 
For example, type
 
% fkiss /usr/local/share/examples/fkiss/frkismi4.lzh
 
 
|http://www2s.biglobe.ne.jp/~yav/soft/index.html#fkiss
 
 
|-
 
|flare-engine
 
|Flare (Free Libre Action Roleplaying Engine) is a simple game engine
 
built to handle a very specific kind of game: single-player 2D
 
action RPGs. Flare is not a reimplementation of an existing game
 
or engine. It is a tribute to and exploration of the action RPG
 
genre.
 
 
Rather than building a very abstract, robust game engine, the goal
 
of this project is to build several real games and harvest an engine
 
from the common, reusable code. The first game, in progress, is a
 
fantasy dungeon crawl.
 
 
|https://flarerpg.org/
 
 
 
|-
 
|flare-game
 
|Flare is a a single-player 2D action RPG with fast-paced action and
 
a dark fantasy style.
 
 
It is built on the FLARE engine (Free/Libre Action Roleplaying
 
Engine).
 
 
|https://flarerpg.org/
 
 
|-
 
|flightgear-aircraft
 
|This port installs a selection of additional aircraft which are available on
 
the FlightGear web site but not included in the games/flightgear-data port.
 
 
|https://www.flightgear.org/
 
 
|-
 
|flightgear-data
 
|The FlightGear flight simulator project is an open-source,
 
multi-platform, cooperative flight simulator development project.
 
Source code for the entire project is available and licensed under the
 
GNU General Public License.
 
 
The goal of the FlightGear project is to create a sophisticated flight
 
simulator framework for use in research or academic environments, for
 
the development and pursuit of other interesting flight simulation
 
ideas, and as an end-user application.  We are developing a
 
sophisticated, open simulation framework that can be expanded and
 
improved upon by anyone interested in contributing.
 
 
There are many exciting possibilities for an open, free flight sim.
 
We hope that this project will be interesting and useful to many
 
people in many areas.
 
 
|https://www.flightgear.org/
 
 
|-
 
|flightgear-mb339-pan
 
|The MB-339 PAN package simulates the jet used by the aerobatic team of the
 
Italian Air Force, and is provided as an aircraft for the FlightGear flight
 
simulator. It is developed by the University of Udine's Human-Computer
 
Interaction Laboratory, in collaboration with the Italian Aerobatic team.
 
|http://hcilab.uniud.it/pan/
 
 
|-
 
|flightgear-terragear
 
|TerraGear is a collection of tools for building scenery for the
 
FlightGear project.  Generally, the process is done in two steps:
 
 
1. Preprocess the original raw data.  This chops up the data into  the FG tiling scheme and saves it in a simple, intermediate    format.
 
 
2. Collect all the different pieces of intermediate data and    assemble them into a 3d model of the terrain.
 
 
|https://github.com/FlightGear/terragear
 
 
|-
 
|flightgear
 
|The FlightGear flight simulator project is an open-source,
 
multi-platform, cooperative flight simulator development project.
 
Source code for the entire project is available and licensed under the
 
GNU General Public License.
 
 
The goal of the FlightGear project is to create a sophisticated flight
 
simulator framework for use in research or academic environments, for
 
the development and pursuit of other interesting flight simulation
 
ideas, and as an end-user application.  We are developing a
 
sophisticated, open simulation framework that can be expanded and
 
improved upon by anyone interested in contributing.
 
 
There are many exciting possibilities for an open, free flight sim.
 
We hope that this project will be interesting and useful to many
 
people in many areas.
 
 
|https://www.flightgear.org/
 
 
|-
 
|flobopuyo
 
|Puyos are fancy smiling bubbles... But they can really be invading
 
sometimes! Your goal is to make groups of colored puyos to make
 
them explode and send bad ghost Puyos to your oponent. You win the
 
game if your oponent reaches the top of the board. You can play
 
against computer or an other human.
 
 
|http://www.ios-software.com/?page=projet&quoi=29&lg=AN
 
 
|-
 
|flyhard
 
|This is a game similar to Thrust - you pick things up with your
 
ship, carry them off, and drop them somewhere. Exactly why this
 
needs to be done is not well explained.
 
 
Features realistic(ish) physics: Explosions toss things around,
 
some weapons knock enemies back, and of course gravity is a constant
 
companion. Improved weapons are available to replace the pathetic
 
peashooter that the player starts out with.
 
 
|http://www.markboyd.me.uk/games/flyhard/flyhard.html
 
 
|-
 
|flying
 
|Flying is pool, snooker, carrom, hockey + curling with nice animated spinning
 
balls for pool.
 
 
|
 
|-
 
|fmars
 
|fmars is Fast Memory Array Redcode Simulator
 
 
A specialized simulator for the game of Corewars. It's designed to be
 
of particular use in automated redcode optimizers and evolvers. fmars
 
borrows the idea from Martin Ankerl's qmars and pushes it to the
 
extreme.
 
 
It generates source code with special case for every possible
 
opcode/addressing mode combination. This allows some optimizations
 
that aren't possible in other simulators.
 
 
fmars is compatible with pMARS with an exception for p-space, which
 
is not yet implemented.
 
 
|http://corewar.co.uk/janeczek/
 
 
|-
 
|foobillard
 
|Foobillard is a free OpenGL-billard game for Unix with realistic physics,
 
AI-player and many gametypes like pool carambol or snooker.
 
 
|http://foobillard.sourceforge.net/
 
 
|-
 
|formido
 
|Formido is one of those games, where you are loaded with some guns
 
and you go shooting different things. 'Things' in this case are
 
big, ugly, - not green though - alien insects. The idea is to kill
 
as many of those bastards as possible. Eventually they will overcome
 
you, but struggle as long as you can. There are some power-ups to
 
aid you in your honorable quest. Keep in mind, that those critters
 
are rather tough and generally do nasty things when in close range
 
of any player-characters.
 
 
|http://www.mhgames.org/oldies/formido/
 
 
|-
 
|fortunate
 
|Fortunate displays a quotation in a window. Fortunate is a Cocoa/Objective-C
 
graphical front-end to the command-line BSD fortune which, since the dawn of
 
time, has been providing countless seconds of fun each time a user logs in.
 
 
LICENSE: Public Domain
 
 
|http://www.orange-carb.org/~csaldanh/software.html
 
 
|-
 
|fotaq
 
|Flight of the Amazon Queen is an irrevent pastiche of the adventure
 
serials that were popular in the 1940's.
 
 
|https://www.scummvm.org/
 
 
|-
 
|four-in-a-row
 
|The objective of Four-in-a-row is to build a line of four of your marbles
 
while trying to stop your opponent (human or computer) building a line of
 
his or her own. A line can be horizontal, vertical or diagonal.
 
 
|https://wiki.gnome.org/Apps/Four-in-a-row
 
|-
 
|freeblocks
 
|FreeBlocks is a puzzle game with similar gameplay to Tetris Attack.
 
 
|https://github.com/dorkster/freeblocks
 
 
|-
 
|freecell-solver
 
|This is Freecell Solver - a program that automatically solves layouts of
 
Freecell and similar variants of Card Solitaire such as Eight Off,
 
Forecell, and Seahaven Towers, as well as Simple Simon boards.
 
 
|http://fc-solve.shlomifish.org/
 
 
|-
 
|freeciv-nox11
 
|Freeciv is a free turn-based multiplayer strategy game, in which each
 
player becomes the leader of a civilization, fighting to obtain the
 
ultimate goal: to become the greatest civilization.
 
 
Players of the Civilization series by Microprose should feel at home,
 
since one aim of Freeciv is to have optional modes (called rulesets)
 
with compatible rules.
 
 
Freeciv is maintained by an international team of coders and enthusiasts,
 
and is easily one of the most fun and addictive network games out there!
 
 
That also means it has very extensive multilanguage support, something
 
rare in games.
 
 
|http://www.freeciv.org/
 
 
|-
 
|freeciv
 
|Freeciv is a free turn-based multiplayer strategy game, in which each
 
player becomes the leader of a civilization, fighting to obtain the
 
ultimate goal: to become the greatest civilization.
 
 
Players of the Civilization series by Microprose should feel at home,
 
since one aim of Freeciv is to have optional modes (called rulesets)
 
with compatible rules.
 
 
Freeciv is maintained by an international team of coders and enthusiasts,
 
and is easily one of the most fun and addictive network games out there!
 
 
That also means it has very extensive multilanguage support, something
 
rare in games.
 
 
|http://www.freeciv.org/
 
 
|-
 
|freecol
 
|The FreeCol team aims to create an Open Source version of
 
Colonization (released under the GPL). At first we'll try
 
to make an exact clone of Colonization. The visuals will
 
be brought up to date with more recent standards but will
 
remain clean, simple and functional. Certain new 'features'
 
will be implemented but the gameplay and the rules will be
 
exactly the same as the original game. Examples of modern
 
features are: an isometric map and multiplayer support.
 
 
|http://freecol.org/
 
 
|-
 
|freedink-data
 
|Dink Smallwood is an adventure/role-playing game, similar to Zelda,
 
made by RTsoft. Besides twisted humour, it includes the actual game
 
editor, allowing players to create hundreds of new adventures called
 
Dink Modules or D-Mods for short.
 
 
This package contains architecture-independent data for the original
 
game, along with free sound and music replacements.
 
 
|
 
|-
 
|freedink-dfarc
 
|DFArc2 makes it easy to play and manage the Dink Smallwood game and
 
it's numerous Dink Modules (or D-Mods).
 
 
|
 
|-
 
|freedink-engine
 
|Dink Smallwood is an adventure/role-playing game, similar to Zelda,
 
made by RTsoft. Besides twisted humour, it includes the actual game
 
editor, allowing players to create hundreds of new adventures called
 
Dink Modules or D-Mods for short.
 
 
GNU FreeDink is a new and portable version of the game engine, which
 
runs the original game as well as its D-Mods, with close
 
compatibility, under multiple platforms.
 
 
This package contains the game engine alone.
 
 
|http://www.gnu.org/software/freedink/
 
 
|-
 
|freedink
 
|Dink Smallwood is an adventure/role-playing game, similar to Zelda,
 
made by RTsoft. Besides twisted humour, it includes the actual game
 
editor, allowing players to create hundreds of new adventures called
 
Dink Modules or D-Mods for short.
 
 
GNU FreeDink is a new and portable version of the game engine, which
 
runs the original game as well as its D-Mods, with close
 
compatibility, under multiple platforms.
 
 
This is a meta-port to install all the other freedink ports.
 
 
|http://www.gnu.org/software/freedink/
 
 
|-
 
|freedoko
 
|FreeDoko lets you play the card game Doppelkopf.
 
 
|http://free-doko.sourceforge.net/
 
 
|-
 
|freedroid
 
|Freedroid is a clone of the game "Paradroid" which was released on Commodore
 
64 in 1985. In this game, you control a robot located within an interstellar
 
spaceship consisting of several decks connected by elevators.
 
 
The aim of the game is to destroy all enemy robots by either shooting them
 
or seizing control over them by creating connections in a short subgame
 
of electric circuits. The graphics are designed to be a fairly faithful
 
reproduction of the original game, but a modern set of tiles is also
 
available.
 
|http://www.freedroid.org/
 
 
|-
 
|freedroidrpg
 
|The Freedroid RPG is an extension/modification of the classical Freedroid
 
engine into an RPG. The main differences to the classical version are as
 
follows:
 
 
* The Tux is the main character of the rpg.
 
* The game uses isometric viewpoint and animated pre-rendered 3d character  models for all characters inside the game.
 
* Dialogs and chatting with friendly droids and humans:  Multiple-choice menus and voice samples (with subtitles for those  without sound).
 
* There is an item and inventory system that is modeled after some  popular standards of the industry :)
 
* An automap feature was added. (this is currently a bit unmaintained  since part of the code needs to be re-written for proper OpenGL  support in the automap display)
 
* Saving and loading of games.
 
* Shops to trade things and skills to learn.
 
* Controls are different:  Mouse is the input method of choice.
 
* This is a graphically intense game.  Therefore the archive size is  comparably *huge* and not suitable for modem downloads with a dialup  connection.
 
 
|http://www.freedroid.org/
 
 
|-
 
|freeminer-default
 
|Default game for freeminer
 
 
|http://freeminer.org/
 
 
|-
 
|freeminer
 
|Freeminer is a Minecraft-inspired sandbox game.
 
 
|http://freeminer.org/
 
 
|-
 
|freeorion
 
|FreeOrion is a free, open source, turn-based space empire and
 
galactic conquest (4X) computer game being designed and built by
 
the FreeOrion project. FreeOrion is inspired by the tradition of
 
the Master of Orion games, but is not a clone or remake of that
 
series or any other game.
 
 
|http://www.freeorion.org/
 
 
|-
 
|freera
 
|This is a rebuild of the (westwood) red alert game engine (based
 
on FreeCNC). It is a real time strategy game. To play the game with
 
this engine you need the original game (mix files). The only game
 
supported is red alert 1 ;)
 
 
|http://freera.sourceforge.net/
 
 
|-
 
|freesweep
 
|Minesweeper-type game for text-mode terminals.  Features include boards up to
 
1024x1024, saving and loading of boards, shared and individual "best times"
 
files, and color.
 
 
|https://github.com/rwestlund/freesweep
 
 
|-
 
|freesynd
 
|FreeSynd is a cross-platform, GPLed reimplementation of the classic
 
Bullfrog game, Syndicate.
 
|http://freesynd.sourceforge.net/
 
 
|-
 
|freetennis
 
|Free Tennis is a tennis simulation. The most notable features of Free Tennis
 
are:
 
 
* Real tactics are useful in the game. For example, it is best to take the net  with a slow, low shot (backspin); it is best to play diagonal when you are  decentered horizontally, in order not to give angles; you should get back to  center and behind the baseline after the shot, in order not to be caught in  No-Man's-Land when the opponent hits
 
* The A.I. is very advanced and reflects those tactics;
 
* You have total control over the parabola described by the shot;
 
* The graphic gestures are realistic and elegant;
 
* Different players have different skills;
 
* The game is developed by a former tennis player;
 
 
|http://freetennis.sourceforge.net/
 
 
|-
 
|fretsonfire-data
 
|The Frets on Fire data files
 
 
|http://louhi.kempele.fi/~skyostil/uv/fretsonfire/
 
 
|-
 
|fretsonfire
 
|Frets on Fire is a game of musical skill and fast fingers. The aim of the game
 
is to play guitar with the keyboard as accurately as possible.
 
 
|http://fretsonfire.sf.net
 
 
|-
 
|frikqcc
 
|FrikQCC was started few months before the Quake engine source was released.
 
Originally based off of FastQCC, it was widely (well, among the people at
 
MDQNet) enjoyed for a few months.  After J. P. Grossman released QCCX, back
 
in March 2000, many of its features and ideas found their way into FrikQCC.
 
The result was FrikQCC 2.0, which has been updated many times since then.
 
 
It currently supports: goto, labels, static variables, new optimizations,
 
compiler warnings, and many other features.
 
 
|http://www.inside3d.com/frikbot/frikqcc/
 
 
|-
 
|frogatto
 
|Frogatto is a "platformer", or "jump-and-run" videogame.  Like many classic
 
games, the world is viewed as a cross-section seen from the side, and your
 
character walks and jumps between solid platforms, whilst avoiding monsters.
 
 
Frogatto is not a clone of any specific game; although, being a platformer,
 
it is impossible not to have something in common with titles like Mario or
 
Sonic, but authors are trying to innovate a bit.
 
 
Frogatto is also the protagonist's name.  It's eponymous.
 
 
|http://www.frogatto.com/
 
 
|-
 
|frotz
 
|An interpreter for all Infocom games. Complies with standard
 
1.0 of Graham Nelson's specification. Frotz runs text adventures
 
which come in so-called story files: ZORK1.DAT, TRINITY.DAT,
 
CURSES.Z5, JIGSAW.Z8, ARTHUR.ZIP etc. It is possible to play
 
Atari ST, Amiga or Macintosh games on your computer once you
 
manage to transfer the story files.  There is an increasing
 
number of new games available on the Internet. Check the
 
if-archive at http://ifarchive.org/
 
 
|https://gitlab.com/DavidGriffith/frotz
 
 
|-
 
|frozen-bubble
 
|Frozen Bubble is a game in which you throw colorful bubbles and build
 
groups to destroy the bubbles. In 1p mode, destroy all the bubbles to
 
access the next level. In 2p mode, have your opponent die before you.
 
 
|http://www.frozen-bubble.org<br/>
 
https://github.com/kthakore/frozen-bubble
 
 
|-
 
|fs2open
 
|FS2Open is an open source port for Windows, OS X and Linux. It features
 
improved graphics, mod support, mutli-platform support, improved mission
 
scripting, lua scripting, optimizations, and various bug fixes.
 
 
|http://scp.indiegames.us
 
 
|-
 
|funnyboat
 
|Trip on the Funny Boat is side scrolling arcade shooter game on a
 
steamboat equipped with a cannon and the ability to jump. The player
 
will need to take advantage of waves to defeat the enemies and dodge
 
hazards.
 
This game was originally made for the second PyWeek competition
 
during the week from 25.3.2006 to 2.4.2006.
 
 
|https://funnyboat.sourceforge.net/<br/>
 
https://github.com/AMDmi3/funnyboat
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===G===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
|galaxis
 
|GALAXIS for UNIX
 
 
Lifeboats from a crippled interstellar liner are adrift in a
 
starfield.  To find them, you can place probes that look in all
 
eight compass directions and tell you how many lifeboats they see.
 
If you drop a probe directly on a lifeboat it will be revealed
 
immediately. Your objective: find the lifeboats as quickly as
 
possible, before the stranded passengers run out of oxygen!
 
 
This is a UNIX-hosted, curses-based clone of the nifty little
 
Macintosh freeware game Galaxis. It doesn't have the super-simple,
 
point-and-click interface of the original, but compensates by
 
automating away some of the game's simpler deductions.
 
 
|http://www.catb.org/~esr/galaxis/
 
 
 
|-
 
|galaxyhack
 
|GalaxyHack allows you to design a fleet of spaceships which can then be tested
 
in AI script based battles against fleets designed by other players. Though
 
battles take place in real time, the strategy comes before hand, both in
 
writing short AI scripts in a simple scripting language, and also in the set
 
up and selection of your fleet. You don't actually have any control over your
 
units at all mid-battle, but rather use the time to see where the set up of
 
your fleets is working, where your fleets' weaknesses lie and changes are
 
needed, and perhaps also to learn from the strategy of your opponent.
 
 
The game revolves around very large capital ships, from which smaller ships
 
are launched. To win a battle you must destroy of all of your opponent's
 
capital ships before they destroy yours.
 
 
There can be hundreds of units in any one battle, but there is no harvesting,
 
resource management or base building.
 
 
|http://galaxyhack.sourceforge.net/
 
 
|-
 
|garden-of-coloured-lights
 
|Garden of coloured lights is an old school 2D vertical shoot-em-up
 
with some innovative elements. Innovative graphics, soundtrack and
 
game concept. The game itself is very challenging and as you progress,
 
you will understand that you are dealing with a true piece of art...
 
 
|http://garden.sourceforge.net/
 
 
|-
 
|gbrainy
 
|Gbrainy is a brain teaser game and trainer to have fun and to
 
keep your brain trained.
 
 
|http://live.gnome.org/gbrainy
 
 
|-
 
|gcompris-qt
 
|Gcompris is educational software and includes over 50 activites and games
 
for kids ages from 2 to 10. Some activities are game oriented,
 
but always educational.
 
 
You will find activities in the following topics:
 
 
computer discovery: keyboard, mouse, different mouse gesture
 
algebra: table memory, enumeration, double entry table, mirror image
 
science: the canal lock, the water cycle, the submarine
 
geography: place the country on the map
 
games: chess, memory
 
reading: reading practice
 
other: learn to tell time, puzzle of famous paintings, vector drawing
 
 
|http://gcompris.net/
 
 
|-
 
|gcompris
 
|Gcompris is educational software and includes over 50 activites and games
 
for kids ages from 2 to 10. Some activities are game oriented,
 
but always educational.
 
 
You will find activities in the following topics:
 
 
computer discovery: keyboard, mouse, different mouse gesture
 
algebra: table memory, enumeration, double entry table, mirror image
 
science: the canal lock, the water cycle, the submarine
 
geography: place the country on the map
 
games: chess, memory
 
reading: reading practice
 
other: learn to tell time, puzzle of famous paintings, vector drawing
 
 
|http://gcompris.net/
 
 
|-
 
|gdado
 
|
 
|
 
|-
 
|gemdropx
 
|"Gem Drop X" is an interesting one-player puzzle game using the
 
Simple DirectMedia Layer (SDL) libraries.
 
 
It is a direct port of "Gem Drop," an Atari 8-bit game written in Action!
 
(a very fast C- and Pascal-like compiled language for the Atari).
 
 
It was originally ported to X11, using SDL for sound and music.
 
Eventually, the Xlib graphics calls were removed and replaced with
 
SDL calls.
 
 
The concept of the game "Gem Drop" is based on an arcade game for the
 
NeoGeo system called "Magical Drop III" by SNK.
 
 
If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris,
 
this game is similar to them all.  I consider it closest to Klax.
 
Some people have compared it to "Tetris meets Space Invaders."
 
 
|http://www.newbreedsoftware.com/gemdropx/
 
 
|-
 
|gemrb
 
|
 
|
 
|-
 
|genact
 
|genact is a nonsense terminal activity generator.
 
 
It is described in the following way by its authors:
 
 
Pretend to be busy or waiting for your computer when you should actually be
 
doing real work! Impress people with your insane multitasking skills. Just
 
open a few instances of genact and watch the show. genact has multiple scenes
 
that pretend to be doing something exciting or useful when in reality nothing
 
is happening at all.
 
 
genact can load modules, which produce different activity. Currently, it
 
comes with the following set of modules: bootlog, cargo, cc, composer,
 
cryptomining, simcity, download, memdump, kernel_compile, weblog.
 
 
|https://github.com/svenstaro/genact
 
 
|-
 
|ggz-gtk-games
 
|
 
|
 
|-
 
|gigalomania
 
|Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania.
 
The gameplay consists of researching and developing new technology with
 
which to conquer your enemies, from rocks and sticks to nuclear weapons and
 
spaceships. You can advance through ten different ages, from the stone age
 
to the future. There are 28 different maps to play through.
 
 
|http://gigalomania.sourceforge.net/
 
 
|-
 
|gillo
 
|Two player game in a 3D ellipsoid playground. Players are cars with a
 
magnetic director, able to attract or reject a ball in order to throw
 
it through a goal placed in the center of the playing field. It sounds
 
easy... but remember that reality is fuzzy!
 
 
|https://sourceforge.net/projects/gillo/
 
 
|-
 
|gl-117
 
|GL-117 is an action flight simulator. Enter the Eagle Squadron and succeed in
 
several challanging missions leading though different landscapes. Five
 
predefined levels of video quality and an amount of viewing ranges let you
 
perfectly adjust the game to the performance of your system.
 
 
|http://www.heptargon.de/gl-117/gl-117.html
 
 
|-
 
|glaxium
 
|Glaxium is an OpenGL-based space-ship "shoot-em-up" styled game.
 
It is designed to provide the same feel as the old 2D games of that
 
type, but with 3D for the special effects.
 
 
|http://xhosxe.free.fr/glaxium/
 
 
|-
 
|glbsp
 
|glBSP is a node builder specially designed to be used with OpenGL
 
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
 
specification, which means it adds some new special nodes to a WAD
 
file that makes it very easy (and fast !) for an OpenGL DOOM engine to
 
compute the polygons needed for drawing the levels.
 
There are many DOOM ports that understand the GL Nodes which glBSP
 
creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
 
and Vavoom.
 
 
|http://glbsp.sourceforge.net/
 
 
|-
 
|glest-data
 
|The glest data files.
 
 
This port install the data files needed to run glest a free 3d real-time
 
customizable strategy game
 
 
|http://www.glest.org/
 
 
|-
 
|glest
 
|Glest is a project for making a free 3d real-time
 
customizable strategy game. Current version is fully
 
playable, includes single player game against CPU
 
controlled players, two factions with their
 
corresponding tech trees, units, buildings and some
 
maps.
 
 
|http://www.glest.org/
 
 
|-
 
|glightoff
 
|GLightOff is a simple (but not so easy to solve!) puzzle game.
 
The goal is to switch off all the lights on the 5x5 board.
 
 
|http://glightoff.sourceforge.net/
 
 
|-
 
|glmaze
 
|glMaze is a multiplayer maze game based on the opengl 3d graphics engine.
 
If a command line argument is present, glmaze tries to interpret this as
 
the server name to connect to. If no argument was given, glmaze becomes
 
the master client and starts a local server. Up to six players can join
 
a session. Only the master client can start the session. Other players
 
can join a running game. The game stops when the first player reaches
 
ten kills. The player with the top score at this moment is the winner.
 
 
|http://glmaze.sourceforge.net/
 
 
|-
 
|glob2
 
|Globulation 2 is an innovative high quality Real-Time Strategy [RTS],
 
which minimizes micro-management by automatically assigning tasks to
 
the units. The player has to choose the number of units he wants for
 
the different tasks, and the units will do their best to satisfy the
 
requests. This allows to manage more units and to focus on the strategy.
 
 
It can be played alone, through your Local Area Network [LAN], or through
 
Internet thanks to Ysagoon Online Game [YOG], a meta-server. It also
 
features a scripting language for versatile gameplay or tutorials and an
 
integrated map editor.
 
 
|http://globulation2.org/
 
 
|-
 
|glsfcave
 
|GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
 
a game where the player controls a ribbon to avoid hitting walls.
 
 
You have only one control: when you hold the mouse button, the
 
ribbon goes up. Otherwise the ribbon goes down.
 
 
The game uses OpenGL for drawing two-dimensional frames. This is
 
for portability(for MacOS X) and to offload CPU.
 
 
|http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
 
 
|-
 
|gltron
 
|Objective for game is not to drive into a wall.
 
 
|https://sourceforge.net/projects/gltron/
 
 
|-
 
|gmastermind
 
|The well-known mastermind game.
 
Drag-and-drop colors from the palette or from the board itself. The
 
object is to determine the hidden combination of four colors. The game
 
may be played in two modes: with replacement, which means that colors
 
may repeat, and without replacement, which means that colors are
 
unique. The user selects a choice of four colors and "commits" them.
 
The program replies with an evaluation -- a black peg for a color that
 
is placed correctly, and a white peg for a color that is in the wrong
 
position. The user may make a total of eight queries.
 
 
LICENSE: GPL2 or later
 
 
|http://gap.nongnu.org/gmastermind/
 
 
|-
 
|gmines
 
|GMines
 
 
The well-known minesweeper game.
 
Left-click to uncover, right-click to mark.
 
 
The look is inspired by the KDE minesweeper program.
 
 
LICENSE: GPL2 or later
 
|http://gap.nongnu.org/gmines/
 
 
|-
 
|gno3dtet
 
|
 
|
 
|-
 
|gnome-2048
 
|Move the tiles until you obtain the 2048 tile
 
 
|https://wiki.gnome.org/Apps/2048
 
 
|-
 
|gnome-chess
 
|Gnome chess game with optional 3D graphics.
 
 
|https://wiki.gnome.org/Apps/Chess
 
 
|-
 
|gnome-games
 
|The GNOME Desktop Enviroment's games applications "meta" package.
 
 
|
 
|-
 
|gnome-klotski
 
|This game is a clone of the Klotski game. The objective is to move the
 
patterned block to the area bordered by green markers.
 
|https://wiki.gnome.org/Apps/Klotski
 
 
|-
 
|gnome-mahjongg
 
|Mahjongg is a solitaire (one player) version of the classic Eastern tile
 
game, Mahjongg. The objective is to select pairs of similar tiles.
 
 
|https://wiki.gnome.org/Apps/Mahjongg
 
 
|-
 
|gnome-mines
 
|Mines (or gnomine) is a puzzle game where you locate mines floating in an
 
ocean using only your brain and a little bit of luck.
 
 
|https://wiki.gnome.org/Apps/Mines
 
 
|-
 
|gnome-nibbles
 
|Nibbles is a game where the user controls a snake. The snake moves around
 
the board, eating diamonds while avoiding the walls placed around it.
 
Nibbles also features network multiplayer, and up to six evil AI worms!
 
 
|https://wiki.gnome.org/Apps/Nibbles
 
 
|-
 
|gnome-robots
 
|The classic robots game where you have to avoid a hoard of robots who are
 
trying to kill you. Each step you take brings them closer toward you.
 
Fortunately they aren't very smart and you also have a helpful teleportation
 
gadget.
 
 
|https://wiki.gnome.org/Apps/Robots
 
 
|-
 
|gnome-sudoku
 
|Gnome Sudoku is a logic game with a Japanese name that has recently exploded
 
in popularity. Originally developed by Thomas Hinkle, now included in
 
gnome-games. Gnome Sudoku is written in Python. GNOME Sudoku is meant to
 
have as simple, unobstrusive an interface as possible while still providing
 
features that make playing difficult Sudoku more fun.
 
 
|https://wiki.gnome.org/GnomeSudoku
 
 
|-
 
|gnome-taquin
 
|Taquin is a computer version of the 15-puzzle and other sliding puzzles. The
 
object of Taquin is to move tiles so that they reach their places, either
 
indicated with numbers, or with parts of a great image.
 
 
|https://wiki.gnome.org/Apps/Taquin/
 
 
|-
 
|gnome-tetravex
 
|Tetravex is a simple puzzle where pieces must be positioned so that the
 
same numbers are touching each other. Your game is timed, these times are
 
stored in a system-wide scoreboard.
 
 
|https://wiki.gnome.org/Apps/Tetravex
 
 
|-
 
|gnomebreakout
 
|
 
|
 
|-
 
|gnomekiss
 
|
 
|
 
|-
 
|gnubg
 
|GNU Backgammon (gnubg) is for playing and analysing backgammon
 
positions, games and matches. It's based on a neural
 
network. Though it already plays on a very high level, it's still
 
work in progress. You may play GNU Backgammon using the command
 
line or a graphical interface (based on GTK+).
 
 
|https://www.gnu.org/software/gnubg/
 
 
|-
 
|gnubik
 
|The GNUbik program is an interactive, graphical, single player
 
puzzle. Yes, this is another implementation of the classic game
 
like that invented by Erno Rubik. You have to manipulate the cube
 
using the mouse. When each face shows only one colour, the game is
 
solved.
 
 
|https://www.gnu.org/software/gnubik/
 
 
|-
 
|gnuchess
 
|Gnuchess  plays a  game  of  chess against the user or it    plays against itself.
 
 
Gnuchess is an updated version of the  GNU  chess  playing      program.  It has a simple alpha-numeric board display.
 
 
|https://savannah.gnu.org/projects/chess
 
 
|-
 
|gnudoku
 
|
 
|
 
|-
 
|gnugo
 
|This plays a competent beginner's game of Go (the development line has
 
achieved a rating of 17 kyu on the No Name Go Server, nngs.cosmic.org 9696),
 
and operates both in plain ASCII and using the Go Modem Protocol.
 
 
For a nice graphical interface, cgoban's Go Modem feature can operate as a
 
front-end for gnugo (cgoban is available as a port/package).
 
 
|Steve Coltrin<br/>
 
spcoltri@code.cs.unm.edu
 
 
 
|-
 
|gnujump
 
|GNUjump is a clone of the simple yet addictive game Xjump, adding
 
new features like multiplaying, unlimited FPS, smooth floor falling,
 
themable graphics, sounds, replays, ...
 
 
The goal in this game is to jump to the next floor trying not to
 
fall down. As you go upper in the Falling Tower the floors will
 
fall faster. Try to survive longer get upper than anyone. It might
 
seem too simple but once you've tried you'll realize how addictive
 
this is.
 
 
|http://gnujump.es.gnu.org/index.php/Main_Page
 
 
|-
 
|gnurobbo
 
|GNU Robbo is a free open source reimplementation of LK Avalon's
 
Robbo for the Atari XE/XL from the late 1980s. The gameplay of the
 
original is faithfully reproduced with a few modifications :-
 
 
* Lives has been removed and suicide replaced with level restart
 
* Scoring has been removed: goal is level advancement
 
* Bear logic has been enhanced: fixed endlessly spinning bears
 
 
|http://gnurobbo.sourceforge.net/
 
 
|-
 
|gnurobots
 
|GNU Robots is a game/diversion where you construct a program for a
 
little robot, then set him loose and watch him explore a world on his
 
own.  The robot program is written in Scheme, and is implemented using
 
GNU Guile.  --from GNU robots README
 
|http://www.gnu.org/software/gnurobots/
 
 
|-
 
|gnushogi
 
|GNU version of Shogi, a game of Japanese chess.
 
 
Gnushogi is an updated version of  the  gnuchess  program.
 
It  has a simple alpha-numeric board display, or it can be
 
compiled for use with the chesstool program on a SUN work-
 
station  or  with the xshogi program under X-windows.  The
 
program gets its opening moves from the file gnushogi.book
 
which is located in a directory specified in the makefile.
 
 
To invoke the program type: gnushogi
 
 
|http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html
 
 
|-
 
|gnustep-ladder
 
|This is a graphically pleasing implementation of Go. It uses gnugo as its
 
engine.
 
 
LICENSE: GPL2 or later
 
 
|http://www.nongnu.org/gap/ladder/
 
 
|-
 
|gnustep-sudoku
 
|Create any number of Sudokus and solve them. Store Sudokus for in-depth study.
 
Solvability guaranteed. Drag digits from the palette or click on the board
 
and wait for the desired digit to appear. Neither method will let you place
 
double digits.
 
 
Includes automatic markup.
 
You can input external sudokus for solution.
 
 
LICENSE: GPL2 or later
 
 
|http://gap.nongnu.org/sudoku/index.html
 
 
|-
 
|gogrepo
 
|A Python-based tool for downloading your GOG.com game collections and
 
extras to your local computer for full offline enjoyment.
 
 
It is a clean standalone python script that can be run from anywhere.
 
It requires a typical Python 2.7 or 3.x installation and html5lib.
 
 
By default, game folders are saved in the same location that the script
 
is run in. You can also specify another directory. Run gogrepo.py -h to
 
see help or read more below. Each game has its own directories with all
 
game/bonus files saved within.
 
 
|https://github.com/eddie3/gogrepo
 
 
|-
 
|gogui
 
|GoGui is a graphical interface to programs that play the game of Go.
 
 
This is a GitHib fork of a long-abandoned SourceForge project GoGui.
 
 
|https://github.com/lemonsqueeze/gogui
 
 
|-
 
|golddig
 
|Golddig is a fast action game designed for use with the X window
 
system.
 
Makelev is used to create and edit new levels which can be used by
 
golddig.
 
 
The goal in golddig is to pick up all the gold pieces and then go to
 
the next level without getting eaten by one of the bad guys.  The gold
 
pieces are distinctive small circular coins.  After picking up all of
 
the gold, the player must get to an open door or the top row of the
 
level.  After accomplishing this, the game will start the next level.
 
 
|
 
|-
 
|golly
 
|Golly is an open source, cross-platform application for exploring
 
Conway's Game of Life and other cellular automata.
 
 
|http://golly.sourceforge.net/
 
 
|-
 
|gomoku
 
|Gomoku.app is an extended TicTacToe game for GNUstep.
 
You win the game if you are able to put 5 of your pieces
 
in a row, column or diagonal.  You loose if the computer
 
does it before you.  You can play the game on boards of different
 
size; the default size is 8 but 10 is also nice to play.
 
Pass the size of the board as argument of Gomoku.app.  For example, to
 
play on a 10x10 board, you can start Gomoku with:
 
 
openapp Gomoku.app 10
 
 
Warning: board size must be >= 8.
 
 
BUGS: Please mail them to <n.pero@mi.flashnet.it>
 
 
LICENSE: GPL2 or later
 
 
|http://www.gnustep.it/nicola/Applications/Gomoku/
 
 
|-
 
|goonies
 
|Welcome to the Brain Games remake of the 8 bit classic game 'The
 
Goonies'. This game was made by Konami in 1986. There were both a
 
NES version and an MSX version of the game; this remake is based
 
on the MSX version.
 
 
This remake was made for the 2006 competition organized by Retro
 
Remakes. After having participated in 2003 (with Road Fighter, which
 
finished on the 7th place out of 83 entries), and in 2004 (with F-1
 
Spirit, gaining the 13th place amongst the 73 contestants), we
 
decided to give another go at the first prize! And, who knows....
 
 
|https://goonies.jorito.net/
 
 
|-
 
|gottet
 
|Gottet is a tetris clone.
 
 
|https://gottcode.org/gottet/
 
 
|-
 
|gracer
 
|GRacer is a 3D motor sport simulator. It's state of the art physical
 
simulation engine creates realistic behavior including drift, wheel
 
spin, and even accel turn.
 
 
Current Feature
 
---------------
 
* 4 vehicles and one course
 
* game is playable
 
 
( network play is not implemented in this release )
 
 
developed by Takashi Matsuda
 
<matsu@arch.comp.kyutech.ac.jp>
 
 
[seems to work only partly now, some get wrong colours, some only get
 
a blank screen :( ]
 
 
|http://gracer.sourceforge.net/
 
 
|-
 
|granatier
 
|Granatier is a clone of the classic Bomberman game, inspired by the
 
work of the Clanbomber clone.
 
 
|http://www.kde.org/applications/games/granatier/
 
 
|-
 
|greed
 
|Greed is a unique text puzzle game where the object is to move around
 
the game field clearing the most numbers.
 
 
|http://catb.org/~esr/greed/
 
 
|-
 
|gretools
 
|
 
|
 
|-
 
|griels-quest
 
|"Griel's Quest for the Sangraal" is a game released for MSX2 systems
 
in the year 1990 (only on Japan). In 2005 was ported to MSX1 systems
 
by Karoshi Corp.
 
 
This version is a port of MSX1 version of the game to the GNU/Linux
 
systems. Featuring all the levels, objects and enemies. The program
 
is written in C language with the help of SDL 1.2 libraries.
 
 
|https://github.com/nevat/griels-quest
 
 
|-
 
|grubik
 
|GRubik is a virtual 3D Rubik's cube for you to solve. It features:
 
 
* simple but functional and fast 3D
 
* a smart scramble that ensures you get a solvable cube
 
* interesting code that you might enjoy reading and which uses a
 
variety of programming techniques.
 
 
Left-click for clockwise, right-click for counterclockwise rotation.
 
 
LICENSE: GPL2 or later
 
 
|
 
|-
 
|gshisen
 
|The object of the game is to remove all tiles from the field. Only two
 
matching tiles can be removed at a time. Two tiles can only be removed
 
if they can be connected with at most three connected lines. Lines can
 
be horizontal or vertical but not diagonal. Remember that lines may
 
cross the empty border. If you are stuck, you can use the Hint feature
 
to find two tiles which may be removed.
 
 
|http://gap.nongnu.org/gshisen/index.html
 
 
|-
 
|gtetrinet
 
|
 
|
 
|-
 
|gti
 
|It's a program that displays a badly made ASCII-art animation to
 
punish you for your typing error - and after that magically launches
 
the command you meant to launch.
 
 
The code is available under an MIT-like license on github - though
 
of course anybody can write his or her own version in a couple of
 
minutes.
 
 
This whole thing is heavily inspired by sl, which displays a steam
 
locomotive. However, gti is actually nicer than sl as it at least
 
executes git after the animation. :-)
 
 
|http://r-wos.org/hacks/gti
 
 
|-
 
|gtkatlantic
 
|GtkAtlantic is a game like Monopoly(tm). GtkAtlantic is a network client
 
that works with the monopd (http://unixcode.org/monopd/) server.
 
 
|http://gtkatlantic.gradator.net/
 
 
|-
 
|gtkballs
 
|It's an old game of balls where your goal is to remove as many
 
balls from the game field as you can.
 
 
|http://gtkballs.antex.ru/
 
 
|-
 
|gtkevemon
 
|An EVE Online skill monitoring standalone application.
 
 
|http://gtkevemon.battleclinic.com
 
 
|-
 
|gtkpool
 
|
 
|
 
|-
 
|gtkradiant
 
|GtkRadiant is a level design program developed by id Software and Loki
 
Software. It is used to create maps for a number of computer games.
 
 
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
 
which was a Windows-only application. Two major things are different in
 
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
 
OS X, and it's also game engine-independent, with functionality for new games
 
added as game packs.
 
 
GtkRadiant is an Open Source application. Source code is publicly available
 
from id Software's Subversion repository and new additions to the code are
 
covered under open source licenses. The core Q3Radiant code, however, was
 
originally under id Software's proprietary license. The license for both the
 
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
 
2006, and publicly released under the GPL on February 17.
 
 
More up-to-date fork, NetRadiant, is available as `games/netradiant' port.
 
 
|http://www.qeradiant.com/
 
 
|-
 
|gtktetcolor
 
|
 
|
 
|-
 
|gturing
 
|
 
|
 
|-
 
|gtypist
 
|GNU typist is a typing tutor package built using curses(3).  The
 
package contains a number of tutorials, drills and practise sessions
 
to help with mastering touch typing on the standard computer keyboard.
 
 
|http://www.gnu.org/software/gtypist/
 
 
|-
 
|gunfudeadlands
 
|GunFu Deadlands is a Far West themed 2D action shooter featuring
 
bullet time a la Max Payne and the Matrix movies.
 
 
|http://gunfudeadlands.sourceforge.net/
 
 
|-
 
|gzdoom
 
|GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
 
engine. It is based on the source code of id Software's DOOM. GZDoom boasts
 
enhanced modding support, as well as support for the following games:
 
 
* Ultimate Doom
 
* Doom II
 
* Final Doom
 
* Heretic
 
* Hexen
 
* Strife
 
* Chex Quest (1 & 3)
 
* Action Doom II
 
* Harmony v1.1
 
* Hacx
 
* The Adventures of Square
 
 
|https://zdoom.org/
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===H===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|hangman
 
|Challenge your spelling skills in the old western style. Get it
 
right and we'll let you try again, until you get it wrong. But we
 
will give you another chance if you get it wrong.
 
 
|http://www.shiftygames.com/hangman/hangman.html
 
 
|-
 
|hedgewars-server
 
|
 
|
 
|-
 
|hedgewars
 
|Each player controls a team of several hedgehogs. During the course
 
of the game, players take turns with one of their hedgehogs. They
 
then use whatever tools and weapons are available to attack and
 
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
 
may move around the terrain in a variety of ways, normally by walking
 
and jumping but also by using particular tools such as the "Rope"
 
or "Parachute", to move to otherwise inaccessible areas. Each turn
 
is time-limited to ensure that players do not hold up the game with
 
excessive thinking or moving.
 
 
A large variety of tools and weapons are available for players
 
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
 
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
 
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
 
that deform the terrain, removing circular chunks. The landscape
 
is an island floating on a body of water, or a restricted cave with
 
water at the bottom. A hedgehog dies when it enters the water (either
 
by falling off the island, or through a hole in the bottom of it),
 
it is thrown off either side of the arena or when its health is
 
reduced, typically from contact with explosions, to zero (the damage
 
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
 
turn is shown only when all movement on the battlefield has ceased).
 
 
|http://www.hedgewars.org
 
 
|-
 
|help_hannahs_horse
 
|An arcade game best described as a cross between pacman and fastfood.
 
Collect the pills and carrots while avoiding the ghosts! Cute and colourful!
 
 
Basically, it's pacman with a fast food twist. You have to get the pills,
 
pacman style, while also collecting the carrots that move around the mazes.
 
There are also different styles of gates to make things trickier. These are:
 
 
* Red and White - only the ghosts can cross them
 
* Blue and White - only hannah can cross them
 
* Wooden gates - both hannah and the ghosts can cross, but only passing from  below to above
 
* Red prison door things - need hannah to get the red key to open
 
 
There are some command line switches you can use:
 
 
* fullscreen will put the game in fullscreen mode
 
* map X will start the game on level X
 
 
|https://sourceforge.net/projects/hannah/
 
 
|-
 
|heretic
 
|This is the "Linux" port of the great Heretic game
 
by id Software. It is an addicting game of sorcery
 
with blood and gore that reminds people of the old
 
Doom and Wolfenstein 3D games.
 
 
|
 
|-
 
|heroes
 
|Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many
 
graphical improvements and new game features. In it, you must maneuver a small
 
vehicle around a world and collect powerups while avoiding obstacles.
 
 
|http://heroes.sourceforge.net/
 
 
|-
 
|hex-a-hop
 
|Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time
 
limit and no real-time elements.
 
 
The objective is simply to destroy all the green hexagonal tiles on each
 
of the 100 levels. As you progress through the game, more types of tiles
 
are introduced which make things more difficult and interesting
 
(hopefully).
 
|http://hexahop.sourceforge.net/
 
 
|-
 
|hexalate
 
|Hexalate is a color matching game. The goal of the game is to rotate
 
and position the circles so that each touching line matches in
 
color. You rotate circles by right clicking, and you move circles
 
by dragging them. The game stores the positions and rotations of
 
the circles across runs.
 
 
|https://gottcode.org/hexalate/
 
 
|-
 
|hexxagon
 
|Hexxagon is a Ataxx clone. The goal of the game is to conquer as much of the
 
board as possible, which is done by capturing the opponent's pieces or by
 
cloning your own.
 
 
|http://www.nesqi.se/hexxagon/
 
 
|-
 
|highmoon
 
|HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place
 
in the universe. There is a planet system between two flying saucers.
 
The gravitational fields of the planets and moons change inevitably each
 
ballistic curve. It is not easy to eliminate an enemy. If you miss it,
 
the shoots can change their direction and become dangerous to the attacker.
 
 
HighMoon can be played against a computer or a human opponent in many
 
planet systems.
 
 
|http://highmoon.gerdsmeier.net/
 
 
|-
 
|hinversi
 
|Hinversi is a version of Reversi or Othello, a board game. It was written
 
from the beginning thinking on modularity, to ease the process of changing
 
and improving the AI engine.
 
 
|http://asturio.gmxhome.de/software/hinversi/i.html
 
 
|-
 
|hitori
 
|Hitori is a small application written to allow one to play the eponymous
 
puzzle game, which is similar in theme to more popular puzzles such as Sudoku.
 
|https://wiki.gnome.org/Apps/Hitori
 
 
|-
 
|hllib
 
|HLLib is a package library for Half-Life that abstracts several package
 
formats and provides a simple interface for all of them.  HLLib is written
 
in native C++ but exposes both a C and C++ interfaces which can be used in
 
any C or C++ application (additional languages may also use the library with
 
standard C imports).  HLLib works natively in both Windows and *nix.  BSP,
 
GCF, NCF, PAK, SGA, VPK, WAD, XZP, and ZIP (store/deflate) package formats
 
are supported.
 
 
|http://nemesis.thewavelength.net/index.php?p=35
 
 
|-
 
|holotz-castle
 
|Holotz's Castle is a platform game with high dosis of mistery.
 
 
A great mistery is hidden beyond the walls of Holotz's Castle. Will
 
you be able to help Ybelle and Ludar to escape alive from the
 
castle?
 
 
Test your dexterity with this tremendously exciting platform game!
 
 
|http://web.archive.org/web/20130606213511/http://mainreactor.net/
 
 
|-
 
|homura
 
|Homura is a launcher that makes it easy to run Windows games/launcher easily on
 
FreeBSD by providing the required fixes and workarounds.
 
 
The Windows emulation is provided by Wine.
 
|https://gitlab.com/Alexander88207/Homura
 
 
|-
 
|hoverboard-sdl
 
|Standalone version of xkcd 1608 "Hoverboard" game originally available
 
at http://xkcd.com/1608/
 
 
|https://github.com/AMDmi3/hoverboard-sdl
 
 
|-
 
|hs-scroll
 
|In scroll, you're a bookworm that's stuck on a scroll. You have to dodge
 
between words and use spells to make your way down the page as the scroll
 
is read. Go too slow and you'll get wound up in the scroll and crushed.
 
|http://joeyh.name/code/scroll/
 
 
|-
 
|hypatia_engine
 
|
 
|
 
|-
 
|hyperrogue
 
|You are a lone adventurer in a strange world, where geometry does
 
not work in the expected way. Gather as much treasure as you can
 
before the nasty monsters get you. Explore several different worlds,
 
each with its own unique treasures, enemies, and terrain obstacles.
 
Your quest is to find the legendary treasure, the Orbs of Yendor.
 
Collect one of them to win! Or just ignore your quest and collect
 
smaller treasures.
 
 
The twist is the unique, unusual geometry of the world: it is one
 
of just few games which takes place on the hyperbolic plane. Witness
 
a grid composed of hexagons and heptagons, straight lines which
 
seem to be parallel, but then they diverge and never cross, triangles
 
whose angles add up to less than 180 degrees, how extremely unlikely
 
is it to reach the same place twice, and how the world seems to be
 
rotated when you do return. All this matters for the gameplay. The
 
game is inspired by the roguelike genre (although in a very minimalist
 
way), works of M. C. Escher, and by puzzle games such as Deadly
 
Rooms of Death.
 
 
|http://roguetemple.com/z/hyper/
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===I===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|iagno
 
|Iagno is a computer version of the game Reversi, more popularly called
 
Othello. Iagno is a two player strategy game similar to Go.
 
 
|https://wiki.gnome.org/Iagno
 
 
|-
 
|icbm3d
 
|ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
 
 
Like the original "Missile Command" and its clones, this game places you in
 
control of Anti-ICBM weapons which you use to destroy an onslaught of
 
missiles (and other nasties) which are dropping onto your nation.
 
 
The game ends when your cities have all been destroyed. You only gain
 
replacement cities by acheiving certain score thresholds during each attack
 
(level).
 
 
The main difference between this game and Missile Command is that ICBM3D,
 
as the name suggests, provides a 3D perspective. You take advantage of
 
X-Window's 3-button mouse to control your firing sight ("cross-hair")
 
in 3-dimensions, and change your viewpoint.
 
 
|http://www.newbreedsoftware.com/icbm3d/
 
 
|-
 
|icebreaker
 
|IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of
 
penguins on an iceberg in Antarctica. You have been selected to catch them so
 
they can be shipped to Finland, where they are essential to a secret plot for
 
world domination.
 
 
In order to trap the penguins, you'll need to break the iceberg into small
 
chunks. (They're afraid of water, for no apparent reason.) You do this by
 
melting lines in the ice with Special High-Tech GNU Tools.
 
 
If a penguin hits a line in progress, however, it vanishes with a loud noise,
 
and you lose a life. (Yes, a life. This story is really breaking down, isn't
 
it? But never fear -- I'll keep going until it's completely dead.)
 
 
Once 80% or more of the iceberg is gone, the remaining chunks are small enough
 
for shipping. Of course, if you manage to get rid of more than that, you'll
 
save on postage, thus earning you exponential amounts of Geek Cred (a.k.a.
 
"score").
 
 
After you ship off one batch of penguins, it's time to move on to the next.
 
Each subsequent 'berg will have one more penguin, and you'll have one more
 
life. This will continue until you lose, or until you exceed level one hundred
 
or so, which Ain't Gonna Happen.
 
 
|http://www.mattdm.org/icebreaker/
 
 
|-
 
|iceicepenguin
 
|Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket.
 
 
Two to four players try to steer penguins from the safety of the central igloo
 
to the player's water hole. To do this, each player can place up to three of the
 
five random direction arrows assigned to him on the gamefield.
 
Arrows can be chosen using the control cursor in the lower part of the screen,
 
and be placed on any free field using the field cursor and the action key.
 
Each arrow will disappear after after a given time (15 seconds by default) and
 
a new arrow will automagically appear in the control field.
 
 
Bears eat penguins (at least in this game). If a bear enter a player's target
 
area, the player loses up to 15 points (the score cannot become negative)
 
Special penguins, marked by a colored ring, score 10 points and launch a
 
10 second long special event. See below for a list of events.
 
 
The game ends when the ice on the right side of the screen has reached
 
the bottom (after 3 minutes by default)
 
 
Winner is the player who gathered the most penguins.
 
 
|https://sourceforge.net/projects/iceicepenguin/
 
 
|-
 
|impossible_mission_puzzle
 
|This is a puzzle from the old C64 Impossible Mission game.
 
The idea is to combine the 36 tiles in sets of 4, such that each set
 
of 4 makes a solid block. Clicking on the tiles on the left toggles
 
them. A tile can't be turned on if it overlaps with any existing on
 
tiles. The lone rectangle on the right is the combination of all
 
the on tiles. Clicking on that is an easy way to turn all tiles off.
 
 
When 4 tiles combine to make a solid block, they vanish. The goal is
 
to get rid of all the tiles. There is no score or timer. Just do it
 
for the intellectual exercise.
 
 
|http://www.linuxmotors.com/puzzle
 
 
|-
 
|inform7
 
|Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming
 
language and environment by Graham Nelson.  Inform is a design system
 
for interactive fiction (IF) based on natural language.
 
 
|http://www.inform7.com/
 
 
|-
 
|instead
 
|INSTEAD was designed to interpret the games that are the mix of visual novels,
 
text quests and classical 90'ss quests.
 
 
|https://instead.syscall.ru/
 
 
|-
 
|interlogic
 
|InterLOGIC is a logic/puzzle game based on an old Amiga game Balls.
 
The object of the game is to move a differently colored balls through
 
the maze, connecting it with the other same colored balls.
 
 
|https://sourceforge.net/projects/interlogic/
 
 
|-
 
|ioquake3-server
 
|This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
 
short) aims to build upon id Software's Quake 3 source code release. The
 
source code was released on August 20, 2005 under the GPL. Since then, we have
 
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
 
create the open source Quake 3 distribution upon which people base their games
 
and projects. We also seek to have the perfect version of the engine for
 
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
 
the engine has been ported to many new platforms and has had a slew of new
 
features added, along with massive bug extermination.
 
 
|http://ioquake3.org/
 
 
|-
 
|ioquake3
 
|This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
 
short) aims to build upon id Software's Quake 3 source code release. The
 
source code was released on August 20, 2005 under the GPL. Since then, we have
 
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
 
create the open source Quake 3 distribution upon which people base their games
 
and projects. We also seek to have the perfect version of the engine for
 
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
 
the engine has been ported to many new platforms and has had a slew of new
 
features added, along with massive bug extermination.
 
 
|http://ioquake3.org/
 
 
|-
 
|iortcw
 
|Return to Castle Wolfenstein is a military- and occult-themed
 
first-person shooter game in a Second World War setting, originally
 
released in 2001.  It is a sequel to Wolfenstein 3D.
 
 
This port contains the iortcw game engines for the single-player
 
campaign and multiplayer, based on ioquake3 and the GPL source
 
releases of RtCW.
 
 
Return to Castle Wolfenstein requires non-distributable game data
 
files, which you have to install manually (see pkg-message).
 
 
|https://github.com/iortcw/iortcw
 
 
|-
 
|iourbanterror
 
|
 
|
 
|-
 
|iqpuzzle
 
|iQPuzzle is a diverting I.Q. challenging pentomino puzzle. Pentominos are used
 
as puzzle pieces and more than 300 different board shapes are available, which
 
have to be filled with them.
 
 
|https://elth0r0.github.io/iqpuzzle/
 
 
|-
 
|irrlamb
 
|irrlamb is a 3D game that probably involves a lot of physics and
 
frustrating gameplay
 
 
|https://github.com/jazztickets/irrlamb
 
 
|-
 
|ishido
 
|A tile game which challenges you to place tiles of six colors and six
 
shapes onto a 12x8 grid.
 
 
|
 
|-
 
|ivan
 
|Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
 
currently runs in Linux, Windows, and DOS. It features advanced
 
bodypart and material handling, multi-colored lighting and, above
 
all, deep gameplay.
 
 
From developer's website:
 
 
Fellow adventurer, turn back while you can! For here begins the
 
roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you
 
choose to travel along it, you will dive into countless exciting
 
adventures to gain items of great magic, attain powerful equipment
 
made of mysterious materials, bathe in the blessings of mighty gods
 
and recruit loyal allies of various shapes and sizes. Unfortunately,
 
along the way you will also often be dangerously injured, poisoned,
 
catch numerous diseases, lose several limbs and transform into
 
manifold different kinds of pitiful creatures in the darkest depths
 
of hostile dungeons. And, at the end of the road, you are bound to
 
perish in a most gruesome and painful way. Don't say we didn't warn
 
you.
 
 
|http://ivan.sourceforge.net/
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===J===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
|jag
 
|
 
|
 
|-
 
|jaggedalliance2
 
|This is a source port of Jagged Alliance 2, in which the player controls
 
mercenaries to liberate the small country of Arulco.
 
 
You need an original game CD and installation to use this port.
 
 
|https://ja2-stracciatella.github.io/
 
 
 
|-
 
|java-games-suite
 
|Simple Java games collection developed by Greg Cawthorne
 
 
Current game list is:
 
 
Tetris: Tetris, currently in beta
 
MM: MasterMind
 
Reversi: Commonly known as Othello.
 
Mine: MineSweeper
 
RT: Reaction Tester
 
Number: Number guessing game
 
 
|https://sourceforge.net/projects/javagamessuite/
 
 
|-
 
|jchessboard
 
|JChessBoard is a chess game and PGN viewer/editor written in Java that can be
 
connected to another JChessBoard via a direct TCP/IP connection. No Internet
 
Chess Server is required for playing.
 
 
|http://jchessboard.sourceforge.net/
 
 
|-
 
|jfk
 
|Jfk is a 2d shooting game.  It consists of a server and a client which uses SDL
 
for displaying graphics.  Your goal is to get a high score by shooting your
 
enemies.
 
 
|http://hop.at/jfk/
 
 
|-
 
|jfsw
 
|This is JonoF's Shadow Warrior port.
 
 
|http://www.jonof.id.au/jfsw
 
 
|-
 
|jigsaw
 
|Simulates a jigsaw puzzle and illustrates the use of clipping paths.
 
 
You need a medium-sized TIFF file to play this game.
 
Left-click and drag to move a piece or cluster.
 
Ctrl-left-click and drag to connect knobs to slots.
 
Right-click to disassemble a cluster.
 
Ctrl-right-click to extract a piece from a cluster.
 
 
|http://gap.nongnu.org/jigsaw/
 
 
|-
 
|jigzo
 
|jigzo (formerly glpuzzle) is a jigsaw puzzle game. Choose from 12
 
puzzles of various difficulties (4 to 25 pieces), and move the
 
pieces around to create the desired picture. gigzo uses OpenGL for
 
smooth movement and anti-aliased display.
 
 
|http://www.resorama.com/jigzo/
 
 
|-
 
|jin
 
|Jin is an open source, cross platform, graphical client (interface)
 
for chess servers. It currently supports these servers:
 
 
* The Internet Chess Club (aka ICC)
 
* The Free Internet Chess Server (aka FICS)
 
 
A short list of Jin's main features:
 
 
* Graphical chess board with many board patterns and piece sets    to choose from. You can also create your own
 
* Chat/Command console with (customizable) color-coding for      different types of chat/text
 
* A seek graph, showing the currently sought games in a visual manner
 
* Flexible game logger, which saves your finished games to your      hard disk (doesn't work in JinApplet)
 
* A scripter, which allows you to define automatic responses      to certain events
 
* A list of common actions, which can be quickly executed      at the press of a button
 
 
|http://www.jinchess.com/
 
 
|-
 
|jinput
 
|Java Game Controller API
 
 
|https://github.com/jinput/jinput
 
 
|-
 
|joequake
 
|JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
 
effects included. JoeQuake's main aim is to provide pleasant demo watching for
 
.dem files. JoeQuake also supports better graphical quality including 32bit
 
textures, colored lights, smoother animations, etc.
 
 
|http://runecentral.com/joequake/
 
 
|-
 
|jtans
 
|The Tangram is a (not so) ancient puzzle. The object is to put seven
 
geometric shapes together so as to form a given outline. All the pieces
 
must be used and are laid next to one another.
 
 
|http://jtans.sourceforge.net/
 
 
|-
 
|julius
 
|Julius is an open source re-implementation of Caesar III.
 
 
The aim of this project is to create an open-source version of Caesar 3,
 
with the same logic as the original, but with some UI enhancements,
 
that is able to be played on multiple platforms. The same logic means that
 
the saved games are 100% compatible, and any gameplay bugs present in
 
the original Caesar 3 game will also be present in Julius.
 
 
UI enhancements include:
 
* Support for widescreen resolutions
 
* Windowed mode support for 32-bit desktops
 
* Julius requires the original assets (graphics, sounds, etc)  from Caesar 3 to run.
 
 
|https://github.com/bvschaik/julius
 
 
|-
 
|jumpnbump
 
|This is a game for the whole family. You play cute fluffy little
 
bunnies and hop on each other's heads.
 
 
At the beginning you are in the menu, where you have to let each
 
active player jump over the tree trunk to enter the play area, and
 
then walk to the right. You will then enter the arena. The aim is
 
to jump on the other bunnies' heads...
 
 
Jump 'n Bump was originally a DOS game by Brainchild Design, which
 
was open sourced under the GPL license and ported to SDL, and then
 
SDL2.
 
|https://gitlab.com/LibreGames/jumpnbump
 
 
|-
 
|jutils
 
|A set of APIs utilized by the Java Game Technology Group.
 
 
|https://github.com/jinput/jutils
 
 
|-
 
|jvgs
 
|JVGS is a free, minimalistic platform game that runs on Windows,
 
OS X, Linux and most other obscure systems out there. Some elements
 
are loosely based on xkcd. The Ghosts album by Nine Inch Nails was
 
chosen as soundtrack.
 
|http://jvgs.sourceforge.net/
 
 
|-
 
|jzip
 
|This software interprets Infocom text-adventure games.  This port
 
does not install any games; you can install them yourself if you
 
own the games, or you can legally obtain the Zork series from:
 
|http://www.csd.uwo.ca/~pete/Infocom/download.html
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===K===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
|kajaani-kombat
 
|
 
|
 
|-
 
|kanagram
 
|Kanagram is a game based on anagrams of words: the puzzle is solved
 
when the letters of the scrambled word are put back in the correct
 
order. There is no limit on either time taken, or the amount of
 
attempts to solve the word.
 
 
FEATURES
 
* Several word lists included.
 
* Hints and cheat help system.
 
* Word lists editor.
 
* Word lists distribution via KNewStuff.
 
* Scalable user interface appropriate for children.
 
 
|http://www.kde.org/applications/education/kanagram
 
 
|-
 
|kanatest
 
|
 
|
 
|-
 
|kapman
 
|Kapman is a clone of the well known game Pac-Man.
 
 
You must run through the maze to eat all pills without being captured
 
by a ghost.  By eating an energizer, Kapman gets the ability to eat
 
ghosts for a few seconds.  When a stage is cleared of pills and
 
energizer the player is taken to the next stage with slightly
 
increased game speed.
 
 
|http://www.kde.org/applications/games/kapman/
 
 
|-
 
|kartofel
 
|Kartofel is a game of skill and logic. The objective is to connect
 
the numbered dots in order, without crossing over yourself.
 
 
|http://kartofel.jfedor.org/
 
 
|-
 
|katomic
 
|KAtomic is a fun educational game built around molecular geometry.
 
It employs simplistic two-dimensional looks at different chemical
 
elements.
 
 
|http://www.kde.org/applications/games/katomic/
 
 
|-
 
|kblackbox
 
|KBlackbox is a game of hide and seek played on a grid of boxes where
 
the computer has hidden several balls.  The position of the hidden
 
balls can be deduced by shooting beams into the box.
 
 
|http://www.kde.org/applications/games/kblackbox
 
 
|-
 
|kblocks
 
|KBlocks is the classic falling blocks game.  The idea is to stack
 
the falling blocks to create horizontal lines without any gaps.
 
When a line is completed it is removed, and more space is available
 
in the play area.  When there is not enough space for blocks to
 
fall, the game is over.
 
 
|http://www.kde.org/applications/games/kblocks/
 
 
|-
 
|kbounce
 
|KBounce is a single player arcade game with the elements of puzzle.
 
It is played on a field, surrounded by wall, with two or more balls
 
bouncing around within the walls.  The object of the game is to
 
build new walls to decrease the size of the active field.
 
 
|http://www.kde.org/applications/games/kbounce/
 
 
|-
 
|kbreakout
 
|KBreakout is a Breakout-like game.  Its object is to destroy as
 
many bricks as possible without losing the ball.
 
 
|http://www.kde.org/applications/games/kbreakout/
 
 
|-
 
|kdegames
 
|KDE provides an integrated X11 based environment, much like CDE.
 
This port provides a set of games for your entertainment.
 
 
|http://www.kde.org/applications/games/
 
 
|-
 
|kdegames4
 
|
 
|
 
|-
 
|kdiamond
 
|KDiamond is a single player puzzle game.  The object of the game
 
is to build lines of three similar diamonds.
 
 
|http://www.kde.org/applications/games/kdiamond/
 
 
|-
 
|keeperrl
 
|Take the role of an evil wizard and seek the ultimate knowledge of destruction.
 
Explore the world, murder innocent villagers and burn their homes. Build your
 
dungeon, lay traps and prepare for an assault of angry heroes.
 
 
When you control your minions the game becomes a classic roguelike, with
 
turn-based and very tactical combat. You can also play as an adventurer and
 
assault dungeons made by you or other players.
 
 
|https://keeperrl.com/
 
 
|-
 
|kevedit
 
|KevEdit is a ZZT editor that is more powerful than the built-in world editor,
 
including some features necessary for any serious ZZT work, such as the full
 
range of colours and an improved ZZT-OOP editor.
 
 
|https://github.com/cknave/kevedit
 
 
|-
 
|kfourinline
 
|KFourInLine is a board game for two players based on the Connect-Four
 
game.  The players try to build up a row of four pieces using
 
different strategies.
 
 
|http://www.kde.org/applications/games/kfourinline/
 
 
|-
 
|kgoldrunner
 
|KGoldrunner is an action game where the hero runs through a maze,
 
climbs stairs, dig holes and dodges enemies in order to collect all
 
the gold nuggets and escape to the next level.  Your enemies are
 
also after the gold.  Worse still, they are after you!
 
|http://www.kde.org/applications/games/kgoldrunner/
 
 
|-
 
|khangman
 
|KHangMan is a game based on the well-known hangman game. It is aimed
 
at children aged six and over. The game has several categories of
 
words to play with, for example: animals (animals words) and three
 
difficulty categories: easy, medium and hard. A word is picked at
 
random, the letters are hidden, and you must guess the word by trying
 
one letter after another. Each time you guess a wrong letter, part of
 
a picture of a hangman is drawn. You must guess the word before being
 
hanged! You have 10 tries.
 
 
|http://edu.kde.org/khangman
 
 
|-
 
|kigo
 
|Kigo is an open-source implementation of the popular Go game.  Go
 
is a strategic board game for two players.  It is also known as igo
 
(Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean).  Go is
 
noted for being rich in strategic complexity despite its simple
 
rules.  The game is played by two players who alternately place
 
black and white stones (playing pieces, now usually made of glass
 
or plastic) on the vacant intersections of a grid of 19x19 lines
 
(9x9 or 13x13 for easier games).
 
 
|http://www.kde.org/applications/games/kigo/
 
 
|-
 
|killbots
 
|Killbots is a simple game of evading killer robots.  Who created
 
the robots and why they have been programmed to destroy, no one
 
knows.  All that is known is that the robots are numerous and their
 
sole objective is to destroy you.  Fortunately for you, their creator
 
has focused on quantity rather than quality and as a result the
 
robots are severely lacking in intelligence.  Your superior wit and
 
a fancy teleportation device are your only weapons against the
 
never- ending stream of mindless automatons.
 
 
|http://www.kde.org/applications/games/killbots/
 
 
|-
 
|kiriki
 
|Kiriki is an addictive and fun dice game, designed to be played by
 
as many as six players.  Participants have to collect points by
 
rolling five dice for up to three times per single turn.
 
 
|http://www.kde.org/applications/games/kiriki/
 
 
|-
 
|kjumpingcube
 
|KJumpingCube is a simple dice driven tactical game.  The playing
 
area consists of squares containing points.  Players move by clicking
 
on either a vacant square, or on own square.
 
 
|http://www.kde.org/applications/games/kjumpingcube/
 
 
|-
 
|klavaro
 
|Klavaro is just another free touch typing tutor program. We felt like
 
to do it because we became frustrated with the other options, which
 
relied mostly on some few specific keyboards. Klavaro intends to be
 
keyboard and language independent, saving memory and time (and money).
 
 
|http://klavaro.sourceforge.net/
 
 
|-
 
|klickety
 
|Klickety is a kind of solitary game that takes place on a Tetris-like board.
 
This game is also known under the name "clickomania" ....
 
 
|http://www.kde.org/applications/games/
 
 
|-
 
|klines
 
|KLines is a simple but highly addictive one player game.  The player
 
has to move the colored balls around the game board, gathering them
 
into the lines of the same color by five.  Once the line is complete
 
it is removed from the board, therefore freeing precious space.  In
 
the same time the new balls keep arriving by three after each move,
 
filling up the game board.
 
|http://www.kde.org/applications/games/klines/
 
|-
 
|klondike
 
|Klondike is a solitaire game for X11.  It's strongly influenced
 
by the user interface of Klondike for the Macintosh.
 
 
Features of klondike include:
 
* time-based and Casino-style scoring
 
* persistent high score list
 
* on-line help
 
 
|
 
|-
 
|kmahjongg
 
|In KMahjongg the tiles are scrambled and staked on top of each other
 
to resemble a certain shape.  The player is then expected to remove
 
all the tiles off the game board by locating each tile's matching
 
pair.
 
 
|http://www.kde.org/applications/games/kmahjongg/
 
 
 
|-
 
|kmines
 
|KMines is a classic Minesweeper game.  The idea is to uncover all
 
the squares without blowing up any mines.  When a mine is blown up,
 
the game is over.
 
 
|http://www.kde.org/applications/games/kmines/
 
 
|-
 
|knavalbattle
 
|Naval Battle is a Battle Ship game for KDE.  Ships are placed on a
 
board which represents the sea.  Players try to hit each others
 
ships in turns without knowing where they are placed.  The first
 
player to destroy all ships wins the game.
 
 
|http://www.kde.org/applications/games/navalbattle/
 
 
|-
 
|knetwalk
 
|KNetWalk is a small game where you have to build up a computer
 
network by rotating the wires to connect the terminals to the server.
 
When the network is build, a highscore-list comes up where competitions
 
can be fought out.
 
 
|http://www.kde.org/applications/games/knetwalk/
 
 
|-
 
|knights
 
|Knights is a simple chess board for KDE 4.
 
 
It is a rewrite of the KDE3 Knights, but it
 
net yet feature-complete compared to the old
 
one. Supports playing againts computer engines
 
that support the XBoard protocol or against
 
player at the same computer. It has automatic
 
rule checking and some nice animations.
 
 
|https://github.com/KDE/knights
 
 
|-
 
|kobodeluxe
 
|Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. It adds
 
sound, smoother animation, high resolution support, OpenGL acceleration
 
(optional), an intuitive menu driven user interface, joystick support and
 
other features. Kobo Deluxe uses SDL for graphics, sound and input, which
 
makes it possible to run the game on pretty much anything.
 
 
|http://www.olofson.net/kobodl/
 
 
|-
 
|kolf
 
|Kolf is a miniature golf game.  The game is played from an overhead
 
view, with a short bar representing the golf club.  Kolf features
 
many different types of objects, such water hazards, slopes, sand
 
traps, and black holes (warps), among others.
 
 
|http://www.kde.org/applications/games/kolf/
 
 
|-
 
|kollision
 
|Kollision is a simple ball dodging game.
 
 
|http://www.kde.org/applications/games/kollision/
 
 
|-
 
|konquest
 
|Konquest is the KDE version of Gnu-Lactic Konquest.  Players conquer
 
other planets by sending ships to them.  The goal is to build an
 
interstellar empire and ultimately conquer all other player's
 
planets.
 
 
|http://www.kde.org/applications/games/konquest/
 
 
|-
 
|kpat
 
|KPatience is a relaxing card sorting game.  To win the game a player
 
has to arrange a single deck of cards in certain order amongst each
 
other.
 
 
|http://www.kde.org/applications/games/kpatience/
 
 
|-
 
|krank
 
|A game of dexterity, being somewhere between Breakout and billiard,
 
where the aim of each level is to shove floating stones towards
 
compatible static stones.
 
You control a short chain of stones with your mouse to achieve that.
 
 
|http://krank.sourceforge.net/
 
 
|-
 
|kreversi
 
|KReversi is a simple one player strategy game played against the
 
computer.  If a player's piece is captured by an opposing player,
 
that piece is turned over to reveal the color of that player.  A
 
winner is declared when one player has more pieces of his own color
 
on the board and there are no more possible moves.
 
 
|http://www.kde.org/applications/games/kreversi/
 
 
|-
 
|kshisen
 
|KShisen is a solitaire-like game played using the standard set of
 
Mahjong tiles.  Unlike Mahjong however, KShisen has only one layer
 
of scrambled tiles.
 
 
|http://www.kde.org/applications/games/kshisen/
 
 
|-
 
|ksirk
 
|KsirK is a computerized version of the well known strategic board
 
game Risk.  The goal of the game is simply to conquer the world by
 
attacking your neighbors with your armies.
 
 
|http://www.kde.org/applications/games/ksirk/
 
 
|-
 
|ksnakeduel
 
|KSnakeDuel is a simple Tron-Clone You can play KSnakeDuel against
 
the computer or a friend.  The aim of the game is to live longer
 
than your opponent.  To do that, avoid running into a wall, your
 
own tail and that of your opponent.
 
 
|http://www.kde.org/applications/games/ksnakeduel/
 
 
|-
 
|kspaceduel
 
|In KSpaceDuel each of two possible players control a satellite
 
spaceship orbiting the sun.  As the game progresses players have
 
to eliminate the opponent's spacecraft with bullets or mines.
 
 
|http://www.kde.org/applications/games/kspaceduel/
 
 
|-
 
|ksquares
 
|KSquares is a game modeled after the well known pen and paper based
 
game of Dots and Boxes.  Each player takes it in turns to draw a
 
line between two adjacent dots on the board.  The objective is to
 
complete more squares than your opponents.
 
 
|http://www.kde.org/applications/games/ksquares/
 
 
|-
 
|ksudoku
 
|KSudoku is a logic-based symbol placement puzzle.  The player has
 
to fill a grid so that each column, row as well as each square block
 
on the game field contains only one instance of each symbol.
 
 
|http://www.kde.org/applications/games/ksudoku/
 
 
|-
 
|ktuberling
 
|KTuberling a simple constructor game suitable for children and
 
adults alike.  The idea of the game is based around a once popular
 
doll making concept.
 
 
|http://www.kde.org/applications/games/ktuberling/
 
 
|-
 
|kubrick
 
|Kubrick is a game based on the Rubik's Cube (TM) puzzle.  The cube
 
sizes range from 2x2x2 up to 6x6x6, or you can play with irregular
 
"bricks" such as 5x3x2 or "mats" such as 6x4x1 or 2x2x1.  The game
 
has a selection of puzzles at several levels of difficulty, as well
 
as demos of pretty patterns and solution moves, or you can make up
 
your own puzzles.
 
 
|http://www.kde.org/applications/games/kubrick/
 
 
|-
 
|kuklomenos
 
|Kuklomenos is a simple but challenging abstract shoot-em-up game. Defend
 
yourself and the Nodes from encroaching Evil. Control and destroy the Nodes
 
before Evil can extract enough from them to destroy all.
 
 
|http://mbays.freeshell.org/kuklomenos/
 
 
|-
 
|kye
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===L===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
|ladder
 
|A port of the old and known "ladder" game.
 
|
 
|-
 
|lander
 
|This is a Lunar Lander clone written in C++ and OpenGL. Use the
 
arrow keys to move the ship and avoid crashing into obstacles.
 
Collect all the spinning keys and then land the ship on one of the
 
landing pads. The levels are randomly generated and become
 
progressively harder.
 
 
|http://www.doof.me.uk/lunar-lander/
 
 
|-
 
|lapispuzzle
 
|LapisPuzzle is a tetris-like game which challenges the player by making
 
the opposing team's victories count doubly against the player and vice
 
versa. Play it and find out!
 
 
LICENSE: GPL2 or later
 
 
|http://www.nongnu.org/gap/lapispuzzle/
 
 
|-
 
|lbreakout
 
|LBreakout is a classical Breakout game and this means (if you like Breakout ;-)
 
it is a lot of fun to play! If you never ever played such a game you can check
 
out the manual for more information and last but not least... play it!
 
 
This is a list of LBreakout's features:
 
 
* Sound
 
* HighScore
 
* A menu with mouse support
 
* Mouse or keyboard can be used for playing
 
* Controls can be redefined
 
* Mouse can be kept in window while playing
 
* Your starting level can be chosen
 
* A difficulty can be selected (easy, medium, hard)
 
* Various backgrounds
 
* A lot of collectable extras
 
* Nice graphics
 
* Cool effects
 
* Own levels can be created
 
 
|http://lgames.sourceforge.net/index.php?project=LBreakout
 
 
|-
 
|lbreakout2
 
|The polished successor to LBreakout offers you a new challenge in more
 
than 50 levels with loads of new bonuses (goldshower, joker, explosive
 
balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
 
magnet ...) and special bricks (growing bricks, explosive bricks,
 
regenerative bricks, indestructible bricks, chaotic bricks).
 
 
And if you're through with all the levels you can create complete new
 
levelsets with the integrated easy-to-use level editor!
 
 
|http://lgames.sourceforge.net/index.php?project=LBreakout2
 
 
|-
 
|ldmud
 
|LDMud started as a project to clean up and modernize Amylaar's LPMud
 
gamedriver. Primary goals are full documentation, a commented source
 
body and out-of-the-box support for the major mudlibs, of which the
 
commented source body has been pretty much completed. During the
 
course of work a lot of bug fixes and improvements found their way
 
into the driver - much more than originally expected, and definitely
 
enough to make LDMud a driver in its own right.
 
 
|http://www.ldmud.eu/
 
 
|-
 
|leela-zero
 
|A Go program with no human provided knowledge. Using MCTS (but without Monte
 
Carlo playouts) and a deep residual convolutional neural network stack.
 
 
This is a fairly faithful reimplementation of the system described in the Alpha
 
Go Zero paper "Mastering the Game of Go without Human Knowledge". For all
 
intents and purposes, it is an open source AlphaGo Zero.
 
 
|https://github.com/leela-zero/leela-zero
 
 
|-
 
|legend-of-edgar
 
|The Legend of Edgar is a platform game, not unlike those found on the Amiga and
 
SNES. Edgar must battle his way across the world, solving puzzles and defeating
 
powerful enemies to achieve his quest.
 
 
A 2D platform game with a persistent world.
 
When Edgar's father fails to return home after venturing out one dark and stormy
 
night, Edgar fears the worst: he has been captured by the evil sorcerer who
 
lives in a fortress beyond the forbidden swamp.
 
 
Donning his armour, Edgar sets off to rescue him, but his quest will not be
 
easy...
 
 
|https://www.parallelrealities.co.uk/games/edgar/
 
 
|-
 
|legends
 
|
 
|
 
|-
 
|legesmotus
 
|Leges Motus is a networked, team-based, 2D shooter set in zero-gravity.
 
Using only the force from jumping off of walls and the recoil from
 
their guns, players must travel across the arena to lower their
 
opponent's gate
 
 
|http://legesmotus.cs.brown.edu/
 
 
|-
 
|lexter
 
|Lexter is a real-time word puzzle for text terminals. Arrange the
 
falling letters into words to score points. It has support for
 
multiple languages and dictionaries. The package contains English
 
and French dictionaries, but needs a French gettext translation
 
for the in game text.
 
 
|http://www.kyne.com.au/~mark/software/lexter.php
 
 
|-
 
|lgeneral
 
|LGeneral is a turn-based strategy engine heavily inspired by Panzer
 
General. You play single scenarios or whole campaigns turn by turn
 
against a human player or the AI. Entrenchment, rugged defense,
 
defensive fire, surprise contacts, surrender, unit supply, weather
 
influence, reinforcements and other implementations contribute to the
 
tactical and strategic depth of the game.
 
 
|http://lgames.sourceforge.net/index.php?project=LGeneral
 
 
|-
 
|lianliankan
 
|
 
|
 
|-
 
|libgnome-games-support
 
|libgnome-games-support is a small library intended for internal use by
 
GNOME Games, but it may be used by others.
 
 
|https://git.gnome.org/browse/libgnome-games-support
 
 
|-
 
|libkdegames
 
|Libraries used by kde games.
 
 
|http://www.kde.org/applications/games/
 
 
|-
 
|libkmahjongg
 
|In KMahjongg the tiles are scrambled and staked on top of each other to
 
resemble a certain shape. The player is then expected to remove all the tiles
 
off the game board by locating each tile's matching pair.
 
 
|http://www.kde.org/applications/games/kmahjongg/
 
 
|-
 
|liblcf
 
|liblcf is a library to handle RPG Maker 2000 and 2003 game data.
 
It can read and write LCF and XML files.
 
 
liblcf is part of the EasyRPG Project.
 
 
|https://easyrpg.org/
 
 
|-
 
|libmaitretarot
 
|MaitreTarot is a Tarot card game. Understand a game like freecell or
 
poker, nothing to do with astrology. Tarot is rather a French game.
 
 
This library is the core of MaitreTarot.
 
 
|http://www.nongnu.org/maitretarot/
 
 
|-
 
|libmt_client
 
|MaitreTarot is a Tarot card game. Understand a game like freecell or
 
poker, nothing to do with astrology. Tarot is rather a French game.
 
 
This library is the client side of MaitreTarot.
 
 
|http://www.nongnu.org/maitretarot/
 
 
|-
 
|libretro-2048
 
|Port of 2048 puzzle game to the libretro API.
 
 
|https://github.com/libretro/libretro-2048
 
 
 
|-
 
|libretro-beetle_bsnes
 
|Standalone port of Mednafen bSNES to libretro, itself a fork of bsnes 0.59.
 
 
|https://github.com/libretro/beetle-bsnes-libretro
 
 
|-
 
|libretro-beetle_gba
 
|Standalone port of Mednafen GBA to libretro.
 
 
|https://github.com/libretro/beetle-gba-libretro
 
 
|-
 
|libretro-beetle_lynx
 
|Standalone port of Mednafen Lynx to libretro, itself a fork of Handy.
 
 
|https://github.com/libretro/beetle-lynx-libretro
 
 
|-
 
|libretro-beetle_ngp
 
|Standalone port of Mednafen NGP to the libretro API, itself a fork of Neopop.
 
 
|https://github.com/libretro/beetle-ngp-libretro
 
 
|-
 
|libretro-beetle_pce_fast
 
|Standalone port of Mednafen PCE Fast to libretro.
 
 
|https://github.com/libretro/beetle-pce-fast-libretro
 
 
|-
 
|libretro-beetle_pcfx
 
|Standalone port of Mednafen PCFX to libretro.
 
 
|https://github.com/libretro/beetle-gba-libretro
 
 
|-
 
|libretro-beetle_psx
 
|Standalone port/fork of Mednafen PSX to the Libretro API.
 
 
|https://github.com/libretro/beetle-psx-libretro
 
 
|-
 
|libretro-beetle_supergrafx
 
|Standalone port of Mednafen supergrafx to libretro
 
 
|https://github.com/libretro/beetle-supergrafx-libretro
 
 
|-
 
|libretro-beetle_vb
 
|Standalone port of Mednafen VB to libretro.
 
 
|https://github.com/libretro/beetle-vb-libretro
 
 
|-
 
|libretro-beetle_wswan
 
|Standalone port of Mednafen WonderSwan to libretro, itself a fork of Cygne.
 
 
|https://github.com/libretro/beetle-wswan-libretro
 
 
|-
 
|libretro-bluemsx
 
|Port of blueMSX to the libretro API.
 
 
|https://github.com/libretro/blueMSX-libretro
 
 
|-
 
|libretro-cap32
 
|Amstrad CPC computers emulator core for libretro API
 
 
|https://github.com/libretro/libretro-cap32
 
 
|-
 
|libretro-core-info
 
|Collection of libretro core info files.
 
These files contain metadata that allows frontends such as RetroArch to
 
discover supported games and know what firmware files might be required.
 
 
|https://github.com/libretro/libretro-core-info
 
 
|-
 
|libretro-desmume2015
 
|Port of Desmume to libretro based on Desmume SVN circa 2015.
 
 
|https://github.com/libretro/desmume2015
 
 
|-
 
|libretro-dosbox
 
|Port of DOSBox (upstream) to the libretro API.
 
 
|https://github.com/libretro/dosbox-libretro
 
 
|-
 
|libretro-emux
 
|Emux is a cross-platform emulator project supporting various machines.
 
 
|https://github.com/libretro/emux
 
 
|-
 
|libretro-fbalpha
 
|Final Burn Alpha port for libretro.
 
 
|https://github.com/libretro/libretro-fbalpha
 
 
|-
 
|libretro-fbneo
 
|Final Burn Alpha fork for libretro.
 
 
|https://github.com/libretro/FBNeo
 
 
|-
 
|libretro-fceumm
 
|Unofficial build of FCEU Ultra by CaH4e3 that supports more mappers
 
 
|https://github.com/libretro/libretro-fceumm
 
 
|-
 
|libretro-fmsx
 
|Port of fMSX to the libretro API.
 
 
|https://github.com/libretro/fmsx-libretro
 
 
|-
 
|libretro-fuse
 
|A port of the Fuse Unix Spectrum Emulator to libretro
 
 
|https://github.com/libretro/fuse-libretro
 
 
|-
 
|libretro-gambatte
 
|Libretro implementation of libgambatte, a Game Boy Color emulator.
 
 
|https://github.com/libretro/gambatte-libretro
 
 
|-
 
|libretro-genesis_plus_gx
 
|An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
 
 
|https://github.com/libretro/Genesis-Plus-GX
 
 
|-
 
|libretro-gpsp
 
|gpSP for libretro.
 
 
|https://github.com/libretro/gpsp
 
 
|-
 
|libretro-gw
 
|A libretro core for Game & Watch simulators
 
 
|https://github.com/libretro/gw-libretro
 
 
|-
 
|libretro-handy
 
|K. Wilkins' Atari Lynx emulator Handy for Libretro.
 
 
|https://github.com/libretro/libretro-handy
 
 
|-
 
|libretro-hatari
 
|Hatari is an Atari ST/STE/TT/Falcon emulator
 
 
|https://github.com/libretro/hatari
 
 
|-
 
|libretro-mame2000
 
|MAME 0.37b5 for libretro
 
 
|https://github.com/libretro/mame2000-libretro
 
 
|-
 
|libretro-mame2003
 
|MAME 0.78 for libretro. Compatible with MAME 0.78 romsets.
 
 
|https://github.com/libretro/mame2003-libretro
 
 
|-
 
|libretro-mame2003_plus
 
|Updated MAME 0.78 for libretro with added game support
 
 
|https://github.com/libretro/mame2003-plus-libretro
 
 
|-
 
|libretro-mgba
 
|mGBA Game Boy Advance Emulator for libretro.
 
 
|https://github.com/libretro/mgba
 
 
|-
 
|libretro-mu
 
|Palm OS emulator for libretro API
 
 
|https://github.com/libretro/Mu
 
 
|-
 
|libretro-nestopia
 
|Nestopia emulator with libretro interface
 
 
|https://github.com/libretro/nestopia
 
 
|-
 
|libretro-nxengine
 
|Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine clone
 
 
|https://github.com/libretro/nxengine-libretro
 
 
|-
 
|libretro-o2em
 
|Port of O2EM to the libretro API, an Odyssey 2 / VideoPac emulator.
 
 
|https://github.com/libretro/libretro-o2em
 
 
|-
 
|libretro-opera
 
|3DO libretro core.
 
 
|https://github.com/libretro/opera-libretro
 
 
|-
 
|libretro-paralleln64
 
|Improved Nintendo 64 core for libretro.
 
 
|https://github.com/libretro/parallel-n64
 
 
|-
 
|libretro-pcsx_rearmed
 
|Fork of PCSX with ARM optimizations
 
 
|https://github.com/libretro/pcsx_rearmed
 
 
|-
 
|libretro-picodrive
 
|Fast MegaDrive/MegaCD/32X emulator
 
 
|https://github.com/libretro/picodrive
 
 
|-
 
|libretro-play
 
|Play! is a PlayStation 2 emulator for Windows, macOS, UNIX,
 
Android & iOS platforms.
 
 
Game capability tracker: https://github.com/jpd002/Play-Compatibility/issues
 
 
|https://purei.org/
 
 
|-
 
|libretro-prboom
 
|Port of prboom to libretro
 
 
|https://github.com/libretro/libretro-prboom
 
 
|-
 
|libretro-prosystem
 
|Port of ProSystem to the libretro API.
 
 
|https://github.com/libretro/prosystem-libretro
 
 
|-
 
|libretro-quicknes
 
|NES emulator core for libretro
 
 
|https://github.com/libretro/QuickNES_Core
 
 
|-
 
|libretro-scummvm
 
|ScummVM with libretro backend.
 
 
|https://github.com/libretro/scummvm
 
 
|-
 
|libretro-shaders-glsl
 
|The official collection of GLSL shaders for libretro frontends
 
such as RetroArch.
 
 
|https://github.com/libretro/glsl-shaders
 
 
|-
 
|libretro-shaders-slang
 
|Vulkan GLSL RetroArch shader system
 
 
|https://github.com/libretro/slang-shaders
 
 
|-
 
|libretro-snes9x
 
|Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
 
 
|https://github.com/libretro/snes9x
 
 
|-
 
|libretro-snes9x2005
 
|Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.43)
 
 
|https://github.com/libretro/snes9x2005
 
 
|-
 
|libretro-snes9x2010
 
|Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.52)
 
 
|https://github.com/libretro/snes9x2010
 
 
|-
 
|libretro-stella2014
 
|Port of Stella (Atari 2600) to libretro (2014).
 
 
|https://github.com/libretro/stela2014-libretro
 
 
|-
 
|libretro-tgbdual
 
|TGB Dual is an open source (GPLv2) GB/GBC emulator with game link cable support.
 
 
|https://github.com/libretro/tgbdual-libretro
 
 
|-
 
|libretro-tyrquake
 
|Libretro port of Tyrquake (Quake 1 engine)
 
 
|https://github.com/libretro/libretro-tyrquake
 
 
|-
 
|libretro-uae
 
|Libretro port of UAE.
 
 
|https://github.com/libretro/libretro-uae
 
 
|-
 
|libretro-vbanext
 
|Optimized port of VBA-M to Libretro, a Game Boy Advance emulator.
 
 
|https://github.com/libretro/vba-next
 
 
|-
 
|libretro-vecx
 
|Vectrex Emulator for libretro.
 
|https://github.com/libretro/libretro-vecx
 
 
|-
 
|libretro-virtualjaguar
 
|Port of Virtual Jaguar for Libretro.
 
 
|https://github.com/libretro/virtualjaguar-libretro
 
 
|-
 
|libretro-yabause
 
|Saturn Emulator for libretro.
 
 
|https://github.com/libretro/yabause
 
 
|-
 
|libretro
 
 
|Meta-port to install libretro cores.
 
 
|http://www.libretro.com
 
 
|-
 
|libshhcards
 
|shhcards is a library for displaying game cards on X11.
 
It provides pixmaps for card games, and functions for
 
using the cards in X11 programs.
 
 
|http://shh.thathost.com/pub-unix/#shhcards
 
 
|-
 
|libtmcg
 
|LibTMCG is a C++ library for creating secure and fair online card games. The
 
library provides a sort of useful classes, algorithms, and high-level protocols
 
to support an application programmer in writing such software. The most
 
remarkable feature is the absence of a trusted third party (TTP), i.e. neither a
 
central game server nor trusted hardware components are necessary. Thus, with
 
the present library there is no need for an independent referee, because the
 
applied protocols provide a basic level of confidentiality and fairness by
 
itself. Consequently, the library is well-suited for peer-to-peer (P2P)
 
environments where no TTP is available. Of course, we cannot avoid that
 
malicious players share information about their private cards, but the protocols
 
ensure that the shuffle of the deck is performed randomly (presumed that at
 
least one player is honest) and thus the cards will be distributed uniformly
 
among the players. Further, no coalition can learn the private cards of a player
 
against his will (except for trivial conclusions). The corresponding
 
cryptographic problem, actually called Mental Poker, has been studied since 1979
 
(Shamir, Rivest, and Adleman) by many authors. LibTMCG provides the first
 
practical implementation of such protocols.
 
 
|https://www.nongnu.org/libtmcg/
 
 
|-
 
|lightsoff
 
|Turn off the light.
 
 
|https://wiki.gnome.org/Lightsoff
 
 
|-
 
|lincity-ng
 
|LinCity-NG is a City Simulation Game. It is a polished and improved
 
version of the classic LinCity game. Within the scope of the GoTM project at
 
happypenguin.org we have created a new iso-3d graphics engine together with a
 
completely redone and modern gui.
 
 
|http://lincity-ng.berlios.de
 
 
|-
 
|lincity
 
|LinCity is an SVGALIB and X based city/country simulation game for Linux.
 
(Solaris 2.5, FreeBSD, HP_UX, AIX and IRIX are ALPHA at this time, but have
 
been reported to work - sometimes needing a tweak to the Makefile[s].)
 
 
You are required to build and maintain a city. You must feed, house,
 
provide jobs and goods for your residents. You can build a sustainable
 
economy with the help of renewable energy and recycling, or you can go for
 
broke and build rockets to escape from a pollution ridden and resource
 
starved planet, it's up to you. Due to the finite resources available in any
 
one place, this is not a game that you can leave for long periods of time.
 
 
|http://lincity.sourceforge.net/
 
 
|-
 
|linux-defcon
 
|
 
|
 
|-
 
|linux-doom3-demo
 
|Science has unlocked the gates to the unknown, and now only one man
 
stands between Hell and Earth. A sci-fi horror masterpiece, DOOM 3 is
 
like nothing you have experienced. Dramatic storyline, pulse-pounding
 
action, incredible graphics, and revolutionary technology combine to
 
draw you into the most frightening and gripping first person gaming
 
experience ever created.
 
 
|http://www.doom3.com/
 
 
|-
 
|linux-doom3
 
|Doom 3 is a sci-fi horror first-person shooter computer game developed by id
 
Software and published by Activision. Set in 2145 in the Union Aerospace
 
Corporation (UAC) research center on Mars, it is a reimagining of the original
 
Doom, with completely new graphics and game engine.
 
 
|http://www.doom3.com/
 
 
|-
 
|linux-dwarffortress
 
|Dwarf Fortress is a single-player fantasy game. You can control a dwarven
 
outpost or an adventurer in a randomly generated, persistent world.
 
 
|http://www.bay12games.com/dwarves/
 
 
|-
 
|linux-enemyterritory-jaymod
 
|Jaymod is an add-on modification to RTCW: Enemy Territory.
 
 
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
 
long been out of date and unsupported, and with the instability issues that
 
come with Shrubmod, something had to be done to get a Shrub-like server-side
 
mod that would provide most of Shrub's features, be stable, and be supported.
 
 
This mod has, obviously, outgrown the original objective of being server-side
 
only. Some of the ideas I wanted to implement could not be done with server
 
code only, so the decision was made to start working on the client end as
 
well. I wanted this to be as easy as possible for end users, and now only one
 
pak needs to be downloaded (on the fly) to be able to play this mod.
 
 
|https://jaymod.clanfu.org/
 
 
|-
 
|linux-enemyterritory-shrub
 
|The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.
 
 
|http://www.planetwolfenstein.com/shrub/
 
 
|-
 
|linux-enemyterritory-tce
 
|Based on the popular Quake3 modification, "True Combat", TC:E provides
 
a realistic combat simulator set against the backdrop of modern urban
 
warfare. The player can expect thrilling shootouts, an emphasis on
 
tactical team play, engaging close quarter fighting and some of the
 
best weapons of modern warfare. Being accessible to both veteran
 
players and those new to the world of tactical simulators is only one
 
of TC:E's many strengths. Map authors can customize weapon load outs,
 
skins, objectives and even the voice chats for each of their maps.
 
 
Key features:
 
* A full game completely free for download
 
* Mission-based online multiplayer game
 
* Soft player class system (assault, recon, sniper)
 
* Rounds with skill-based "Armament Availability System"
 
* Voice Communication System designed in collaboration with real      SWAT Members
 
* Iron sight aiming system with ACOG and reflex sights
 
* Still in development: mission system - future versions will  integrate various objectives into the game
 
 
|http://www.truecombat.com/intro.php
 
 
|-
 
|linux-enemyterritory
 
|Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
 
game. The game was originally going to be a retail expansion pack for Return
 
To Castle Wolfenstein but the project was cancelled and the good folks at
 
Activision decided to give it to us for free!
 
 
It's a team game; you will win or fall along with your comrades. The only way
 
to complete the objectives that lead to victory is by cooperation, with each
 
player covering their teammates and using their class special abilities in
 
concert with the others.
 
 
The game is unique in that it has moving objectives that makes the gameplay a
 
lot of fun!
 
 
WWW: https://www.splashdamage.com/games/wolfenstein-enemy-territory/
 
|-
 
|linux-etqw-demo-server
 
|Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter:
 
an objective-driven, class-based first person shooter set in the Quake universe.
 
 
|http://www.enemyterritory.com/
 
 
|-
 
|linux-etqw-server
 
|Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter:
 
an objective-driven, class-based first person shooter set in the Quake universe.
 
 
|http://www.enemyterritory.com/
 
 
|-
 
|linux-nerogame
 
|Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
 
game that lets you play with adapting intelligent agents hands-on. Evolve your
 
own robot army by tuning their artificial brains for challenging tasks,
 
then pit them against your friends' teams in online competitions!.
 
 
New features in NERO 2.0 include an interactive game mode called territory
 
capture, as well as a new user interface and more extensive training tools.
 
|http://www.nerogame.org/
 
 
|-
 
|linux-nwnclient
 
|This is the Neverwinter Nights Linux based client.  It runs
 
under FreeBSD using the Linux emulation mode.
 
 
|http://www.neverwinternights.info/
 
 
|-
 
|linux-quake3-demo
 
|Welcome to the Arena, where high-ranking warriors are transformed into
 
spineless mush. Abandoning every ounce of common sense and any trace of doubt,
 
you lunge onto a stage of harrowing landscapes and veiled abysses. Your new
 
environment rejects you with lava pits and atmospheric hazards as legions of
 
foes surround you, testing the gut reaction that brought you here in the first
 
place. Your new mantra: Fight or be finished.
 
|http://quake3arena.com/
 
 
|-
 
|linux-quake3
 
|Quake III Arena for Linux.
 
 
This port includes the Linux version of Quake III Arena. It also has an option
 
to install PunkBuster, and includes the Linux FAQ and README.
 
 
|http://www.quake3arena.com/
 
 
|-
 
|linux-quake4-demo
 
|This package contains Quake 4 for Linux (Demo version) by id Software.
 
 
|http://www.quake4game.com/
 
 
|-
 
|linux-quake4
 
|This package contains Quake 4 for Linux by id Software.
 
 
In order to play this game, you need to add the data files
 
that are available on the Quake 4 CD's or DVD.
 
 
|http://www.quake4game.com/
 
 
|-
 
|linux-ssamtfe
 
|Serious Sam is a high-adrenaline action-arcade shooter heavily focused
 
on frantic arcade-style single player action. In a world where cyberpunk
 
meets fantasy-fiction and advanced technology is mixed with black magic
 
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
 
and several diverse planets, confronting countless Mental's minions on his way
 
to the Mental's base.
 
 
You need an original game CD to use this port.
 
 
|http://www.croteam.com/
 
 
|-
 
|linux-ssamtse
 
|Serious Sam: Second Encounter introduces three worlds where cyberpunk
 
once again meets fantasy fiction, and features frantic action in
 
12 massive single player levels. The Second Encounter includes three
 
new episodes based in beautifully detailed ancient civilizations: South America,
 
Babylon, and The Medieval Age. With fourteen total weapons at his disposal,
 
three brand new, Sam is more serious than ever. He battles against hordes of
 
old enemies and seven adversarial species in an effort to reach the Mental
 
once and for all.
 
 
Having successfully defeated the Mental forces in ancient Egypt,
 
Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade
 
to finally assassinate the great evil Mental, our hero's spaceship suddenly
 
tumbles into the South American Mountains - Sam seems destined to stay on Earth.
 
He must fight the tougher, now more experienced members of Mental's destructive
 
forces and find a new way to reach the notorious Mental himself.
 
 
You need an original game CD to use this port.
 
 
|http://www.croteam.com/
 
 
|-
 
|linux-steam-utils
 
|A set of workarounds for running the Linux Steam client under FreeBSD.
 
 
|https://github.com/shkhln/linuxulator-steam-utils
 
 
|-
 
|linux-unigine-heaven
 
|Heaven Benchmark immerses a user into a magical steampunk world of
 
shiny brass, wood and gears. Nested on flying islands, a tiny village
 
with its cozy, sun-heated cobblestone streets, an elaborately crafted
 
dirigible above the expanse of fluffy clouds, and a majestic dragon
 
on the central square gives a true sense of adventure. An interactive
 
experience with fly-by and walk-through modes allows for exploring
 
all corners of this world powered by the cutting-edge UNIGINE Engine
 
that leverages the most advanced capabilities of graphics APIs and
 
turns this benchmark into a visual masterpiece.
 
 
This port includes the linux-binaries of the basic (free-to-use)
 
version of the benchmark.
 
 
|https://benchmark.unigine.com/heaven
 
 
|-
 
|linux-unigine-valley
 
|Valley Benchmark is a new GPU stress-testing tool from the developers
 
of the very popular and highly acclaimed Heaven Benchmark. The
 
forest-covered valley surrounded by vast mountains amazes with its
 
scale from a bird's-eye view and is extremely detailed down to every
 
leaf and flower petal. This non-synthetic benchmark powered by the
 
state-of-the art UNIGINE Engine showcases a comprehensive set of
 
cutting-edge graphics technologies with a dynamic environment and
 
fully interactive modes available to the end user.
 
 
This port includes the linux-binaries of the basic (free-to-use)
 
version of the benchmark.
 
 
|https://benchmark.unigine.com/valley
 
 
 
|-
 
|linux-unrealgold
 
|Your ship has just crashed on an unknown planet. Your best friend has just been
 
eaten by an alien. And all you have got is a desire to go home. This can't be
 
real, you tell yourself. This can't be real. It's not. It's Unreal!
 
 
Unreal Gold contains the original Unreal game as well as the mission pack,
 
Return to Na Pali.
 
 
You need an original game CD to use this port:
 
 
Unreal Gold CD
 
Unreal Anthology DVD
 
Unreal Gold CD for Linux by ravage
 
 
Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
 
and working.
 
 
|http://icculus.org/~ravage/unreal/unrealgold/
 
 
|-
 
|linux-ut
 
|Unreal Tournament, the ultimate challenge of competitive game-play.
 
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
 
the benchmark of 3-D graphical excellence and immersive gameplay.
 
This stand-alone game brings you never before,
 
richly-textured and thrilling environments.
 
In single player mode with "bots" (virtual customizeable team mates) or
 
in multiplayer mode with up to 16 bots and/or humans.
 
Step into the Unreal arena and stake your life in the pursuit of victory
 
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
 
 
|For information about the Linux patch/installer (436 and 451 respectively):
 
* http://liflg.org/?catid=6&gameid=51
 
* http://www.utpg.org/
 
 
For more information about UT visit:
 
* http://www.unrealtournament.com/
 
 
|-
 
|linux-ut2003-demo
 
|Unreal Tournament 2003 is a first-person shooter computer game designed mainly
 
for multiplayer gaming although the game had a built in single-player mode
 
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
 
Unreal franchise's series of games and is a the sequel to 1999's Unreal
 
Tournament. Unreal II: The Awakening was released as a sister product to the
 
game, however, was developed for single-player only. Later, Unreal II would
 
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
 
by Unreal Tournament 2004 released in March of 2004.
 
 
|
 
|-
 
|linux-virtual-jay-peak
 
|Virtual Jay Peak is a simulation of snowboarding at the Jay Peak
 
resort in Vermont. The terrain is based on geological survey data of
 
the mountain and surrounding area, with the addition of signature
 
trails and buildings. The software is based on the extreme backcountry
 
snowboarding game Soul Ride.
 
 
|http://www.soulride.com/products/jay_peak.html
 
 
|-
 
|linwarrior
 
|LinWarrior 3D targets to be a somewhat classical open source
 
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
 
classic title. Feel-of-control should *not* be FPS-like but may
 
still be arcade-like and surrealistic. Classical means that the
 
primary target of development is single player campaigns and not
 
realistic graphics or physics.
 
 
|http://www.hackcraft.de/games/linwarrior_3d/index.htm
 
 
|-
 
|liquidwar
 
|
 
|
 
|-
 
|lizzie
 
|Lizzie is a graphical interface allowing the user to analyze Go games in real
 
time using Leela Zero.
 
|https://github.com/featurecat/lizzie
 
 
|-
 
|lm-solve
 
|This program is a front end for the LM-Solve Perl modules that can be
 
used to solve any of the number of Logic Mazes present on the Logic
 
Mazes site (http://www.logicmazes.com/) and similar sites.
 
 
|
 
|-
 
|lmarbles
 
|LMarbles is a game similar to Atomix and was heavily inspired by it.
 
The goal is to arrange a figure out of single marbles within a time
 
limit to reach the next level.
 
 
Your goal in the puzzle game marbles is to create a more or less complex
 
figure out of single marbles within a time limit to reach the next
 
level. Sounds easy? Well, there is a problem: If a marble starts to
 
move, it will not stop until it hits a wall or another marble.
 
 
|http://lgames.sourceforge.net/index.php?project=LMarbles
 
 
|-
 
|lmpc
 
|LMPC is a tool to manipulate games recordings (demos).  Supported games are
 
DOOM, DOOM II, Heretic, Hexen, Strife (LMP files), Duke Nukem 3D, Redneck
 
Rampage (DMO files), Quake (DEM), QuakeWorld (QWD), Quake II (DM2, client
 
recorded, server recorded, relay files), and Quake III Arena (DM3 files, or
 
dm_68 more precisely).  It also includes DEM file cutter tool (DEMcut), DEM
 
text file analyser (DEMA), demo broadcasting server (DBS), and DM2 file
 
concatenator (DM2cat).
 
 
|http://demospecs.half-empty.de/lmpc-alpha/
 
 
|-
 
|lolcat
 
|This is a high performance implementation of lolcat, which does
 
the same as the unix "cat" programm, but in fancy rainbow colors.
 
 
|https://github.com/jaseg/lolcat
 
 
|-
 
|lordsawar
 
|A turn-based strategy game where up to 8 players strive for control
 
of as many cities as possible. Produce new armies in cities to
 
conquer nearby cities. Using the income from those cities, make
 
more armies to take more cities. Send a hero to a temple to get a
 
quest, or maybe search a nearby ruin instead. Play with others or
 
against the computer.
 
 
|http://www.nongnu.org/lordsawar/
 
 
|-
 
|lpairs
 
|LPairs is a classical memory game. This means you have to find pairs
 
of identical cards which will then be removed. Your time and tries
 
needed will be counted but there is no highscore chart or limit to
 
this.
 
 
|http://lgames.sourceforge.net/index.php?project=LPairs
 
 
|-
 
|lskat
 
|Lieutnant Skat (from German "Offiziersskat") is a fun and engaging
 
card game for two players, where the second player is either live
 
opponent, or a built in artificial intelligence.
 
 
|http://www.kde.org/applications/games/lskat/
 
 
|-
 
|ltris
 
|LTris is just another clone of Tetris but IMHO a good one, so if you like
 
Tetris, download and play it!
 
 
'''Features:'''
 
* Tetris clone using SDL
 
* Sound
 
* Menu
 
* Controls can be redefined
 
* Block preview
 
* Starting level between 0 and 9
 
* Various backgrounds
 
* HighScores
 
* Nice graphics
 
* Smooth gameplay
 
* Cool effects (transparency, animations)
 
* Two player mode
 
* Two game modes
 
 
Two game modes?  Yes.  The "normal" mode is the one everbody knows well.  You
 
play as long as you can while the blocks are getting faster.  The second one
 
called "advanced" has some additional features.  First there is a new figure in
 
each new level and second later on there are suddenly appearing tiles and rows.
 
 
|http://lgames.sourceforge.net/index.php?project=LTris
 
 
|-
 
|lucidlife
 
|
 
|
 
|-
 
|lugaru
 
|3D arcade with unique fighting system and anthropomorphic characters.
 
 
Lugaru's primary feature is its unique combat system. Instead of relying
 
on confusing button combinations to perform moves, Lugaru's moves are all
 
logical and context sensitive. For example, if an opponent aims a roundhouse
 
kick at Turner's head, you can crouch and then stand up under the attack to
 
grab your assailant's leg and kick him away. If you try and punch an opponent
 
and he tries to throw you over his shoulder, you can crouch to roll painlessly
 
out of the throw. This new combat system makes fights look and feel much more
 
intense and believable than in any other game. You can see it in action with
 
the gameplay movies above.
 
|https://bitbucket.org/osslugaru/lugaru/wiki/Home
 
 
|-
 
|luola
 
|Luola is a 2D arcade game where you fly a small V shaped ship in
 
different kinds of levels. It's genre "Luolalentely" (Cave-flying)
 
is (or was) very popular here in Finland. Though cavern-flying games
 
are not originally Finnish, nowdays most of them are.
 
 
Features
 
* 2-4 players
 
* Team play
 
* Ability to eject the pilot and walk around the level as a human
 
* Supports truecolor level artwork and over a dozen terrain types  ranging from watercurrents to explosives
 
* Supports custom level palettes thus can load levels from practically  any caveflying game such as V-Wing or Wings
 
* Level specials such as snowfall, critters, auto-turrets and  jump-gates
 
* Supports keyboard and gamepad input
 
* Sound effects and background music thru SDL_mixer library
 
* Transparency and antialiasing effects thru SDL_gfx library
 
* Can use Truetype fonts thru SDL_ttf library
 
* Multiplatform: supports Linux and Windows
 
 
|http://www.luolamies.org/software/luola/
 
 
 
|-
 
|lwjgl
 
|The Lightweight Java Game Library
 
 
|http://legacy.lwjgl.org
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===M===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
|macopix
 
|macopix - Mascot Constructive Pilot for X
 
 
a window sitter program for X11
 
 
|http://rosegray.sakura.ne.jp/macopix/index-e.html
 
 
|-
 
|madbomber
 
|"Mad Bomber" is a clone of Activision's classic Atari 2600 console game,
 
"Kaboom!," by Larry Kaplan, with spruced-up graphics and sound effects, and
 
music
 
 
|http://www.newbreedsoftware.com/madbomber/
 
 
|-
 
|maelstrom
 
|A port of the high resolution, fast action Asteroids-style
 
Mac game Maelstrom originally written by Ambrosia Software.
 
Unique to this port is a kick-butt network play mode.
 
 
|http://slouken.libsdl.org/projects/Maelstrom/
 
 
|-
 
|magiccube4d
 
|MagicCube4D is a four-dimensional Rubik's cube. It is an exact analogy in
 
four dimensions to the original plastic three dimensional puzzle, but
 
with some useful features - such as a "reset" button - which the original
 
puzzle lacked.
 
 
|http://www.superliminal.com/cube/cube.htm
 
 
|-
 
|magicmaze
 
|Magic Maze is a simple and low-tech monster-bashing maze game.
 
 
It was originally inspired by playing Gauntlet II on the Atari ST.
 
 
|https://web.archive.org/web/20130902083902/http://magicmaze.rubyforge.org/
 
 
|-
 
|magicor
 
|
 
|
 
|-
 
|mahjong
 
|This is a set of three programs which provide a networked Mah Jong
 
program, together with a computer player. Thus the game can be played by
 
four humans, by a human and three computer players, or any other
 
combination. There is a server program, which handles the game. An X
 
client to allow humans to play naturally, and a computer player.
 
|http://mahjong.julianbradfield.org/
 
 
|-
 
|maitretarot
 
|MaitreTarot is a Tarot card game. Understand a game like freecell or
 
poker, nothing to do with astrology. Tarot is rather a French game.
 
 
This is the server side of the game.
 
 
Check the port games/mt_gtk_client for a GTK+ client.
 
 
|http://www.nongnu.org/maitretarot/
 
 
|-
 
|manaplus
 
|ManaPlus is a 2D MMORPG client for games running on tmwAthena, evol or
 
eathena servers. It fully supports Evol Online, The Mana World and Land Of
 
Fire.
 
 
|http://www.manaplus.org/
 
 
|-
 
|mancala
 
|Implementation of the simple board game called Mancala.  Contains both a user
 
unfriendly character based interface, and a nice, user friendly X11 interface.
 
Be warned: If you just bother to read the rules, you may get hooked on this!
 
 
|https://shh.thathost.com/pub-unix
 
 
|-
 
|mangband
 
|MAngband is a free online multiplayer real-time roguelike game,
 
derived from the single player game Angband.
 
|http://mangband.org/
 
 
|-
 
|mari0
 
|Mari0 is a fan-made video game that combines
 
the Super Mario Bros and Portal games.
 
 
I introduces itself with these features:
 
* Complete recreation of SMB
 
* Elements from Portal
 
* Portal gun that shoots portals
 
* 4-player simultaneous coop
 
* Level Editor that was used to create the levels in the game
 
* 33 different hats
 
* Downloadable Mappacks
 
* Game modifiers for extra fun
 
 
|https://stabyourself.net/mari0/
 
 
|-
 
|marsnomercy
 
|
 
|
 
|-
 
|masterserver
 
|LASANGE aims at creating a mostly-automated LAN session administration and
 
management system. It will provide game server management (instant deployment
 
of game servers) and tournament management in a more advanced and automated
 
way than other systems. It will also consist of basic tools for LAN sessions
 
such as a generic modular Masterserver, IRC bot, etc.
 
 
|http://lasange-system.sourceforge.net/
 
 
|-
 
|maxr
 
|M.A.X.R. (Mechanized Assault and Exploration Reloaded) is a fanproject
 
by the community of MaxTheGame.de. It was founded by MM (Michael
 
Monch) around 2006 and became OpenSource at the end of 2007. MAXR
 
is based on the old M.A.X. (Mechanized Assault and Exploration) by
 
Interplay from 1996.
 
|https://www.maxr.org/
 
 
|-
 
|meandmyshadow
 
|Me and My Shadow is a puzzle/platform game written by Luka Horvat.
 
The author has given us permission to gpl the game, and develop it
 
further. It has an interesting concept and rather unique gameplay.
 
 
|https://acmepjz.github.io/meandmyshadow/
 
 
|-
 
|megaglest-data
 
|
 
|
 
|-
 
|megaglest
 
|MegaGlest is an open source 3D-real-time strategy game, where you control
 
the armies of one of seven different factions:  Tech, Magic, Egyptians,
 
Indians, Norsemen, Persian or Romans (Beta). The game is setup in one of
 
14 naturally looking settings, which -like the unit models- are crafted
 
with great appreciation for detail. MegaGlest is heavily based on the
 
widely known Glest, which it forked from in early 2010.
 
 
|http://megaglest.org/
 
 
|-
 
|megamario
 
|
 
|
 
|-
 
|memonix
 
|Brain teasers, puzzle and memory games for kid's in one pack!
 
 
Memonix is the latest version of a wonderful collection of four
 
brain twisters, including Mosaic, Builder, Pair and Jig-Saw. While
 
being amazingly addictive and fun to play, these games can be used
 
to improve your child's memory, thinking and reaction. Five difficulty
 
levels from normal to obscene plus the timer mean that the challenge
 
will never run away. Joyful music and brightly-colored visuals
 
maximize the excitement from the gameplay.
 
 
|https://www.viewizard.com/
 
|-
 
|meqcc
 
|
 
|
 
|-
 
|meritous
 
|Far below the surface of the planet is a secret. A place of limitless
 
power. Those that seek to control such a utopia will soon bring an
 
end to themselves.
 
 
Seeking an end to the troubles that plague him, PSI user MERIT
 
journeys into the hallowed Orcus Dome in search of answers.
 
 
|http://www.asceai.net/meritous/
 
 
|-
 
|mindfocus
 
|
 
|
 
|-
 
|mindguard
 
|
 
|
 
|-
 
|minecraft-client
 
|This is the popular block building game Minecraft.
 
 
|https://minecraft.net/
 
 
|-
 
|minecraft-server
 
|This is the dedicated server for the popular block building game Minecraft.
 
 
|http://www.minecraft.net/
 
 
|-
 
|minerbold
 
|
 
|
 
|-
 
|minetest
 
|Minetest is a near-infinite-world block sandbox game and a game engine,
 
inspired by InfiniMiner, Minecraft, and the like.
 
 
|https://www.minetest.net/
 
 
|-
 
|minetest_game
 
|The main game for the Minetest game engine.
 
 
|https://www.minetest.net/
 
 
|-
 
|minilens
 
|A thousand years into post-apocalyptic Earth, many forms of life
 
have gone extinct, including humans. An alien robot series, called
 
Minilens, is cleaning up the Earth and collecting the surviving
 
flora for research purposes.
 
 
The robots' duty is to destroy all radioactive barrels and to collect
 
all flora.
 
 
Aliens forgot that Earth has gravity, therefore Minilens can't jump.
 
 
|http://kobuge-games.github.io/minilens/
 
 
|-
 
|mirrormagic
 
|This is a nice  little  game with color graphics and sound for your
 
Unix system with color X11. You need an 8-Bit color display or better.
 
It is not  recommended  on  black&white systems, and maybe not on gray
 
scale systems.
 
It  was  first  released  as "Mirror Magic" in the year 1989 on the
 
Amiga (with ports on other computer systems).
 
 
|http://www.artsoft.org/mirrormagic/
 
 
|-
 
|miscom
 
|In miscom you must defend cities from missile attack. You do this by
 
launching missiles of your own (in a point-and-blast fashion) to
 
destroy the enemy missiles before they land.
 
 
Miscom is a curses-based game, so it should work on any terminal.
 
(You'll need 9600 baud or better for it to be playable.) It supports
 
colour and sound.
 
 
|
 
|-
 
|mkhexgrid
 
|mkhexgrid is a small command-line program which generates hexagonal grids
 
of the sort used for strategy games. Hex grids can be created as PNG or
 
SVG images, and as PostScript. Virtually every aspect of the output can be
 
be adjusted.from grid line thickness and color, to style and size of hex
 
centers, to the style and position of hex coordinates. mkhexgrid makes it
 
simple to create whatever hex grid you need.
 
 
|http://www.nomic.net/~uckelman/mkhexgrid/
 
 
|-
 
|moagg
 
|Moagg stands for "Mother of all gravity games".
 
In this game you are pilot of a small space ship and have to navigate it
 
through different caves by using the thrusters and rotating the ship.
 
But besides gravity there are many other difficulties you have to master.
 
 
The game is strongly influenced by some classical cave flyers from
 
the C64 and Amiga era such as "Space Taxi" or "Gravity Force".
 
But Moagg is supposed to be more than just a clone of these games.
 
 
|http://moagg.sourceforge.net/
 
 
|-
 
|monkeybubble
 
|
 
|
 
|-
 
|monster-masher
 
|Monster Masher is an action game for the Gnome desktop environment.
 
The basic idea is that you, as levitation worker gnome, has to clean
 
the caves for monsters that want to roll over you. You do the cleaning
 
by mashing the monsters with stone blocks.
 
 
|http://people.iola.dk/olau/monster-masher/
 
 
|-
 
|monsterz
 
|Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or
 
Zookeeper.
 
 
The goal of the game is to create rows of similar monsters, either
 
horizontally or vertically. The only allowed move is the swap of two adjacent
 
monsters, on the condition that it creates a row of three or more. When
 
alignments are cleared, pieces fall from the top of the screen to fill the
 
board again. Chain reactions earn you even more points.
 
 
This game is mostly about luck, but it remains highly addictive. You have been
 
warned. Currently two modes are available:
 
 
* Classic - play against the clock and clear a given number of each monster    type to reach next level.
 
* Puzzle - clear lines of monsters to move pieces around and put together      the puzzle.
 
* Training - play against the clock in a neverending level, chose the timer      difficulty and number of monsters for infinite fun.
 
 
|http://sam.zoy.org/monsterz/
 
 
|-
 
|moon-buggy
 
|Moon-buggy is a simple character graphics game, where you drive
 
some kind of car across the moon's surface.
 
Unfortunately there are dangerous craters there.
 
Fortunately your car can jump over them!
 
|http://www.seehuhn.de/comp/moon-buggy
 
 
|-
 
|moonlander
 
|Moon Lander is a 2D game of gravity.  Land your ship on the landing pad.
 
Don't go too fast, or you will crash.
 
 
|
 
|-
 
|moonlight-embedded
 
|Moonlight Embedded is an open source implementation of NVIDIA's
 
GameStream, as used by the NVIDIA Shield.
 
 
Moonlight Embedded allows you to stream your full collection of games
 
from your powerful Windows desktop to your FreeBSD system.
 
 
|https://github.com/irtimmer/moonlight-embedded
 
 
|-
 
|mopesnake
 
|
 
|
 
|-
 
|moria
 
|The game of moria is a single player dungeon simulation.  A player
 
may choose from a number of races and classes when creating a
 
character, and then `run' that character over a period of days,
 
weeks, even months, attempting to win the game by defeating the
 
Balrog which lurks in the deeper levels.
 
 
The player will begin his adventure on the town level where he may
 
acquire supplies, weapons, armor, and magical devices by bartering
 
with various shop owners. After preparing for his adventure, the
 
player can descend into the dungeons of moria where fantastic
 
adventures await his coming!
 
 
|http://remarque.org/~grabiner/moria.html
 
 
|-
 
|motogt
 
|MotoGT is 2D top-viewed game where you drive a MotoGP bike, and you
 
want to win races. In career mode you start with a regular bike,
 
but when you win races you get experience, and experience let's you
 
improve your bike. If you win championships, you can also unlock
 
hidden features.
 
 
|http://motogt.sourceforge.net/
 
 
|-
 
|mrboom
 
|Mr.Boom is an 8 players Bomberman clone.
 
 
|http://mrboom.mumblecore.org/
 
 
|-
 
|mt_dolphin_ia
 
|MaitreTarot is a Tarot card game. Understand a game like freecell or
 
poker, nothing to do with astrology. Tarot is rather a French game.
 
 
This is a basic AI to play against your machine.
 
 
Check the port games/mt_gtk_client for a GTK+ client.
 
 
|http://www.nongnu.org/maitretarot/
 
 
|-
 
|mt_gtk_client
 
|MaitreTarot is a Tarot card game. Understand a game like freecell or
 
poker, nothing to do with astrology. Tarot is rather a French game.
 
 
This is the GTK+ client of the game.
 
 
|http://www.nongnu.org/maitretarot/
 
 
|-
 
|mtaserver
 
|Multi Theft Auto is a modification for
 
Grand Theft Auto: Vice City and Grand Theft Auto: GTA3
 
for PC that allows you to play it online against players
 
around the world.
 
 
|http://www.mtavc.com/
 
 
|-
 
|mudmagic
 
|
 
|
 
|-
 
|multimc
 
|
 
|
 
|-
 
|mvdsv
 
|MVDSV is popular QuakeWorld server with new amazing possibilities, most
 
notably, of course, being multi-view demos.  MVD demos are probably the
 
biggest step in QuakeWorld since Qizmo release.  MVDSV is also the best
 
server to use with KTeams Pro deathmatch mod, and in fact is required
 
for the latter's full functionality.
 
 
|https://github.com/deurk/mvdsv
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===N===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|nInvaders
 
|A ncurses version of the classic Space Invaders game.
 
 
|http://ninvaders.sourceforge.net/
 
 
Michael L. Hostbaek
 
mich@FreeBSD.org
 
 
|-
 
|naev-data
 
|Naev is a 2D space trading and combat game, in a similar vein to
 
Escape Velocity (data files).
 
 
|http://blog.naev.org/
 
 
|-
 
|naev
 
|Naev is a 2D space trading and combat game, in a similar vein to
 
Escape Velocity.
 
 
|https://naev.org/
 
 
|-
 
|narcissu2
 
|The anonymous protagonist is diagnosed with a terminal illness shortly
 
after his twentieth birthday, and is admitted to a hospital in Mito,
 
Ibaraki. There he meets Setsumi, a woman a few years older, who is
 
also terminally ill. Finding that they both reject to die either in
 
hospital or at home, they steal a car and run away together. -- VNDB
 
 
This package includes English translation for both Narcissu and
 
Narcissu: Side 2nd.
 
 
|http://www.neechin.net/narcissu/
 
 
|-
 
|nazghul
 
|Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
 
is not on graphics or first-person squad-based stealth action. If you like
 
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
 
90's then this is for you.
 
 
|http://myweb.cableone.net/gmcnutt/nazghul.html
 
 
|-
 
|nehquake
 
|This Nehahra engine is basically a bug-fixed version of the released 2.54
 
source. It has also most of the fixes/features of the Enhanced GLQuake
 
version. The engine can be used for both watching the "Seal of Nehahra" movie
 
and for playing the actual game.
 
|http://planetquake.com/nehahra/
 
 
|-
 
|nelly
 
|
 
|
 
|-
 
|neo-cowsay
 
|cowsay is a configurable talking ASCII cow (and other characters),
 
written in Go.  It operates much as the figlet program does, and
 
is written in the same spirit of silliness.
 
 
|https://github.com/Code-Hex/Neo-cowsay
 
 
|-
 
|nethack32
 
|This is nethack.  You and your puppy (or kitten) will explore the deep
 
dungeons to retrieve the long-lost magical item that causes so much
 
trouble to anyone.
 
 
Take care, and try not to miss meals.
 
 
P.S. There is a newsgroup "rec.games.roguelike.nethack" if you are    truly interested.
 
 
|http://www.nethack.org/
 
 
|-
 
|nethack33-nox11
 
|This is nethack, a classic hack'n'slash adventure game.
 
You and your faithful feline (or commited canine) are on a quest
 
to retrieve the lost Amulet of Yendor.  Good luck!
 
 
|http://www.nethack.org/
 
 
|-
 
|nethack33
 
|This is nethack, a classic hack'n'slash adventure game.
 
You and your faithful feline (or commited canine) are on a quest
 
to retrieve the lost Amulet of Yendor.  Good luck!
 
 
|http://www.nethack.org/
 
 
|-
 
|nethack34-nox11
 
|This is nethack, a classic hack'n'slash adventure game.
 
You and your faithful feline (or commited canine) are on a quest
 
to retrieve the lost Amulet of Yendor.  Good luck!
 
 
|http://www.nethack.org/
 
|-
 
|nethack34
 
|This is nethack, a classic hack'n'slash adventure game.
 
You and your faithful feline (or commited canine) are on a quest
 
to retrieve the lost Amulet of Yendor.  Good luck!
 
|http://www.nethack.org/
 
 
|-
 
|nethack36-nox11
 
|This is nethack, a classic hack'n'slash adventure game.
 
You and your faithful feline (or commited canine) are on a quest
 
to retrieve the lost Amulet of Yendor.  Good luck!
 
 
|http://www.nethack.org/
 
|-
 
|nethack36
 
|This is nethack, a classic hack'n'slash adventure game.
 
You and your faithful feline (or commited canine) are on a quest
 
to retrieve the lost Amulet of Yendor.  Good luck!
 
 
|http://www.nethack.org/
 
|-
 
|netherearth
 
|NETHER EARTH REMAKE. Nether Earth was the very first real time
 
strategy game. It worked on a SPECTRUM machine, and only needed
 
48KB of RAM to work!!
 
 
It has all the tipical elements of strategy games: resources,
 
factories, combat units, etc.
 
 
|http://www.braingames.getput.com/nether/default.asp
 
 
|-
 
|netpanzer
 
|
 
|
 
|-
 
|netradiant
 
|NetRadiant is a fork of the well-known map editor for Quake 3 based games,
 
GtkRadiant 1.5.  The focus is put on stabilizing and bugfixing the included
 
map compiler, q3map2, so it can become a reliable tool for map authors.
 
 
Fixes include:
 
 
* Better decompiling by q3map2 (texcoords no longer get lost)
 
* Fixed 3D display in the Windows XP software renderer
 
* Fixed deluxemapping when a surface is lit from both sides
 
* Fixed some buffer overruns
 
* Fixed the "expand selection to whole entities" feature
 
* Fixed the origin of mirrored eclassmodel entities
 
* Key bindings no longer disappear when using an international    keyboard layout
 
* Plane snapping fixed (no more fall-through holes in imported    model terrain)
 
* Various other map compiler fixes
 
 
Original, classic GtkRadiant 1.5 is available as `games/gtkradiant' port.
 
 
|http://ingar.intranifty.net/gtkradiant/
 
 
|-
 
|netrek-BRMH-bin
 
|
 
|
 
|-
 
|netrek-client-cow
 
|Netrek is a multi-player battle simulation with a Star Trek theme.
 
As a player, you captain starships to engage enemy vessels, bomb
 
armies and invade planets in order to expand your team's space empire.
 
The ultimate goal is to genocide the enemy race, but the carnage of
 
battles along the way is ruthlessly fast paced and a lot of fun!
 
 
It's a team-oriented game with realtime dogfighting but involving a
 
lot of ongoing strategy. It costs no money to play, there are no ads,
 
and it's open source.
 
 
|http://www.netrek.org/
 
 
|-
 
|nettoe
 
|netToe is a Tic Tac Toe-like game for the console written in C using UNIX
 
sockets.  It is playable by 2 players over the network, against computer AI, or
 
against another player on the same machine.
 
 
|http://nettoe.sourceforge.net/
 
 
|-
 
|netwalk
 
|KNetWalk is a small game where you have to build up a computer
 
network by rotating the wires to connect the terminals to the server.
 
When the network is build, a highscore-list comes up where competitions
 
can be fought out.
 
 
|http://www.kde.org/applications/games/knetwalk/
 
 
|-
 
|neverball
 
|In 1.1.5 version, the Neverball and Neverputt source trees have been merged
 
into one. It includes 75 Neverball levels and 62 Neverputt levels.
 
 
Neverball, tilt the floor to roll a ball through an obstacle course within the
 
given time. It is part puzzle game, part action game, and entirely a test of
 
skill. If the ball falls or time expires, a ball is lost. Collect coins to
 
unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are
 
worth 10. A free ball is awarded for 100 coins.
 
 
Neverputt, a hot-seat multiplayer miniature golf game using the physics and
 
graphics of Neverball.
 
 
Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and
 
OSX. Hardware accelerated OpenGL with multitexture (OpenGL 1.2.1 or greater)
 
is required. A 500MHz processor is recommended.
 
 
|https://neverball.org/
 
 
|-
 
|newvox
 
|Voxel-style landscape rendering.  Move around the landscape
 
by using the arrow keys.
 
|https://www.libsdl.org/projects/newvox/
 
 
|-
 
|nextgo
 
|NeXTGo is the classic Go game originally written for the OPENSTEP/Mach
 
environment.
 
 
|http://www.nongnu.org/gap/nextgo/index.html
 
 
|-
 
|nexuiz
 
|Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
 
shooter, focused on providing basic, old style deathmatch.
 
 
Nexuiz is built on the power of the Darkplaces engine, which is a heavily
 
modified version of the original Quake.  Darkplaces features realtime
 
lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
 
rewritten network code that supports up to 64 players on a single server.
 
While quality gameplay was our primary goal, its graphics technology and
 
artwork allows the game to compete with the current quality of commercial
 
games.
 
 
Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
 
and movement style.  The fast server browser and quick loading time allows
 
you to jump right into a game at a moments notice and play a quick game.
 
 
Now it also comes with community map pack compiled by Strahlemann.  It
 
includes 35 maps, and a campaign mode for the user to fight through.  The
 
map pack includes Quake3 community maps, Nexuiz community maps, and some
 
new maps from Nexuiz developers.
 
 
|http://www.alientrap.org/games/nexuiz
 
 
|-
 
|nighthawk
 
|Nighthawk is a shoot-'em up which requires thinking more than
 
reflexes. Your goal is to destroy droids occupying a fleet of
 
reclaimed starships. You start out as a 002 Paradroid with very poor
 
firepower and shielding but have the ability to transfer your programs
 
over to a new droid, effectively taking it over. As you take control
 
of bigger and better droids, you gain better firepower and shielding.
 
 
|
 
|-
 
|nimuh
 
|Nimuh is a project puzzle game destined to improve the knowledge
 
of Andalusia
 
 
We are CaninoStudios, a development group destined to make video
 
games under the free software philosophy. We are writing you to
 
make a presentation of our latest release "Nimuh, searching for the
 
Andalusian treasure".
 
 
This project is oriented to education and acknowledge of our land,
 
Andalusia.
 
 
"Nimuh" has been released under the Creative Commons license. It's
 
a puzzle type game and it's based in the "Theseus and the Minotaur
 
Mazes" game, but we decided to improve it by adding a 3D isometric
 
view. You can go through 40 different Andalusian locations and play
 
all the levels while you learn about the typical food, fiestas and
 
history of every place.
 
 
|http://nimuh.com/
 
 
|-
 
|ninix-aya
 
|Ninix-aya is a branch of ninix.
 
Ninix-aya and ninix are compatible with Windows desktop mascot
 
program "Ukagaka".
 
 
For more information, see
 
|http://ninix-aya.sourceforge.jp/
 
 
|-
 
|njam
 
|Njam is fast-paced cross-platform pac-man-like game. In this arcade you
 
move through the maze eating cookies and collecting powerups while trying
 
to avoid ghosts who chase you.
 
Features:
 
 
* Single and multiplayer mode (local or network)
 
* Duel mode (players compete each other to get more points)
 
* Non-duel mode (players cooperate to finish as many levels as they can)
 
* Great music and sound effects
 
* Customizable level skins
 
* Many different levels
 
* Integrated level editor
 
* Open Source (GPL Licence)
 
 
|http://njam.sourceforge.net/
 
 
|-
 
|nlarn
 
|NLarn is a roguelike game and as such a remake of the classic game Larn.
 
 
Very noticeable differences to the original so far include:
 
 
* advanced user interface
 
* extremely different item handling
 
* extended monster AI
 
* a real town
 
* colour
 
 
|https://nlarn.github.io/
 
 
|-
 
|nonsense
 
|From the nonsense README:
 
 
Nonsense generates random (and sometimes humorous) text from datafiles and
 
templates using a very simple, recursive grammar. It's like having a million
 
monkeys sitting in front of a million typewriters, without having to feed or
 
clean up after them.  From fake Slashdot headlines to absurd college courses to
 
buzzword bingo cards, Nonsense is a good way to waste time.
 
 
|http://nonsense.sourceforge.net/
 
 
|-
 
|npush
 
|nPush is a logic game similar to Sokoban and Boulder Dash. You need
 
to collect all the gold on the level and reach the exit. To make
 
it hard there are some rocks that stand in your way, and you also
 
have some dynamite to blast them away. Main difference from Sokoban,
 
KSokoban and similar games is that you can have multiple player-controlled
 
characters you can move on the screen.
 
 
nPush is written in C++. The source code is freely available under
 
GPL license, version 2 or above. The code is very simple, so if
 
you're interested in working on your C++ skills on a simple project,
 
please feel free to join in.
 
 
|http://npush.sourceforge.net/
 
 
|-
 
|nsnake
 
|nsnake is small game written in C and using ncurses API for drawing
 
stuff on the screen.
 
 
It currently supports colors and can save highscores in a file.
 
 
|http://projects.malikania.fr/nsnake/
 
 
|-
 
|nuclearchess
 
|NuclearChess is a chess variant. Whenever a piece is captured, both
 
pieces and all pieces on neighbour fields die. Games are short and fun
 
even for people who usually don't play chess.
 
 
|http://www.linux-games.com/nuclearchess/
 
 
|-
 
|numptyphysics-npcomplete
 
|NP-complete - a pack of user-submitted levels for Numpty Physics
 
 
|http://numptyphysics.garage.maemo.org/levels/
 
 
|-
 
|numptyphysics
 
|Harness gravity with your crayon and set about creating blocks,
 
ramps, levers, pulleys and whatever else you fancy to get the little
 
red thing to the little yellow thing.
 
 
Numpty Physics is a drawing puzzle game in the spirit (and style?)
 
of Crayon Physics using the same excellent Box2D engine.
 
 
|http://numptyphysics.garage.maemo.org/
 
 
|-
 
|nwndata
 
|This is the Neverwinter Nights data used by the Linux client.  It runs
 
under FreeBSD using the Linux emulation mode.  In order to play
 
this game, you will need the game resources, along with a license key
 
from the retail version of this game.
 
 
|http://www.neverwinternights.info/
 
 
|-
 
|nxengine
 
|NXEngine is a complete open-source clone/rewrite of the masterpiece
 
jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
 
This is a somewhat upgraded/refactored version of nxengine.
 
 
|https://github.com/nxengine/nxengine-evo
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===O===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
|odamex
 
|Odamex is a free and open source port for the classic first-person-shooter
 
Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
 
original Doom executables while offering a broader expanse of security
 
features, personal configuration, gameplay options, and editing features.
 
Odamex can run on a wide range of operating systems and hardware, so players
 
should be able to play on almost any platform. '''Features:'''
 
 
* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
 
* Compatibility with many major operating systems, including Windows, Linux,  FreeBSD and Mac OSX.
 
* Core gameplay modeled on the original doom2.exe.
 
* Streamlined WAD loading, allowing the server and clients to load WAD files  on the fly without needing to restart the client or server.
 
* Compatibility with Boom, MBF and CTF Standard maps.
 
* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
 
* Jumping, Mouselook and other non-standard features available as server-side  options.
 
* Comprehensive cheat and exploit countermeasures.
 
* An open source code base licensed under the GPL, available for anyone to  examine, compile, or modify to their liking.
 
 
|http://odamex.net/
 
 
|-
 
|oldrunner
 
|Oldrunner is a remake of Broderbund's Loderunner which contains the 150
 
original game levels. It is written in C and has a textmode interface.
 
 
|http://culot.org/public/Code/oldrunner.html
 
 
|-
 
|omega
 
|omega is a complex rogue-style game of dungeon exploration.  Unlike
 
other such games, there are a number of ways to "win", depending on
 
various actions taken during play. The ways you can get your name on
 
the hiscore board include becoming the highest ranked head of a guild,
 
sect, college, etc., as well as gaining the most points figured from
 
possessions and experience. The game (via the oracle) may impose some
 
structure on your exploration, but you need not follow all of the
 
oracle's advice. There *is* a "total winner" status, by the way.
 
 
omega offers a richness of playing detail that goes beyond a simple
 
game like rogue. However, the majority of gameplay is very similar to
 
rogue, hack, ultrarogue, larn, and other such games. The player is
 
represented by the highlighted "@" symbol, objects and terrain
 
features are represented by non-alphabetic symbols, monsters are
 
represented by the various upper and lower case letters, and other
 
humans are represented by a non-highlighted "@". It is recommended
 
that the novice read the man pages for rogue or some other such game
 
and perhaps play a few games before playing omega.
 
 
|http://www.alcyone.com/max/projects/omega/
 
 
|-
 
|oneko-sakura
 
|The program oneko creates a cute cat chasing around your mouse cursor.
 
 
patchlevel "1.2.sakura.5"
 
Added bitmaps of Sakura Kinomoto and Tomoyo Daidouji
 
who are characters in a comic strip "CARDCAPTOR SAKURA" (CLAMP, Kodansha),
 
with the sanction indicated in
 
CLAMP-NET.COM (http://www.clamp-net.com/).
 
 
Modified to support -name, -towindow, -toname and -tofocus.
 
 
|by Kiichiroh Mukose <mukose@hbar.mp.es.osaka-u.ac.jp>,
 
WWW: http://www.daidouji.com/oneko/
 
 
This port maintainer is: HOTARU-YA <hotaru@tail.net>
 
 
|-
 
|onscripter-1byte
 
|Open source clone of NScripter, a game engine used to create and
 
perform visual novels.
 
 
This package provides 1-byte version which is able to run English games.
 
 
|https://onscripter.osdn.jp/onscripter.html
 
 
|-
 
|onscripter
 
|Open source clone of NScripter, a game engine used to create and
 
perform visual novels.
 
 
This package provides the version to run Japanese games.
 
 
|https://onscripter.osdn.jp/onscripter.html
 
 
|-
 
|oolite
 
|Oolite is an independent interpretation and recreation of the classic game,
 
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
 
police, bounty hunters, and various other hazards. The player's role is open
 
ended: there is no set goal other than perhaps to reach the Elite combat
 
rating, but the players may choose their own path through the universe.
 
The game is expandable, and numerous expansion packs already exist. New ships
 
and new missions are available for download.
 
 
You can find the getting started page here:
 
http://www.oolite.org/starting/
 
 
|http://www.oolite.org
 
 
|-
 
|oonsoo
 
|The goal of the game is to arrange twelve suits of cards, in order,
 
onto twelve playing decks.  When the game starts, one card face down
 
and one card face up is dealt to each of the playing decks.
 
 
This game is a little harder than most because a different deck of
 
cards is used. Sounds effects are also built in.
 
 
|
 
|-
 
|open-adventure
 
|The original Colossal Cave Adventure from 1976 was the origin of all text
 
adventures, dungeon-crawl (computer) games, and computer-hosted role-playing
 
games.
 
 
This is the last version released by Crowther & Woods, its original authors,
 
in 1995.  It has been known as "adventure 2.5" and "430-point adventure".
 
 
|http://www.catb.org/~esr/open-adventure/
 
 
 
|-
 
|openage
 
|Openage: a volunteer project to create a free engine clone of the Genie Engine
 
used by Age of Empires, Age of Empires II (HD) and Star Wars: Galactic
 
Battlegrounds, comparable to projects like OpenMW, OpenRA, OpenTTD and
 
OpenRCT2. Openage uses the original game assets (such as sounds and graphics),
 
but (for obvious reasons) doesn't ship them. To play, you require an original
 
AoE II : TC installation or AoE II: HD (installation via Wine).
 
 
|https://openage.sft.mx/
 
 
 
|-
 
|openarena-data
 
|This is the game data port for the ioquake3 engine based game OpenArena.
 
 
|http://openarena.ws/
 
 
|-
 
|openarena-oax
 
|OpenArena Expanded is the development version of OpenArena. Its purpose is both
 
to create improve the basic OpenArena gameplay but also to create a good
 
starting point for any OpenArena or Quake III:Arena mods.
 
 
It does not include engine or platform specific code. The source code is
 
GPL v2 or later but some of the tools are not.
 
 
|http://code.google.com/p/oax/
 
 
|-
 
|openarena-server
 
|OpenArena is a community-produced deathmatch FPS based on GPL idTech3
 
technology.
 
There are many game types supported including Free For All, Capture The Flag,
 
Domination, Overload, Harvester, and more. There are 17 unique player models to
 
choose from and 12 weapons.
 
 
|http://openarena.ws/
 
 
|-
 
|openarena
 
|OpenArena is a community-produced deathmatch FPS based on GPL idTech3
 
technology.
 
There are many game types supported including Free For All, Capture The Flag,
 
Domination, Overload, Harvester, and more. There are 17 unique player models to
 
choose from and 12 weapons.
 
 
|http://openarena.ws/
 
 
|-
 
|openbor
 
|OpenBOR is a royalty free sprite based side scrolling gaming
 
engine. From humble beginnings in 2004, it has since grown into the
 
most versatile, easy to use, and powerful engine of its type you will
 
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
 
style games (Double Dragon, Streets of Rage, Final Fight), but easily
 
accommodates any sort of gameplay style and feature set you can
 
imagine.
 
 
|http://www.chronocrash.com/
 
 
|-
 
|openbor3482
 
|OpenBOR is a royalty free sprite based side scrolling gaming
 
engine. From humble beginnings in 2004, it has since grown into the
 
most versatile, easy to use, and powerful engine of its type you will
 
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
 
style games (Double Dragon, Streets of Rage, Final Fight), but easily
 
accommodates any sort of gameplay style and feature set you can
 
imagine.
 
 
|http://www.chronocrash.com/
 
 
|-
 
|openbor3711
 
|OpenBOR is a royalty free sprite based side scrolling gaming
 
engine. From humble beginnings in 2004, it has since grown into the
 
most versatile, easy to use, and powerful engine of its type you will
 
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
 
style games (Double Dragon, Streets of Rage, Final Fight), but easily
 
accommodates any sort of gameplay style and feature set you can
 
imagine.
 
 
|http://www.chronocrash.com/
 
 
|-
 
|openbor3979
 
|OpenBOR is a royalty free sprite based side scrolling gaming
 
engine. From humble beginnings in 2004, it has since grown into the
 
most versatile, easy to use, and powerful engine of its type you will
 
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
 
style games (Double Dragon, Streets of Rage, Final Fight), but easily
 
accommodates any sort of gameplay style and feature set you can
 
imagine.
 
 
|http://www.chronocrash.com/
 
 
|-
 
|openbor4432
 
|OpenBOR is a royalty free sprite based side scrolling gaming
 
engine. From humble beginnings in 2004, it has since grown into the
 
most versatile, easy to use, and powerful engine of its type you will
 
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
 
style games (Double Dragon, Streets of Rage, Final Fight), but easily
 
accommodates any sort of gameplay style and feature set you can
 
imagine.
 
 
|http://www.chronocrash.com/
 
 
|-
 
|openbubbles
 
|OpenBubbles is a clone of Evan Bailey's game Bubbles.
 
 
|https://web.archive.org/web/20101126190910/http://www.freewebs.com/lasindi/openbubbles/
 
 
|-
 
|openbve
 
|OpenBVE is a railway train-driving simulator with an emphasis on in-
 
cab driving, realistic physics, braking system, and train safety
 
system modelling.
 
 
Technically, the simulator handles detailed per-car simulation of the
 
brake systems, friction, air resistance, toppling and more.  In trains
 
supplied with 3D cabs, the driving experience is augmented with forces
 
that shake the driver's simulated body upon acceleration and braking,
 
as well as through curves.
 
 
Compared to other rail-based simulators, OpenBVE has its main focus on
 
realism -- not necessarily on user-friendliness.  There may be a need
 
to study operational manuals for the routes and trains chosen, rather
 
than merely memorising a few keystrokes.
 
 
The simulator is designed to be backwards-compatible with existing
 
"BVE Trainsim" routes and cab interiors, allowing a wide range of
 
existing scenarios to be loaded by a single-program (BVE1, BVE2, BVE4,
 
and extended OpenBVE route formats).
 
 
OpenBVE uses OpenGL for 3D graphics rendering, OpenAL for positional
 
surround sound, and is written in the C# language.  Note that binary
 
train extension plugins are not currently supported on Unix, because
 
these would require Win32 emulation.
 
 
|https://openbve-project.net/
 
 
|-
 
|opencity
 
|OpenCity is a full 3D city simulator game project. It is written
 
in standard C++ with OpenGL and SDL from scratch. It is not intended
 
to be a clone of any famous city simulator from Max*s. So, if you
 
are looking to download a free SimCity 4 like, please forget OpenCity.
 
 
|http://www.opencity.info/
 
 
|-
 
|openclaw
 
|A multiplatform C++ reimplementation of original Captain Claw (1997) platformer
 
game using SDL2 and Box2D.
 
 
|https://github.com/pjasicek/OpenClaw
 
 
|-
 
|openclonk
 
|OpenClonk is a free multiplayer action game in which you control clonks,
 
small but witty and nimble humanoid beings. The game is mainly about
 
mining, settling and fast-paced melees.
 
 
OpenClonk is not just a game but also a versatile 2D game engine that
 
allows the creation of mods. It is the successor of the shareware game
 
series Clonk and thus inherits many of its features.
 
 
|http://www.openclonk.org/
 
 
|-
 
|opendungeons
 
|OpenDungeons is an open source, real time strategy game sharing game elements
 
with the Dungeon Keeper series and Evil Genius. Players build an underground
 
dungeon which is inhabited by creatures. Players fight each other for control
 
of the underground by indirectly commanding their creatures, directly casting
 
spells in combat, and luring enemies into sinister traps.
 
 
|https://opendungeons.github.io/
 
 
|-
 
|openfodder
 
|Cannon Fodder is an action-strategy shoot 'em up game developed by
 
Sensible Software and published by Virgin Interactive. Open Fodder is
 
a modern open source engine for it.
 
 
The game is military-themed and based on shooting action but with a
 
strategy game-style control system. The player directs troops through
 
numerous missions, battling enemy infantry, vehicles and
 
installations.
 
 
|http://openfodder.com/
 
 
|-
 
|opengfx
 
|OpenGFX is free alternative graphics for OpenTTD game engine.
 
 
|https://github.com/OpenTTD/OpenGFX
 
 
|-
 
|openglad
 
|Openglad is a port of the open-sourced DOS game known as
 
Gladiator (http://fsgames.com/glad/). It is a top-view gauntlet
 
style RPG that features fast paced multiplayer action, several
 
different classes, and a scenario editor.
 
 
|http://snowstorm.sourceforge.net
 
 
|-
 
|openjazz
 
|OpenJazz, is a free, open-source re-implementation of
 
the classic Jazz Jackrabbit(tm) game engine.
 
 
|http://alister.eu/jazz/oj
 
 
|-
 
|openjk
 
|OpenJK is an effort by the JACoders group to maintain and improve the game
 
engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on,
 
while maintaining full backwards compatibility with the existing games.
 
This project does not attempt to rebalance or otherwise modify core gameplay.
 
 
|https://openjk.org
 
 
|-
 
|openlierox
 
|OpenLieroX is based and compatible to the famous LieroX. LieroX is
 
a 2D shooter game. It is an unofficial sequel to Liero, and is the
 
most popular of all the Liero clones. It features online play, fully
 
customizable weapons, levels and characters. Liero Xtreme was created
 
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
 
 
The game is based on a deathmatch setting, where multiple players
 
face off in a closed level. Each player is equipped with five weapons
 
selected out of all the weapons allowed, and with a ninja rope that
 
allows the player to move in any direction. Players begin with a
 
set amount of lives, and whilst the game records the number of
 
kills, the last man standing is usually considered the winner.
 
LieroX also allows team deathmatches, which has made it common for
 
players to form clans.
 
 
Because of the huge community, there are dozens of levels and mods
 
available. You also have no problem to find somebody on Internet
 
to play with. Or if you want to play offline, you also can play
 
with bots.
 
|http://openlierox.sourceforge.net/
 
 
|-
 
|openmortal
 
|Open Mortal is a parody of the once popular coin-up fighting
 
game, Mortal Kombat, for Windows and Linux. It is currently
 
playable, has 16 playable characters, some more in the making.
 
New characters can be added, so players can be their own Open
 
Mortal actor.
 
 
|http://apocalypse.rulez.org/~upi/Mortal/
 
 
|-
 
|openmsx
 
|OpenMSX, the open source MSX emulator that tries to achieve
 
near-perfect emulation by using a novel emulation model.
 
 
|https://openmsx.org
 
 
|-
 
|openmw
 
|OpenMW is a recreation of the engine for the popular role-playing game
 
Morrowind by Bethesda Softworks.  You need to own and install the
 
original game for OpenMW to work.
 
 
|https://openmw.org/
 
 
|-
 
|openomf
 
|OpenOMF is a Open Source remake of "One Must Fall 2097" by Diversions
 
Entertainment.
 
|http://www.openomf.org/
 
 
|-
 
|openra
 
|A reimplementation of the Command & Conquer: Red Alert game engine
 
using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimaginations
 
of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn as
 
well as Dune 2000. These combine the classic gameplay of the originals
 
with modern improvements such as unit veterancy and the fog of war.
 
 
|http://www.openra.net/
 
 
|-
 
|openrct2
 
|An open-source re-implementation of RollerCoaster Tycoon 2. A construction and
 
management simulation video game that simulates amusement park management.
 
 
|https://openrct2.io/
 
 
|-
 
|opensfx
 
|OpenSFX is free alternative sounds for OpenTTD game engine.
 
 
|https://github.com/OpenTTD/OpenSFX
 
 
|-
 
|opensonic
 
|Game based on the "Sonic the Hedgehog" universe.
 
It introduces a different style of gameplay called cooperative play,
 
in which it's possible to control 3 characters simultaneously.
 
Unlike most similar games, Open Sonic provides a greater level of interaction
 
between the player and the levels. It's more than just a jump'n'run;
 
the user must come up with some strategy in order to get through the levels.
 
 
|http://opensnc.sourceforge.net
 
 
|-
 
|openspades
 
|OpenSpades is a compatible client of Ace of Spades 0.75.
 
 
* Can connect to a vanilla/pyspades/pysnip server.
 
* Uses OpenGL/AL for better visuals.
 
* Open source, and cross platform.
 
 
|http://openspades.yvt.jp/
 
 
|-
 
|openssn
 
|OpenSSN is a modern submarine simulator which focuses on keeping
 
control of the submarine simple, letting the player focus on the
 
tactical situation.
 
 
|http://openssn.sourceforge.net/
 
 
|-
 
|opensurge
 
|Open Surge is an open source retro-style 2D sidescroller inspired by
 
old-school games. Join Surge, Neon and Charge and save the world from
 
the evil Gimacian the Dark!
 
 
|http://opensnc.sourceforge.net/
 
 
|-
 
|openttd
 
|OpenTTD is a clone of Transport Tycoon Deluxe, a popular Microprose game
 
originally written by Chris Sawyer.  It attempts to mimic the original game
 
as closely as possible while extending it with new features.
 
|http://www.openttd.org/
 
 
|-
 
|opentyrian
 
|OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery
 
generously gave the OpenTyrian developers a copy of the Tyrian 2.1
 
source code, which has since been ported from Turbo Pascal to C.
 
The port uses SDL, making it easily cross-platform.
 
 
Tyrian is an arcade-style vertical scrolling shooter. The story is
 
set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot
 
employed to fight Microsol and save the galaxy.
 
 
|https://bitbucket.org/opentyrian/opentyrian/wiki/Home
 
 
|-
 
|openxcom
 
|OpenXcom is an open-source clone of the popular
 
UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
 
Microprose, licensed under the GPL and written in C++ / SDL.
 
 
|https://openxcom.org/
 
 
|-
 
|openyahtzee
 
|Open Yhatzee is an open-source (free) version of the classic dice game
 
Yahtzee. Open Yahtzee is built to be OS portable, that means you can run
 
it on many kinds of different operating systems and platforms. The
 
portability is mainly achived via wxWidgets which also gives Open
 
Yahtzee a native look on each platform.
 
 
|http://www.openyahtzee.org/
 
 
|-
 
|orbital_eunuchs_sniper
 
|Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch
 
on the orbital laser platform) are tasked with protecting the VIPs
 
(blue) from the terrorists (red)!
 
 
|http://www.icculus.org/oes/
 
 
|-
 
|orthorobot
 
|Literally bridging the gap between 2D and 3D games, Ortho Robot is a
 
perspective based puzzle game, where you flatten the view to move across gaps.
 
Your objective is to reach the ending green block (either by standing directly
 
on it or standing on it in relative space). For some extra challenge, try to
 
collect all coins and perfect your time, steps and number of warps.
 
 
|https://stabyourself.net/orthorobot/
 
 
|-
 
|osgg
 
|A gravity game with addictive gameplay and bad implementation
 
 
You are the hyperspace delivery boy, use your spaceship to travel
 
between space bases in strange places where few people have been
 
before you.
 
 
A fun to play gravity game with built in level editor.
 
 
All in glorious 70s style vector graphics.
 
 
|https://sourceforge.net/projects/osgg/
 
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===P===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
|p5-Acme-GuessNumber
 
|
 
|
 
|-
 
|p5-Algorithm-Pair-Best2
 
|
 
|
 
|-
 
|p5-Algorithm-Pair-Swiss
 
|
 
|
 
|-
 
|p5-Baseball-Sabermetrics
 
|
 
|
 
|-
 
|p5-Games-Alak
 
|
 
|
 
|-
 
|p5-Games-AlphaBeta
 
|
 
|
 
|-
 
|p5-Games-Bingo-Bot
 
|
 
|
 
|-
 
|p5-Games-Bingo-Print
 
|
 
|
 
|-
 
|p5-Games-Bingo
 
|
 
|
 
|-
 
|p5-Games-Dice
 
|
 
|
 
|-
 
|p5-Games-GuessWord
 
|
 
|
 
|-
 
|p5-Games-Tournament-RoundRobin
 
|
 
|
 
|-
 
|pachi
 
|
 
|
 
|-
 
|pacmanarena
 
|
 
|
 
|-
 
|paintown
 
|
 
|
 
|-
 
|palapeli
 
|
 
|
 
|-
 
|palomino
 
|
 
|
 
|-
 
|pangzero
 
|
 
|
 
|-
 
|passage
 
|
 
|
 
|-
 
|patapizza-tetris
 
|
 
|
 
|-
 
|pathological
 
|
 
|
 
|-
 
|pcgen
 
|
 
|
 
|-
 
|pear-Games_Chess
 
|
 
|
 
|-
 
|peg-e
 
|
 
|
 
|-
 
|pengpong
 
|
 
|
 
|-
 
|penguin-command
 
|
 
|
 
|-
 
|pengupop
 
|
 
|
 
|-
 
|pentobi
 
|
 
|
 
|-
 
|phalanx
 
|
 
|
 
|-
 
|phlipple
 
|
 
|
 
|-
 
|picmi
 
|
 
|
 
|-
 
|pinball
 
|
 
|
 
|-
 
|pingus
 
|
 
|
 
|-
 
|pink-pony
 
|
 
|
 
|-
 
|pioneer
 
|
 
|
 
|-
 
|pioneers
 
|
 
|
 
|-
 
|pipenightdreams
 
|
 
|
 
|-
 
|pipepanic
 
|
 
|
 
|-
 
|pipewalker
 
|
 
|
 
|-
 
|plee-the-bear
 
|
 
|
 
|-
 
|pmars-sdl
 
|
 
|
 
|-
 
|pmars
 
|
 
|
 
|-
 
|poker-eval
 
|
 
|
 
|-
 
|pokerth
 
|
 
|
 
|-
 
|polyglot
 
|
 
|
 
|-
 
|pongix
 
|
 
|
 
|-
 
|ponscripter-sekai
 
|
 
|
 
|-
 
|popstar
 
|
 
|
 
|-
 
|pouetchess
 
|
 
|
 
|-
 
|powder-toy
 
|
 
|
 
|-
 
|powder
 
|
 
|
 
|-
 
|powermanga
 
|
 
|
 
|-
 
|powwow
 
|
 
|
 
|-
 
|ppracer
 
|
 
|
 
|-
 
|prboom-plus
 
|
 
|
 
|-
 
|prboom
 
|
 
|
 
|-
 
|primateplunge
 
|
 
|
 
|-
 
|puckman
 
|
 
|
 
|-
 
|pushover
 
|
 
|
 
|-
 
|pvpgn
 
|
 
|
 
|-
 
|py-cbeams
 
|
 
|
 
|-
 
|py-fife
 
|
 
|
 
|-
 
|py-mnemosyne
 
|
 
|
 
|-
 
|py-pychess
 
|
 
|
 
|-
 
|py-pysol-cards
 
|
 
|
 
|-
 
|py-sgflib
 
|
 
|
 
|-
 
|py-sgfsummary
 
|
 
|
 
|-
 
|pyawale
 
|
 
|
 
|-
 
|pycadia
 
|
 
|
 
|-
 
|pysolfc
 
|
 
|
 
|-
 
|pyspacewar
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===Q===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
|q2p
 
|
 
|
 
|-
 
|q2pro
 
|
 
|
 
|-
 
|q3cellshading
 
|
 
|
 
|-
 
|qcc
 
|
 
|
 
|-
 
|qccx
 
|
 
|
 
|-
 
|qgo
 
|
 
|
 
|-
 
|qnetwalk
 
|
 
|
 
|-
 
|qonk
 
|
 
|
 
|-
 
|qqwing
 
|
 
|
 
|-
 
|qstat
 
|
 
|
 
|-
 
|quadra
 
|
 
|
 
|-
 
|quadrapassel
 
|
 
|
 
|-
 
|quake-data
 
|
 
|
 
|-
 
|quake-dpmod
 
|
 
|
 
|-
 
|quake-source
 
|
 
|
 
|-
 
|quake2-3zb2
 
|
 
|
 
|-
 
|quake2-ctf
 
|
 
|
 
|-
 
|quake2-data
 
|
 
|
 
|-
 
|quake2-extras
 
|
 
|
 
|-
 
|quake2-lights
 
|
 
|
 
|-
 
|quake2-matrix
 
|
 
|
 
|-
 
|quake2-psychomod
 
|
 
|
 
|-
 
|quake2-relay
 
|
 
|
 
|-
 
|quake2-rogue
 
|
 
|
 
|-
 
|quake2-source
 
|
 
|
 
|-
 
|quake2-xatrix
 
|
 
|
 
|-
 
|quake2lnx
 
|
 
|
 
|-
 
|quake2max
 
|
 
|
 
|-
 
|quake3-data
 
|
 
|
 
|-
 
|quake3-excessive
 
|
 
|
 
|-
 
|quake3-osp
 
|
 
|
 
|-
 
|quake3-ut
 
|
 
|
 
|-
 
|quake3-wfa
 
|
 
|
 
|-
 
|quake3
 
|
 
|
 
|-
 
|quakeforge
 
|
 
|
 
|-
 
|quantumminigolf
 
|
 
|
 
|-
 
|quaqut
 
|
 
|
 
|-
 
|qudos
 
|
 
|
 
|-
 
|quetoo
 
|
 
|
 
|-
 
|quit
 
|
 
|
 
|-
 
|qwdtools
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===R===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|r1q2
 
|
 
|
 
|-
 
|railroad-rampage
 
|
 
|
 
|-
 
|rawgl
 
|
 
|
 
|-
 
|redeclipse-data
 
|
 
|
 
|-
 
|redeclipse
 
|
 
|
 
|-
 
|redorblack
 
|
 
|
 
|-
 
|regoth
 
|
 
|
 
|-
 
|reminiscence
 
|
 
|
 
|-
 
|renpy
 
|
 
|
 
|-
 
|rescue
 
|
 
|
 
|-
 
|residualvm
 
|
 
|
 
|-
 
|retroarch-assets
 
|
 
|
 
|-
 
|retroarch
 
|
 
|
 
|-
 
|rezerwar
 
|
 
|
 
|-
 
|rfksay
 
|
 
|
 
|-
 
|ri-li
 
|
 
|
 
|-
 
|rlvm
 
|
 
|
 
|-
 
|rnd_jue
 
|
 
|
 
|-
 
|robocode-naval
 
|
 
|
 
|-
 
|robocode
 
|
 
|
 
|-
 
|robotfindskitten
 
|
 
|
 
|-
 
|rockdodger
 
|
 
|
 
|-
 
|rocksndiamonds-data
 
|
 
|
 
|-
 
|rocksndiamonds
 
|
 
|
 
|-
 
|rottdc
 
|
 
|
 
|-
 
|rubix
 
|
 
|
 
|-
 
|rubygem-fortune_gem
 
|
 
|
 
|-
 
|rubygem-lolcat
 
|
 
|
 
|-
 
|rubygem-vimgolf
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===S===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
 
 
|sampsvr
 
|
 
|
 
|-
 
|sarien
 
|
 
|
 
|-
 
|sauerbraten
 
|
 
|
 
|-
 
|scare
 
|
 
|
 
|-
 
|scid
 
|
 
|
 
|-
 
|scorched3d
 
|
 
|
 
|-
 
|scourge-data
 
|
 
|
 
|-
 
|scourge
 
|
 
|
 
|-
 
|scramble
 
|
 
|
 
|-
 
|scummvm-tools
 
|
 
|
 
|-
 
|scummvm
 
|
 
|
 
|-
 
|sdb
 
|
 
|
 
|-
 
|sdl-ball
 
|
 
|
 
|-
 
|sdlCC
 
|
 
|
 
|-
 
|sdl_jewels
 
|
 
|
 
|-
 
|sdl_lopan
 
|
 
|
 
|-
 
|sdl_scavenger
 
|
 
|
 
|-
 
|sdlpop
 
|
 
|
 
|-
 
|sdlroids
 
|
 
|
 
|-
 
|sdlsand
 
|
 
|
 
|-
 
|sea-defender
 
|
 
|
 
|-
 
|seabattle
 
|
 
|
 
|-
 
|searchandrescue-data
 
|
 
|
 
|-
 
|searchandrescue
 
|
 
|
 
|-
 
|senken
 
|
 
|
 
|-
 
|sets
 
|
 
|
 
|-
 
|sex
 
|
 
|
 
|-
 
|sgt-puzzles
 
|
 
|
 
|-
 
|shaaft
 
|
 
|
 
|-
 
|shockolate
 
|
 
|
 
|-
 
|shootingstar
 
|
 
|
 
|-
 
|simplevaders
 
|
 
|
 
|-
 
|simsu
 
|
 
|
 
|-
 
|simutrans-pak128.german
 
|
 
|
 
|-
 
|simutrans-pak128
 
|
 
|
 
|-
 
|simutrans-pak64
 
|
 
|
 
|-
 
|simutrans
 
|
 
|
 
|-
 
|sjeng
 
|
 
|
 
|-
 
|ski
 
|
 
|
 
|-
 
|sl
 
|
 
|
 
|-
 
|slade
 
|
 
|
 
|-
 
|slashem-tty
 
|
 
|
 
|-
 
|slump
 
|
 
|
 
|-
 
|smashbattle
 
|
 
|
 
|-
 
|sokoban
 
|
 
|
 
|-
 
|sol
 
|
 
|
 
|-
 
|solarconquest
 
|
 
|
 
|-
 
|solarus-quest-editor
 
|
 
|
 
|-
 
|solarus
 
|
 
|
 
|-
 
|solarwolf
 
|
 
|
 
|-
 
|sopwith
 
|
 
|
 
|-
 
|spacejunk
 
|
 
|
 
|-
 
|spacezero
 
|
 
|
 
|-
 
|speak
 
|
 
|
 
|-
 
|species
 
|
 
|
 
|-
 
|spellcast
 
|
 
|
 
|-
 
|spicetrade
 
|
 
|
 
|-
 
|spider
 
|
 
|
 
|-
 
|spring
 
|
 
|
 
|-
 
|springlobby
 
|
 
|
 
|-
 
|starfighter
 
|
 
|
 
|-
 
|starlanes
 
|
 
|
 
|-
 
|steelstorm
 
|
 
|
 
|-
 
|stendhal
 
|
 
|
 
|-
 
|stockfish
 
|
 
|
 
|-
 
|stonesoup
 
|
 
|
 
|-
 
|stormbaancoureur
 
|
 
|
 
|-
 
|stransball2
 
|
 
|
 
|-
 
|stratagus
 
|
 
|
 
|-
 
|stuntrally
 
|
 
|
 
|-
 
|sudsol
 
|
 
|
 
|-
 
|super_methane_brothers
 
|
 
|
 
|-
 
|supertux
 
|
 
|
 
|-
 
|supertux2
 
|
 
|
 
|-
 
|supertuxkart
 
|
 
|
 
|-
 
|swell-foop
 
|
 
|
 
|-
 
|sxsame
 
|
 
|
 
|-
 
|syobon
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===T===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
 
|tads
 
|
 
|
 
|-
 
|taipan
 
|
 
|
 
|-
 
|taisei
 
|
 
|
 
|-
 
|tali
 
|
 
|
 
|-
 
|tanglet
 
|
 
|
 
|-
 
|tanks-of-freedom
 
|
 
|
 
|-
 
|tbclock
 
|
 
|
 
|-
 
|tecnoballz
 
|
 
|
 
|-
 
|teeworlds
 
|
 
|
 
|-
 
|teg
 
|
 
|
 
|-
 
|tenebrae
 
|
 
|
 
|-
 
|tesseract-data
 
|
 
|
 
|-
 
|tesseract
 
|
 
|
 
|-
 
|tetrinet-x
 
|
 
|
 
|-
 
|tetrinet
 
|
 
|
 
|-
 
|tetzle
 
|
 
|
 
|-
 
|textmaze
 
|
 
|
 
|-
 
|thegrind
 
|
 
|
 
|-
 
|tileworld
 
|
 
|
 
|-
 
|tkmoo
 
|
 
|
 
|-
 
|tomatoes
 
|
 
|
 
|-
 
|tome4-beta
 
|
 
|
 
|-
 
|tome4
 
|
 
|
 
|-
 
|tomenet
 
|
 
|
 
|-
 
|tong
 
|
 
|
 
|-
 
|toppler
 
|
 
|
 
|-
 
|torcs
 
|
 
|
 
|-
 
|tornado
 
|
 
|
 
|-
 
|torrent
 
|
 
|
 
|-
 
|toycars
 
|
 
|
 
|-
 
|trackballs
 
|
 
|
 
|-
 
|tractorgen
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===U===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
|ufoai-data
 
|
 
|
 
|-
 
|ufoai
 
|
 
|
 
|-
 
|uhexen2-extra
 
|
 
|
 
|-
 
|uhexen2
 
|
 
|
 
|-
 
|uhexen
 
|
 
|
 
|-
 
|ultimatestunts
 
|
 
|
 
|-
 
|umark
 
|
 
|
 
|-
 
|unknown-horizon
 
|
 
|
 
|-
 
|unnethack
 
|
 
|
 
|-
 
|untahris
 
|
 
|
 
|-
 
|uqm
 
|
 
|
 
|-
 
|unbanterror-data
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===V===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|valyriatear
 
|
 
|
 
|-
 
|vamos
 
|
 
|
 
|-
 
|vavoom-extra
 
|
 
|
 
|-
 
|vavoom
 
|
 
|
 
|-
 
|vectoriods
 
|
 
|
 
|-
 
|veloren
 
|
 
|
 
|-
 
|violetland
 
|
 
|
 
|-
 
|viruskiller
 
|
 
|
 
|-
 
|vitetris
 
|
 
|
 
|-
 
|vkquake
 
|
 
|
 
|-
 
|vms-empire
 
|
 
|
 
|-
 
|voadi
 
|
 
|
 
|-
 
|volleyball
 
|
 
|
 
|-
 
|vor
 
|
 
|
 
|-
 
|vulteres-eye
 
|
 
|
 
|-
 
|VVVVVV
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===W===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
 
|wanderer
 
|
 
|
 
|-
 
|wargus
 
|
 
|
 
|-
 
|warmux
 
|
 
|
 
|-
 
|warzone2100
 
|
 
|
 
|-
 
|wesnoth
 
|
 
|
 
|-
 
|whichwayisup
 
|
 
|
 
|-
 
|wideland
 
|
 
|
 
|-
 
|wizznic
 
|
 
|
 
|-
 
|wmpuzzle
 
|
 
|
 
|-
 
|wmqstat
 
|
 
|
 
|-
 
|wmtictactoe
 
|
 
|
 
|-
 
|wolfpack
 
|
 
|
 
|-
 
|wop
 
|
 
|
 
|-
 
|wordplay
 
|
 
|
 
|-
 
|wordwarvi
 
|
 
|
 
|-
 
|worldofpadman
 
|
 
|
 
|-
 
|wtf
 
|
 
|
 
|-
 
|wxlauncher
 
|
 
|
 
|-
 
|wyrmgus
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===X===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|xasteroids
 
|
 
|
 
|-
 
|xataxx
 
|
 
|
 
|-
 
|xbat
 
|
 
|
 
|-
 
|xbill
 
|
 
|
 
|-
 
|xbl
 
|
 
|
 
|-
 
|xblackjack
 
|
 
|
 
|-
 
|xblast
 
|
 
|
 
|-
 
|xblood
 
|
 
|
 
|-
 
|xboard-devel
 
|
 
|
 
|-
 
|xboard
 
|
 
|
 
|-
 
|xboing
 
|
 
|
 
|-
 
|xbomb
 
|
 
|
 
|-
 
|xbubble
 
|
 
|
 
|-
 
|xchadance
 
|
 
|
 
|-
 
|xcheckers
 
|
 
|
 
|-
 
|xchomp
 
|
 
|
 
|-
 
|xconq
 
|
 
|
 
|-
 
|xcowsay
 
|
 
|
 
|-
 
|xcubes
 
|
 
|
 
|-
 
|xdeblock
 
|
 
|
 
|-
 
|xdemineur
 
|
 
|
 
|-
 
|xdesktopwaves
 
|
 
|
 
|-
 
|xdigger
 
|
 
|
 
|-
 
|xdino
 
|
 
|
 
|-
 
|xemeraldia
 
|
 
|
 
|-
 
|xeyes+
 
|
 
|
 
|-
 
|xfirewords
 
|
 
|
 
|-
 
|xfrisk
 
|
 
|
 
|-
 
|xgalaga++
 
|
 
|
 
|-
 
|xgalaga-sdl
 
|
 
|
 
|-
 
|xgalaga
 
|
 
|
 
|-
 
|xglk
 
|
 
|
 
|-
 
|xhexagons
 
|
 
|
 
|-
 
|xhime
 
|
 
|
 
|-
 
|xinfocom
 
|
 
|
 
|-
 
|xinvaders3d
 
|
 
|
 
|-
 
|xinvaders3d|
 
|
 
|-
 
|xisola
 
|
 
|
 
|-
 
|xjewel
 
|
 
|
 
|-
 
|xjig
 
|
 
|
 
|-
 
|xjump
 
|
 
|
 
|-
 
|xjumpx
 
|
 
|
 
|-
 
|xkoules
 
|
 
|
 
|-
 
|xlaby
 
|
 
|
 
|-
 
|xlennert
 
|
 
|
 
|-
 
|xlife
 
|
 
|
 
|-
 
|xlogical
 
|
 
|
 
|-
 
|xmahjongg
 
|
 
|
 
|-
 
|xmastermind
 
|
 
|
 
|-
 
|xmball
 
|
 
|
 
|-
 
|xmemory
 
|
 
|
 
|-
 
|xmille
 
|
 
|
 
|-
 
|xmine
 
|
 
|
 
|-
 
|xminehunter
 
|
 
|
 
|-
 
|xmines
 
|
 
|
 
|-
 
|xmlink
 
|
 
|
 
|-
 
|xmoto
 
|
 
|
 
|-
 
|xmris
 
|
 
|
 
|-
 
|xmulti
 
|
 
|
 
|-
 
|xneco
 
|
 
|
 
|-
 
|xoct
 
|
 
|
 
|-
 
|xoids
 
|
 
|
 
|-
 
|xoj
 
|
 
|
 
|-
 
|xonotic
 
|
 
|
 
|-
 
|xorgramana
 
|
 
|
 
|-
 
|xosmulti
 
|
 
|
 
|-
 
|xpanex
 
|
 
|
 
|-
 
|xpat2
 
|
 
|
 
|-
 
|xpilot-ng-server
 
|
 
|
 
|-
 
|xpilot
 
|
 
|
 
|-
 
|xpipeman
 
|
 
|
 
|-
 
|xpired
 
|
 
|
 
|-
 
|xpuzzletama
 
|
 
|
 
|-
 
|xpyraminx
 
|
 
|
 
|-
 
|xqf
 
|
 
|
 
|-
 
|xrally
 
|
 
|
 
|-
 
|xray_re-tools
 
|
 
|
 
|-
 
|xrick
 
|
 
|
 
|-
 
|xrisk
 
|
 
|
 
|-
 
|xroach
 
|
 
|
 
|-
 
|xrobots
 
|
 
|
 
|-
 
|xrot
 
|
 
|
 
|-
 
|xrubik
 
|
 
|
 
|-
 
|xsc
 
|
 
|
 
|-
 
|xscavenger
 
|
 
|
 
|-
 
|xscrabble
 
|
 
|
 
|-
 
|xshisen
 
|
 
|
 
|-
 
|xshogi
 
|
 
|
 
|-
 
|xskat
 
|
 
|
 
|-
 
|xskewb
 
|
 
|
 
|-
 
|xsokoban
 
|
 
|
 
|-
 
|xsoldier
 
|
 
|
 
|-
 
|xspacewarp
 
|
 
|
 
|-
 
|xspringies
 
|
 
|
 
|-
 
|xteddy
 
|
 
|
 
|-
 
|xtet42
 
|
 
|
 
|-
 
|xtgyoretsu
 
|
 
|
 
|-
 
|xtic
 
|
 
|
 
|-
 
|xtriangles
 
|
 
|
 
|-
 
|xtrojka
 
|
 
|
 
|-
 
|xtron
 
|
 
|
 
|-
 
|xtruco
 
|
 
|
 
|-
 
|xtux
 
|
 
|
 
|-
 
|xvier
 
|
 
|
 
|-
 
|xworm
 
|
 
|
 
|-
 
|xye
 
|
 
|
 
|-
 
|xzip
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===Y===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|yadex
 
|
 
|
 
|-
 
|yahtzee
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|}
 
 
===Z===
 
{|class="wikitable" style="width:96.5%;background:#FFFFFF; border:2px solid #008000;text-align:left;padding: 10px"
 
|-
 
! scope="col" style="width: 100px;"|'''App/Package'''
 
! scope="col" style="width: 350px;"|'''Abstract'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|zangband
 
|
 
|
 
|-
 
|zatacka
 
|
 
|
 
|-
 
|zaz
 
|
 
|
 
|-
 
|zdoom
 
|
 
|
 
|-
 
|zhlt
 
|
 
|
 
|-
 
|zoom
 
|
 
|
 
|-
 
|ztrack
 
|
 
|
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
|-
 
!colspan="3"|
 
|-
 
!colspan="3"|'''If you don't find a package you are looking for,<br/> we recommend to search the ''' [[File:Icon FreeBSD.png|50px|link=https://www.freebsd.org/ports/games.html]]'''Ports:  Games. <br/> There are more than 1187 ports available.'''
 
|-
 
!colspan="3"|
 
|-
 
!colspan="3"|'''Back to the''' [[image:Icon Disti GhostBSD.png|50px|link=Applications]]'''Applications'''
 
 
|}
 
  
  
 
[[Category:Station]]
 
[[Category:Station]]

Please note that all contributions to GhostBSD Wiki are considered to be released under the Creative Commons Attribution (see GhostBSD Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: