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|KnightCap
 
|KnightCap
|KnightCap is a chess program.
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The principal differences between KnightCap and other chess programs
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are:
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* KnightCap has an optional fully rendered 3D interface, giving a feel much    more like an "over the board" game.
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* KnightCap was developed to run on a parallel distributed memory  machine, although it also runs on normal Unix boxes.
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* KnightCap does not have an opening book---instead it keeps a file (brain.dat) of losing moves and inserts them in the hash table at the start of each search. At present it has about 1500 entries, and this makes it a pretty competitive opening player.
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* KnightCap learns the parameters of its evaluation function as it plays. The most dramatic example of how this helps is an experiment  we conducted on FICS in which KnightCap learnt from a 1650 player to a 2100 player in just 300 games. See  http://cs.anu.edu.au/people/Lex.Weaver/pub_sem/publications knightcap.pdf  for more info on its learning algorithm.
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|http://samba.anu.edu.au/KnightCap/
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|NBlood  
 
|NBlood  
|Reverse-engineered ports of Build games using EDuke32 engine technology and development principles.
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|https://github.com/nukeykt/NBlood
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|OpenDiablo2
 
|OpenDiablo2
|OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform.
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|https://github.com/OpenDiablo2/OpenDiablo2
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|OpenTomb
 
|OpenTomb
|OpenTomb is an open-source engine reimplementation project intended to
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play levels from all classic-era Tomb Raider games (TR 1-5) and custom
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TRLE levels.  The project does not use any old Tomb Raider source
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code, because all attempts to retrieve sources from Eidos / Core were
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in vain.
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|https://opentomb.github.io/
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|abbayedesmorts
 
|abbayedesmorts

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