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[https://www.youtube.com/watch?v=6B1h0F4rIs4I YouTube Video: Homura  Windows Games Launcher for FreeBSD]
 
[https://www.youtube.com/watch?v=6B1h0F4rIs4I YouTube Video: Homura  Windows Games Launcher for FreeBSD]
  
[https://codeberg.org/Alexander88207/Homura Codeberg]
+
[https://gitlab.com/Alexander88207/Homura GitLab]
  
 
==Installing and Setting up Linux Steam on GhostBSD==
 
==Installing and Setting up Linux Steam on GhostBSD==
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|-
 
|-
 
|hangman
 
|hangman
|Challenge your spelling skills in the old western style. Get it
+
|
right and we'll let you try again, until you get it wrong. But we
+
|
will give you another chance if you get it wrong.
+
 
+
|http://www.shiftygames.com/hangman/hangman.html
+
 
+
 
|-
 
|-
 
|hedgewars-server
 
|hedgewars-server
Line 4,255: Line 4,251:
 
|-
 
|-
 
|hedgewars
 
|hedgewars
|Each player controls a team of several hedgehogs. During the course
+
|
of the game, players take turns with one of their hedgehogs. They
+
|
then use whatever tools and weapons are available to attack and
+
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
+
may move around the terrain in a variety of ways, normally by walking
+
and jumping but also by using particular tools such as the "Rope"
+
or "Parachute", to move to otherwise inaccessible areas. Each turn
+
is time-limited to ensure that players do not hold up the game with
+
excessive thinking or moving.
+
 
+
A large variety of tools and weapons are available for players
+
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
+
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
+
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
+
that deform the terrain, removing circular chunks. The landscape
+
is an island floating on a body of water, or a restricted cave with
+
water at the bottom. A hedgehog dies when it enters the water (either
+
by falling off the island, or through a hole in the bottom of it),
+
it is thrown off either side of the arena or when its health is
+
reduced, typically from contact with explosions, to zero (the damage
+
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
+
turn is shown only when all movement on the battlefield has ceased).
+
 
+
|http://www.hedgewars.org
+
 
+
 
|-
 
|-
 
|help_hannahs_horse
 
|help_hannahs_horse
|An arcade game best described as a cross between pacman and fastfood.
+
|
Collect the pills and carrots while avoiding the ghosts! Cute and colourful!
+
|
 
+
Basically, it's pacman with a fast food twist. You have to get the pills,
+
pacman style, while also collecting the carrots that move around the mazes.
+
There are also different styles of gates to make things trickier. These are:
+
 
+
* Red and White - only the ghosts can cross them
+
* Blue and White - only hannah can cross them
+
* Wooden gates - both hannah and the ghosts can cross, but only passing from  below to above
+
* Red prison door things - need hannah to get the red key to open
+
 
+
There are some command line switches you can use:
+
 
+
* fullscreen will put the game in fullscreen mode
+
* map X will start the game on level X
+
 
+
|https://sourceforge.net/projects/hannah/
+
 
+
 
|-
 
|-
 
|heretic
 
|heretic
|This is the "Linux" port of the great Heretic game
+
|
by id Software. It is an addicting game of sorcery
+
with blood and gore that reminds people of the old
+
Doom and Wolfenstein 3D games.
+
 
+
 
|
 
|
 
|-
 
|-
 
|heroes
 
|heroes
|Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many
+
|
graphical improvements and new game features. In it, you must maneuver a small
+
|
vehicle around a world and collect powerups while avoiding obstacles.
+
 
+
|http://heroes.sourceforge.net/
+
 
+
 
|-
 
|-
 
|hex-a-hop
 
|hex-a-hop
|Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time
+
|
limit and no real-time elements.
+
|
 
+
The objective is simply to destroy all the green hexagonal tiles on each
+
of the 100 levels. As you progress through the game, more types of tiles
+
are introduced which make things more difficult and interesting
+
(hopefully).
+
|http://hexahop.sourceforge.net/
+
 
+
 
|-
 
|-
 
|hexalate
 
|hexalate
|Hexalate is a color matching game. The goal of the game is to rotate
+
|
and position the circles so that each touching line matches in
+
|
color. You rotate circles by right clicking, and you move circles
+
by dragging them. The game stores the positions and rotations of
+
the circles across runs.
+
 
+
|https://gottcode.org/hexalate/
+
 
+
 
|-
 
|-
 
|hexxagon
 
|hexxagon
|Hexxagon is a Ataxx clone. The goal of the game is to conquer as much of the
+
|
board as possible, which is done by capturing the opponent's pieces or by
+
|
cloning your own.
+
 
+
|http://www.nesqi.se/hexxagon/
+
 
+
 
|-
 
|-
 
|highmoon
 
|highmoon
|HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place
+
|
in the universe. There is a planet system between two flying saucers.
+
|
The gravitational fields of the planets and moons change inevitably each
+
ballistic curve. It is not easy to eliminate an enemy. If you miss it,
+
the shoots can change their direction and become dangerous to the attacker.
+
 
+
HighMoon can be played against a computer or a human opponent in many
+
planet systems.
+
 
+
|http://highmoon.gerdsmeier.net/
+
 
+
 
|-
 
|-
 
|hinversi
 
|hinversi
|Hinversi is a version of Reversi or Othello, a board game. It was written
+
|
from the beginning thinking on modularity, to ease the process of changing
+
|
and improving the AI engine.
+
 
+
|http://asturio.gmxhome.de/software/hinversi/i.html
+
 
+
 
|-
 
|-
 
|hitori
 
|hitori
|Hitori is a small application written to allow one to play the eponymous
+
|
puzzle game, which is similar in theme to more popular puzzles such as Sudoku.
+
|
|https://wiki.gnome.org/Apps/Hitori
+
 
+
 
|-
 
|-
 
|hllib
 
|hllib
|HLLib is a package library for Half-Life that abstracts several package
+
|
formats and provides a simple interface for all of them.  HLLib is written
+
|
in native C++ but exposes both a C and C++ interfaces which can be used in
+
any C or C++ application (additional languages may also use the library with
+
standard C imports).  HLLib works natively in both Windows and *nix.  BSP,
+
GCF, NCF, PAK, SGA, VPK, WAD, XZP, and ZIP (store/deflate) package formats
+
are supported.
+
 
+
|http://nemesis.thewavelength.net/index.php?p=35
+
 
+
 
|-
 
|-
 
|holotz-castle
 
|holotz-castle
|Holotz's Castle is a platform game with high dosis of mistery.
+
|
 
+
|
A great mistery is hidden beyond the walls of Holotz's Castle. Will
+
you be able to help Ybelle and Ludar to escape alive from the
+
castle?
+
 
+
Test your dexterity with this tremendously exciting platform game!
+
 
+
|http://web.archive.org/web/20130606213511/http://mainreactor.net/
+
 
+
 
|-
 
|-
 
|homura
 
|homura
|Homura is a launcher that makes it easy to run Windows games/launcher easily on
+
|
FreeBSD by providing the required fixes and workarounds.
+
|
 
+
The Windows emulation is provided by Wine.
+
|https://gitlab.com/Alexander88207/Homura
+
 
+
 
|-
 
|-
 
|hoverboard-sdl
 
|hoverboard-sdl
|Standalone version of xkcd 1608 "Hoverboard" game originally available
+
|
at http://xkcd.com/1608/
+
|
 
+
|https://github.com/AMDmi3/hoverboard-sdl
+
 
+
 
|-
 
|-
 
|hs-scroll
 
|hs-scroll
|In scroll, you're a bookworm that's stuck on a scroll. You have to dodge
+
|
between words and use spells to make your way down the page as the scroll
+
|
is read. Go too slow and you'll get wound up in the scroll and crushed.
+
|http://joeyh.name/code/scroll/
+
 
+
 
|-
 
|-
 
|hypatia_engine
 
|hypatia_engine
Line 4,425: Line 4,315:
 
|-
 
|-
 
|hyperrogue
 
|hyperrogue
|You are a lone adventurer in a strange world, where geometry does
+
|
not work in the expected way. Gather as much treasure as you can
+
|
before the nasty monsters get you. Explore several different worlds,
+
each with its own unique treasures, enemies, and terrain obstacles.
+
Your quest is to find the legendary treasure, the Orbs of Yendor.
+
Collect one of them to win! Or just ignore your quest and collect
+
smaller treasures.
+
 
+
The twist is the unique, unusual geometry of the world: it is one
+
of just few games which takes place on the hyperbolic plane. Witness
+
a grid composed of hexagons and heptagons, straight lines which
+
seem to be parallel, but then they diverge and never cross, triangles
+
whose angles add up to less than 180 degrees, how extremely unlikely
+
is it to reach the same place twice, and how the world seems to be
+
rotated when you do return. All this matters for the gameplay. The
+
game is inspired by the roguelike genre (although in a very minimalist
+
way), works of M. C. Escher, and by puzzle games such as Deadly
+
Rooms of Death.
+
 
+
|http://roguetemple.com/z/hyper/
+
 
+
 
|-
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
Line 4,458: Line 4,329:
 
|-
 
|-
 
|iagno
 
|iagno
|Iagno is a computer version of the game Reversi, more popularly called
+
|
Othello. Iagno is a two player strategy game similar to Go.
+
|
 
+
|https://wiki.gnome.org/Iagno
+
 
+
 
|-
 
|-
 
|icbm3d
 
|icbm3d
|ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
+
|
 
+
|
Like the original "Missile Command" and its clones, this game places you in
+
control of Anti-ICBM weapons which you use to destroy an onslaught of
+
missiles (and other nasties) which are dropping onto your nation.
+
 
+
The game ends when your cities have all been destroyed. You only gain
+
replacement cities by acheiving certain score thresholds during each attack
+
(level).
+
 
+
The main difference between this game and Missile Command is that ICBM3D,
+
as the name suggests, provides a 3D perspective. You take advantage of
+
X-Window's 3-button mouse to control your firing sight ("cross-hair")
+
in 3-dimensions, and change your viewpoint.
+
 
+
|http://www.newbreedsoftware.com/icbm3d/
+
 
+
 
|-
 
|-
 
|icebreaker
 
|icebreaker
|IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of
+
|
penguins on an iceberg in Antarctica. You have been selected to catch them so
+
|
they can be shipped to Finland, where they are essential to a secret plot for
+
world domination.
+
 
+
In order to trap the penguins, you'll need to break the iceberg into small
+
chunks. (They're afraid of water, for no apparent reason.) You do this by
+
melting lines in the ice with Special High-Tech GNU Tools.
+
 
+
If a penguin hits a line in progress, however, it vanishes with a loud noise,
+
and you lose a life. (Yes, a life. This story is really breaking down, isn't
+
it? But never fear -- I'll keep going until it's completely dead.)
+
 
+
Once 80% or more of the iceberg is gone, the remaining chunks are small enough
+
for shipping. Of course, if you manage to get rid of more than that, you'll
+
save on postage, thus earning you exponential amounts of Geek Cred (a.k.a.
+
"score").
+
 
+
After you ship off one batch of penguins, it's time to move on to the next.
+
Each subsequent 'berg will have one more penguin, and you'll have one more
+
life. This will continue until you lose, or until you exceed level one hundred
+
or so, which Ain't Gonna Happen.
+
 
+
|http://www.mattdm.org/icebreaker/
+
 
+
 
|-
 
|-
 
|iceicepenguin
 
|iceicepenguin
|Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket.
+
|
 
+
|
Two to four players try to steer penguins from the safety of the central igloo
+
to the player's water hole. To do this, each player can place up to three of the
+
five random direction arrows assigned to him on the gamefield.
+
Arrows can be chosen using the control cursor in the lower part of the screen,
+
and be placed on any free field using the field cursor and the action key.
+
Each arrow will disappear after after a given time (15 seconds by default) and
+
a new arrow will automagically appear in the control field.
+
 
+
Bears eat penguins (at least in this game). If a bear enter a player's target
+
area, the player loses up to 15 points (the score cannot become negative)
+
Special penguins, marked by a colored ring, score 10 points and launch a
+
10 second long special event. See below for a list of events.
+
 
+
The game ends when the ice on the right side of the screen has reached
+
the bottom (after 3 minutes by default)
+
 
+
Winner is the player who gathered the most penguins.
+
 
+
|https://sourceforge.net/projects/iceicepenguin/
+
 
+
 
|-
 
|-
 
|impossible_mission_puzzle
 
|impossible_mission_puzzle
|This is a puzzle from the old C64 Impossible Mission game.
+
|
The idea is to combine the 36 tiles in sets of 4, such that each set
+
|
of 4 makes a solid block. Clicking on the tiles on the left toggles
+
them. A tile can't be turned on if it overlaps with any existing on
+
tiles. The lone rectangle on the right is the combination of all
+
the on tiles. Clicking on that is an easy way to turn all tiles off.
+
 
+
When 4 tiles combine to make a solid block, they vanish. The goal is
+
to get rid of all the tiles. There is no score or timer. Just do it
+
for the intellectual exercise.
+
 
+
|http://www.linuxmotors.com/puzzle
+
 
+
 
|-
 
|-
 
|inform7
 
|inform7
|Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming
+
|
language and environment by Graham Nelson.  Inform is a design system
+
|
for interactive fiction (IF) based on natural language.
+
 
+
|http://www.inform7.com/
+
 
+
 
|-
 
|-
 
|instead
 
|instead
|INSTEAD was designed to interpret the games that are the mix of visual novels,
+
|
text quests and classical 90'ss quests.
+
|
 
+
|https://instead.syscall.ru/
+
 
+
 
|-
 
|-
 
|interlogic
 
|interlogic
|InterLOGIC is a logic/puzzle game based on an old Amiga game Balls.
+
|
The object of the game is to move a differently colored balls through
+
|
the maze, connecting it with the other same colored balls.
+
 
+
|https://sourceforge.net/projects/interlogic/
+
 
+
 
|-
 
|-
 
|ioquake3-server
 
|ioquake3-server
|This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
+
|
short) aims to build upon id Software's Quake 3 source code release. The
+
|
source code was released on August 20, 2005 under the GPL. Since then, we have
+
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
+
create the open source Quake 3 distribution upon which people base their games
+
and projects. We also seek to have the perfect version of the engine for
+
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
+
the engine has been ported to many new platforms and has had a slew of new
+
features added, along with massive bug extermination.
+
 
+
|http://ioquake3.org/
+
 
+
 
|-
 
|-
 
|ioquake3
 
|ioquake3
|This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
+
|
short) aims to build upon id Software's Quake 3 source code release. The
+
|
source code was released on August 20, 2005 under the GPL. Since then, we have
+
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
+
create the open source Quake 3 distribution upon which people base their games
+
and projects. We also seek to have the perfect version of the engine for
+
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
+
the engine has been ported to many new platforms and has had a slew of new
+
features added, along with massive bug extermination.
+
 
+
|http://ioquake3.org/
+
 
+
 
|-
 
|-
 
|iortcw
 
|iortcw
|Return to Castle Wolfenstein is a military- and occult-themed
+
|
first-person shooter game in a Second World War setting, originally
+
|
released in 2001.  It is a sequel to Wolfenstein 3D.
+
 
+
This port contains the iortcw game engines for the single-player
+
campaign and multiplayer, based on ioquake3 and the GPL source
+
releases of RtCW.
+
 
+
Return to Castle Wolfenstein requires non-distributable game data
+
files, which you have to install manually (see pkg-message).
+
 
+
|https://github.com/iortcw/iortcw
+
 
+
 
|-
 
|-
 
|iourbanterror
 
|iourbanterror
Line 4,620: Line 4,377:
 
|-
 
|-
 
|iqpuzzle
 
|iqpuzzle
|iQPuzzle is a diverting I.Q. challenging pentomino puzzle. Pentominos are used
+
|
as puzzle pieces and more than 300 different board shapes are available, which
+
|
have to be filled with them.
+
 
+
|https://elth0r0.github.io/iqpuzzle/
+
 
+
 
|-
 
|-
 
|irrlamb
 
|irrlamb
|irrlamb is a 3D game that probably involves a lot of physics and
+
|
frustrating gameplay
+
|
 
+
|https://github.com/jazztickets/irrlamb
+
 
+
 
|-
 
|-
 
|ishido
 
|ishido
|A tile game which challenges you to place tiles of six colors and six
+
|
shapes onto a 12x8 grid.
+
 
+
 
|
 
|
 
|-
 
|-
 
|ivan
 
|ivan
|Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
+
|
currently runs in Linux, Windows, and DOS. It features advanced
+
|
bodypart and material handling, multi-colored lighting and, above
+
all, deep gameplay.
+
 
+
From developer's website:
+
 
+
Fellow adventurer, turn back while you can! For here begins the
+
roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you
+
choose to travel along it, you will dive into countless exciting
+
adventures to gain items of great magic, attain powerful equipment
+
made of mysterious materials, bathe in the blessings of mighty gods
+
and recruit loyal allies of various shapes and sizes. Unfortunately,
+
along the way you will also often be dangerously injured, poisoned,
+
catch numerous diseases, lose several limbs and transform into
+
manifold different kinds of pitiful creatures in the darkest depths
+
of hostile dungeons. And, at the end of the road, you are bound to
+
perish in a most gruesome and painful way. Don't say we didn't warn
+
you.
+
 
+
|http://ivan.sourceforge.net/
+
 
+
 
|-
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
Line 4,680: Line 4,408:
 
|-
 
|-
 
|jaggedalliance2
 
|jaggedalliance2
|This is a source port of Jagged Alliance 2, in which the player controls
+
|
mercenaries to liberate the small country of Arulco.
+
|
 
+
You need an original game CD and installation to use this port.
+
 
+
|https://ja2-stracciatella.github.io/
+
 
+
 
+
 
|-
 
|-
 
|java-games-suite
 
|java-games-suite
|Simple Java games collection developed by Greg Cawthorne
+
|
 
+
|
Current game list is:
+
 
+
Tetris: Tetris, currently in beta
+
MM: MasterMind
+
Reversi: Commonly known as Othello.
+
Mine: MineSweeper
+
RT: Reaction Tester
+
Number: Number guessing game
+
 
+
|https://sourceforge.net/projects/javagamessuite/
+
 
+
 
|-
 
|-
 
|jchessboard
 
|jchessboard
|JChessBoard is a chess game and PGN viewer/editor written in Java that can be
+
|
connected to another JChessBoard via a direct TCP/IP connection. No Internet
+
|
Chess Server is required for playing.
+
 
+
|http://jchessboard.sourceforge.net/
+
 
+
 
|-
 
|-
 
|jfk
 
|jfk
|Jfk is a 2d shooting game.  It consists of a server and a client which uses SDL
+
|
for displaying graphics.  Your goal is to get a high score by shooting your
+
|
enemies.
+
 
+
|http://hop.at/jfk/
+
 
+
 
|-
 
|-
 
|jfsw
 
|jfsw
|This is JonoF's Shadow Warrior port.
+
|
 
+
|
|http://www.jonof.id.au/jfsw
+
 
+
 
|-
 
|-
 
|jigsaw
 
|jigsaw
|Simulates a jigsaw puzzle and illustrates the use of clipping paths.
+
|
 
+
|
You need a medium-sized TIFF file to play this game.
+
Left-click and drag to move a piece or cluster.
+
Ctrl-left-click and drag to connect knobs to slots.
+
Right-click to disassemble a cluster.
+
Ctrl-right-click to extract a piece from a cluster.
+
 
+
|http://gap.nongnu.org/jigsaw/
+
 
+
 
|-
 
|-
 
|jigzo
 
|jigzo
|jigzo (formerly glpuzzle) is a jigsaw puzzle game. Choose from 12
+
|
puzzles of various difficulties (4 to 25 pieces), and move the
+
|
pieces around to create the desired picture. gigzo uses OpenGL for
+
smooth movement and anti-aliased display.
+
 
+
|http://www.resorama.com/jigzo/
+
 
+
 
|-
 
|-
 
|jin
 
|jin
|Jin is an open source, cross platform, graphical client (interface)
+
|
for chess servers. It currently supports these servers:
+
|
 
+
* The Internet Chess Club (aka ICC)
+
* The Free Internet Chess Server (aka FICS)
+
 
+
A short list of Jin's main features:
+
 
+
* Graphical chess board with many board patterns and piece sets    to choose from. You can also create your own
+
* Chat/Command console with (customizable) color-coding for      different types of chat/text
+
* A seek graph, showing the currently sought games in a visual manner
+
* Flexible game logger, which saves your finished games to your      hard disk (doesn't work in JinApplet)
+
* A scripter, which allows you to define automatic responses      to certain events
+
* A list of common actions, which can be quickly executed      at the press of a button
+
 
+
|http://www.jinchess.com/
+
 
+
 
|-
 
|-
 
|jinput
 
|jinput
|Java Game Controller API
+
|
 
+
|
|https://github.com/jinput/jinput
+
 
+
 
|-
 
|-
 
|joequake
 
|joequake
|JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
+
|
effects included. JoeQuake's main aim is to provide pleasant demo watching for
+
|
.dem files. JoeQuake also supports better graphical quality including 32bit
+
textures, colored lights, smoother animations, etc.
+
 
+
|http://runecentral.com/joequake/
+
 
+
 
|-
 
|-
 
|jtans
 
|jtans
|The Tangram is a (not so) ancient puzzle. The object is to put seven
+
|
geometric shapes together so as to form a given outline. All the pieces
+
|
must be used and are laid next to one another.
+
 
+
|http://jtans.sourceforge.net/
+
 
+
 
|-
 
|-
 
|julius
 
|julius
|Julius is an open source re-implementation of Caesar III.
+
|
 
+
|
The aim of this project is to create an open-source version of Caesar 3,
+
with the same logic as the original, but with some UI enhancements,
+
that is able to be played on multiple platforms. The same logic means that
+
the saved games are 100% compatible, and any gameplay bugs present in
+
the original Caesar 3 game will also be present in Julius.
+
 
+
UI enhancements include:
+
* Support for widescreen resolutions
+
* Windowed mode support for 32-bit desktops
+
* Julius requires the original assets (graphics, sounds, etc)  from Caesar 3 to run.
+
 
+
|https://github.com/bvschaik/julius
+
 
+
 
|-
 
|-
 
|jumpnbump
 
|jumpnbump
|This is a game for the whole family. You play cute fluffy little
+
|
bunnies and hop on each other's heads.
+
|
 
+
At the beginning you are in the menu, where you have to let each
+
active player jump over the tree trunk to enter the play area, and
+
then walk to the right. You will then enter the arena. The aim is
+
to jump on the other bunnies' heads...
+
 
+
Jump 'n Bump was originally a DOS game by Brainchild Design, which
+
was open sourced under the GPL license and ported to SDL, and then
+
SDL2.
+
|https://gitlab.com/LibreGames/jumpnbump
+
 
+
 
|-
 
|-
 
|jutils
 
|jutils
|A set of APIs utilized by the Java Game Technology Group.
+
|
 
+
|
|https://github.com/jinput/jutils
+
 
+
 
|-
 
|-
 
|jvgs
 
|jvgs
|JVGS is a free, minimalistic platform game that runs on Windows,
+
|
OS X, Linux and most other obscure systems out there. Some elements
+
|
are loosely based on xkcd. The Ghosts album by Nine Inch Nails was
+
chosen as soundtrack.
+
|http://jvgs.sourceforge.net/
+
 
+
 
|-
 
|-
 
|jzip
 
|jzip
|This software interprets Infocom text-adventure games.  This port
+
|
does not install any games; you can install them yourself if you
+
|
own the games, or you can legally obtain the Zork series from:
+
|http://www.csd.uwo.ca/~pete/Infocom/download.html
+
 
+
 
|-
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
Line 4,852: Line 4,481:
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|-
 +
 +
 +
 +
 +
 +
  
 
|kajaani-kombat
 
|kajaani-kombat
Line 4,858: Line 4,493:
 
|-
 
|-
 
|kanagram
 
|kanagram
|Kanagram is a game based on anagrams of words: the puzzle is solved
+
|
when the letters of the scrambled word are put back in the correct
+
|
order. There is no limit on either time taken, or the amount of
+
attempts to solve the word.
+
 
+
FEATURES
+
* Several word lists included.
+
* Hints and cheat help system.
+
* Word lists editor.
+
* Word lists distribution via KNewStuff.
+
* Scalable user interface appropriate for children.
+
 
+
|http://www.kde.org/applications/education/kanagram
+
 
+
 
|-
 
|-
 
|kanatest
 
|kanatest
Line 4,878: Line 4,501:
 
|-
 
|-
 
|kapman
 
|kapman
|Kapman is a clone of the well known game Pac-Man.
+
|
 
+
|
You must run through the maze to eat all pills without being captured
+
by a ghost.  By eating an energizer, Kapman gets the ability to eat
+
ghosts for a few seconds.  When a stage is cleared of pills and
+
energizer the player is taken to the next stage with slightly
+
increased game speed.
+
 
+
|http://www.kde.org/applications/games/kapman/
+
 
+
 
|-
 
|-
 
|kartofel
 
|kartofel
|Kartofel is a game of skill and logic. The objective is to connect
+
|
the numbered dots in order, without crossing over yourself.
+
|
 
+
|http://kartofel.jfedor.org/
+
 
+
 
|-
 
|-
 
|katomic
 
|katomic
|KAtomic is a fun educational game built around molecular geometry.
+
|
It employs simplistic two-dimensional looks at different chemical
+
|
elements.
+
 
+
|http://www.kde.org/applications/games/katomic/
+
 
+
 
|-
 
|-
 
|kblackbox
 
|kblackbox
|KBlackbox is a game of hide and seek played on a grid of boxes where
+
|
the computer has hidden several balls.  The position of the hidden
+
|
balls can be deduced by shooting beams into the box.
+
 
+
|http://www.kde.org/applications/games/kblackbox
+
 
+
 
|-
 
|-
 
|kblocks
 
|kblocks
|KBlocks is the classic falling blocks game.  The idea is to stack
+
|
the falling blocks to create horizontal lines without any gaps.
+
|
When a line is completed it is removed, and more space is available
+
in the play area.  When there is not enough space for blocks to
+
fall, the game is over.
+
 
+
|http://www.kde.org/applications/games/kblocks/
+
 
+
 
|-
 
|-
 
|kbounce
 
|kbounce
|KBounce is a single player arcade game with the elements of puzzle.
+
|
It is played on a field, surrounded by wall, with two or more balls
+
|
bouncing around within the walls.  The object of the game is to
+
build new walls to decrease the size of the active field.
+
 
+
|http://www.kde.org/applications/games/kbounce/
+
 
+
 
|-
 
|-
 
|kbreakout
 
|kbreakout
|KBreakout is a Breakout-like game.  Its object is to destroy as
+
|
many bricks as possible without losing the ball.
+
|
 
+
|http://www.kde.org/applications/games/kbreakout/
+
 
+
 
|-
 
|-
 
|kdegames
 
|kdegames
|KDE provides an integrated X11 based environment, much like CDE.
+
|
This port provides a set of games for your entertainment.
+
|
 
+
|http://www.kde.org/applications/games/
+
 
+
 
|-
 
|-
 
|kdegames4
 
|kdegames4
Line 4,950: Line 4,537:
 
|-
 
|-
 
|kdiamond
 
|kdiamond
|KDiamond is a single player puzzle game.  The object of the game
+
|
is to build lines of three similar diamonds.
+
|
 
+
|http://www.kde.org/applications/games/kdiamond/
+
 
+
 
|-
 
|-
 
|keeperrl
 
|keeperrl
|Take the role of an evil wizard and seek the ultimate knowledge of destruction.
+
|
Explore the world, murder innocent villagers and burn their homes. Build your
+
|
dungeon, lay traps and prepare for an assault of angry heroes.
+
 
+
When you control your minions the game becomes a classic roguelike, with
+
turn-based and very tactical combat. You can also play as an adventurer and
+
assault dungeons made by you or other players.
+
 
+
|https://keeperrl.com/
+
 
+
 
|-
 
|-
 
|kevedit
 
|kevedit
|KevEdit is a ZZT editor that is more powerful than the built-in world editor,
+
|
including some features necessary for any serious ZZT work, such as the full
+
|
range of colours and an improved ZZT-OOP editor.
+
 
+
|https://github.com/cknave/kevedit
+
 
+
 
|-
 
|-
 
|kfourinline
 
|kfourinline
|KFourInLine is a board game for two players based on the Connect-Four
+
|
game.  The players try to build up a row of four pieces using
+
|
different strategies.
+
 
+
|http://www.kde.org/applications/games/kfourinline/
+
 
+
 
|-
 
|-
 
|kgoldrunner
 
|kgoldrunner
|KGoldrunner is an action game where the hero runs through a maze,
+
|
climbs stairs, dig holes and dodges enemies in order to collect all
+
|
the gold nuggets and escape to the next level.  Your enemies are
+
also after the gold.  Worse still, they are after you!
+
|http://www.kde.org/applications/games/kgoldrunner/
+
 
+
 
|-
 
|-
 
|khangman
 
|khangman
|KHangMan is a game based on the well-known hangman game. It is aimed
+
|
at children aged six and over. The game has several categories of
+
|
words to play with, for example: animals (animals words) and three
+
difficulty categories: easy, medium and hard. A word is picked at
+
random, the letters are hidden, and you must guess the word by trying
+
one letter after another. Each time you guess a wrong letter, part of
+
a picture of a hangman is drawn. You must guess the word before being
+
hanged! You have 10 tries.
+
 
+
|http://edu.kde.org/khangman
+
 
+
 
|-
 
|-
 
|kigo
 
|kigo
|Kigo is an open-source implementation of the popular Go game.  Go
+
|
is a strategic board game for two players.  It is also known as igo
+
|
(Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean).  Go is
+
noted for being rich in strategic complexity despite its simple
+
rules.  The game is played by two players who alternately place
+
black and white stones (playing pieces, now usually made of glass
+
or plastic) on the vacant intersections of a grid of 19x19 lines
+
(9x9 or 13x13 for easier games).
+
 
+
|http://www.kde.org/applications/games/kigo/
+
 
+
 
|-
 
|-
 
|killbots
 
|killbots
|Killbots is a simple game of evading killer robots.  Who created
+
|
the robots and why they have been programmed to destroy, no one
+
|
knows.  All that is known is that the robots are numerous and their
+
sole objective is to destroy you.  Fortunately for you, their creator
+
has focused on quantity rather than quality and as a result the
+
robots are severely lacking in intelligence.  Your superior wit and
+
a fancy teleportation device are your only weapons against the
+
never- ending stream of mindless automatons.
+
 
+
|http://www.kde.org/applications/games/killbots/
+
 
+
 
|-
 
|-
 
|kiriki
 
|kiriki
|Kiriki is an addictive and fun dice game, designed to be played by
+
|
as many as six players.  Participants have to collect points by
+
|
rolling five dice for up to three times per single turn.
+
 
+
|http://www.kde.org/applications/games/kiriki/
+
 
+
 
|-
 
|-
 
|kjumpingcube
 
|kjumpingcube
|KJumpingCube is a simple dice driven tactical game.  The playing
+
|
area consists of squares containing points.  Players move by clicking
+
|
on either a vacant square, or on own square.
+
 
+
|http://www.kde.org/applications/games/kjumpingcube/
+
 
+
 
|-
 
|-
 
|klavaro
 
|klavaro
|Klavaro is just another free touch typing tutor program. We felt like
+
|
to do it because we became frustrated with the other options, which
+
|
relied mostly on some few specific keyboards. Klavaro intends to be
+
keyboard and language independent, saving memory and time (and money).
+
 
+
|http://klavaro.sourceforge.net/
+
 
+
 
|-
 
|-
 
|klickety
 
|klickety
|Klickety is a kind of solitary game that takes place on a Tetris-like board.
+
|
This game is also known under the name "clickomania" ....
+
|
 
+
|http://www.kde.org/applications/games/
+
 
+
 
|-
 
|-
 
|klines
 
|klines
|KLines is a simple but highly addictive one player game.  The player
+
|
has to move the colored balls around the game board, gathering them
+
|
into the lines of the same color by five.  Once the line is complete
+
it is removed from the board, therefore freeing precious space.  In
+
the same time the new balls keep arriving by three after each move,
+
filling up the game board.
+
|http://www.kde.org/applications/games/klines/
+
 
|-
 
|-
 
|klondike
 
|klondike
|Klondike is a solitaire game for X11.  It's strongly influenced
+
|
by the user interface of Klondike for the Macintosh.
+
 
+
Features of klondike include:
+
* time-based and Casino-style scoring
+
* persistent high score list
+
* on-line help
+
 
+
 
|
 
|
 
|-
 
|-
 
|kmahjongg
 
|kmahjongg
|In KMahjongg the tiles are scrambled and staked on top of each other
+
|
to resemble a certain shape.  The player is then expected to remove
+
|
all the tiles off the game board by locating each tile's matching
+
pair.
+
 
+
|http://www.kde.org/applications/games/kmahjongg/
+
 
+
 
+
 
|-
 
|-
 
|kmines
 
|kmines
|KMines is a classic Minesweeper game.  The idea is to uncover all
+
|
the squares without blowing up any mines.  When a mine is blown up,
+
|
the game is over.
+
 
+
|http://www.kde.org/applications/games/kmines/
+
 
+
 
|-
 
|-
 
|knavalbattle
 
|knavalbattle
|Naval Battle is a Battle Ship game for KDE.  Ships are placed on a
+
|
board which represents the sea.  Players try to hit each others
+
|
ships in turns without knowing where they are placed.  The first
+
player to destroy all ships wins the game.
+
 
+
|http://www.kde.org/applications/games/navalbattle/
+
 
+
 
|-
 
|-
 
|knetwalk
 
|knetwalk
|KNetWalk is a small game where you have to build up a computer
+
|
network by rotating the wires to connect the terminals to the server.
+
|
When the network is build, a highscore-list comes up where competitions
+
can be fought out.
+
 
+
|http://www.kde.org/applications/games/knetwalk/
+
 
+
 
|-
 
|-
 
|knights
 
|knights
|Knights is a simple chess board for KDE 4.
+
|
 
+
|
It is a rewrite of the KDE3 Knights, but it
+
net yet feature-complete compared to the old
+
one. Supports playing againts computer engines
+
that support the XBoard protocol or against
+
player at the same computer. It has automatic
+
rule checking and some nice animations.
+
 
+
|https://github.com/KDE/knights
+
 
+
 
|-
 
|-
 
|kobodeluxe
 
|kobodeluxe
|Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. It adds
+
|
sound, smoother animation, high resolution support, OpenGL acceleration
+
|
(optional), an intuitive menu driven user interface, joystick support and
+
other features. Kobo Deluxe uses SDL for graphics, sound and input, which
+
makes it possible to run the game on pretty much anything.
+
 
+
|http://www.olofson.net/kobodl/
+
 
+
 
|-
 
|-
 
|kolf
 
|kolf
|Kolf is a miniature golf game.  The game is played from an overhead
+
|
view, with a short bar representing the golf club.  Kolf features
+
|
many different types of objects, such water hazards, slopes, sand
+
traps, and black holes (warps), among others.
+
 
+
|http://www.kde.org/applications/games/kolf/
+
 
+
 
|-
 
|-
 
|kollision
 
|kollision
|Kollision is a simple ball dodging game.
+
|
 
+
|
|http://www.kde.org/applications/games/kollision/
+
 
+
 
|-
 
|-
 
|konquest
 
|konquest
|Konquest is the KDE version of Gnu-Lactic Konquest.  Players conquer
+
|
other planets by sending ships to them.  The goal is to build an
+
|
interstellar empire and ultimately conquer all other player's
+
planets.
+
 
+
|http://www.kde.org/applications/games/konquest/
+
 
+
 
|-
 
|-
 
|kpat
 
|kpat
|KPatience is a relaxing card sorting game.  To win the game a player
+
|
has to arrange a single deck of cards in certain order amongst each
+
|
other.
+
 
+
|http://www.kde.org/applications/games/kpatience/
+
 
+
 
|-
 
|-
 
|krank
 
|krank
|A game of dexterity, being somewhere between Breakout and billiard,
+
|
where the aim of each level is to shove floating stones towards
+
|
compatible static stones.
+
You control a short chain of stones with your mouse to achieve that.
+
 
+
|http://krank.sourceforge.net/
+
 
+
 
|-
 
|-
 
|kreversi
 
|kreversi
|KReversi is a simple one player strategy game played against the
+
|
computer.  If a player's piece is captured by an opposing player,
+
|
that piece is turned over to reveal the color of that player.  A
+
winner is declared when one player has more pieces of his own color
+
on the board and there are no more possible moves.
+
 
+
|http://www.kde.org/applications/games/kreversi/
+
 
+
 
|-
 
|-
 
|kshisen
 
|kshisen
|KShisen is a solitaire-like game played using the standard set of
+
|
Mahjong tiles.  Unlike Mahjong however, KShisen has only one layer
+
|
of scrambled tiles.
+
 
+
|http://www.kde.org/applications/games/kshisen/
+
 
+
 
|-
 
|-
 
|ksirk
 
|ksirk
|KsirK is a computerized version of the well known strategic board
+
|
game Risk.  The goal of the game is simply to conquer the world by
+
|
attacking your neighbors with your armies.
+
 
+
|http://www.kde.org/applications/games/ksirk/
+
 
+
 
|-
 
|-
 
|ksnakeduel
 
|ksnakeduel
|KSnakeDuel is a simple Tron-Clone You can play KSnakeDuel against
+
|
the computer or a friend.  The aim of the game is to live longer
+
|
than your opponent.  To do that, avoid running into a wall, your
+
own tail and that of your opponent.
+
 
+
|http://www.kde.org/applications/games/ksnakeduel/
+
 
+
 
|-
 
|-
 
|kspaceduel
 
|kspaceduel
|In KSpaceDuel each of two possible players control a satellite
+
|
spaceship orbiting the sun.  As the game progresses players have
+
|
to eliminate the opponent's spacecraft with bullets or mines.
+
 
+
|http://www.kde.org/applications/games/kspaceduel/
+
 
+
 
|-
 
|-
 
|ksquares
 
|ksquares
|KSquares is a game modeled after the well known pen and paper based
+
|
game of Dots and Boxes.  Each player takes it in turns to draw a
+
|
line between two adjacent dots on the board.  The objective is to
+
complete more squares than your opponents.
+
 
+
|http://www.kde.org/applications/games/ksquares/
+
 
+
 
|-
 
|-
 
|ksudoku
 
|ksudoku
|KSudoku is a logic-based symbol placement puzzle.  The player has
+
|
to fill a grid so that each column, row as well as each square block
+
|
on the game field contains only one instance of each symbol.
+
 
+
|http://www.kde.org/applications/games/ksudoku/
+
 
+
 
|-
 
|-
 
|ktuberling
 
|ktuberling
|KTuberling a simple constructor game suitable for children and
+
|
adults alike.  The idea of the game is based around a once popular
+
|
doll making concept.
+
 
+
|http://www.kde.org/applications/games/ktuberling/
+
 
+
 
|-
 
|-
 
|kubrick
 
|kubrick
|Kubrick is a game based on the Rubik's Cube (TM) puzzle.  The cube
+
|
sizes range from 2x2x2 up to 6x6x6, or you can play with irregular
+
|
"bricks" such as 5x3x2 or "mats" such as 6x4x1 or 2x2x1.  The game
+
has a selection of puzzles at several levels of difficulty, as well
+
as demos of pretty patterns and solution moves, or you can make up
+
your own puzzles.
+
 
+
|http://www.kde.org/applications/games/kubrick/
+
 
+
 
|-
 
|-
 
|kuklomenos
 
|kuklomenos
|Kuklomenos is a simple but challenging abstract shoot-em-up game. Defend
+
|
yourself and the Nodes from encroaching Evil. Control and destroy the Nodes
+
|
before Evil can extract enough from them to destroy all.
+
 
+
|http://mbays.freeshell.org/kuklomenos/
+
 
+
 
|-
 
|-
 
|kye
 
|kye
Line 5,287: Line 4,693:
  
 
|ladder
 
|ladder
|A port of the old and known "ladder" game.
+
|
 
|
 
|
 
|-
 
|-
 
|lander
 
|lander
|This is a Lunar Lander clone written in C++ and OpenGL. Use the
+
|
arrow keys to move the ship and avoid crashing into obstacles.
+
|
Collect all the spinning keys and then land the ship on one of the
+
landing pads. The levels are randomly generated and become
+
progressively harder.
+
 
+
|http://www.doof.me.uk/lunar-lander/
+
 
+
 
|-
 
|-
 
|lapispuzzle
 
|lapispuzzle
|LapisPuzzle is a tetris-like game which challenges the player by making
+
|
the opposing team's victories count doubly against the player and vice
+
|
versa. Play it and find out!
+
 
+
LICENSE: GPL2 or later
+
 
+
|http://www.nongnu.org/gap/lapispuzzle/
+
 
+
 
|-
 
|-
 
|lbreakout
 
|lbreakout
|LBreakout is a classical Breakout game and this means (if you like Breakout ;-)
+
|
it is a lot of fun to play! If you never ever played such a game you can check
+
|
out the manual for more information and last but not least... play it!
+
 
+
This is a list of LBreakout's features:
+
 
+
* Sound
+
* HighScore
+
* A menu with mouse support
+
* Mouse or keyboard can be used for playing
+
* Controls can be redefined
+
* Mouse can be kept in window while playing
+
* Your starting level can be chosen
+
* A difficulty can be selected (easy, medium, hard)
+
* Various backgrounds
+
* A lot of collectable extras
+
* Nice graphics
+
* Cool effects
+
* Own levels can be created
+
 
+
|http://lgames.sourceforge.net/index.php?project=LBreakout
+
 
+
 
|-
 
|-
 
|lbreakout2
 
|lbreakout2
|The polished successor to LBreakout offers you a new challenge in more
+
|
than 50 levels with loads of new bonuses (goldshower, joker, explosive
+
|
balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
+
magnet ...) and special bricks (growing bricks, explosive bricks,
+
regenerative bricks, indestructible bricks, chaotic bricks).
+
 
+
And if you're through with all the levels you can create complete new
+
levelsets with the integrated easy-to-use level editor!
+
 
+
|http://lgames.sourceforge.net/index.php?project=LBreakout2
+
 
+
 
|-
 
|-
 
|ldmud
 
|ldmud
|LDMud started as a project to clean up and modernize Amylaar's LPMud
+
|
gamedriver. Primary goals are full documentation, a commented source
+
|
body and out-of-the-box support for the major mudlibs, of which the
+
commented source body has been pretty much completed. During the
+
course of work a lot of bug fixes and improvements found their way
+
into the driver - much more than originally expected, and definitely
+
enough to make LDMud a driver in its own right.
+
 
+
|http://www.ldmud.eu/
+
 
+
 
|-
 
|-
 
|leela-zero
 
|leela-zero
|A Go program with no human provided knowledge. Using MCTS (but without Monte
+
|
Carlo playouts) and a deep residual convolutional neural network stack.
+
|
 
+
This is a fairly faithful reimplementation of the system described in the Alpha
+
Go Zero paper "Mastering the Game of Go without Human Knowledge". For all
+
intents and purposes, it is an open source AlphaGo Zero.
+
 
+
|https://github.com/leela-zero/leela-zero
+
 
+
 
|-
 
|-
 
|legend-of-edgar
 
|legend-of-edgar
|The Legend of Edgar is a platform game, not unlike those found on the Amiga and
+
|
SNES. Edgar must battle his way across the world, solving puzzles and defeating
+
|
powerful enemies to achieve his quest.
+
 
+
A 2D platform game with a persistent world.
+
When Edgar's father fails to return home after venturing out one dark and stormy
+
night, Edgar fears the worst: he has been captured by the evil sorcerer who
+
lives in a fortress beyond the forbidden swamp.
+
 
+
Donning his armour, Edgar sets off to rescue him, but his quest will not be
+
easy...
+
 
+
|https://www.parallelrealities.co.uk/games/edgar/
+
 
+
 
|-
 
|-
 
|legends
 
|legends
Line 5,391: Line 4,729:
 
|-
 
|-
 
|legesmotus
 
|legesmotus
|Leges Motus is a networked, team-based, 2D shooter set in zero-gravity.
+
|
Using only the force from jumping off of walls and the recoil from
+
|
their guns, players must travel across the arena to lower their
+
opponent's gate
+
 
+
|http://legesmotus.cs.brown.edu/
+
 
+
 
|-
 
|-
 
|lexter
 
|lexter
|Lexter is a real-time word puzzle for text terminals. Arrange the
+
|
falling letters into words to score points. It has support for
+
|
multiple languages and dictionaries. The package contains English
+
and French dictionaries, but needs a French gettext translation
+
for the in game text.
+
 
+
|http://www.kyne.com.au/~mark/software/lexter.php
+
 
+
 
|-
 
|-
 
|lgeneral
 
|lgeneral
|LGeneral is a turn-based strategy engine heavily inspired by Panzer
+
|
General. You play single scenarios or whole campaigns turn by turn
+
|
against a human player or the AI. Entrenchment, rugged defense,
+
defensive fire, surprise contacts, surrender, unit supply, weather
+
influence, reinforcements and other implementations contribute to the
+
tactical and strategic depth of the game.
+
 
+
|http://lgames.sourceforge.net/index.php?project=LGeneral
+
 
+
 
|-
 
|-
 
|lianliankan
 
|lianliankan
Line 5,425: Line 4,745:
 
|-
 
|-
 
|libgnome-games-support
 
|libgnome-games-support
|libgnome-games-support is a small library intended for internal use by
+
|
GNOME Games, but it may be used by others.
+
|
 
+
|https://git.gnome.org/browse/libgnome-games-support
+
 
+
 
|-
 
|-
 
|libkdegames
 
|libkdegames
|Libraries used by kde games.
+
|
 
+
|
|http://www.kde.org/applications/games/
+
 
+
 
|-
 
|-
 
|libkmahjongg
 
|libkmahjongg
|In KMahjongg the tiles are scrambled and staked on top of each other to
+
|
resemble a certain shape. The player is then expected to remove all the tiles
+
|
off the game board by locating each tile's matching pair.
+
 
+
|http://www.kde.org/applications/games/kmahjongg/
+
 
+
 
|-
 
|-
 
|liblcf
 
|liblcf
|liblcf is a library to handle RPG Maker 2000 and 2003 game data.
+
|
It can read and write LCF and XML files.
+
|
 
+
liblcf is part of the EasyRPG Project.
+
 
+
|https://easyrpg.org/
+
 
+
 
|-
 
|-
 
|libmaitretarot
 
|libmaitretarot
|MaitreTarot is a Tarot card game. Understand a game like freecell or
+
|
poker, nothing to do with astrology. Tarot is rather a French game.
+
|
 
+
This library is the core of MaitreTarot.
+
 
+
|http://www.nongnu.org/maitretarot/
+
 
+
 
|-
 
|-
 
|libmt_client
 
|libmt_client
|MaitreTarot is a Tarot card game. Understand a game like freecell or
+
|
poker, nothing to do with astrology. Tarot is rather a French game.
+
|
 
+
This library is the client side of MaitreTarot.
+
 
+
|http://www.nongnu.org/maitretarot/
+
 
+
 
|-
 
|-
 
|libretro-2048
 
|libretro-2048
|Port of 2048 puzzle game to the libretro API.
+
|
 
+
|
|https://github.com/libretro/libretro-2048
+
 
+
 
+
 
|-
 
|-
 
|libretro-beetle_bsnes
 
|libretro-beetle_bsnes
|Standalone port of Mednafen bSNES to libretro, itself a fork of bsnes 0.59.
+
|
 
+
|
|https://github.com/libretro/beetle-bsnes-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_gba
 
|libretro-beetle_gba
|Standalone port of Mednafen GBA to libretro.
+
|
 
+
|
|https://github.com/libretro/beetle-gba-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_lynx
 
|libretro-beetle_lynx
|Standalone port of Mednafen Lynx to libretro, itself a fork of Handy.
+
|
 
+
|
|https://github.com/libretro/beetle-lynx-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_ngp
 
|libretro-beetle_ngp
|Standalone port of Mednafen NGP to the libretro API, itself a fork of Neopop.
+
|
 
+
|
|https://github.com/libretro/beetle-ngp-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_pce_fast
 
|libretro-beetle_pce_fast
|Standalone port of Mednafen PCE Fast to libretro.
+
|
 
+
|
|https://github.com/libretro/beetle-pce-fast-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_pcfx
 
|libretro-beetle_pcfx
|Standalone port of Mednafen PCFX to libretro.
+
|
 
+
|
|https://github.com/libretro/beetle-gba-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_psx
 
|libretro-beetle_psx
|Standalone port/fork of Mednafen PSX to the Libretro API.
+
|
 
+
|
|https://github.com/libretro/beetle-psx-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_supergrafx
 
|libretro-beetle_supergrafx
|Standalone port of Mednafen supergrafx to libretro
+
|
 
+
|
|https://github.com/libretro/beetle-supergrafx-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_vb
 
|libretro-beetle_vb
|Standalone port of Mednafen VB to libretro.
+
|
 
+
|
|https://github.com/libretro/beetle-vb-libretro
+
 
+
 
|-
 
|-
 
|libretro-beetle_wswan
 
|libretro-beetle_wswan
|Standalone port of Mednafen WonderSwan to libretro, itself a fork of Cygne.
+
|
 
+
|
|https://github.com/libretro/beetle-wswan-libretro
+
 
+
 
|-
 
|-
 
|libretro-bluemsx
 
|libretro-bluemsx
|Port of blueMSX to the libretro API.
+
|
 
+
|
|https://github.com/libretro/blueMSX-libretro
+
 
+
 
|-
 
|-
 
|libretro-cap32
 
|libretro-cap32
|Amstrad CPC computers emulator core for libretro API
+
|
 
+
|
|https://github.com/libretro/libretro-cap32
+
 
+
 
|-
 
|-
 
|libretro-core-info
 
|libretro-core-info
|Collection of libretro core info files.
+
|
These files contain metadata that allows frontends such as RetroArch to
+
|
discover supported games and know what firmware files might be required.
+
 
+
|https://github.com/libretro/libretro-core-info
+
 
+
 
|-
 
|-
 
|libretro-desmume2015
 
|libretro-desmume2015
|Port of Desmume to libretro based on Desmume SVN circa 2015.
+
|
 
+
|
|https://github.com/libretro/desmume2015
+
 
+
 
|-
 
|-
 
|libretro-dosbox
 
|libretro-dosbox
|Port of DOSBox (upstream) to the libretro API.
+
|
 
+
|
|https://github.com/libretro/dosbox-libretro
+
 
+
 
|-
 
|-
 
|libretro-emux
 
|libretro-emux
|Emux is a cross-platform emulator project supporting various machines.
+
|
 
+
|
|https://github.com/libretro/emux
+
 
+
 
|-
 
|-
 
|libretro-fbalpha
 
|libretro-fbalpha
|Final Burn Alpha port for libretro.
+
|
 
+
|
|https://github.com/libretro/libretro-fbalpha
+
 
+
 
|-
 
|-
 
|libretro-fbneo
 
|libretro-fbneo
|Final Burn Alpha fork for libretro.
+
|
 
+
|
|https://github.com/libretro/FBNeo
+
 
+
 
|-
 
|-
 
|libretro-fceumm
 
|libretro-fceumm
|Unofficial build of FCEU Ultra by CaH4e3 that supports more mappers
+
|
 
+
|
|https://github.com/libretro/libretro-fceumm
+
 
+
 
|-
 
|-
 
|libretro-fmsx
 
|libretro-fmsx
|Port of fMSX to the libretro API.
+
|
 
+
|
|https://github.com/libretro/fmsx-libretro
+
 
+
 
|-
 
|-
 
|libretro-fuse
 
|libretro-fuse
|A port of the Fuse Unix Spectrum Emulator to libretro
+
|
 
+
|
|https://github.com/libretro/fuse-libretro
+
 
+
 
|-
 
|-
 
|libretro-gambatte
 
|libretro-gambatte
|Libretro implementation of libgambatte, a Game Boy Color emulator.
+
|
 
+
|
|https://github.com/libretro/gambatte-libretro
+
 
+
 
|-
 
|-
 
|libretro-genesis_plus_gx
 
|libretro-genesis_plus_gx
|An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
+
|
 
+
|
|https://github.com/libretro/Genesis-Plus-GX
+
 
+
 
|-
 
|-
 
|libretro-gpsp
 
|libretro-gpsp
|gpSP for libretro.
+
|
 
+
|
|https://github.com/libretro/gpsp
+
 
+
 
|-
 
|-
 
|libretro-gw
 
|libretro-gw
|A libretro core for Game & Watch simulators
+
|
 
+
|
|https://github.com/libretro/gw-libretro
+
 
+
 
|-
 
|-
 
|libretro-handy
 
|libretro-handy
|K. Wilkins' Atari Lynx emulator Handy for Libretro.
+
|
 
+
|
|https://github.com/libretro/libretro-handy
+
 
+
 
|-
 
|-
 
|libretro-hatari
 
|libretro-hatari
|Hatari is an Atari ST/STE/TT/Falcon emulator
+
|
 
+
|
|https://github.com/libretro/hatari
+
 
+
 
|-
 
|-
 
|libretro-mame2000
 
|libretro-mame2000
|MAME 0.37b5 for libretro
+
|
 
+
|
|https://github.com/libretro/mame2000-libretro
+
 
+
 
|-
 
|-
 
|libretro-mame2003
 
|libretro-mame2003
|MAME 0.78 for libretro. Compatible with MAME 0.78 romsets.
+
|
 
+
|
|https://github.com/libretro/mame2003-libretro
+
 
+
 
|-
 
|-
 
|libretro-mame2003_plus
 
|libretro-mame2003_plus
|Updated MAME 0.78 for libretro with added game support
+
|
 
+
|
|https://github.com/libretro/mame2003-plus-libretro
+
 
+
 
|-
 
|-
 
|libretro-mgba
 
|libretro-mgba
|mGBA Game Boy Advance Emulator for libretro.
+
|
 
+
|
|https://github.com/libretro/mgba
+
 
+
 
|-
 
|-
|libretro-mu
+
libretro-mu
|Palm OS emulator for libretro API
+
|
 
+
|
|https://github.com/libretro/Mu
+
 
+
 
|-
 
|-
 
|libretro-nestopia
 
|libretro-nestopia
|Nestopia emulator with libretro interface
+
|
 
+
|
|https://github.com/libretro/nestopia
+
 
+
 
|-
 
|-
 
|libretro-nxengine
 
|libretro-nxengine
|Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine clone
+
|
 
+
|
|https://github.com/libretro/nxengine-libretro
+
 
+
 
|-
 
|-
 
|libretro-o2em
 
|libretro-o2em
|Port of O2EM to the libretro API, an Odyssey 2 / VideoPac emulator.
+
|
 
+
|
|https://github.com/libretro/libretro-o2em
+
 
+
 
|-
 
|-
 
|libretro-opera
 
|libretro-opera
|3DO libretro core.
+
|
 
+
|
|https://github.com/libretro/opera-libretro
+
 
+
 
|-
 
|-
 
|libretro-paralleln64
 
|libretro-paralleln64
|Improved Nintendo 64 core for libretro.
+
|
 
+
|
|https://github.com/libretro/parallel-n64
+
 
+
 
|-
 
|-
 
|libretro-pcsx_rearmed
 
|libretro-pcsx_rearmed
|Fork of PCSX with ARM optimizations
+
|
 
+
|
|https://github.com/libretro/pcsx_rearmed
+
 
+
 
|-
 
|-
 
|libretro-picodrive
 
|libretro-picodrive
|Fast MegaDrive/MegaCD/32X emulator
+
|
 
+
|
|https://github.com/libretro/picodrive
+
 
+
 
|-
 
|-
 
|libretro-play
 
|libretro-play
|Play! is a PlayStation 2 emulator for Windows, macOS, UNIX,
+
|
Android & iOS platforms.
+
|
 
+
Game capability tracker: https://github.com/jpd002/Play-Compatibility/issues
+
 
+
|https://purei.org/
+
 
+
 
|-
 
|-
 
|libretro-prboom
 
|libretro-prboom
|Port of prboom to libretro
+
|
 
+
|
|https://github.com/libretro/libretro-prboom
+
 
+
 
|-
 
|-
 
|libretro-prosystem
 
|libretro-prosystem
|Port of ProSystem to the libretro API.
+
|
 
+
|
|https://github.com/libretro/prosystem-libretro
+
 
+
 
|-
 
|-
 
|libretro-quicknes
 
|libretro-quicknes
|NES emulator core for libretro
+
|
 
+
|
|https://github.com/libretro/QuickNES_Core
+
 
+
 
|-
 
|-
 
|libretro-scummvm
 
|libretro-scummvm
|ScummVM with libretro backend.
+
|
 
+
|
|https://github.com/libretro/scummvm
+
 
+
 
|-
 
|-
 
|libretro-shaders-glsl
 
|libretro-shaders-glsl
|The official collection of GLSL shaders for libretro frontends
+
|
such as RetroArch.
+
|
 
+
|https://github.com/libretro/glsl-shaders
+
 
+
 
|-
 
|-
 
|libretro-shaders-slang
 
|libretro-shaders-slang
|Vulkan GLSL RetroArch shader system
+
|
 
+
|
|https://github.com/libretro/slang-shaders
+
 
+
 
|-
 
|-
 
|libretro-snes9x
 
|libretro-snes9x
|Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
+
|
 
+
|
|https://github.com/libretro/snes9x
+
 
+
 
|-
 
|-
 
|libretro-snes9x2005
 
|libretro-snes9x2005
|Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.43)
+
|
 
+
|
|https://github.com/libretro/snes9x2005
+
 
+
 
|-
 
|-
|libretro-snes9x2010
+
l|ibretro-snes9x2010
|Snes9x - Portable Super Nintendo Entertainment System (TM) emulator (1.52)
+
|
 
+
|
|https://github.com/libretro/snes9x2010
+
 
+
 
|-
 
|-
 
|libretro-stella2014
 
|libretro-stella2014
|Port of Stella (Atari 2600) to libretro (2014).
+
|
 
+
|
|https://github.com/libretro/stela2014-libretro
+
 
+
 
|-
 
|-
 
|libretro-tgbdual
 
|libretro-tgbdual
|TGB Dual is an open source (GPLv2) GB/GBC emulator with game link cable support.
+
|
 
+
|
|https://github.com/libretro/tgbdual-libretro
+
 
+
 
|-
 
|-
 
|libretro-tyrquake
 
|libretro-tyrquake
|Libretro port of Tyrquake (Quake 1 engine)
+
|
 
+
|
|https://github.com/libretro/libretro-tyrquake
+
 
+
 
|-
 
|-
 
|libretro-uae
 
|libretro-uae
|Libretro port of UAE.
+
|
 
+
|
|https://github.com/libretro/libretro-uae
+
 
+
 
|-
 
|-
 
|libretro-vbanext
 
|libretro-vbanext
|Optimized port of VBA-M to Libretro, a Game Boy Advance emulator.
+
|
 
+
|
|https://github.com/libretro/vba-next
+
 
+
 
|-
 
|-
 
|libretro-vecx
 
|libretro-vecx
|Vectrex Emulator for libretro.
+
|
|https://github.com/libretro/libretro-vecx
+
|
 
+
 
|-
 
|-
 
|libretro-virtualjaguar
 
|libretro-virtualjaguar
|Port of Virtual Jaguar for Libretro.
+
|
 
+
|
|https://github.com/libretro/virtualjaguar-libretro
+
 
+
 
|-
 
|-
 
|libretro-yabause
 
|libretro-yabause
|Saturn Emulator for libretro.
+
|
 
+
|
|https://github.com/libretro/yabause
+
 
+
 
|-
 
|-
 
|libretro
 
|libretro
 
+
|
|Meta-port to install libretro cores.
+
|
 
+
|http://www.libretro.com
+
 
+
 
|-
 
|-
 
|libshhcards
 
|libshhcards
|shhcards is a library for displaying game cards on X11.
+
|
It provides pixmaps for card games, and functions for
+
|
using the cards in X11 programs.
+
 
+
|http://shh.thathost.com/pub-unix/#shhcards
+
 
+
 
|-
 
|-
 
|libtmcg
 
|libtmcg
|LibTMCG is a C++ library for creating secure and fair online card games. The
+
|
library provides a sort of useful classes, algorithms, and high-level protocols
+
|
to support an application programmer in writing such software. The most
+
remarkable feature is the absence of a trusted third party (TTP), i.e. neither a
+
central game server nor trusted hardware components are necessary. Thus, with
+
the present library there is no need for an independent referee, because the
+
applied protocols provide a basic level of confidentiality and fairness by
+
itself. Consequently, the library is well-suited for peer-to-peer (P2P)
+
environments where no TTP is available. Of course, we cannot avoid that
+
malicious players share information about their private cards, but the protocols
+
ensure that the shuffle of the deck is performed randomly (presumed that at
+
least one player is honest) and thus the cards will be distributed uniformly
+
among the players. Further, no coalition can learn the private cards of a player
+
against his will (except for trivial conclusions). The corresponding
+
cryptographic problem, actually called Mental Poker, has been studied since 1979
+
(Shamir, Rivest, and Adleman) by many authors. LibTMCG provides the first
+
practical implementation of such protocols.
+
 
+
|https://www.nongnu.org/libtmcg/
+
 
+
 
|-
 
|-
 
|lightsoff
 
|lightsoff
|Turn off the light.
+
|
 
+
|
|https://wiki.gnome.org/Lightsoff
+
 
+
 
|-
 
|-
 
|lincity-ng
 
|lincity-ng
|LinCity-NG is a City Simulation Game. It is a polished and improved
+
|
version of the classic LinCity game. Within the scope of the GoTM project at
+
|
happypenguin.org we have created a new iso-3d graphics engine together with a
+
completely redone and modern gui.
+
 
+
|http://lincity-ng.berlios.de
+
 
+
 
|-
 
|-
 
|lincity
 
|lincity
|LinCity is an SVGALIB and X based city/country simulation game for Linux.
+
|
(Solaris 2.5, FreeBSD, HP_UX, AIX and IRIX are ALPHA at this time, but have
+
|
been reported to work - sometimes needing a tweak to the Makefile[s].)
+
 
+
You are required to build and maintain a city. You must feed, house,
+
provide jobs and goods for your residents. You can build a sustainable
+
economy with the help of renewable energy and recycling, or you can go for
+
broke and build rockets to escape from a pollution ridden and resource
+
starved planet, it's up to you. Due to the finite resources available in any
+
one place, this is not a game that you can leave for long periods of time.
+
 
+
|http://lincity.sourceforge.net/
+
 
+
 
|-
 
|-
 
|linux-defcon
 
|linux-defcon
Line 5,898: Line 5,029:
 
|-
 
|-
 
|linux-doom3-demo
 
|linux-doom3-demo
|Science has unlocked the gates to the unknown, and now only one man
+
|
stands between Hell and Earth. A sci-fi horror masterpiece, DOOM 3 is
+
|
like nothing you have experienced. Dramatic storyline, pulse-pounding
+
action, incredible graphics, and revolutionary technology combine to
+
draw you into the most frightening and gripping first person gaming
+
experience ever created.
+
 
+
|http://www.doom3.com/
+
 
+
 
|-
 
|-
 
|linux-doom3
 
|linux-doom3
|Doom 3 is a sci-fi horror first-person shooter computer game developed by id
+
|
Software and published by Activision. Set in 2145 in the Union Aerospace
+
|
Corporation (UAC) research center on Mars, it is a reimagining of the original
+
Doom, with completely new graphics and game engine.
+
 
+
|http://www.doom3.com/
+
 
+
 
|-
 
|-
 
|linux-dwarffortress
 
|linux-dwarffortress
|Dwarf Fortress is a single-player fantasy game. You can control a dwarven
+
|
outpost or an adventurer in a randomly generated, persistent world.
+
|
 
+
|http://www.bay12games.com/dwarves/
+
 
+
 
|-
 
|-
 
|linux-enemyterritory-jaymod
 
|linux-enemyterritory-jaymod
|Jaymod is an add-on modification to RTCW: Enemy Territory.
+
|
 
+
|
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
+
long been out of date and unsupported, and with the instability issues that
+
come with Shrubmod, something had to be done to get a Shrub-like server-side
+
mod that would provide most of Shrub's features, be stable, and be supported.
+
 
+
This mod has, obviously, outgrown the original objective of being server-side
+
only. Some of the ideas I wanted to implement could not be done with server
+
code only, so the decision was made to start working on the client end as
+
well. I wanted this to be as easy as possible for end users, and now only one
+
pak needs to be downloaded (on the fly) to be able to play this mod.
+
 
+
|https://jaymod.clanfu.org/
+
 
+
 
|-
 
|-
 
|linux-enemyterritory-shrub
 
|linux-enemyterritory-shrub
|The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.
+
|
 
+
|
|http://www.planetwolfenstein.com/shrub/
+
 
+
 
|-
 
|-
 
|linux-enemyterritory-tce
 
|linux-enemyterritory-tce
|Based on the popular Quake3 modification, "True Combat", TC:E provides
+
|
a realistic combat simulator set against the backdrop of modern urban
+
|
warfare. The player can expect thrilling shootouts, an emphasis on
+
tactical team play, engaging close quarter fighting and some of the
+
best weapons of modern warfare. Being accessible to both veteran
+
players and those new to the world of tactical simulators is only one
+
of TC:E's many strengths. Map authors can customize weapon load outs,
+
skins, objectives and even the voice chats for each of their maps.
+
 
+
Key features:
+
* A full game completely free for download
+
* Mission-based online multiplayer game
+
* Soft player class system (assault, recon, sniper)
+
* Rounds with skill-based "Armament Availability System"
+
* Voice Communication System designed in collaboration with real      SWAT Members
+
* Iron sight aiming system with ACOG and reflex sights
+
* Still in development: mission system - future versions will  integrate various objectives into the game
+
 
+
|http://www.truecombat.com/intro.php
+
 
+
 
|-
 
|-
 
|linux-enemyterritory
 
|linux-enemyterritory
|Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
+
|
game. The game was originally going to be a retail expansion pack for Return
+
|
To Castle Wolfenstein but the project was cancelled and the good folks at
+
Activision decided to give it to us for free!
+
 
+
It's a team game; you will win or fall along with your comrades. The only way
+
to complete the objectives that lead to victory is by cooperation, with each
+
player covering their teammates and using their class special abilities in
+
concert with the others.
+
 
+
The game is unique in that it has moving objectives that makes the gameplay a
+
lot of fun!
+
 
+
WWW: https://www.splashdamage.com/games/wolfenstein-enemy-territory/
+
 
|-
 
|-
 
|linux-etqw-demo-server
 
|linux-etqw-demo-server
|Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter:
+
|
an objective-driven, class-based first person shooter set in the Quake universe.
+
|
 
+
|http://www.enemyterritory.com/
+
 
+
 
|-
 
|-
 
|linux-etqw-server
 
|linux-etqw-server
|Enemy Territory: QUAKE Wars is the Ultimate Online Strategic Shooter:
+
|
an objective-driven, class-based first person shooter set in the Quake universe.
+
|
 
+
|http://www.enemyterritory.com/
+
 
+
 
|-
 
|-
 
|linux-nerogame
 
|linux-nerogame
|Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
+
|
game that lets you play with adapting intelligent agents hands-on. Evolve your
+
|
own robot army by tuning their artificial brains for challenging tasks,
+
then pit them against your friends' teams in online competitions!.
+
 
+
New features in NERO 2.0 include an interactive game mode called territory
+
capture, as well as a new user interface and more extensive training tools.
+
|http://www.nerogame.org/
+
 
+
 
|-
 
|-
 
|linux-nwnclient
 
|linux-nwnclient
|This is the Neverwinter Nights Linux based client.  It runs
+
|
under FreeBSD using the Linux emulation mode.
+
|
 
+
|http://www.neverwinternights.info/
+
 
+
 
|-
 
|-
 
|linux-quake3-demo
 
|linux-quake3-demo
|Welcome to the Arena, where high-ranking warriors are transformed into
+
|
spineless mush. Abandoning every ounce of common sense and any trace of doubt,
+
|
you lunge onto a stage of harrowing landscapes and veiled abysses. Your new
+
environment rejects you with lava pits and atmospheric hazards as legions of
+
foes surround you, testing the gut reaction that brought you here in the first
+
place. Your new mantra: Fight or be finished.
+
|http://quake3arena.com/
+
 
+
 
|-
 
|-
 
|linux-quake3
 
|linux-quake3
|Quake III Arena for Linux.
+
|
 
+
|
This port includes the Linux version of Quake III Arena. It also has an option
+
to install PunkBuster, and includes the Linux FAQ and README.
+
 
+
|http://www.quake3arena.com/
+
 
+
 
|-
 
|-
 
|linux-quake4-demo
 
|linux-quake4-demo
|This package contains Quake 4 for Linux (Demo version) by id Software.
+
|
 
+
|
|http://www.quake4game.com/
+
 
+
 
|-
 
|-
 
|linux-quake4
 
|linux-quake4
|This package contains Quake 4 for Linux by id Software.
+
|
 
+
|
In order to play this game, you need to add the data files
+
that are available on the Quake 4 CD's or DVD.
+
 
+
|http://www.quake4game.com/
+
 
+
 
|-
 
|-
 
|linux-ssamtfe
 
|linux-ssamtfe
|Serious Sam is a high-adrenaline action-arcade shooter heavily focused
+
|
on frantic arcade-style single player action. In a world where cyberpunk
+
|
meets fantasy-fiction and advanced technology is mixed with black magic
+
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
+
and several diverse planets, confronting countless Mental's minions on his way
+
to the Mental's base.
+
 
+
You need an original game CD to use this port.
+
 
+
|http://www.croteam.com/
+
 
+
 
|-
 
|-
 
|linux-ssamtse
 
|linux-ssamtse
|Serious Sam: Second Encounter introduces three worlds where cyberpunk
+
|
once again meets fantasy fiction, and features frantic action in
+
|
12 massive single player levels. The Second Encounter includes three
+
new episodes based in beautifully detailed ancient civilizations: South America,
+
Babylon, and The Medieval Age. With fourteen total weapons at his disposal,
+
three brand new, Sam is more serious than ever. He battles against hordes of
+
old enemies and seven adversarial species in an effort to reach the Mental
+
once and for all.
+
 
+
Having successfully defeated the Mental forces in ancient Egypt,
+
Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade
+
to finally assassinate the great evil Mental, our hero's spaceship suddenly
+
tumbles into the South American Mountains - Sam seems destined to stay on Earth.
+
He must fight the tougher, now more experienced members of Mental's destructive
+
forces and find a new way to reach the notorious Mental himself.
+
 
+
You need an original game CD to use this port.
+
 
+
|http://www.croteam.com/
+
 
+
 
|-
 
|-
 
|linux-steam-utils
 
|linux-steam-utils
|A set of workarounds for running the Linux Steam client under FreeBSD.
+
|
 
+
|
|https://github.com/shkhln/linuxulator-steam-utils
+
 
+
 
|-
 
|-
 
|linux-unigine-heaven
 
|linux-unigine-heaven
|Heaven Benchmark immerses a user into a magical steampunk world of
+
|
shiny brass, wood and gears. Nested on flying islands, a tiny village
+
|
with its cozy, sun-heated cobblestone streets, an elaborately crafted
+
dirigible above the expanse of fluffy clouds, and a majestic dragon
+
on the central square gives a true sense of adventure. An interactive
+
experience with fly-by and walk-through modes allows for exploring
+
all corners of this world powered by the cutting-edge UNIGINE Engine
+
that leverages the most advanced capabilities of graphics APIs and
+
turns this benchmark into a visual masterpiece.
+
 
+
This port includes the linux-binaries of the basic (free-to-use)
+
version of the benchmark.
+
 
+
|https://benchmark.unigine.com/heaven
+
 
+
 
|-
 
|-
 
|linux-unigine-valley
 
|linux-unigine-valley
|Valley Benchmark is a new GPU stress-testing tool from the developers
+
|
of the very popular and highly acclaimed Heaven Benchmark. The
+
|
forest-covered valley surrounded by vast mountains amazes with its
+
scale from a bird's-eye view and is extremely detailed down to every
+
leaf and flower petal. This non-synthetic benchmark powered by the
+
state-of-the art UNIGINE Engine showcases a comprehensive set of
+
cutting-edge graphics technologies with a dynamic environment and
+
fully interactive modes available to the end user.
+
 
+
This port includes the linux-binaries of the basic (free-to-use)
+
version of the benchmark.
+
 
+
|https://benchmark.unigine.com/valley
+
 
+
 
+
 
|-
 
|-
 
|linux-unrealgold
 
|linux-unrealgold
|Your ship has just crashed on an unknown planet. Your best friend has just been
+
|
eaten by an alien. And all you have got is a desire to go home. This can't be
+
|
real, you tell yourself. This can't be real. It's not. It's Unreal!
+
 
+
Unreal Gold contains the original Unreal game as well as the mission pack,
+
Return to Na Pali.
+
 
+
You need an original game CD to use this port:
+
 
+
Unreal Gold CD
+
Unreal Anthology DVD
+
Unreal Gold CD for Linux by ravage
+
 
+
Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
+
and working.
+
 
+
|http://icculus.org/~ravage/unreal/unrealgold/
+
 
+
 
|-
 
|-
 
|linux-ut
 
|linux-ut
|Unreal Tournament, the ultimate challenge of competitive game-play.
+
|
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
+
|
the benchmark of 3-D graphical excellence and immersive gameplay.
+
This stand-alone game brings you never before,
+
richly-textured and thrilling environments.
+
In single player mode with "bots" (virtual customizeable team mates) or
+
in multiplayer mode with up to 16 bots and/or humans.
+
Step into the Unreal arena and stake your life in the pursuit of victory
+
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
+
 
+
|For information about the Linux patch/installer (436 and 451 respectively):
+
* http://liflg.org/?catid=6&gameid=51
+
* http://www.utpg.org/
+
 
+
For more information about UT visit:
+
* http://www.unrealtournament.com/
+
 
+
 
|-
 
|-
 
|linux-ut2003-demo
 
|linux-ut2003-demo
|Unreal Tournament 2003 is a first-person shooter computer game designed mainly
+
|
for multiplayer gaming although the game had a built in single-player mode
+
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
+
Unreal franchise's series of games and is a the sequel to 1999's Unreal
+
Tournament. Unreal II: The Awakening was released as a sister product to the
+
game, however, was developed for single-player only. Later, Unreal II would
+
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
+
by Unreal Tournament 2004 released in March of 2004.
+
 
+
 
|
 
|
 
|-
 
|-
 
|linux-virtual-jay-peak
 
|linux-virtual-jay-peak
|Virtual Jay Peak is a simulation of snowboarding at the Jay Peak
+
|
resort in Vermont. The terrain is based on geological survey data of
+
|
the mountain and surrounding area, with the addition of signature
+
trails and buildings. The software is based on the extreme backcountry
+
snowboarding game Soul Ride.
+
 
+
|http://www.soulride.com/products/jay_peak.html
+
 
+
 
|-
 
|-
 
|linwarrior
 
|linwarrior
|LinWarrior 3D targets to be a somewhat classical open source
+
|
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
+
|
classic title. Feel-of-control should *not* be FPS-like but may
+
still be arcade-like and surrealistic. Classical means that the
+
primary target of development is single player campaigns and not
+
realistic graphics or physics.
+
 
+
|http://www.hackcraft.de/games/linwarrior_3d/index.htm
+
 
+
 
|-
 
|-
 
|liquidwar
 
|liquidwar
Line 6,203: Line 5,133:
 
|-
 
|-
 
|lizzie
 
|lizzie
|Lizzie is a graphical interface allowing the user to analyze Go games in real
+
|
time using Leela Zero.
+
|
|https://github.com/featurecat/lizzie
+
 
+
 
|-
 
|-
 
|lm-solve
 
|lm-solve
|This program is a front end for the LM-Solve Perl modules that can be
+
|
used to solve any of the number of Logic Mazes present on the Logic
+
Mazes site (http://www.logicmazes.com/) and similar sites.
+
 
+
 
|
 
|
 
|-
 
|-
 
|lmarbles
 
|lmarbles
|LMarbles is a game similar to Atomix and was heavily inspired by it.
+
|
The goal is to arrange a figure out of single marbles within a time
+
|
limit to reach the next level.
+
 
+
Your goal in the puzzle game marbles is to create a more or less complex
+
figure out of single marbles within a time limit to reach the next
+
level. Sounds easy? Well, there is a problem: If a marble starts to
+
move, it will not stop until it hits a wall or another marble.
+
 
+
|http://lgames.sourceforge.net/index.php?project=LMarbles
+
 
+
 
|-
 
|-
 
|lmpc
 
|lmpc
|LMPC is a tool to manipulate games recordings (demos).  Supported games are
+
|
DOOM, DOOM II, Heretic, Hexen, Strife (LMP files), Duke Nukem 3D, Redneck
+
|
Rampage (DMO files), Quake (DEM), QuakeWorld (QWD), Quake II (DM2, client
+
recorded, server recorded, relay files), and Quake III Arena (DM3 files, or
+
dm_68 more precisely).  It also includes DEM file cutter tool (DEMcut), DEM
+
text file analyser (DEMA), demo broadcasting server (DBS), and DM2 file
+
concatenator (DM2cat).
+
 
+
|http://demospecs.half-empty.de/lmpc-alpha/
+
 
+
 
|-
 
|-
 
|lolcat
 
|lolcat
|This is a high performance implementation of lolcat, which does
+
|
the same as the unix "cat" programm, but in fancy rainbow colors.
+
|
 
+
|https://github.com/jaseg/lolcat
+
 
+
 
|-
 
|-
 
|lordsawar
 
|lordsawar
|A turn-based strategy game where up to 8 players strive for control
+
|
of as many cities as possible. Produce new armies in cities to
+
|
conquer nearby cities. Using the income from those cities, make
+
more armies to take more cities. Send a hero to a temple to get a
+
quest, or maybe search a nearby ruin instead. Play with others or
+
against the computer.
+
 
+
|http://www.nongnu.org/lordsawar/
+
 
+
 
|-
 
|-
 
|lpairs
 
|lpairs
|LPairs is a classical memory game. This means you have to find pairs
+
|
of identical cards which will then be removed. Your time and tries
+
|
needed will be counted but there is no highscore chart or limit to
+
this.
+
 
+
|http://lgames.sourceforge.net/index.php?project=LPairs
+
 
+
 
|-
 
|-
 
|lskat
 
|lskat
|Lieutnant Skat (from German "Offiziersskat") is a fun and engaging
+
|
card game for two players, where the second player is either live
+
|
opponent, or a built in artificial intelligence.
+
 
+
|http://www.kde.org/applications/games/lskat/
+
 
+
 
|-
 
|-
 
|ltris
 
|ltris
|LTris is just another clone of Tetris but IMHO a good one, so if you like
+
|
Tetris, download and play it!
+
|
 
+
'''Features:'''
+
* Tetris clone using SDL
+
* Sound
+
* Menu
+
* Controls can be redefined
+
* Block preview
+
* Starting level between 0 and 9
+
* Various backgrounds
+
* HighScores
+
* Nice graphics
+
* Smooth gameplay
+
* Cool effects (transparency, animations)
+
* Two player mode
+
* Two game modes
+
 
+
Two game modes?  Yes.  The "normal" mode is the one everbody knows well.  You
+
play as long as you can while the blocks are getting faster.  The second one
+
called "advanced" has some additional features.  First there is a new figure in
+
each new level and second later on there are suddenly appearing tiles and rows.
+
 
+
|http://lgames.sourceforge.net/index.php?project=LTris
+
 
+
 
|-
 
|-
 
|lucidlife
 
|lucidlife
Line 6,307: Line 5,173:
 
|-
 
|-
 
|lugaru
 
|lugaru
|3D arcade with unique fighting system and anthropomorphic characters.
+
|
 
+
|
Lugaru's primary feature is its unique combat system. Instead of relying
+
on confusing button combinations to perform moves, Lugaru's moves are all
+
logical and context sensitive. For example, if an opponent aims a roundhouse
+
kick at Turner's head, you can crouch and then stand up under the attack to
+
grab your assailant's leg and kick him away. If you try and punch an opponent
+
and he tries to throw you over his shoulder, you can crouch to roll painlessly
+
out of the throw. This new combat system makes fights look and feel much more
+
intense and believable than in any other game. You can see it in action with
+
the gameplay movies above.
+
|https://bitbucket.org/osslugaru/lugaru/wiki/Home
+
 
+
 
|-
 
|-
 
|luola
 
|luola
|Luola is a 2D arcade game where you fly a small V shaped ship in
+
|
different kinds of levels. It's genre "Luolalentely" (Cave-flying)
+
|
is (or was) very popular here in Finland. Though cavern-flying games
+
are not originally Finnish, nowdays most of them are.
+
 
+
Features
+
* 2-4 players
+
* Team play
+
* Ability to eject the pilot and walk around the level as a human
+
* Supports truecolor level artwork and over a dozen terrain types  ranging from watercurrents to explosives
+
* Supports custom level palettes thus can load levels from practically  any caveflying game such as V-Wing or Wings
+
* Level specials such as snowfall, critters, auto-turrets and  jump-gates
+
* Supports keyboard and gamepad input
+
* Sound effects and background music thru SDL_mixer library
+
* Transparency and antialiasing effects thru SDL_gfx library
+
* Can use Truetype fonts thru SDL_ttf library
+
* Multiplatform: supports Linux and Windows
+
 
+
|http://www.luolamies.org/software/luola/
+
 
+
 
+
 
|-
 
|-
 
|lwjgl
 
|lwjgl
|The Lightweight Java Game Library
+
|
 
+
|
|http://legacy.lwjgl.org
+
 
+
 
|-
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
Line 6,363: Line 5,197:
  
 
|macopix
 
|macopix
|macopix - Mascot Constructive Pilot for X
+
|
 
+
|
a window sitter program for X11
+
 
+
|http://rosegray.sakura.ne.jp/macopix/index-e.html
+
 
+
 
|-
 
|-
 
|madbomber
 
|madbomber
|"Mad Bomber" is a clone of Activision's classic Atari 2600 console game,
+
|
"Kaboom!," by Larry Kaplan, with spruced-up graphics and sound effects, and
+
|
music
+
 
+
|http://www.newbreedsoftware.com/madbomber/
+
 
+
 
|-
 
|-
 
|maelstrom
 
|maelstrom
|A port of the high resolution, fast action Asteroids-style
+
|
Mac game Maelstrom originally written by Ambrosia Software.
+
|
Unique to this port is a kick-butt network play mode.
+
 
+
|http://slouken.libsdl.org/projects/Maelstrom/
+
 
+
 
|-
 
|-
 
|magiccube4d
 
|magiccube4d
|MagicCube4D is a four-dimensional Rubik's cube. It is an exact analogy in
+
|
four dimensions to the original plastic three dimensional puzzle, but
+
|
with some useful features - such as a "reset" button - which the original
+
puzzle lacked.
+
 
+
|http://www.superliminal.com/cube/cube.htm
+
 
+
 
|-
 
|-
 
|magicmaze
 
|magicmaze
|Magic Maze is a simple and low-tech monster-bashing maze game.
+
|
 
+
|
It was originally inspired by playing Gauntlet II on the Atari ST.
+
 
+
|https://web.archive.org/web/20130902083902/http://magicmaze.rubyforge.org/
+
 
+
 
|-
 
|-
 
|magicor
 
|magicor
Line 6,408: Line 5,221:
 
|-
 
|-
 
|mahjong
 
|mahjong
|This is a set of three programs which provide a networked Mah Jong
+
|
program, together with a computer player. Thus the game can be played by
+
|
four humans, by a human and three computer players, or any other
+
combination. There is a server program, which handles the game. An X
+
client to allow humans to play naturally, and a computer player.
+
|http://mahjong.julianbradfield.org/
+
 
+
 
|-
 
|-
 
|maitretarot
 
|maitretarot
|MaitreTarot is a Tarot card game. Understand a game like freecell or
+
|
poker, nothing to do with astrology. Tarot is rather a French game.
+
|
 
+
This is the server side of the game.
+
 
+
Check the port games/mt_gtk_client for a GTK+ client.
+
 
+
|http://www.nongnu.org/maitretarot/
+
 
+
 
|-
 
|-
 
|manaplus
 
|manaplus
|ManaPlus is a 2D MMORPG client for games running on tmwAthena, evol or
+
|
eathena servers. It fully supports Evol Online, The Mana World and Land Of
+
|
Fire.
+
 
+
|http://www.manaplus.org/
+
 
+
 
|-
 
|-
 
|mancala
 
|mancala
|Implementation of the simple board game called Mancala.  Contains both a user
+
|
unfriendly character based interface, and a nice, user friendly X11 interface.
+
|
Be warned: If you just bother to read the rules, you may get hooked on this!
+
 
+
|https://shh.thathost.com/pub-unix
+
 
+
 
|-
 
|-
 
|mangband
 
|mangband
|MAngband is a free online multiplayer real-time roguelike game,
+
|
derived from the single player game Angband.
+
|
|http://mangband.org/
+
 
+
 
|-
 
|-
 
|mari0
 
|mari0
|Mari0 is a fan-made video game that combines
+
|
the Super Mario Bros and Portal games.
+
|
 
+
I introduces itself with these features:
+
* Complete recreation of SMB
+
* Elements from Portal
+
* Portal gun that shoots portals
+
* 4-player simultaneous coop
+
* Level Editor that was used to create the levels in the game
+
* 33 different hats
+
* Downloadable Mappacks
+
* Game modifiers for extra fun
+
 
+
|https://stabyourself.net/mari0/
+
 
+
 
|-
 
|-
 
|marsnomercy
 
|marsnomercy
Line 6,471: Line 5,249:
 
|-
 
|-
 
|masterserver
 
|masterserver
|LASANGE aims at creating a mostly-automated LAN session administration and
+
|
management system. It will provide game server management (instant deployment
+
|
of game servers) and tournament management in a more advanced and automated
+
way than other systems. It will also consist of basic tools for LAN sessions
+
such as a generic modular Masterserver, IRC bot, etc.
+
 
+
|http://lasange-system.sourceforge.net/
+
 
+
 
|-
 
|-
 
|maxr
 
|maxr
|M.A.X.R. (Mechanized Assault and Exploration Reloaded) is a fanproject
+
|
by the community of MaxTheGame.de. It was founded by MM (Michael
+
|
Monch) around 2006 and became OpenSource at the end of 2007. MAXR
+
is based on the old M.A.X. (Mechanized Assault and Exploration) by
+
Interplay from 1996.
+
|https://www.maxr.org/
+
 
+
 
|-
 
|-
 
|meandmyshadow
 
|meandmyshadow
|Me and My Shadow is a puzzle/platform game written by Luka Horvat.
+
|
The author has given us permission to gpl the game, and develop it
+
|
further. It has an interesting concept and rather unique gameplay.
+
 
+
|https://acmepjz.github.io/meandmyshadow/
+
 
+
 
|-
 
|-
 
|megaglest-data
 
|megaglest-data
Line 6,502: Line 5,265:
 
|-
 
|-
 
|megaglest
 
|megaglest
|MegaGlest is an open source 3D-real-time strategy game, where you control
+
|
the armies of one of seven different factions:  Tech, Magic, Egyptians,
+
|
Indians, Norsemen, Persian or Romans (Beta). The game is setup in one of
+
14 naturally looking settings, which -like the unit models- are crafted
+
with great appreciation for detail. MegaGlest is heavily based on the
+
widely known Glest, which it forked from in early 2010.
+
 
+
|http://megaglest.org/
+
 
+
 
|-
 
|-
 
|megamario
 
|megamario
Line 6,517: Line 5,273:
 
|-
 
|-
 
|memonix
 
|memonix
|Brain teasers, puzzle and memory games for kid's in one pack!
+
|
 
+
|
Memonix is the latest version of a wonderful collection of four
+
brain twisters, including Mosaic, Builder, Pair and Jig-Saw. While
+
being amazingly addictive and fun to play, these games can be used
+
to improve your child's memory, thinking and reaction. Five difficulty
+
levels from normal to obscene plus the timer mean that the challenge
+
will never run away. Joyful music and brightly-colored visuals
+
maximize the excitement from the gameplay.
+
 
+
|https://www.viewizard.com/
+
 
|-
 
|-
 
|meqcc
 
|meqcc
Line 6,534: Line 5,281:
 
|-
 
|-
 
|meritous
 
|meritous
|Far below the surface of the planet is a secret. A place of limitless
+
|
power. Those that seek to control such a utopia will soon bring an
+
|
end to themselves.
+
 
+
Seeking an end to the troubles that plague him, PSI user MERIT
+
journeys into the hallowed Orcus Dome in search of answers.
+
 
+
|http://www.asceai.net/meritous/
+
 
+
 
|-
 
|-
 
|mindfocus
 
|mindfocus
Line 6,553: Line 5,293:
 
|-
 
|-
 
|minecraft-client
 
|minecraft-client
|This is the popular block building game Minecraft.
+
|
 
+
|
|https://minecraft.net/
+
 
+
 
|-
 
|-
 
|minecraft-server
 
|minecraft-server
|This is the dedicated server for the popular block building game Minecraft.
+
|
 
+
|
|http://www.minecraft.net/
+
 
+
 
|-
 
|-
 
|minerbold
 
|minerbold
Line 6,569: Line 5,305:
 
|-
 
|-
 
|minetest
 
|minetest
|Minetest is a near-infinite-world block sandbox game and a game engine,
+
|
inspired by InfiniMiner, Minecraft, and the like.
+
|
 
+
|https://www.minetest.net/
+
 
+
 
|-
 
|-
 
|minetest_game
 
|minetest_game
|The main game for the Minetest game engine.
+
|
 
+
|
|https://www.minetest.net/
+
 
+
 
|-
 
|-
 
|minilens
 
|minilens
|A thousand years into post-apocalyptic Earth, many forms of life
+
|
have gone extinct, including humans. An alien robot series, called
+
|
Minilens, is cleaning up the Earth and collecting the surviving
+
flora for research purposes.
+
 
+
The robots' duty is to destroy all radioactive barrels and to collect
+
all flora.
+
 
+
Aliens forgot that Earth has gravity, therefore Minilens can't jump.
+
 
+
|http://kobuge-games.github.io/minilens/
+
 
+
 
|-
 
|-
 
|mirrormagic
 
|mirrormagic
|This is a nice  little  game with color graphics and sound for your
+
|
Unix system with color X11. You need an 8-Bit color display or better.
+
|
It is not  recommended  on  black&white systems, and maybe not on gray
+
scale systems.
+
It  was  first  released  as "Mirror Magic" in the year 1989 on the
+
Amiga (with ports on other computer systems).
+
 
+
|http://www.artsoft.org/mirrormagic/
+
 
+
 
|-
 
|-
 
|miscom
 
|miscom
|In miscom you must defend cities from missile attack. You do this by
+
|
launching missiles of your own (in a point-and-blast fashion) to
+
destroy the enemy missiles before they land.
+
 
+
Miscom is a curses-based game, so it should work on any terminal.
+
(You'll need 9600 baud or better for it to be playable.) It supports
+
colour and sound.
+
 
+
 
|
 
|
 
|-
 
|-
 
|mkhexgrid
 
|mkhexgrid
|mkhexgrid is a small command-line program which generates hexagonal grids
+
|
of the sort used for strategy games. Hex grids can be created as PNG or
+
|
SVG images, and as PostScript. Virtually every aspect of the output can be
+
be adjusted.from grid line thickness and color, to style and size of hex
+
centers, to the style and position of hex coordinates. mkhexgrid makes it
+
simple to create whatever hex grid you need.
+
 
+
|http://www.nomic.net/~uckelman/mkhexgrid/
+
 
+
 
|-
 
|-
 
|moagg
 
|moagg
|Moagg stands for "Mother of all gravity games".
+
|
In this game you are pilot of a small space ship and have to navigate it
+
|
through different caves by using the thrusters and rotating the ship.
+
But besides gravity there are many other difficulties you have to master.
+
 
+
The game is strongly influenced by some classical cave flyers from
+
the C64 and Amiga era such as "Space Taxi" or "Gravity Force".
+
But Moagg is supposed to be more than just a clone of these games.
+
 
+
|http://moagg.sourceforge.net/
+
 
+
 
|-
 
|-
 
|monkeybubble
 
|monkeybubble
Line 6,646: Line 5,337:
 
|-
 
|-
 
|monster-masher
 
|monster-masher
|Monster Masher is an action game for the Gnome desktop environment.
+
|
The basic idea is that you, as levitation worker gnome, has to clean
+
|
the caves for monsters that want to roll over you. You do the cleaning
+
by mashing the monsters with stone blocks.
+
 
+
|http://people.iola.dk/olau/monster-masher/
+
 
+
 
|-
 
|-
 
|monsterz
 
|monsterz
|Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or
+
|
Zookeeper.
+
|
 
+
The goal of the game is to create rows of similar monsters, either
+
horizontally or vertically. The only allowed move is the swap of two adjacent
+
monsters, on the condition that it creates a row of three or more. When
+
alignments are cleared, pieces fall from the top of the screen to fill the
+
board again. Chain reactions earn you even more points.
+
 
+
This game is mostly about luck, but it remains highly addictive. You have been
+
warned. Currently two modes are available:
+
 
+
* Classic - play against the clock and clear a given number of each monster    type to reach next level.
+
* Puzzle - clear lines of monsters to move pieces around and put together      the puzzle.
+
* Training - play against the clock in a neverending level, chose the timer      difficulty and number of monsters for infinite fun.
+
 
+
|http://sam.zoy.org/monsterz/
+
 
+
 
|-
 
|-
 
|moon-buggy
 
|moon-buggy
|Moon-buggy is a simple character graphics game, where you drive
+
|
some kind of car across the moon's surface.
+
|
Unfortunately there are dangerous craters there.
+
Fortunately your car can jump over them!
+
|http://www.seehuhn.de/comp/moon-buggy
+
 
+
 
|-
 
|-
 
|moonlander
 
|moonlander
|Moon Lander is a 2D game of gravity.  Land your ship on the landing pad.
+
|
Don't go too fast, or you will crash.
+
 
+
 
|
 
|
 
|-
 
|-
 
|moonlight-embedded
 
|moonlight-embedded
|Moonlight Embedded is an open source implementation of NVIDIA's
+
|
GameStream, as used by the NVIDIA Shield.
+
|
 
+
Moonlight Embedded allows you to stream your full collection of games
+
from your powerful Windows desktop to your FreeBSD system.
+
 
+
|https://github.com/irtimmer/moonlight-embedded
+
 
+
 
|-
 
|-
 
|mopesnake
 
|mopesnake
Line 6,703: Line 5,361:
 
|-
 
|-
 
|moria
 
|moria
|The game of moria is a single player dungeon simulation.  A player
+
|
may choose from a number of races and classes when creating a
+
|
character, and then `run' that character over a period of days,
+
weeks, even months, attempting to win the game by defeating the
+
Balrog which lurks in the deeper levels.
+
 
+
The player will begin his adventure on the town level where he may
+
acquire supplies, weapons, armor, and magical devices by bartering
+
with various shop owners. After preparing for his adventure, the
+
player can descend into the dungeons of moria where fantastic
+
adventures await his coming!
+
 
+
|http://remarque.org/~grabiner/moria.html
+
 
+
 
|-
 
|-
 
|motogt
 
|motogt
|MotoGT is 2D top-viewed game where you drive a MotoGP bike, and you
+
|
want to win races. In career mode you start with a regular bike,
+
|
but when you win races you get experience, and experience let's you
+
improve your bike. If you win championships, you can also unlock
+
hidden features.
+
 
+
|http://motogt.sourceforge.net/
+
 
+
 
|-
 
|-
 
|mrboom
 
|mrboom
|Mr.Boom is an 8 players Bomberman clone.
+
|
 
+
|
|http://mrboom.mumblecore.org/
+
 
+
 
|-
 
|-
 
|mt_dolphin_ia
 
|mt_dolphin_ia
|MaitreTarot is a Tarot card game. Understand a game like freecell or
+
|
poker, nothing to do with astrology. Tarot is rather a French game.
+
|
 
+
This is a basic AI to play against your machine.
+
 
+
Check the port games/mt_gtk_client for a GTK+ client.
+
 
+
|http://www.nongnu.org/maitretarot/
+
 
+
 
|-
 
|-
 
|mt_gtk_client
 
|mt_gtk_client
|MaitreTarot is a Tarot card game. Understand a game like freecell or
+
|
poker, nothing to do with astrology. Tarot is rather a French game.
+
|
 
+
This is the GTK+ client of the game.
+
 
+
|http://www.nongnu.org/maitretarot/
+
 
+
 
|-
 
|-
 
|mtaserver
 
|mtaserver
|Multi Theft Auto is a modification for
+
|
Grand Theft Auto: Vice City and Grand Theft Auto: GTA3
+
|
for PC that allows you to play it online against players
+
around the world.
+
 
+
|http://www.mtavc.com/
+
 
+
 
|-
 
|-
 
|mudmagic
 
|mudmagic
Line 6,772: Line 5,393:
 
|-
 
|-
 
|mvdsv
 
|mvdsv
|MVDSV is popular QuakeWorld server with new amazing possibilities, most
+
|
notably, of course, being multi-view demos.  MVD demos are probably the
+
|
biggest step in QuakeWorld since Qizmo release.  MVDSV is also the best
+
server to use with KTeams Pro deathmatch mod, and in fact is required
+
for the latter's full functionality.
+
 
+
|https://github.com/deurk/mvdsv
+
 
+
 
|-
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
Line 6,791: Line 5,406:
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
! scope="col" style="width: 250px;"|'''Addition or Link'''
 
|-
 
|-
|nInvaders
 
|A ncurses version of the classic Space Invaders game.
 
  
|http://ninvaders.sourceforge.net/
 
 
Michael L. Hostbaek
 
mich@FreeBSD.org
 
  
 +
|nInvaders
 +
|
 +
|
 
|-
 
|-
 
|naev-data
 
|naev-data
|Naev is a 2D space trading and combat game, in a similar vein to
+
|
Escape Velocity (data files).
+
|
 
+
|http://blog.naev.org/
+
 
+
 
|-
 
|-
 
|naev
 
|naev
|Naev is a 2D space trading and combat game, in a similar vein to
+
|
Escape Velocity.
+
|
 
+
|https://naev.org/
+
 
+
 
|-
 
|-
 
|narcissu2
 
|narcissu2
|The anonymous protagonist is diagnosed with a terminal illness shortly
+
|
after his twentieth birthday, and is admitted to a hospital in Mito,
+
|
Ibaraki. There he meets Setsumi, a woman a few years older, who is
+
also terminally ill. Finding that they both reject to die either in
+
hospital or at home, they steal a car and run away together. -- VNDB
+
 
+
This package includes English translation for both Narcissu and
+
Narcissu: Side 2nd.
+
 
+
|http://www.neechin.net/narcissu/
+
 
+
 
|-
 
|-
 
|nazghul
 
|nazghul
|Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
+
|
is not on graphics or first-person squad-based stealth action. If you like
+
|
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
+
90's then this is for you.
+
 
+
|http://myweb.cableone.net/gmcnutt/nazghul.html
+
 
+
 
|-
 
|-
 
|nehquake
 
|nehquake
|This Nehahra engine is basically a bug-fixed version of the released 2.54
+
|
source. It has also most of the fixes/features of the Enhanced GLQuake
+
|
version. The engine can be used for both watching the "Seal of Nehahra" movie
+
and for playing the actual game.
+
|http://planetquake.com/nehahra/
+
 
+
 
|-
 
|-
 
|nelly
 
|nelly
Line 6,849: Line 5,437:
 
|-
 
|-
 
|neo-cowsay
 
|neo-cowsay
|cowsay is a configurable talking ASCII cow (and other characters),
+
|
written in Go.  It operates much as the figlet program does, and
+
|
is written in the same spirit of silliness.
+
 
+
|https://github.com/Code-Hex/Neo-cowsay
+
 
+
 
|-
 
|-
 
|nethack32
 
|nethack32
|This is nethack.  You and your puppy (or kitten) will explore the deep
+
|
dungeons to retrieve the long-lost magical item that causes so much
+
|
trouble to anyone.
+
 
+
Take care, and try not to miss meals.
+
 
+
P.S. There is a newsgroup "rec.games.roguelike.nethack" if you are    truly interested.
+
 
+
|http://www.nethack.org/
+
 
+
 
|-
 
|-
 
|nethack33-nox11
 
|nethack33-nox11
|This is nethack, a classic hack'n'slash adventure game.
+
|
You and your faithful feline (or commited canine) are on a quest
+
|
to retrieve the lost Amulet of Yendor.  Good luck!
+
 
+
|http://www.nethack.org/
+
 
+
 
|-
 
|-
 
|nethack33
 
|nethack33
|This is nethack, a classic hack'n'slash adventure game.
+
|
You and your faithful feline (or commited canine) are on a quest
+
|
to retrieve the lost Amulet of Yendor.  Good luck!
+
 
+
|http://www.nethack.org/
+
 
+
 
|-
 
|-
 
|nethack34-nox11
 
|nethack34-nox11
|This is nethack, a classic hack'n'slash adventure game.
+
|
You and your faithful feline (or commited canine) are on a quest
+
|
to retrieve the lost Amulet of Yendor.  Good luck!
+
 
+
|http://www.nethack.org/
+
 
|-
 
|-
 
|nethack34
 
|nethack34
|This is nethack, a classic hack'n'slash adventure game.
+
|
You and your faithful feline (or commited canine) are on a quest
+
|
to retrieve the lost Amulet of Yendor.  Good luck!
+
|http://www.nethack.org/
+
 
+
 
|-
 
|-
 
|nethack36-nox11
 
|nethack36-nox11
|This is nethack, a classic hack'n'slash adventure game.
+
|
You and your faithful feline (or commited canine) are on a quest
+
|
to retrieve the lost Amulet of Yendor.  Good luck!
+
 
+
|http://www.nethack.org/
+
 
|-
 
|-
 
|nethack36
 
|nethack36
|This is nethack, a classic hack'n'slash adventure game.
+
|
You and your faithful feline (or commited canine) are on a quest
+
|
to retrieve the lost Amulet of Yendor.  Good luck!
+
 
+
|http://www.nethack.org/
+
 
|-
 
|-
 
|netherearth
 
|netherearth
|NETHER EARTH REMAKE. Nether Earth was the very first real time
+
|
strategy game. It worked on a SPECTRUM machine, and only needed
+
|
48KB of RAM to work!!
+
 
+
It has all the tipical elements of strategy games: resources,
+
factories, combat units, etc.
+
 
+
|http://www.braingames.getput.com/nether/default.asp
+
 
+
 
|-
 
|-
 
|netpanzer
 
|netpanzer
Line 6,928: Line 5,477:
 
|-
 
|-
 
|netradiant
 
|netradiant
|NetRadiant is a fork of the well-known map editor for Quake 3 based games,
+
|
GtkRadiant 1.5.  The focus is put on stabilizing and bugfixing the included
+
|
map compiler, q3map2, so it can become a reliable tool for map authors.
+
 
+
Fixes include:
+
 
+
* Better decompiling by q3map2 (texcoords no longer get lost)
+
* Fixed 3D display in the Windows XP software renderer
+
* Fixed deluxemapping when a surface is lit from both sides
+
* Fixed some buffer overruns
+
* Fixed the "expand selection to whole entities" feature
+
* Fixed the origin of mirrored eclassmodel entities
+
* Key bindings no longer disappear when using an international    keyboard layout
+
* Plane snapping fixed (no more fall-through holes in imported    model terrain)
+
* Various other map compiler fixes
+
 
+
Original, classic GtkRadiant 1.5 is available as `games/gtkradiant' port.
+
 
+
|http://ingar.intranifty.net/gtkradiant/
+
 
+
 
|-
 
|-
 
|netrek-BRMH-bin
 
|netrek-BRMH-bin
Line 6,954: Line 5,485:
 
|-
 
|-
 
|netrek-client-cow
 
|netrek-client-cow
|Netrek is a multi-player battle simulation with a Star Trek theme.
+
|
As a player, you captain starships to engage enemy vessels, bomb
+
|
armies and invade planets in order to expand your team's space empire.
+
The ultimate goal is to genocide the enemy race, but the carnage of
+
battles along the way is ruthlessly fast paced and a lot of fun!
+
 
+
It's a team-oriented game with realtime dogfighting but involving a
+
lot of ongoing strategy. It costs no money to play, there are no ads,
+
and it's open source.
+
 
+
|http://www.netrek.org/
+
 
+
 
|-
 
|-
 
|nettoe
 
|nettoe
|netToe is a Tic Tac Toe-like game for the console written in C using UNIX
+
|
sockets.  It is playable by 2 players over the network, against computer AI, or
+
|
against another player on the same machine.
+
 
+
|http://nettoe.sourceforge.net/
+
 
+
 
|-
 
|-
 
|netwalk
 
|netwalk
|KNetWalk is a small game where you have to build up a computer
+
|
network by rotating the wires to connect the terminals to the server.
+
|
When the network is build, a highscore-list comes up where competitions
+
can be fought out.
+
 
+
|http://www.kde.org/applications/games/knetwalk/
+
 
+
 
|-
 
|-
 
|neverball
 
|neverball
|In 1.1.5 version, the Neverball and Neverputt source trees have been merged
+
|
into one. It includes 75 Neverball levels and 62 Neverputt levels.
+
|
 
+
Neverball, tilt the floor to roll a ball through an obstacle course within the
+
given time. It is part puzzle game, part action game, and entirely a test of
+
skill. If the ball falls or time expires, a ball is lost. Collect coins to
+
unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are
+
worth 10. A free ball is awarded for 100 coins.
+
 
+
Neverputt, a hot-seat multiplayer miniature golf game using the physics and
+
graphics of Neverball.
+
 
+
Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and
+
OSX. Hardware accelerated OpenGL with multitexture (OpenGL 1.2.1 or greater)
+
is required. A 500MHz processor is recommended.
+
 
+
|https://neverball.org/
+
 
+
 
|-
 
|-
 
|newvox
 
|newvox
|Voxel-style landscape rendering.  Move around the landscape
+
|
by using the arrow keys.
+
|
|https://www.libsdl.org/projects/newvox/
+
 
+
 
|-
 
|-
 
|nextgo
 
|nextgo
|NeXTGo is the classic Go game originally written for the OPENSTEP/Mach
+
|
environment.
+
|
 
+
|http://www.nongnu.org/gap/nextgo/index.html
+
 
+
 
|-
 
|-
 
|nexuiz
 
|nexuiz
|Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
+
|
shooter, focused on providing basic, old style deathmatch.
+
|
 
+
Nexuiz is built on the power of the Darkplaces engine, which is a heavily
+
modified version of the original Quake.  Darkplaces features realtime
+
lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
+
rewritten network code that supports up to 64 players on a single server.
+
While quality gameplay was our primary goal, its graphics technology and
+
artwork allows the game to compete with the current quality of commercial
+
games.
+
 
+
Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
+
and movement style.  The fast server browser and quick loading time allows
+
you to jump right into a game at a moments notice and play a quick game.
+
 
+
Now it also comes with community map pack compiled by Strahlemann.  It
+
includes 35 maps, and a campaign mode for the user to fight through.  The
+
map pack includes Quake3 community maps, Nexuiz community maps, and some
+
new maps from Nexuiz developers.
+
 
+
|http://www.alientrap.org/games/nexuiz
+
 
+
 
|-
 
|-
 
|nighthawk
 
|nighthawk
|Nighthawk is a shoot-'em up which requires thinking more than
+
|
reflexes. Your goal is to destroy droids occupying a fleet of
+
reclaimed starships. You start out as a 002 Paradroid with very poor
+
firepower and shielding but have the ability to transfer your programs
+
over to a new droid, effectively taking it over. As you take control
+
of bigger and better droids, you gain better firepower and shielding.
+
 
+
 
|
 
|
 
|-
 
|-
 
|nimuh
 
|nimuh
|Nimuh is a project puzzle game destined to improve the knowledge
+
|
of Andalusia
+
|
 
+
We are CaninoStudios, a development group destined to make video
+
games under the free software philosophy. We are writing you to
+
make a presentation of our latest release "Nimuh, searching for the
+
Andalusian treasure".
+
 
+
This project is oriented to education and acknowledge of our land,
+
Andalusia.
+
 
+
"Nimuh" has been released under the Creative Commons license. It's
+
a puzzle type game and it's based in the "Theseus and the Minotaur
+
Mazes" game, but we decided to improve it by adding a 3D isometric
+
view. You can go through 40 different Andalusian locations and play
+
all the levels while you learn about the typical food, fiestas and
+
history of every place.
+
 
+
|http://nimuh.com/
+
 
+
 
|-
 
|-
 
|ninix-aya
 
|ninix-aya
|Ninix-aya is a branch of ninix.
+
|
Ninix-aya and ninix are compatible with Windows desktop mascot
+
|
program "Ukagaka".
+
 
+
For more information, see
+
|http://ninix-aya.sourceforge.jp/
+
 
+
 
|-
 
|-
 
|njam
 
|njam
|Njam is fast-paced cross-platform pac-man-like game. In this arcade you
+
|
move through the maze eating cookies and collecting powerups while trying
+
|
to avoid ghosts who chase you.
+
Features:
+
 
+
* Single and multiplayer mode (local or network)
+
* Duel mode (players compete each other to get more points)
+
* Non-duel mode (players cooperate to finish as many levels as they can)
+
* Great music and sound effects
+
* Customizable level skins
+
* Many different levels
+
* Integrated level editor
+
* Open Source (GPL Licence)
+
 
+
|http://njam.sourceforge.net/
+
 
+
 
|-
 
|-
 
|nlarn
 
|nlarn
|NLarn is a roguelike game and as such a remake of the classic game Larn.
+
|
 
+
|
Very noticeable differences to the original so far include:
+
 
+
* advanced user interface
+
* extremely different item handling
+
* extended monster AI
+
* a real town
+
* colour
+
 
+
|https://nlarn.github.io/
+
 
+
 
|-
 
|-
 
|nonsense
 
|nonsense
|From the nonsense README:
+
|
 
+
|
Nonsense generates random (and sometimes humorous) text from datafiles and
+
templates using a very simple, recursive grammar. It's like having a million
+
monkeys sitting in front of a million typewriters, without having to feed or
+
clean up after them.  From fake Slashdot headlines to absurd college courses to
+
buzzword bingo cards, Nonsense is a good way to waste time.
+
 
+
|http://nonsense.sourceforge.net/
+
 
+
 
|-
 
|-
 
|npush
 
|npush
|nPush is a logic game similar to Sokoban and Boulder Dash. You need
+
|
to collect all the gold on the level and reach the exit. To make
+
|
it hard there are some rocks that stand in your way, and you also
+
have some dynamite to blast them away. Main difference from Sokoban,
+
KSokoban and similar games is that you can have multiple player-controlled
+
characters you can move on the screen.
+
 
+
nPush is written in C++. The source code is freely available under
+
GPL license, version 2 or above. The code is very simple, so if
+
you're interested in working on your C++ skills on a simple project,
+
please feel free to join in.
+
 
+
|http://npush.sourceforge.net/
+
 
+
 
|-
 
|-
 
|nsnake
 
|nsnake
|nsnake is small game written in C and using ncurses API for drawing
+
|
stuff on the screen.
+
|
 
+
It currently supports colors and can save highscores in a file.
+
 
+
|http://projects.malikania.fr/nsnake/
+
 
+
 
|-
 
|-
 
|nuclearchess
 
|nuclearchess
|NuclearChess is a chess variant. Whenever a piece is captured, both
+
|
pieces and all pieces on neighbour fields die. Games are short and fun
+
|
even for people who usually don't play chess.
+
 
+
|http://www.linux-games.com/nuclearchess/
+
 
+
 
|-
 
|-
 
|numptyphysics-npcomplete
 
|numptyphysics-npcomplete
|NP-complete - a pack of user-submitted levels for Numpty Physics
+
|
 
+
|
|http://numptyphysics.garage.maemo.org/levels/
+
 
+
 
|-
 
|-
 
|numptyphysics
 
|numptyphysics
|Harness gravity with your crayon and set about creating blocks,
+
|
ramps, levers, pulleys and whatever else you fancy to get the little
+
|
red thing to the little yellow thing.
+
 
+
Numpty Physics is a drawing puzzle game in the spirit (and style?)
+
of Crayon Physics using the same excellent Box2D engine.
+
 
+
|http://numptyphysics.garage.maemo.org/
+
 
+
 
|-
 
|-
 
|nwndata
 
|nwndata
|This is the Neverwinter Nights data used by the Linux client.  It runs
+
|
under FreeBSD using the Linux emulation mode.  In order to play
+
|
this game, you will need the game resources, along with a license key
+
from the retail version of this game.
+
 
+
|http://www.neverwinternights.info/
+
 
+
 
|-
 
|-
 
|nxengine
 
|nxengine
|NXEngine is a complete open-source clone/rewrite of the masterpiece
+
|
jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
+
|
This is a somewhat upgraded/refactored version of nxengine.
+
 
+
|https://github.com/nxengine/nxengine-evo
+
 
+
 
|-
 
|-
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
 
!colspan="3"|'''Back to ''' [[image:Icon Disti GhostBSD.png|50px|link|link=Games#List of Games on GhostBSD]] '''Top'''
Line 7,206: Line 5,577:
  
 
|odamex
 
|odamex
|Odamex is a free and open source port for the classic first-person-shooter
+
|
Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
+
|
original Doom executables while offering a broader expanse of security
+
features, personal configuration, gameplay options, and editing features.
+
Odamex can run on a wide range of operating systems and hardware, so players
+
should be able to play on almost any platform. '''Features:'''
+
 
+
* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
+
* Compatibility with many major operating systems, including Windows, Linux,  FreeBSD and Mac OSX.
+
* Core gameplay modeled on the original doom2.exe.
+
* Streamlined WAD loading, allowing the server and clients to load WAD files  on the fly without needing to restart the client or server.
+
* Compatibility with Boom, MBF and CTF Standard maps.
+
* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
+
* Jumping, Mouselook and other non-standard features available as server-side  options.
+
* Comprehensive cheat and exploit countermeasures.
+
* An open source code base licensed under the GPL, available for anyone to  examine, compile, or modify to their liking.
+
 
+
|http://odamex.net/
+
 
+
 
|-
 
|-
 
|oldrunner
 
|oldrunner
|Oldrunner is a remake of Broderbund's Loderunner which contains the 150
+
|
original game levels. It is written in C and has a textmode interface.
+
|
 
+
|http://culot.org/public/Code/oldrunner.html
+
 
+
 
|-
 
|-
 
|omega
 
|omega
|omega is a complex rogue-style game of dungeon exploration.  Unlike
+
|
other such games, there are a number of ways to "win", depending on
+
|
various actions taken during play. The ways you can get your name on
+
the hiscore board include becoming the highest ranked head of a guild,
+
sect, college, etc., as well as gaining the most points figured from
+
possessions and experience. The game (via the oracle) may impose some
+
structure on your exploration, but you need not follow all of the
+
oracle's advice. There *is* a "total winner" status, by the way.
+
 
+
omega offers a richness of playing detail that goes beyond a simple
+
game like rogue. However, the majority of gameplay is very similar to
+
rogue, hack, ultrarogue, larn, and other such games. The player is
+
represented by the highlighted "@" symbol, objects and terrain
+
features are represented by non-alphabetic symbols, monsters are
+
represented by the various upper and lower case letters, and other
+
humans are represented by a non-highlighted "@". It is recommended
+
that the novice read the man pages for rogue or some other such game
+
and perhaps play a few games before playing omega.
+
 
+
|http://www.alcyone.com/max/projects/omega/
+
 
+
 
|-
 
|-
 
|oneko-sakura
 
|oneko-sakura
|The program oneko creates a cute cat chasing around your mouse cursor.
+
|
 
+
|
patchlevel "1.2.sakura.5"
+
Added bitmaps of Sakura Kinomoto and Tomoyo Daidouji
+
who are characters in a comic strip "CARDCAPTOR SAKURA" (CLAMP, Kodansha),
+
with the sanction indicated in
+
CLAMP-NET.COM (http://www.clamp-net.com/).
+
 
+
Modified to support -name, -towindow, -toname and -tofocus.
+
 
+
|by Kiichiroh Mukose <mukose@hbar.mp.es.osaka-u.ac.jp>,
+
WWW: http://www.daidouji.com/oneko/
+
 
+
This port maintainer is: HOTARU-YA <hotaru@tail.net>
+
 
+
 
|-
 
|-
 
|onscripter-1byte
 
|onscripter-1byte
|Open source clone of NScripter, a game engine used to create and
+
|
perform visual novels.
+
|
 
+
This package provides 1-byte version which is able to run English games.
+
 
+
|https://onscripter.osdn.jp/onscripter.html
+
 
+
 
|-
 
|-
 
|onscripter
 
|onscripter
|Open source clone of NScripter, a game engine used to create and
+
|
perform visual novels.
+
|
 
+
This package provides the version to run Japanese games.
+
 
+
|https://onscripter.osdn.jp/onscripter.html
+
 
+
 
|-
 
|-
 
|oolite
 
|oolite
|Oolite is an independent interpretation and recreation of the classic game,
+
|
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
+
|
police, bounty hunters, and various other hazards. The player's role is open
+
ended: there is no set goal other than perhaps to reach the Elite combat
+
rating, but the players may choose their own path through the universe.
+
The game is expandable, and numerous expansion packs already exist. New ships
+
and new missions are available for download.
+
 
+
You can find the getting started page here:
+
http://www.oolite.org/starting/
+
 
+
|http://www.oolite.org
+
 
+
 
|-
 
|-
 
|oonsoo
 
|oonsoo
|The goal of the game is to arrange twelve suits of cards, in order,
+
|
onto twelve playing decks.  When the game starts, one card face down
+
and one card face up is dealt to each of the playing decks.
+
 
+
This game is a little harder than most because a different deck of
+
cards is used. Sounds effects are also built in.
+
 
+
 
|
 
|
 
|-
 
|-
 
|open-adventure
 
|open-adventure
|The original Colossal Cave Adventure from 1976 was the origin of all text
+
|
adventures, dungeon-crawl (computer) games, and computer-hosted role-playing
+
|
games.
+
 
+
This is the last version released by Crowther & Woods, its original authors,
+
in 1995.  It has been known as "adventure 2.5" and "430-point adventure".
+
 
+
|http://www.catb.org/~esr/open-adventure/
+
 
+
 
+
 
|-
 
|-
 
|openage
 
|openage
|Openage: a volunteer project to create a free engine clone of the Genie Engine
+
|
used by Age of Empires, Age of Empires II (HD) and Star Wars: Galactic
+
|
Battlegrounds, comparable to projects like OpenMW, OpenRA, OpenTTD and
+
OpenRCT2. Openage uses the original game assets (such as sounds and graphics),
+
but (for obvious reasons) doesn't ship them. To play, you require an original
+
AoE II : TC installation or AoE II: HD (installation via Wine).
+
 
+
|https://openage.sft.mx/
+
 
+
 
+
 
|-
 
|-
 
|openarena-data
 
|openarena-data
|This is the game data port for the ioquake3 engine based game OpenArena.
+
|
 
+
|
|http://openarena.ws/
+
 
+
 
|-
 
|-
 
|openarena-oax
 
|openarena-oax
|OpenArena Expanded is the development version of OpenArena. Its purpose is both
+
|
to create improve the basic OpenArena gameplay but also to create a good
+
|
starting point for any OpenArena or Quake III:Arena mods.
+
 
+
It does not include engine or platform specific code. The source code is
+
GPL v2 or later but some of the tools are not.
+
 
+
|http://code.google.com/p/oax/
+
 
+
 
|-
 
|-
 
|openarena-server
 
|openarena-server
|OpenArena is a community-produced deathmatch FPS based on GPL idTech3
+
|
technology.
+
|
There are many game types supported including Free For All, Capture The Flag,
+
Domination, Overload, Harvester, and more. There are 17 unique player models to
+
choose from and 12 weapons.
+
 
+
|http://openarena.ws/
+
 
+
 
|-
 
|-
 
|openarena
 
|openarena
|OpenArena is a community-produced deathmatch FPS based on GPL idTech3
+
|
technology.
+
|
There are many game types supported including Free For All, Capture The Flag,
+
Domination, Overload, Harvester, and more. There are 17 unique player models to
+
choose from and 12 weapons.
+
 
+
|http://openarena.ws/
+
 
+
 
|-
 
|-
 
|openbor
 
|openbor
|OpenBOR is a royalty free sprite based side scrolling gaming
+
|
engine. From humble beginnings in 2004, it has since grown into the
+
|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
+
style games (Double Dragon, Streets of Rage, Final Fight), but easily
+
accommodates any sort of gameplay style and feature set you can
+
imagine.
+
 
+
|http://www.chronocrash.com/
+
 
+
 
|-
 
|-
 
|openbor3482
 
|openbor3482
|OpenBOR is a royalty free sprite based side scrolling gaming
+
|
engine. From humble beginnings in 2004, it has since grown into the
+
|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
+
style games (Double Dragon, Streets of Rage, Final Fight), but easily
+
accommodates any sort of gameplay style and feature set you can
+
imagine.
+
 
+
|http://www.chronocrash.com/
+
 
+
 
|-
 
|-
 
|openbor3711
 
|openbor3711
|OpenBOR is a royalty free sprite based side scrolling gaming
+
|
engine. From humble beginnings in 2004, it has since grown into the
+
|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
+
style games (Double Dragon, Streets of Rage, Final Fight), but easily
+
accommodates any sort of gameplay style and feature set you can
+
imagine.
+
 
+
|http://www.chronocrash.com/
+
 
+
 
|-
 
|-
 
|openbor3979
 
|openbor3979
|OpenBOR is a royalty free sprite based side scrolling gaming
+
|
engine. From humble beginnings in 2004, it has since grown into the
+
|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
+
style games (Double Dragon, Streets of Rage, Final Fight), but easily
+
accommodates any sort of gameplay style and feature set you can
+
imagine.
+
 
+
|http://www.chronocrash.com/
+
 
+
 
|-
 
|-
 
|openbor4432
 
|openbor4432
|OpenBOR is a royalty free sprite based side scrolling gaming
+
|
engine. From humble beginnings in 2004, it has since grown into the
+
|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
+
style games (Double Dragon, Streets of Rage, Final Fight), but easily
+
accommodates any sort of gameplay style and feature set you can
+
imagine.
+
 
+
|http://www.chronocrash.com/
+
 
+
 
|-
 
|-
 
|openbubbles
 
|openbubbles
|OpenBubbles is a clone of Evan Bailey's game Bubbles.
+
|
 
+
|
|https://web.archive.org/web/20101126190910/http://www.freewebs.com/lasindi/openbubbles/
+
 
+
 
|-
 
|-
 
|openbve
 
|openbve
|OpenBVE is a railway train-driving simulator with an emphasis on in-
+
|
cab driving, realistic physics, braking system, and train safety
+
|
system modelling.
+
 
+
Technically, the simulator handles detailed per-car simulation of the
+
brake systems, friction, air resistance, toppling and more.  In trains
+
supplied with 3D cabs, the driving experience is augmented with forces
+
that shake the driver's simulated body upon acceleration and braking,
+
as well as through curves.
+
 
+
Compared to other rail-based simulators, OpenBVE has its main focus on
+
realism -- not necessarily on user-friendliness.  There may be a need
+
to study operational manuals for the routes and trains chosen, rather
+
than merely memorising a few keystrokes.
+
 
+
The simulator is designed to be backwards-compatible with existing
+
"BVE Trainsim" routes and cab interiors, allowing a wide range of
+
existing scenarios to be loaded by a single-program (BVE1, BVE2, BVE4,
+
and extended OpenBVE route formats).
+
 
+
OpenBVE uses OpenGL for 3D graphics rendering, OpenAL for positional
+
surround sound, and is written in the C# language.  Note that binary
+
train extension plugins are not currently supported on Unix, because
+
these would require Win32 emulation.
+
 
+
|https://openbve-project.net/
+
 
+
 
|-
 
|-
 
|opencity
 
|opencity
|OpenCity is a full 3D city simulator game project. It is written
+
|
in standard C++ with OpenGL and SDL from scratch. It is not intended
+
|
to be a clone of any famous city simulator from Max*s. So, if you
+
are looking to download a free SimCity 4 like, please forget OpenCity.
+
 
+
|http://www.opencity.info/
+
 
+
 
|-
 
|-
 
|openclaw
 
|openclaw
|A multiplatform C++ reimplementation of original Captain Claw (1997) platformer
+
|
game using SDL2 and Box2D.
+
|
 
+
|https://github.com/pjasicek/OpenClaw
+
 
+
 
|-
 
|-
 
|openclonk
 
|openclonk
|OpenClonk is a free multiplayer action game in which you control clonks,
+
|
small but witty and nimble humanoid beings. The game is mainly about
+
|
mining, settling and fast-paced melees.
+
 
+
OpenClonk is not just a game but also a versatile 2D game engine that
+
allows the creation of mods. It is the successor of the shareware game
+
series Clonk and thus inherits many of its features.
+
 
+
|http://www.openclonk.org/
+
 
+
 
|-
 
|-
 
|opendungeons
 
|opendungeons
|OpenDungeons is an open source, real time strategy game sharing game elements
+
|
with the Dungeon Keeper series and Evil Genius. Players build an underground
+
|
dungeon which is inhabited by creatures. Players fight each other for control
+
of the underground by indirectly commanding their creatures, directly casting
+
spells in combat, and luring enemies into sinister traps.
+
 
+
|https://opendungeons.github.io/
+
 
+
 
|-
 
|-
 
|openfodder
 
|openfodder
|Cannon Fodder is an action-strategy shoot 'em up game developed by
+
|
Sensible Software and published by Virgin Interactive. Open Fodder is
+
|
a modern open source engine for it.
+
 
+
The game is military-themed and based on shooting action but with a
+
strategy game-style control system. The player directs troops through
+
numerous missions, battling enemy infantry, vehicles and
+
installations.
+
 
+
|http://openfodder.com/
+
 
+
 
|-
 
|-
 
|opengfx
 
|opengfx
|OpenGFX is free alternative graphics for OpenTTD game engine.
+
|
 
+
|
|https://github.com/OpenTTD/OpenGFX
+
 
+
 
|-
 
|-
 
|openglad
 
|openglad
|Openglad is a port of the open-sourced DOS game known as
+
|
Gladiator (http://fsgames.com/glad/). It is a top-view gauntlet
+
|
style RPG that features fast paced multiplayer action, several
+
different classes, and a scenario editor.
+
 
+
|http://snowstorm.sourceforge.net
+
 
+
 
|-
 
|-
 
|openjazz
 
|openjazz
|OpenJazz, is a free, open-source re-implementation of
+
|
the classic Jazz Jackrabbit(tm) game engine.
+
|
 
+
|http://alister.eu/jazz/oj
+
 
+
 
|-
 
|-
 
|openjk
 
|openjk
|OpenJK is an effort by the JACoders group to maintain and improve the game
+
|
engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on,
+
|
while maintaining full backwards compatibility with the existing games.
+
This project does not attempt to rebalance or otherwise modify core gameplay.
+
 
+
|https://openjk.org
+
 
+
 
|-
 
|-
 
|openlierox
 
|openlierox
|OpenLieroX is based and compatible to the famous LieroX. LieroX is
+
|
a 2D shooter game. It is an unofficial sequel to Liero, and is the
+
|
most popular of all the Liero clones. It features online play, fully
+
customizable weapons, levels and characters. Liero Xtreme was created
+
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
+
 
+
The game is based on a deathmatch setting, where multiple players
+
face off in a closed level. Each player is equipped with five weapons
+
selected out of all the weapons allowed, and with a ninja rope that
+
allows the player to move in any direction. Players begin with a
+
set amount of lives, and whilst the game records the number of
+
kills, the last man standing is usually considered the winner.
+
LieroX also allows team deathmatches, which has made it common for
+
players to form clans.
+
 
+
Because of the huge community, there are dozens of levels and mods
+
available. You also have no problem to find somebody on Internet
+
to play with. Or if you want to play offline, you also can play
+
with bots.
+
|http://openlierox.sourceforge.net/
+
 
+
 
|-
 
|-
 
|openmortal
 
|openmortal
|Open Mortal is a parody of the once popular coin-up fighting
+
|
game, Mortal Kombat, for Windows and Linux. It is currently
+
|
playable, has 16 playable characters, some more in the making.
+
New characters can be added, so players can be their own Open
+
Mortal actor.
+
 
+
|http://apocalypse.rulez.org/~upi/Mortal/
+
 
+
 
|-
 
|-
 
|openmsx
 
|openmsx
|OpenMSX, the open source MSX emulator that tries to achieve
+
|
near-perfect emulation by using a novel emulation model.
+
|
 
+
|https://openmsx.org
+
 
+
 
|-
 
|-
 
|openmw
 
|openmw
|OpenMW is a recreation of the engine for the popular role-playing game
+
|
Morrowind by Bethesda Softworks.  You need to own and install the
+
|
original game for OpenMW to work.
+
 
+
|https://openmw.org/
+
 
+
 
|-
 
|-
 
|openomf
 
|openomf
|OpenOMF is a Open Source remake of "One Must Fall 2097" by Diversions
+
|
Entertainment.
+
|
|http://www.openomf.org/
+
 
+
 
|-
 
|-
 
|openra
 
|openra
|A reimplementation of the Command & Conquer: Red Alert game engine
+
|
using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimaginations
+
|
of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn as
+
well as Dune 2000. These combine the classic gameplay of the originals
+
with modern improvements such as unit veterancy and the fog of war.
+
 
+
|http://www.openra.net/
+
 
+
 
|-
 
|-
 
|openrct2
 
|openrct2
|An open-source re-implementation of RollerCoaster Tycoon 2. A construction and
+
|
management simulation video game that simulates amusement park management.
+
|
 
+
|https://openrct2.io/
+
 
+
 
|-
 
|-
 
|opensfx
 
|opensfx
|OpenSFX is free alternative sounds for OpenTTD game engine.
+
|
 
+
|
|https://github.com/OpenTTD/OpenSFX
+
 
+
 
|-
 
|-
 
|opensonic
 
|opensonic
|Game based on the "Sonic the Hedgehog" universe.
+
|
It introduces a different style of gameplay called cooperative play,
+
|
in which it's possible to control 3 characters simultaneously.
+
Unlike most similar games, Open Sonic provides a greater level of interaction
+
between the player and the levels. It's more than just a jump'n'run;
+
the user must come up with some strategy in order to get through the levels.
+
 
+
|http://opensnc.sourceforge.net
+
 
+
 
|-
 
|-
 
|openspades
 
|openspades
|OpenSpades is a compatible client of Ace of Spades 0.75.
+
|
 
+
|
* Can connect to a vanilla/pyspades/pysnip server.
+
* Uses OpenGL/AL for better visuals.
+
* Open source, and cross platform.
+
 
+
|http://openspades.yvt.jp/
+
 
+
 
|-
 
|-
 
|openssn
 
|openssn
|OpenSSN is a modern submarine simulator which focuses on keeping
+
|
control of the submarine simple, letting the player focus on the
+
|
tactical situation.
+
 
+
|http://openssn.sourceforge.net/
+
 
+
 
|-
 
|-
 
|opensurge
 
|opensurge
|Open Surge is an open source retro-style 2D sidescroller inspired by
+
|
old-school games. Join Surge, Neon and Charge and save the world from
+
|
the evil Gimacian the Dark!
+
 
+
|http://opensnc.sourceforge.net/
+
 
+
 
|-
 
|-
 
|openttd
 
|openttd
|OpenTTD is a clone of Transport Tycoon Deluxe, a popular Microprose game
+
|
originally written by Chris Sawyer.  It attempts to mimic the original game
+
|
as closely as possible while extending it with new features.
+
|http://www.openttd.org/
+
 
+
 
|-
 
|-
 
|opentyrian
 
|opentyrian
|OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery
+
|
generously gave the OpenTyrian developers a copy of the Tyrian 2.1
+
|
source code, which has since been ported from Turbo Pascal to C.
+
The port uses SDL, making it easily cross-platform.
+
 
+
Tyrian is an arcade-style vertical scrolling shooter. The story is
+
set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot
+
employed to fight Microsol and save the galaxy.
+
 
+
|https://bitbucket.org/opentyrian/opentyrian/wiki/Home
+
 
+
 
|-
 
|-
 
|openxcom
 
|openxcom
|OpenXcom is an open-source clone of the popular
+
|
UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
+
|
Microprose, licensed under the GPL and written in C++ / SDL.
+
 
+
|https://openxcom.org/
+
 
+
 
|-
 
|-
 
|openyahtzee
 
|openyahtzee
|Open Yhatzee is an open-source (free) version of the classic dice game
+
|
Yahtzee. Open Yahtzee is built to be OS portable, that means you can run
+
|
it on many kinds of different operating systems and platforms. The
+
portability is mainly achived via wxWidgets which also gives Open
+
Yahtzee a native look on each platform.
+
 
+
|http://www.openyahtzee.org/
+
 
+
 
|-
 
|-
 
|orbital_eunuchs_sniper
 
|orbital_eunuchs_sniper
|Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch
+
|
on the orbital laser platform) are tasked with protecting the VIPs
+
|
(blue) from the terrorists (red)!
+
 
+
|http://www.icculus.org/oes/
+
 
+
 
|-
 
|-
 
|orthorobot
 
|orthorobot
|Literally bridging the gap between 2D and 3D games, Ortho Robot is a
+
|
perspective based puzzle game, where you flatten the view to move across gaps.
+
|
Your objective is to reach the ending green block (either by standing directly
+
on it or standing on it in relative space). For some extra challenge, try to
+
collect all coins and perfect your time, steps and number of warps.
+
 
+
|https://stabyourself.net/orthorobot/
+
 
+
 
|-
 
|-
 
|osgg
 
|osgg
|A gravity game with addictive gameplay and bad implementation
+
|
 
+
|
You are the hyperspace delivery boy, use your spaceship to travel
+
between space bases in strange places where few people have been
+
before you.
+
 
+
A fun to play gravity game with built in level editor.
+
 
+
All in glorious 70s style vector graphics.
+
 
+
|https://sourceforge.net/projects/osgg/
+
 
+
 
|-
 
|-
 
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