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|iagno
 
|iagno
|Iagno is a computer version of the game Reversi, more popularly called
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Othello. Iagno is a two player strategy game similar to Go.
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|https://wiki.gnome.org/Iagno
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|icbm3d
 
|icbm3d
|ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
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Like the original "Missile Command" and its clones, this game places you in
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control of Anti-ICBM weapons which you use to destroy an onslaught of
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missiles (and other nasties) which are dropping onto your nation.
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The game ends when your cities have all been destroyed. You only gain
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replacement cities by acheiving certain score thresholds during each attack
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(level).
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The main difference between this game and Missile Command is that ICBM3D,
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as the name suggests, provides a 3D perspective. You take advantage of
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X-Window's 3-button mouse to control your firing sight ("cross-hair")
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in 3-dimensions, and change your viewpoint.
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|http://www.newbreedsoftware.com/icbm3d/
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|icebreaker
 
|icebreaker
|IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of
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penguins on an iceberg in Antarctica. You have been selected to catch them so
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they can be shipped to Finland, where they are essential to a secret plot for
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world domination.
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In order to trap the penguins, you'll need to break the iceberg into small
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chunks. (They're afraid of water, for no apparent reason.) You do this by
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melting lines in the ice with Special High-Tech GNU Tools.
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If a penguin hits a line in progress, however, it vanishes with a loud noise,
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and you lose a life. (Yes, a life. This story is really breaking down, isn't
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it? But never fear -- I'll keep going until it's completely dead.)
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Once 80% or more of the iceberg is gone, the remaining chunks are small enough
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for shipping. Of course, if you manage to get rid of more than that, you'll
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save on postage, thus earning you exponential amounts of Geek Cred (a.k.a.
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"score").
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After you ship off one batch of penguins, it's time to move on to the next.
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Each subsequent 'berg will have one more penguin, and you'll have one more
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life. This will continue until you lose, or until you exceed level one hundred
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or so, which Ain't Gonna Happen.
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|http://www.mattdm.org/icebreaker/
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|iceicepenguin
 
|iceicepenguin
|Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket.
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Two to four players try to steer penguins from the safety of the central igloo
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to the player's water hole. To do this, each player can place up to three of the
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five random direction arrows assigned to him on the gamefield.
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Arrows can be chosen using the control cursor in the lower part of the screen,
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and be placed on any free field using the field cursor and the action key.
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Each arrow will disappear after after a given time (15 seconds by default) and
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a new arrow will automagically appear in the control field.
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Bears eat penguins (at least in this game). If a bear enter a player's target
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area, the player loses up to 15 points (the score cannot become negative)
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Special penguins, marked by a colored ring, score 10 points and launch a
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10 second long special event. See below for a list of events.
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The game ends when the ice on the right side of the screen has reached
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the bottom (after 3 minutes by default)
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Winner is the player who gathered the most penguins.
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|https://sourceforge.net/projects/iceicepenguin/
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|impossible_mission_puzzle
 
|impossible_mission_puzzle
|This is a puzzle from the old C64 Impossible Mission game.
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The idea is to combine the 36 tiles in sets of 4, such that each set
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of 4 makes a solid block. Clicking on the tiles on the left toggles
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them. A tile can't be turned on if it overlaps with any existing on
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tiles. The lone rectangle on the right is the combination of all
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the on tiles. Clicking on that is an easy way to turn all tiles off.
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When 4 tiles combine to make a solid block, they vanish. The goal is
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to get rid of all the tiles. There is no score or timer. Just do it
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for the intellectual exercise.
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|http://www.linuxmotors.com/puzzle
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|inform7
 
|inform7
|Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming
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language and environment by Graham Nelson.  Inform is a design system
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for interactive fiction (IF) based on natural language.
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|http://www.inform7.com/
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|instead
 
|instead

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