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|odamex
 
|odamex
|Odamex is a free and open source port for the classic first-person-shooter
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Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
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original Doom executables while offering a broader expanse of security
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features, personal configuration, gameplay options, and editing features.
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Odamex can run on a wide range of operating systems and hardware, so players
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should be able to play on almost any platform. '''Features:'''
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* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
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* Compatibility with many major operating systems, including Windows, Linux,  FreeBSD and Mac OSX.
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* Core gameplay modeled on the original doom2.exe.
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* Streamlined WAD loading, allowing the server and clients to load WAD files  on the fly without needing to restart the client or server.
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* Compatibility with Boom, MBF and CTF Standard maps.
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* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
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* Jumping, Mouselook and other non-standard features available as server-side  options.
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* Comprehensive cheat and exploit countermeasures.
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* An open source code base licensed under the GPL, available for anyone to  examine, compile, or modify to their liking.
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|http://odamex.net/
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|-
 
|-
 
|oldrunner
 
|oldrunner
|Oldrunner is a remake of Broderbund's Loderunner which contains the 150
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original game levels. It is written in C and has a textmode interface.
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|
 
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|http://culot.org/public/Code/oldrunner.html
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|-
 
|-
 
|omega
 
|omega
|omega is a complex rogue-style game of dungeon exploration.  Unlike
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other such games, there are a number of ways to "win", depending on
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various actions taken during play. The ways you can get your name on
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the hiscore board include becoming the highest ranked head of a guild,
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sect, college, etc., as well as gaining the most points figured from
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possessions and experience. The game (via the oracle) may impose some
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structure on your exploration, but you need not follow all of the
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oracle's advice. There *is* a "total winner" status, by the way.
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omega offers a richness of playing detail that goes beyond a simple
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game like rogue. However, the majority of gameplay is very similar to
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rogue, hack, ultrarogue, larn, and other such games. The player is
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represented by the highlighted "@" symbol, objects and terrain
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features are represented by non-alphabetic symbols, monsters are
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represented by the various upper and lower case letters, and other
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humans are represented by a non-highlighted "@". It is recommended
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that the novice read the man pages for rogue or some other such game
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and perhaps play a few games before playing omega.
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|http://www.alcyone.com/max/projects/omega/
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|-
 
|-
 
|oneko-sakura
 
|oneko-sakura
|The program oneko creates a cute cat chasing around your mouse cursor.
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|
 
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patchlevel "1.2.sakura.5"
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Added bitmaps of Sakura Kinomoto and Tomoyo Daidouji
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who are characters in a comic strip "CARDCAPTOR SAKURA" (CLAMP, Kodansha),
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with the sanction indicated in
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CLAMP-NET.COM (http://www.clamp-net.com/).
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Modified to support -name, -towindow, -toname and -tofocus.
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|by Kiichiroh Mukose <mukose@hbar.mp.es.osaka-u.ac.jp>,
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WWW: http://www.daidouji.com/oneko/
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This port maintainer is: HOTARU-YA <hotaru@tail.net>
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|-
 
|-
 
|onscripter-1byte
 
|onscripter-1byte
|Open source clone of NScripter, a game engine used to create and
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perform visual novels.
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|
 
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This package provides 1-byte version which is able to run English games.
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|https://onscripter.osdn.jp/onscripter.html
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|-
 
|-
 
|onscripter
 
|onscripter
|Open source clone of NScripter, a game engine used to create and
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perform visual novels.
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|
 
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This package provides the version to run Japanese games.
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|https://onscripter.osdn.jp/onscripter.html
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|-
 
|-
 
|oolite
 
|oolite
|Oolite is an independent interpretation and recreation of the classic game,
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Elite. Oolite is a space trading and combat game, with the dangers of pirates,
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police, bounty hunters, and various other hazards. The player's role is open
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ended: there is no set goal other than perhaps to reach the Elite combat
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rating, but the players may choose their own path through the universe.
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The game is expandable, and numerous expansion packs already exist. New ships
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and new missions are available for download.
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You can find the getting started page here:
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http://www.oolite.org/starting/
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|http://www.oolite.org
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|-
 
|-
 
|oonsoo
 
|oonsoo
|The goal of the game is to arrange twelve suits of cards, in order,
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onto twelve playing decks.  When the game starts, one card face down
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and one card face up is dealt to each of the playing decks.
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This game is a little harder than most because a different deck of
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cards is used. Sounds effects are also built in.
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|
 
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|-
 
|-
 
|open-adventure
 
|open-adventure
|The original Colossal Cave Adventure from 1976 was the origin of all text
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adventures, dungeon-crawl (computer) games, and computer-hosted role-playing
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games.
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This is the last version released by Crowther & Woods, its original authors,
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in 1995.  It has been known as "adventure 2.5" and "430-point adventure".
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|http://www.catb.org/~esr/open-adventure/
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|-
 
|-
 
|openage
 
|openage
|Openage: a volunteer project to create a free engine clone of the Genie Engine
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used by Age of Empires, Age of Empires II (HD) and Star Wars: Galactic
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Battlegrounds, comparable to projects like OpenMW, OpenRA, OpenTTD and
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OpenRCT2. Openage uses the original game assets (such as sounds and graphics),
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but (for obvious reasons) doesn't ship them. To play, you require an original
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AoE II : TC installation or AoE II: HD (installation via Wine).
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|https://openage.sft.mx/
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|-
 
|-
 
|openarena-data
 
|openarena-data
|This is the game data port for the ioquake3 engine based game OpenArena.
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|
 
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|http://openarena.ws/
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|-
 
|-
 
|openarena-oax
 
|openarena-oax
|OpenArena Expanded is the development version of OpenArena. Its purpose is both
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to create improve the basic OpenArena gameplay but also to create a good
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starting point for any OpenArena or Quake III:Arena mods.
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It does not include engine or platform specific code. The source code is
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GPL v2 or later but some of the tools are not.
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|http://code.google.com/p/oax/
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|-
 
|-
 
|openarena-server
 
|openarena-server
|OpenArena is a community-produced deathmatch FPS based on GPL idTech3
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technology.
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There are many game types supported including Free For All, Capture The Flag,
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Domination, Overload, Harvester, and more. There are 17 unique player models to
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choose from and 12 weapons.
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|http://openarena.ws/
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|-
 
|-
 
|openarena
 
|openarena
|OpenArena is a community-produced deathmatch FPS based on GPL idTech3
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technology.
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|
There are many game types supported including Free For All, Capture The Flag,
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Domination, Overload, Harvester, and more. There are 17 unique player models to
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choose from and 12 weapons.
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|http://openarena.ws/
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|-
 
|-
 
|openbor
 
|openbor
|OpenBOR is a royalty free sprite based side scrolling gaming
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engine. From humble beginnings in 2004, it has since grown into the
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most versatile, easy to use, and powerful engine of its type you will
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find anywhere. OpenBOR is optimized for side scrolling beat em’ up
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style games (Double Dragon, Streets of Rage, Final Fight), but easily
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accommodates any sort of gameplay style and feature set you can
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imagine.
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|http://www.chronocrash.com/
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|-
 
|-
 
|openbor3482
 
|openbor3482
|OpenBOR is a royalty free sprite based side scrolling gaming
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engine. From humble beginnings in 2004, it has since grown into the
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|
most versatile, easy to use, and powerful engine of its type you will
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find anywhere. OpenBOR is optimized for side scrolling beat em’ up
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style games (Double Dragon, Streets of Rage, Final Fight), but easily
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accommodates any sort of gameplay style and feature set you can
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imagine.
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|http://www.chronocrash.com/
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|-
 
|-
 
|openbor3711
 
|openbor3711
|OpenBOR is a royalty free sprite based side scrolling gaming
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|
engine. From humble beginnings in 2004, it has since grown into the
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|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
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style games (Double Dragon, Streets of Rage, Final Fight), but easily
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accommodates any sort of gameplay style and feature set you can
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imagine.
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|http://www.chronocrash.com/
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+
 
|-
 
|-
 
|openbor3979
 
|openbor3979
|OpenBOR is a royalty free sprite based side scrolling gaming
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|
engine. From humble beginnings in 2004, it has since grown into the
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|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
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style games (Double Dragon, Streets of Rage, Final Fight), but easily
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accommodates any sort of gameplay style and feature set you can
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imagine.
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|http://www.chronocrash.com/
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+
 
|-
 
|-
 
|openbor4432
 
|openbor4432
|OpenBOR is a royalty free sprite based side scrolling gaming
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|
engine. From humble beginnings in 2004, it has since grown into the
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|
most versatile, easy to use, and powerful engine of its type you will
+
find anywhere. OpenBOR is optimized for side scrolling beat em’ up
+
style games (Double Dragon, Streets of Rage, Final Fight), but easily
+
accommodates any sort of gameplay style and feature set you can
+
imagine.
+
 
+
|http://www.chronocrash.com/
+
 
+
 
|-
 
|-
 
|openbubbles
 
|openbubbles

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