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|jaggedalliance2
 
|jaggedalliance2
|This is a source port of Jagged Alliance 2, in which the player controls
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mercenaries to liberate the small country of Arulco.
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You need an original game CD and installation to use this port.
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|https://ja2-stracciatella.github.io/
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|java-games-suite
 
|java-games-suite
|Simple Java games collection developed by Greg Cawthorne
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Current game list is:
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Tetris: Tetris, currently in beta
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MM: MasterMind
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Reversi: Commonly known as Othello.
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Mine: MineSweeper
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RT: Reaction Tester
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Number: Number guessing game
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|https://sourceforge.net/projects/javagamessuite/
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|jchessboard
 
|jchessboard
|JChessBoard is a chess game and PGN viewer/editor written in Java that can be
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connected to another JChessBoard via a direct TCP/IP connection. No Internet
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Chess Server is required for playing.
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|http://jchessboard.sourceforge.net/
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|jfk
 
|jfk
|Jfk is a 2d shooting game.  It consists of a server and a client which uses SDL
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for displaying graphics.  Your goal is to get a high score by shooting your
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enemies.
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|http://hop.at/jfk/
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|jfsw
 
|jfsw
|This is JonoF's Shadow Warrior port.
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|http://www.jonof.id.au/jfsw
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|jigsaw
 
|jigsaw
|Simulates a jigsaw puzzle and illustrates the use of clipping paths.
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You need a medium-sized TIFF file to play this game.
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Left-click and drag to move a piece or cluster.
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Ctrl-left-click and drag to connect knobs to slots.
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Right-click to disassemble a cluster.
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Ctrl-right-click to extract a piece from a cluster.
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|http://gap.nongnu.org/jigsaw/
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|jigzo
 
|jigzo
|jigzo (formerly glpuzzle) is a jigsaw puzzle game. Choose from 12
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puzzles of various difficulties (4 to 25 pieces), and move the
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pieces around to create the desired picture. gigzo uses OpenGL for
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smooth movement and anti-aliased display.
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|http://www.resorama.com/jigzo/
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|jin
 
|jin
|Jin is an open source, cross platform, graphical client (interface)
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for chess servers. It currently supports these servers:
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* The Internet Chess Club (aka ICC)
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* The Free Internet Chess Server (aka FICS)
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A short list of Jin's main features:
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* Graphical chess board with many board patterns and piece sets    to choose from. You can also create your own
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* Chat/Command console with (customizable) color-coding for      different types of chat/text
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* A seek graph, showing the currently sought games in a visual manner
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* Flexible game logger, which saves your finished games to your      hard disk (doesn't work in JinApplet)
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* A scripter, which allows you to define automatic responses      to certain events
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* A list of common actions, which can be quickly executed      at the press of a button
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|http://www.jinchess.com/
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|jinput
 
|jinput
|Java Game Controller API
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|https://github.com/jinput/jinput
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|joequake
 
|joequake
|JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
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effects included. JoeQuake's main aim is to provide pleasant demo watching for
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.dem files. JoeQuake also supports better graphical quality including 32bit
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textures, colored lights, smoother animations, etc.
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|http://runecentral.com/joequake/
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|jtans
 
|jtans
|The Tangram is a (not so) ancient puzzle. The object is to put seven
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geometric shapes together so as to form a given outline. All the pieces
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must be used and are laid next to one another.
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|http://jtans.sourceforge.net/
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|julius
 
|julius
|Julius is an open source re-implementation of Caesar III.
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The aim of this project is to create an open-source version of Caesar 3,
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with the same logic as the original, but with some UI enhancements,
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that is able to be played on multiple platforms. The same logic means that
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the saved games are 100% compatible, and any gameplay bugs present in
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the original Caesar 3 game will also be present in Julius.
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UI enhancements include:
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* Support for widescreen resolutions
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* Windowed mode support for 32-bit desktops
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* Julius requires the original assets (graphics, sounds, etc)  from Caesar 3 to run.
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|https://github.com/bvschaik/julius
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|jumpnbump
 
|jumpnbump
|This is a game for the whole family. You play cute fluffy little
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bunnies and hop on each other's heads.
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At the beginning you are in the menu, where you have to let each
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active player jump over the tree trunk to enter the play area, and
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then walk to the right. You will then enter the arena. The aim is
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to jump on the other bunnies' heads...
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Jump 'n Bump was originally a DOS game by Brainchild Design, which
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was open sourced under the GPL license and ported to SDL, and then
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SDL2.
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|https://gitlab.com/LibreGames/jumpnbump
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|jutils
 
|jutils
|A set of APIs utilized by the Java Game Technology Group.
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|https://github.com/jinput/jutils
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|jvgs
 
|jvgs
|JVGS is a free, minimalistic platform game that runs on Windows,
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OS X, Linux and most other obscure systems out there. Some elements
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are loosely based on xkcd. The Ghosts album by Nine Inch Nails was
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chosen as soundtrack.
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|http://jvgs.sourceforge.net/
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|jzip
 
|jzip
|This software interprets Infocom text-adventure games.  This port
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does not install any games; you can install them yourself if you
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own the games, or you can legally obtain the Zork series from:
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|http://www.csd.uwo.ca/~pete/Infocom/download.html
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