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|ladder
 
|ladder
|A port of the old and known "ladder" game.
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|lander
 
|lander
|This is a Lunar Lander clone written in C++ and OpenGL. Use the
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arrow keys to move the ship and avoid crashing into obstacles.
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Collect all the spinning keys and then land the ship on one of the
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landing pads. The levels are randomly generated and become
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progressively harder.
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|http://www.doof.me.uk/lunar-lander/
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|lapispuzzle
 
|lapispuzzle
|LapisPuzzle is a tetris-like game which challenges the player by making
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the opposing team's victories count doubly against the player and vice
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versa. Play it and find out!
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LICENSE: GPL2 or later
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|http://www.nongnu.org/gap/lapispuzzle/
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|lbreakout
 
|lbreakout
|LBreakout is a classical Breakout game and this means (if you like Breakout ;-)
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it is a lot of fun to play! If you never ever played such a game you can check
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out the manual for more information and last but not least... play it!
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This is a list of LBreakout's features:
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* Sound
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* HighScore
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* A menu with mouse support
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* Mouse or keyboard can be used for playing
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* Controls can be redefined
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* Mouse can be kept in window while playing
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* Your starting level can be chosen
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* A difficulty can be selected (easy, medium, hard)
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* Various backgrounds
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* A lot of collectable extras
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* Nice graphics
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* Cool effects
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* Own levels can be created
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|http://lgames.sourceforge.net/index.php?project=LBreakout
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|lbreakout2
 
|lbreakout2
|The polished successor to LBreakout offers you a new challenge in more
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than 50 levels with loads of new bonuses (goldshower, joker, explosive
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balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
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magnet ...) and special bricks (growing bricks, explosive bricks,
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regenerative bricks, indestructible bricks, chaotic bricks).
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And if you're through with all the levels you can create complete new
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levelsets with the integrated easy-to-use level editor!
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|http://lgames.sourceforge.net/index.php?project=LBreakout2
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|ldmud
 
|ldmud
|LDMud started as a project to clean up and modernize Amylaar's LPMud
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gamedriver. Primary goals are full documentation, a commented source
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body and out-of-the-box support for the major mudlibs, of which the
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commented source body has been pretty much completed. During the
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course of work a lot of bug fixes and improvements found their way
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into the driver - much more than originally expected, and definitely
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enough to make LDMud a driver in its own right.
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|http://www.ldmud.eu/
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|leela-zero
 
|leela-zero
|A Go program with no human provided knowledge. Using MCTS (but without Monte
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Carlo playouts) and a deep residual convolutional neural network stack.
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This is a fairly faithful reimplementation of the system described in the Alpha
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Go Zero paper "Mastering the Game of Go without Human Knowledge". For all
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intents and purposes, it is an open source AlphaGo Zero.
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|https://github.com/leela-zero/leela-zero
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|legend-of-edgar
 
|legend-of-edgar

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