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|openbubbles
 
|openbubbles
|OpenBubbles is a clone of Evan Bailey's game Bubbles.
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|https://web.archive.org/web/20101126190910/http://www.freewebs.com/lasindi/openbubbles/
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|openbve
 
|openbve
|OpenBVE is a railway train-driving simulator with an emphasis on in-
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cab driving, realistic physics, braking system, and train safety
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system modelling.
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Technically, the simulator handles detailed per-car simulation of the
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brake systems, friction, air resistance, toppling and more.  In trains
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supplied with 3D cabs, the driving experience is augmented with forces
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that shake the driver's simulated body upon acceleration and braking,
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as well as through curves.
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Compared to other rail-based simulators, OpenBVE has its main focus on
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realism -- not necessarily on user-friendliness.  There may be a need
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to study operational manuals for the routes and trains chosen, rather
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than merely memorising a few keystrokes.
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The simulator is designed to be backwards-compatible with existing
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"BVE Trainsim" routes and cab interiors, allowing a wide range of
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existing scenarios to be loaded by a single-program (BVE1, BVE2, BVE4,
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and extended OpenBVE route formats).
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OpenBVE uses OpenGL for 3D graphics rendering, OpenAL for positional
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surround sound, and is written in the C# language.  Note that binary
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train extension plugins are not currently supported on Unix, because
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these would require Win32 emulation.
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|https://openbve-project.net/
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|opencity
 
|opencity
|OpenCity is a full 3D city simulator game project. It is written
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in standard C++ with OpenGL and SDL from scratch. It is not intended
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to be a clone of any famous city simulator from Max*s. So, if you
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are looking to download a free SimCity 4 like, please forget OpenCity.
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|http://www.opencity.info/
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|openclaw
 
|openclaw
|A multiplatform C++ reimplementation of original Captain Claw (1997) platformer
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game using SDL2 and Box2D.
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|https://github.com/pjasicek/OpenClaw
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|openclonk
 
|openclonk

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