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| |ladder | | |ladder |
− | |A port of the old and known "ladder" game. | + | | |
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| |lander | | |lander |
− | |This is a Lunar Lander clone written in C++ and OpenGL. Use the | + | | |
− | arrow keys to move the ship and avoid crashing into obstacles.
| + | | |
− | Collect all the spinning keys and then land the ship on one of the
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− | landing pads. The levels are randomly generated and become
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− | progressively harder.
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− | | + | |
− | |http://www.doof.me.uk/lunar-lander/ | + | |
− | | + | |
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| |lapispuzzle | | |lapispuzzle |
− | |LapisPuzzle is a tetris-like game which challenges the player by making | + | | |
− | the opposing team's victories count doubly against the player and vice
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− | versa. Play it and find out!
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− | | + | |
− | LICENSE: GPL2 or later
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− | | + | |
− | |http://www.nongnu.org/gap/lapispuzzle/ | + | |
− | | + | |
| |- | | |- |
| |lbreakout | | |lbreakout |
− | |LBreakout is a classical Breakout game and this means (if you like Breakout ;-) | + | | |
− | it is a lot of fun to play! If you never ever played such a game you can check
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− | out the manual for more information and last but not least... play it!
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− | | + | |
− | This is a list of LBreakout's features:
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− | | + | |
− | * Sound
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− | * HighScore
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− | * A menu with mouse support
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− | * Mouse or keyboard can be used for playing
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− | * Controls can be redefined
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− | * Mouse can be kept in window while playing
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− | * Your starting level can be chosen
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− | * A difficulty can be selected (easy, medium, hard)
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− | * Various backgrounds
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− | * A lot of collectable extras
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− | * Nice graphics
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− | * Cool effects
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− | * Own levels can be created
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− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LBreakout | + | |
− | | + | |
| |- | | |- |
| |lbreakout2 | | |lbreakout2 |
− | |The polished successor to LBreakout offers you a new challenge in more | + | | |
− | than 50 levels with loads of new bonuses (goldshower, joker, explosive
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− | balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
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− | magnet ...) and special bricks (growing bricks, explosive bricks,
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− | regenerative bricks, indestructible bricks, chaotic bricks).
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− | | + | |
− | And if you're through with all the levels you can create complete new
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− | levelsets with the integrated easy-to-use level editor!
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− | | + | |
− | |http://lgames.sourceforge.net/index.php?project=LBreakout2 | + | |
− | | + | |
| |- | | |- |
| |ldmud | | |ldmud |
− | |LDMud started as a project to clean up and modernize Amylaar's LPMud | + | | |
− | gamedriver. Primary goals are full documentation, a commented source
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− | body and out-of-the-box support for the major mudlibs, of which the
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− | commented source body has been pretty much completed. During the
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− | course of work a lot of bug fixes and improvements found their way
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− | into the driver - much more than originally expected, and definitely
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− | enough to make LDMud a driver in its own right.
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− | | + | |
− | |http://www.ldmud.eu/ | + | |
− | | + | |
| |- | | |- |
| |leela-zero | | |leela-zero |
− | |A Go program with no human provided knowledge. Using MCTS (but without Monte | + | | |
− | Carlo playouts) and a deep residual convolutional neural network stack.
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− | | + | |
− | This is a fairly faithful reimplementation of the system described in the Alpha
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− | Go Zero paper "Mastering the Game of Go without Human Knowledge". For all
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− | intents and purposes, it is an open source AlphaGo Zero.
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− | | + | |
− | |https://github.com/leela-zero/leela-zero | + | |
− | | + | |
| |- | | |- |
| |legend-of-edgar | | |legend-of-edgar |