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|abbayedesmorts
 
|abbayedesmorts
|In the 13th century, the Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found
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an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.
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A style close to Spectrum ZX, with its dark background and bright colors, proper fit with the story, because it does look old and somewhat horrifying. Also, the gameplay is direclty inspired by
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Manic Miner and Jet Set Willy.
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|https://github.com/nevat/abbayedesmorts-gpl
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http://locomalito.com/abbaye_des_morts.php
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|abe
 
|abe
|A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,
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vaguely in the style of similar games for the Commodore+4. The game is intended
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to show young people (I'm writing it for my son's birthday) all the cool games
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they missed.
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|http://abe.sourceforge.net/
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|abstreet
 
|abstreet
|A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.
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|https://github.com/dabreegster/abstreet
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|abuse_sdl
 
|abuse_sdl
|Abuse-SDL is a port of Abuse by Crack Dot Com to Linux using the Simple
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DirectMedia Layer library. This allows Abuse to run at screen depths
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greater than 8bpp as well as fullscreen.
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Abuse-SDL has the following extra features over the original Abuse:
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* Run at any screen depth from 8bpp to 32bpp.
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* Run fullscreen or in a window.
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* Lock the mouse to the window.
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* Mousewheel support for changing weapons.
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* Stereo sound.
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|http://abuse.zoy.org/
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|ace-of-penguins  
 
|ace-of-penguins  
|The Ace of Penguins is a set of Unix/X solitaire games based on the
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ones available for Windows(tm) but with a number of enhancements.
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The latest version includes clones of freecell, golf, mastermind,
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merlin, minesweeper, pegged, solitaire, taipei (with editor!), and
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thornq (by Martin Thornquist).
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|http://www.delorie.com/store/ace/
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|acm
 
|acm
|ACM is a LAN-oriented, multiplayer aerial combat simulation. My main
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design objective was to provide source code that could be easily
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compiled and executed on a wide variety of platforms. To that end,
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acm is written entirely in C, exploiting the programming features of
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Unix, X11, and the BSD socket interface.
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Players engage in air to air combat against one another using heat
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seeking missiles and cannons.
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ACM is implemented as two programs. The first, named "acm", is a small
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program that, when invoked, starts a flight session on a given
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workstation. The second component, named "acms", is a server process
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that manages the multiplayer environment. It also manages the flight
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simulation and display management that is required. Most players will
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prefer to run the acms process on a back-end server system on their
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local area network. Players at client workstations can then invoke the
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acm program to begin play.
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|adonthell-wastesedge
 
|adonthell-wastesedge
|Waste's Edge game for the Adonthell engine
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As a loyal servant of the elven Lady Silverhair, you arrive at the
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remote trading post of Waste's Edge, where she is engaged in
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negotiations with the dwarish merchant Bjarn Fingolson.  But not
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all is well at Waste's Edge, and soon you are confronted with
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circumstances that are about to destroy your mistress' high reputation.
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And you are the only one to avert this ...
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|http://adonthell.nongnu.org/
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|adonthell
 
|adonthell
|Adonthell is the combined effort of like-minded people to create a free
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role playing game for various operating systems.
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The project's goals are the creation of an engine (currently going by
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the codename adonthell), a set of tools and an actual, playable game
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driven by that engine and built with those tools.
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|http://adonthell.nongnu.org/
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|aestats
 
|aestats
|AEstats reads game log files for just about all shooters, converts them into
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platform independent log format (meta log format), and generates meaningful
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(and very pretty!) stats and ranking pages in HTML form.  Overall features:
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* Split into two executables to make the code more modular (independent of specific games/mod).  This also makes updates quicker and less prone    to new bugs.
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* Modules are command line driven, giving you the maximum control of the  the executables, without having to deal with klutzy platform dependent    interfaces.  This makes it possible to control the modules via batch    files or scripts.  Ideal for automating calls.
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* HTML output is eatable by any browser with frames.  Since plain HTML    code is generated, any user should be able to view the output.
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* Provides an UnrealScript module (aeonsdmmod.u) that will generate    extra log info, since Unreal does not provide any frag obituaries by    default.
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|affenspiel
 
|affenspiel
|Shift the puzzle pieces around so that the monkey becomes complete, that means, move the big piece through the other pieces to the bottom of the playfield, so that the monkey picture gets complete.
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|* http://www.artsoft.org/affenspiel/
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|afternoonstalker
 
|afternoonstalker

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