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|d2x
 
|d2x
|D2X is a Unix port of game Descent made by Parallax software.
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You need to own orignal game or download shareware datafiles.
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|http://www.icculus.org/d2x/
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|dMagnetic
 
|dMagnetic
|dMagnetic is a Magnetic Scrolls Interpreter. It allows to play classic text
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adventures such as "The Pawn", "The Guild of Thieves", "Fish!", "Jinxter",
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"Myth", "Corruption" and "Wonderland" in a terminal window. The beautiful
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graphics are being rendered in glorious ANSI art.
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|https://www.dettus.net/dMagnetic/
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|dangen
 
|dangen
|Dangen is a shoot 'em up game that attach importance to accuracy
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of shooting. With the combination of the cursor key and the shot
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button, you can shoot at your side or even at your back. Get the
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bonus point by hitting the enemy without a miss. You can choose
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stages of different difficulty.
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|http://www.interq.or.jp/libra/oohara/dangen/index.html
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|dangerdeep-data
 
|dangerdeep-data
|The Danger From the Deep data files
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|http://dangerdeep.sourceforge.net/
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|dangerdeep
 
|dangerdeep
|Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
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German submarine simulation. It is currently available for FreeBSD, Linux/i386
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and Windows, but since it uses SDL/OpenGL it should be portable to other
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operating systems or platforms.
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|http://dangerdeep.sourceforge.net/
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|darkplaces
 
|darkplaces
|Dark Places is a Quake modification I have built over the course of 6 years on
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and off experimenting, it got somewhat of an overhaul when the Quake engine
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source code was released, and I began developing a custom OpenGL-only engine
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for it and other mods, which supports Windows WGL and Linux GLX, and has
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greatly improved graphics and image quality.
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It cannot easily be described, as it is simply an improved Quake, not a total
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conversion (yet, anyway).
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The realism of shell casings falling to the floor, much improved bullet
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impacts, 32bit color alpha blended explosions, blood flying everywhere and
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sticking to the walls...
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Behind the scenes the code has changed a great deal, I was not content with
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the original QuakeC code, and I have greatly changed the engine while
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maintaining compatibility with normal Quake modifications.
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|http://icculus.org/twilight/darkplaces/
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|defendguin
 
|defendguin
|Defendguin is a clone of the arcade game "Defender," but with a Linux theme.
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Your mission is to defend little penguinoids from being captured and mutated.
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|http://www.newbreedsoftware.com/defendguin/
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|devilutionX
 
|devilutionX
|Open-Source implementation of the Diablo(TM) game engine for X. This port
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requires a file from the original game to work.
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|https://github.com/diasurgical/devilutionX
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|dhewm3
 
|dhewm3
|dhewm 3 is a Doom 3 GPL source port, know to work on at least
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Windows, Linux, Mac OS X and FreeBSD.
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The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all
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suitable platforms.
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Bugs present in the original DOOM 3 will be fixed (when identified)
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without altering the original gameplay.
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|https://dhewm3.org/
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|diaspora
 
|diaspora
|Diaspora: Shattered Armistice is a single and multiplayer space fighter
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combat game set in the reimagined Battlestar Galactica universe.
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It is based on FreeSpace 2 Open Source Code Project engine.
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|http://diaspora.hard-light.net
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|digger-vgl
 
|digger-vgl
|FreeBSD graphics console (VGL) version of the famous Digger game.
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HISTORY
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Digger was originally created by Windmill software in 1983 and released as
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a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT. As it
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requires a genuine CGA card, it didn't work on modern PCs. In 1998 a new
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version was created by Andrew Jenner which runs on all PCs with CGA or
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better and, whilst retaining all the atmosphere and playability of the
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original, has many new features.
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In 2000 it was ported to several Unix-like architectures by Maxim Sobolev.
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Currently it supports FreeBSD, using either VGL or SDL library, and Linux using
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SDL library.
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|http://www.digger.org/
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|divide-and-succeed
 
|divide-and-succeed
|Divide and succeed is a slicing cake game :-D
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You have to cut a Polygon in a specific number of equal parts using
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a specific number of lines.
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Levels consists of a list of Polygons, a number of parts and a
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number of slices. Maximum width allowed for a level is 600, Maximum
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height is 400. There is no level editor at the moment, so it's
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text-editor style.
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|http://projects.haxx.es/p/divide-and-succeed/
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|dmjava
 
|dmjava
|Dungeon Master Java is a remake of the classic FTL game Dungeon Master.
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It is written entirely in Java, and is designed to run as a stand-alone
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application rather than an applet in a web browser. It has high-resolution
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graphics that simulate a 3D environment. Most of the graphics are rendered
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in the free ray-tracer Pov-Ray. Item graphics and character portraits are
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done by hand with a paint program, though many are simply taken from the
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original and its sequels and touched-up.
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Gameplay is very similar to the original, with real-time action, 90-degree
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turns, and step-by-step movement. One major change from the original is that
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monsters are not "stuck" in groups: they are completely free to wander,
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sometimes occupying a square with other monsters and sometimes not.
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|http://homepage.mac.com/aberfield/dmj/
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|dodgindiamond2
 
|dodgindiamond2
|This is a little shot'em up arcade game for one or two players. It
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aims to be an 'old school' arcade game with low resolution graphics,
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top-down scroll action, energy based gameplay and different weapons
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with several levels of power.
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|https://www.usebox.net/jjm/dd2/
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|domination
 
|domination

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